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End Game Tank Warriors.


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#1
Firebelcher

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Hey guys. Im approaching my "end game zone" on my first playthrough as a sns warrior/tank. I was just wondering how you guys managed to get so far. By this I mean, what attributes you buffed, what specs you chose, what talents you chose, what armor you went for, etc.

This'll be good knowledge for when I go back to beat this game again on nightmare, possibly even solo.Posted Image

#2
Last Darkness

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My first character was a SnS Tank Female Dwarf Noble (Good) Warden named "Invidia". I had my Stats something like 60 Str/Dex and using Cailens Arms and Armor set at the end. my class was a ill advised Berserker/Reaver combo but it works for some reason and Aura of Pain is magical on a heavy tank.

#3
soteria

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For a sword and shield warrior, any combination of dex and str will do. Higher dex for defense, higher str for damage. I'm partial to champion/templar for specs. As for armor, Wade's heavy dragonbone is good, and so is evon the great's mail + diligence.

#4
T0rin3

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I went for champion/templar as well, but opted to use the Knight Commander Armor and supplement that with various things that boost spell resistance (weapon runes, spellward, key to the city) in order to achieve 100% spell resistance.



I put enough points into dex to max the shield skills (including the points you get from the Fade) and everything else into strength. Some people use a dagger and put points into dex instead, that just wasn't for me.

#5
Odyssey15

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With my tank Warr I put 28 Dex ~35 Cons and the rest in Strength and used the Wardens Peak Commander Set, with Eamons Shield I took next to no damage in end game. Oh and I was Champ/Templar

#6
Last Darkness

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Oh forgot to add if your a high dex tank it can be better to use a Dagger instead of a sword/axe/mace.

A Tank really shouldnt worry about damage and should worry about keeping aggro/malice through varius abilities and then be able to survive all that threat and attacks.

I think its something like if you can get a Tank to 90 Dex and in high end armor its pretty much untouchable. I myself suggest Reaver for a little more in depth tank build as Frightening Appearance boosts your Threaten Skills effect by 100% and Taunt effect by 33% and Aura of Pain does a fair amount of damage and helps keep stragglers in line attacking you(especialy running the improved Threaten)

Certain class combos work better or worse for certain Tank builds since theres 4 possible normal tank builds and then stuff thats inbetween these.

Sword and Shield Dex based for High Defense.

Sword and Shield Str based for High damage and good survivability still.

Two Hand Str based for extremly high damage.

Duel Wield Dex based for defense.

Everything else.

#7
SOLID_EVEREST

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I'm playing on Nightmare, and I have Alistair in a crappy veridium tier Chevalier's Armor set--he looks l33t, and the heavy infantry helm veridium tier. I try to kill the enemies before they get too much damage on my sns warrior. I am based on full damage output with Leliana, Morrigan, me (two hander), and Alistair.

#8
swk3000

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My tank build would pump Strength to 30 or so, then pump everything else into Dexterity. My equipment would look like this:



Weapon: The Rose's Thorn

Shield: Howe's Shield

Head: Knight-Commander's Helm

Hands: Gloves of Diligence

Body: Knight-Commander's Plate

Feet: Boots of Diligence

Belt: Andruil's Blessing

Amulet: The Spellward

Ring 1: Key to the City

Ring 2: Ring of the Warrior



That gives a sizable Defense stat, meaning that the longer I play, the harder I become to hit.

#9
Last Darkness

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swk3000 wrote...

My tank build would pump Strength to 30 or so, then pump everything else into Dexterity. My equipment would look like this:

Weapon: The Rose's Thorn
Shield: Howe's Shield
Head: Knight-Commander's Helm
Hands: Gloves of Diligence
Body: Knight-Commander's Plate
Feet: Boots of Diligence
Belt: Andruil's Blessing
Amulet: The Spellward
Ring 1: Key to the City
Ring 2: Ring of the Warrior

That gives a sizable Defense stat, meaning that the longer I play, the harder I become to hit.


But it takes forever and a day to kill anything.

#10
swk3000

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This setup is not designed for damage output, nor is it designed for solo play. The point here is to keep the attention of enemies with Taunt, then avoid their hits.



Also, I went with a Dagger because, as you mentioned, Daggers use Strength and Dexterity to determine their damage. By using a Dagger, I use my defense to power my offense. Sure, my damage won't be as high as a Longsword SnS pumping Strength, but my goal here is not to deal damage; it's to absorb it.

#11
chefbobby203

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30 strength does seem kind of low.....

#12
swk3000

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As I said, a Tank isn't supposed to deal damage; he's supposed to keep attention. The rest of the party brings damage to the table.

#13
Last Darkness

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swk3000 wrote...

As I said, a Tank isn't supposed to deal damage; he's supposed to keep attention. The rest of the party brings damage to the table.



I agree, its just nice when he can do damage lol. You certainly also ahve no problem hitting anything.
Too bad your stuck on concole like me Swk3000, there a mod that introduces some better dex based melee weapons.

#14
Sidney

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swk3000 wrote...

As I said, a Tank isn't supposed to deal damage; he's supposed to keep attention. The rest of the party brings damage to the table.



Yes they draw fire but in order to survive that beter they need better armor which requires more strength - Blood Dragon and Juggernaut are for sure 38 STR required. There's not much upside to getting more than that so you can wear the top end armor but you do want to get there with your tank.

#15
swk3000

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Sidney wrote...

swk3000 wrote...

As I said, a Tank isn't supposed to deal damage; he's supposed to keep attention. The rest of the party brings damage to the table.



Yes they draw fire but in order to survive that beter they need better armor which requires more strength - Blood Dragon and Juggernaut are for sure 38 STR required. There's not much upside to getting more than that so you can wear the top end armor but you do want to get there with your tank.


You are aware that Strength requirements for Armor can be met with equipped items? While I'll only have about 30 Base Strength, I will have equipment that will boost my Strength up high enough to equip my armor.

#16
Sidney

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swk3000 wrote...
You are aware that Strength requirements for Armor can be met with equipped items? While I'll only have about 30 Base Strength, I will have equipment that will boost my Strength up high enough to equip my armor.


Yes but then you have to make sure that whavere you are wearing is never going to be swapped out. I always have some bump from the equpiment but 8 points of boost is a lot to expect, esepcially if you have more than 1 fighter.

#17
MindYerBeak

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You need Wade's Dragonbone armour, it'll protect you from the Dragon breath by over 50%. Go into the endgame with 2 Mages and an archer. Be aware that if you're the last man standing and you don't have a ranged attacker it's possible you'll be unable to finish the game. You need ranged party members at the end.




#18
Sidney

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MindYerBeak wrote...

You need Wade's Dragonbone armour, it'll protect you from the Dragon breath by over 50%. Go into the endgame with 2 Mages and an archer. Be aware that if you're the last man standing and you don't have a ranged attacker it's possible you'll be unable to finish the game. You need ranged party members at the end.


Ballista is the work around on that.

#19
chefbobby203

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"As I said, a Tank isn't supposed to deal damage; he's supposed to keep attention. The rest of the party brings damage to the table."

--

All you need is taunt for that though. A dual wielding warrior can be very difficult to bring down while doing tons of damage. If only they'd fix the stupid dex thing on the console the super high dex- dagger tank would be so beastly

#20
Last Darkness

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MindYerBeak wrote...

You need Wade's Dragonbone armour, it'll protect you from the Dragon breath by over 50%. Go into the endgame with 2 Mages and an archer. Be aware that if you're the last man standing and you don't have a ranged attacker it's possible you'll be unable to finish the game. You need ranged party members at the end.


Greater Warmth balms are easier and if your talking about the Archdemon his breath is Spirit damage not fire, so those dont help but a helm you pick up called Corruption certainly does.

#21
swk3000

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Sidney wrote...

swk3000 wrote...
You are aware that Strength requirements for Armor can be met with equipped items? While I'll only have about 30 Base Strength, I will have equipment that will boost my Strength up high enough to equip my armor.


Yes but then you have to make sure that whavere you are wearing is never going to be swapped out. I always have some bump from the equpiment but 8 points of boost is a lot to expect, esepcially if you have more than 1 fighter.


First, I don't remove anyone's armor once I have each person wearing what I want them to wear. There's no reason to.

Second, it's actually quite easy to get +8 Strength.

* Helm of Honnleath (+2 Strength)
* Harvest Festival Ring (+2 Strength)
* Key to the City (+2 Strength)
* Barbarian Mace (+1 Strength)
* Lucky Stone (+1 Strength)

All of those items are available early in the game, and don't cost any money. Sure, several of them are DLC, but I have access to them, so I'm going to use them. So +8 Strength is quite easy to get. If I was patient, I could bump it up to +10 Strength with the Andruil's Blessing, but that costs nearly 107 Sovereigns, so it can't be gotten right away. And I'm not that patient.

#22
swk3000

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Sidney wrote...

MindYerBeak wrote...

You need Wade's Dragonbone armour, it'll protect you from the Dragon breath by over 50%. Go into the endgame with 2 Mages and an archer. Be aware that if you're the last man standing and you don't have a ranged attacker it's possible you'll be unable to finish the game. You need ranged party members at the end.


Ballista is the work around on that.


Ballistas eventually jam, and can't be fixed unless you are a rogue, or unless your rogue is still alive. My rogue generally ends up dead for one reason or another, so those are only a temporary measure.

#23
MindYerBeak

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I found my Rogue couldn't repair the ballistas once he jumped to the platform and called in his General.




#24
Arthur Cousland

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My templar/champion had base 38 str and 75 dex at the end. He wore Cailan's armor (dragonbone quality), along with Cailan's shield and used Maric's sword (for the set bonus). Other equipment was Andruil's Blessing, The Spellward, Key to the City, and Lifegiver ring.



38 strength is plenty for a tank. You'll do plenty of damage, though not as much as some of the more offensive members of your party. You will be extremely hard to kill with the high defense though, which is the point. I wouldn't put anything into any other stats. You'll have plenty of health as a warrior, and with high defense, enemies won't do much damage to you anyway. Dweomer runes, along with the Spellward amulet will boost your magic defense nicely. With Cailan's armor or Wade's Superior Dragonbone Plate, you'll have nice stamina regen, and if you bring Leliana along and have her keep Song of Valor up, you shouldn't have stamina issues, even with base willpower.

#25
Last Darkness

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I think the best is from equiped items +14 Str. Easily doable.