Aller au contenu

Photo

Still no Multiplayer , Co-Op or otherwise?


473 réponses à ce sujet

#451
Altima Darkspells

Altima Darkspells
  • Members
  • 1 551 messages

Steffen wrote...

When the hell was that said?!Image IPB



About two months ago.

Here's a gift from three seconds of using a search engine: http://www.joystiq.c...ed-online-is-t/

#452
Redhawkdown

Redhawkdown
  • Members
  • 61 messages
If multiplayer mode would be included in future DA games it probably be a co op survival mode. Where you just team up and fight hordes and hordes of darkspawn. Of course if the player prefer the pause approach this could be problematic.



Im fine with having SP only in a 60+ hours RPG with lots of replayability, already tons of value packed in there.

#453
GreenSoda

GreenSoda
  • Members
  • 1 214 messages

Altima Darkspells wrote...

HighlandBerserkr wrote...

NOT EVERY GAME NEEDS MULTIPLAYER!!!!!!!


EA disagrees.

While DA2 may not have multiplayer, it's extremely likely that DA3 will, due to EA's previous statement about how they were done making single-player games.

Ahem.

No.

Online services =!= multiplayer/coop. EA *never* implied that all their future games will have multiplayer of some sort. That would be pretty ridiculous as well if you stop to think about it.

Modifié par GreenSoda, 31 janvier 2011 - 10:50 .


#454
Archereon

Archereon
  • Members
  • 2 354 messages
Multiplayer could be a good thing...You know, bioware would actually have to add in more skills so people could munchkin...Oh wait...

#455
AnimaTempli101

AnimaTempli101
  • Members
  • 577 messages
Ah yes, the New Bloods VS the 'Higher Standard' New Bloods VS the Old Bloods. Laced with the very stupid 'Console VS PC' argument. The perfect storm.



I for one don't give a damn about having MP in a RPG like DA:O/DA2. I just wouldn't find it appealing. MP is good in some instances (provided there's a mute function handy) but in my own opinion I don't think it would work. If anyone wants to try and change my mind, go ahead.

#456
PinkShoes

PinkShoes
  • Members
  • 1 268 messages
im so glad its single player simply because if it was multiplayer it would seem so generic. Dragon age is all about a sort of average person becoming a great Champion. If it was mulyiplayer being a champion would feel so unimporant because everyone else is a champion.

#457
Ndutz

Ndutz
  • Members
  • 136 messages

PinkShoes wrote...

im so glad its single player simply because if it was multiplayer it would seem so generic. Dragon age is all about a sort of average person becoming a great Champion. If it was mulyiplayer being a champion would feel so unimporant because everyone else is a champion.



Aww dont say that. Dont you know, in multiplayer  everyone is special. (Turns His Gaze at Starwars TOR)Image IPB

Modifié par Ndutz, 01 février 2011 - 03:44 .


#458
Bladescorpion

Bladescorpion
  • Members
  • 100 messages
A horde/firefight type mode would be awesome.

#459
was269

was269
  • Members
  • 14 messages
Yeah, thats what i was thinking....



The final mode could be like.....



5 arch demons at once....



Pretty epicccc.

#460
D.Kain

D.Kain
  • Members
  • 4 244 messages
I always thought that co-op could be like just being a companion for your buddy.



I remember when I was roleplaying NWN with my friend we imagined that I was a merc and was helping the main character for the money.



Similar system for Dragon age wouldn't hurt imo. I know it would be interesting for me. So when any conversation happens I would just view it and see what my buddy has to say, or the same for him. And make it so that companion character can't engage in any conversations.




#461
Tyren34

Tyren34
  • Members
  • 54 messages
I think what most people are asking for here in terms of co-op is not to take on the role of an entirely new character. I picked up DA:O today for the first time. I had watched by friend play through it and had asked if I could just join in as one of his party members. I knew nothing of the game, I just wanted to play with him.



I personally am not asking the story be taken away from the single player campaign. I was very impressed with the single player aspect of the game. And I would hate BioWare to take that away to add a multi-player aspect. I agree that the multiplayer aspect would take away from the game all together.



However, it would be nice to be able to jump into my friends story as one of his companions. And what I mean by that is, we all know more often then not in DA:O your running around with more then just yourself in a party. Wouldn't it be nice if your friend came over and played your tank in the party. He might not know what to do, but have the fun is explaining the controls, and game to other people. It's called word of mouth, a marketing strategy that has been around for ages.



Co-op yes, something that doesn't take away from the story aspect of the game would be nice. There is nothing like human ingenuity over an A.I. system any day. I for one am in favor of a co-op system that still shines the light on the single player, but allows for 1 if not 3 of your other friends to jump in and out at will.

#462
Cutlass Jack

Cutlass Jack
  • Members
  • 8 091 messages
A big no to multiplayer. Game budgets aren't infinite. Time spent on that is time taken away from the normal game. Which means both sides are done half arsed and please no one.



There's already a ton of games to get your multiplayer on in But precious few that give the rich full player experience these games do.



I don't think anyone would mistake Diablo or Dungeon Siege for really compelling stories or roleplaying experiences. But you can multiplay em. And both are coming out with new ones this year, so that should scratch your co-op itches just nicely.

#463
hawat333

hawat333
  • Members
  • 2 974 messages
I certainly hope not.

I certainly hope that it will be a pure RPG, and for that matter it will be single-player.

Any RPG having co-op or multiplayer is weakened in their RPG aspects, no way around that.

#464
Deathwurm

Deathwurm
  • Members
  • 1 550 messages

Chris Priestly wrote...

Dragon Age 2 is a single player game.




:devil:


Oh, I am sooooo Happy to get this confirmation it almost makes all these Multi-player Threads worth it!

#465
hawat333

hawat333
  • Members
  • 2 974 messages
Yep. But really, I don't even know where these ideas come from.

A story and character-focused RPG with multiplayer is just stupid and pointless.

#466
GrimfartDeathsiege

GrimfartDeathsiege
  • Members
  • 5 messages

Altima Darkspells wrote...


Erm...Neverwinter Nights was designed to be a multiplayer game from the ground up.  The (crappy) single-player game was added towards the end because Atari didn't think people would pay forty or fifty bucks for a multiplayer-only game.

Its expansions do a much better job at putting out stories, but it's not like it was hard.  There are several video game movies with better plots than NWN's OC.


On reading the page on Wikipedia I see that you are quite correct, although it does state it was a concept idea, not a definitive design strategy (note the description "the *player* is *single*-handedly responsible for defeating a powerful cult" implies one-player action). However as NWN was so vast and in-depth (the history, weapon/item lore, characters, conversations, quests etc etc), the very notion of it being made purely as a multiplayer game just seems utterly ridiculous to me! I'm frankly quite surprised you dislike it, but each to their own. I assume that the single-player game wasn't a big part of online play though, what with the hundreds of free player-created modules ranging from short quests to epic campaigns. You've given me much to think about, thanks.

I also noticed the original NWN was released in the 90's as an MMO, I was not aware of this and have only played the 2002 release. It does state that it was run by AOL though, and as such the game didn't actually exist at that point :P

D.Kain wrote...

I always thought that co-op could be like just being a companion for your buddy.

I
remember when I was roleplaying NWN with my friend we imagined that I
was a merc and was helping the main character for the money.

Similar
system for Dragon age wouldn't hurt imo. I know it would be interesting
for me. So when any conversation happens I would just view it and see
what my buddy has to say, or the same for him. And make it so that
companion character can't engage in any conversations.


See, now this is precisely what I am saying!! In NWN the story remained exactly the same, except you had 2 characters running about instead of one. The only differences to note were that both players could hire a companion thus making a 4-person party (or alternatively have more buddies join the game if you prefer) and if you decided to split the party, both/all players could go to different areas and take on seperate quests simultaneously. I don't think it would be particularly difficult to implement this feature. The hard bit would be creating the server/hosting capability, but then that's what developers are here for! ^_^

In terms of conversation, it was a little annoying when another player was speaking to an NPC in that you couldn't perform certain interactions. I think a viable solution would be to make the conversation 'translucent' to the non-speaking player, so they can check their inventory or journal, read books, pick locks, talk to other NPCs, go to other areas, etcetera unhindered, whilst still being able to see the conversation. Understandably in DA:O this could be problematic as most conversations are full-screened, but I don't see why the non-speaker couldn't have an NWN-style box so they can read the conversation but not see/hear it. Of course as D.Kain suggests, rendering the other player unable to speak with other NPCs during a conversation would also be highly effective... Perhaps a little annoying at times, but it would be far easier to implement.

#467
DJBare

DJBare
  • Members
  • 6 510 messages
It's a simple choice for me,

Single player only DA3: pre-order,

Multiplayer DA3: bargain bucket.

I enjoy the Dragon Age franchise so I won't miss out on it, but I won't pay full price for the addition of some I do not want.

#468
qruret

qruret
  • Members
  • 1 messages
 Dragon age had a hell of a story...and there is no doubt that dragon age 2 will be as good.but if they could somehow create a co-op multiplayer function in whitch you play through the single-player story with your mate...that would be heaven! :ph34r:

#469
GreenSoda

GreenSoda
  • Members
  • 1 214 messages
First: No.

2nd: Don't necromance.

#470
Count Viceroy

Count Viceroy
  • Members
  • 4 095 messages
Image IPB

#471
Hawke92

Hawke92
  • Members
  • 116 messages
Stop complaining about multiplayer.It's better of singleplayer i would really hate dragon age becoming WoW

#472
kreite

kreite
  • Members
  • 471 messages
These games were loved for making you feel like the big important save-the-world character, at least that was a big selling point for me, multiplayer is fun, but it makes you feel like just another grunt in the army.

I know darkspawn chronicles wasn't... amazing per-say, but I liked how it made my character feel all that more important.

#473
Black-Xero

Black-Xero
  • Members
  • 569 messages
Dragon Age doesn't need any type of multiplayer.It's best as a single-player game which it's more about.

#474
Seb Hanlon

Seb Hanlon
  • BioWare Employees
  • 549 messages
OK. Let's not necro threads unnecessarily.



[#import "lock.h"]