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Still no Multiplayer , Co-Op or otherwise?


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#151
Jarcander

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ladydesire wrote...

UltimoCrofto wrote...

Goddamit, why are there always people asking for this crap.

Go play WoW! Stop trying to ruin our RPGs.


I don't usually say this, but stop equating multiplayer capable
rpgs with online only games like WoW; the only thing they
have in common is that people play them online. If the people asking for MP iin DA wanted to play WoW (or any other MMO) they probably wouldn't be asking for the more enjoyable experience of playing with like-minded gamers.


Quoting in case someone missed it because it's the truth.

Playing a RPG game (a game that has more RGP elements than ME2) is best done is small group and NOT in a massive gang of 20 people jumping around and screaming. Infact, almost everything is best done without those immature elements.

Notable exception to the rule are the shooters where it doesn't matter.

#152
rafoquinha

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NwN had one of the coolest co-op campaigns I´ve ever played. The only problem is that it had many bugs

#153
GreenSoda

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The only problem with NWN1 was that it had a horrible sp-campaign -thanks to the focus on MP/coop.



Prime example why most (or at least many) ppl don't want MP slapped on onto their favorite sp game.

#154
Foune

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Baldur's Gate multiplayer was a bit broken and rarely used, I usually play at lan with just friends tho, but it isn't optimized for multiplayer and Dragon Age should not be optimized for that, it'd ruin alot. There's ToR coming for multiplayer RPG.

#155
Loc'n'lol

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Jarcander wrote...
Notable exception to the rule are the shooters where it doesn't matter.


Left4Dead coop is notoriously difficult when your teammates shoot you in the back, suicide jump from rooftops and don't set you free from the hold of specials, or generally speaking behave like asses. There are many such players, yet it is not rare to find a 3 or 4 person public group where everyone behaves. I have yet to see sexual harassment/stalking and similar behavior that supposedly plagues the mmo scene, and I only play in pubs.
And when you come across a griefer there is always the option to votekick him out, or go find a better game in hopeless cases.
Surely, the Bioware community is at least as mature as the Left4dead community ? (understatement)
Yes there would be idiots bent on ruining your gaming experience, but the good times shared with like-minded people would more than make up for it, no? And if you're really allergic to human contact through a video-game, you could always just stick to sp...

#156
FDrage

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The problem is that any game development (regardless of how big it is) got limited resources and including new features in one part of the game would inevitable mean cutting features in an other area of the game. It is possible, sure, but some areas would suffer fro including multiplayer or co-op, be it either that the multiplayer/co-op part wouldn't just not quite cut it or the single player part would just not quite be a long/good/involved. So in the end it comes down to on what a game developer wants to focus on.

And I don'tr think an MMO is a good replacement for multiplayer/co-op (which is more akin to a traditional PnP RPG) ala e.g, NWN/Halo (I know it is a shooter)/C&C3.



If I buy I shooter (yes I do .. sort of ... if it is called battlefield that is) I exclusively buy it for the multiplayer part (ok there where 2 notable exception in regards to Deus Ex and ME1&2) also over all it seems that the single player part in these multiplayer shooters gets shorter and shorter. Anyway ... the single player component in the end for me was a waste of money as that's not why I bought e.g. BFBC2/MW. So, from my point of view, they could have used the resources they've needed fro the single player part to improve the multiplayer experience.



On the other side ME, DA:O, C&C ... I more or less (specifically in regards to C&C) i buy because of the single player experience and therefore an resource investment in multi-player parts would automatically lessen the single player experience.



So rather instead of making a single-player/co-op/multi-player game that does it all, focus for each game in terms of game mechanics. SO either do a single-player or do a co-op game, etc. If one would design a game from the ground up focus on co-op or at least with co-op game play as a strong point, could it be a great game? I would think so ... I still would probably not buy it if it doesn't give me an equally great single-player experience. But why shouldn't such a game be developed and set with the DA-universe?

#157
Loc'n'lol

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FDrage wrote...

[...]


You know what ? Maybe you make a good point...
I'd take a coop-only game that is only half the length of DAO if its longevity was increased tenfold by a good multiplayer experience. Obviously the sp-only crowd would have none of it, understandably so.
Unfortunately there is no such game (of Bioware quality) out there right now, but maybe if TOR is succesful they'll get to making one with the experience they'll have gained from it... :?

#158
rafoquinha

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GreenSoda wrote...

The only problem with NWN1 was that it had a horrible sp-campaign -thanks to the focus on MP/coop.

Prime example why most (or at least many) ppl don't want MP slapped on onto their favorite sp game.


WOW! How can you be so sure the campaign was horrible as you said BECAUSE of co-op? Any official info about that frmo Bioware? I really wish to read that.

Thanks!!

btw, NwN 1 had a great sp-campaign that allowed to be played in co-op too.

#159
FDrage

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_Loc_N_lol_ wrote...

Unfortunately there is no such game (of Bioware quality) out there right now, but maybe if TOR is succesful they'll get to making one with the experience they'll have gained from it... :?


DIdn't one of the Bioware Big Bosses say in an interview (some keynote speach thingy ... bad memory I know) say something about small MMOs. Whatever that means exactly. But why couldn't that mean something like a multiplayer game that has enough functions for socialicing in it as to be MMO, so play the game as mulitplayer but "socialize" as MMO ?

#160
Bard Lehel

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I'm just hoping to see Bioware do something like NWN again where the toolset can make multiplayer content along with a GM client to facilitate gaming beyond just the single player campaign.



I was assuming that Dragon Age was a replacement system for D&D...

#161
steelfire_dragon

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Chris Priestly wrote...

Dragon Age 2 is a single player game.




:devil:


And I will be a fan of Bioware for ever....
honestly, what makes people think that multi or co-op makes a good rpg.


I'd sooner see horses than this, and both take to many zots.
I know cuase the arch demon said so

#162
Biserthebomb

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Multiplayer is a crutch for those who can't beat campaign alone.

#163
Minashi

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Venture wrote...

Minashi, I'm a big fan of multiplayer, too (I played in both a NWN and NWN2 homemade multiplayer campaign with a small group of friends through neverwinterconnections.com, each one lasting almost 3 years), but the quote about the small number of NWN players using mutliplayer is, sadly, true. I don't have time to dig it up, but in discussions in the NWN forums about why Bioware wouldn't add this or that feature, the developers frequently talked about "zots" (a fictional term one of the devs came up with to represent a resource they could expend), and why they couldn't expend too many "zots" on mutliplayer. A few times, they cited that the percentage of people who ever used multiplayer was very very small. They could tell because with NWN you had to go through the authentication server to play multiplayer.

I'm not sure how you'd find those old posts. Maybe searching for "zots" and "multiplayer" would turn it up.  If I recall, they said that NWN sales were in the millions, and the numbers who played multiplayer were in the thousands.

Still, I'd love to see mutliplayer for purely selfish reasons.  Now, though, especially with Bioware being owned by EA, I'd be surprised to see those resources spent.


I've been looking up and down for info on that but can't turn up anything.  It does seem reasonable enough, though, so I'll take your word for it.

In any case whether NWN's multiplayer was successful or not -- for DA2 I'm not looking for the NWN-style multiplayer with all the fancy DM toolsets and Aurora toolset and separate multiplayer client where you can browse each person hosting his or her server.

I just want to play with close friends is all.  That's it.  I don't need to be able to connect to some stranger's own game.

Steelfire_dragon wrote....

honestly, what makes people think that multi or co-op makes a good rpg.


It's not that I think coop will make the story better as a story or plot or whatever, it's the experience of the game.  To be able to share the same experience with someone -- that's what it's all about, isn't it?  Marriage is the same way if you look at it.  Sure, you want to reproduce little evil versions of yourself, sure you get that nice tax break, but if that's all there was the majority of civilization would just "do the nasty", lie on paper about their marriage, and say goodbye to do it with another (note I said majority, because, yes, there are some who do that stuff anyways).

Haven't you fellas ever played your game and then gone to work or school and talked about it with your friends?  Have your friends done the same?  You know, you get to work and all they talk about is their good times/bad times with such and such -- admit it, you've done it, too.

Well, it's the same with coop in a game.  You're sharing the moment(s) with a friend.  You laugh together, fight together, get angry together -- and guess what?  When you go to work or school the next day, there's no need to try and explain why "last night when we played DA2 the greatest thing happened" was so great.  Each of the players you played with know and can reminisce about it even if you fail at telling good stories (you know what I mean -- "Well, um, you just had to be there" -- does that ring a bell?)

rafoquinha wrote...

GreenSoda wrote...

The only problem with NWN1 was that it had a horrible sp-campaign -thanks to the focus on MP/coop.

Prime example why most (or at least many) ppl don't want MP slapped on onto their favorite sp game.


WOW!
How can you be so sure the campaign was horrible as you said BECAUSE of co-op? Any official info about that frmo Bioware? I really wish to read that.

Thanks!!

btw, NwN 1 had a great sp-campaign that allowed to be played in co-op too.


I agree with Rafo.  Green is only presenting his own opinion but clearly assuming it is factual.  Bring proof to the table or don't come to the table at all.


I'll BUMP my own questions from previous posts back to the top here for the single-player fandom once again. In earlier posts I was asking questions to get a better picture of DA2 for myself and also to aid those with delusional ideas on multiplayer be cured.  One question of mine I'll detract as I feel satisfied it was answered pretty darn well and can no longer be used as a point to proving coop isn't as bad as some people make it out to be.

Q's 4 U:

1. How do you guys think adding multiplayer will detract from the game's single-player aspect?
2. Why do you think adding multiplayer support will turn this game into 'WoW', a mmo?
3. Those people who love to troll with 'Lol, noob, go back to WoW!' -- have you ever even played WoW or any other mmo for that matter?  If not, how can you assume DA2 multiplayer will be anything like that if you don't know what it's about and how its engine primarily works?
4.  For you real video-game making/networking gurus out there (both mutliplayer fanatics and single-player fans), can any of you give a honest estimate on how many man-hours it would take to implement a very easy multiplayer mod (or built-in) to an otherwise single-player game similar to Dragon Age?  Not Dragon Age itself, but a game similar to it?  And if BioWare could step in and clear this issue up I'd be very grateful.

Hopefully more than 2 or 3 people will read and reply this time :D

Modifié par Minashi, 19 juillet 2010 - 08:32 .


#164
Erynor

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I had the impression Dragon Age 2 was a zero-players game and that we're just supposed to watch the great cinematics. Ok, and give feedback to the circular mood-meter that will occasionally show up.

#165
Ticladesign

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There is no need for millions to play a game online - one of the charms of the NWN series is that it's Multiplayer is small scale. And not MMO style with masses in one particulair server.



The avarage NWN server has capacity on about 25 players, beyond that things start to lag anyways. Again, the focus of NWN Multiplayer is Small scale. So dont be suppriced the avarage playernumber online isnt that of an MMO. Simply because it is NOT and MMO.



By Estel78:

If you mean by alive a few hundred people playing it then yes, it's still alive.




I dont have the link to the Gamespy stats anymore (someone who does, please link me)



But the last time I looked, it was like this: NWN1: 2500 NWN2: 750 (roughly)



That makes it close to 3000 players online on peak hours. remember NWN sold wolrldwide, and it's MP is played worldwide on various terretories, so this number fluxuates per timezone and timezone peak hours. But this should at least put that silly idea to rest only a few hundred people are playing NWN. That's Proposterous! The Baldur's Gate PW in NWN2 has 75 players online in peak hours, and I havent even looked at the Main NWN1 PW's. So please... We're not in the millions, but dont spread word about hundreds.. that's just silly.



Bioware did monitor Multiplayer activity - but not LAN. And quite a bit of NWN players play Co-op LAN with their friends/familly and whatnot.

#166
soteria

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And I will be a fan of Bioware for ever....

honestly, what makes people think that multi or co-op makes a good rpg.


Maybe it could be that they enjoyed multiplayer in BG2 and NWN, or that the RPG comes from tabletop games which are, after all, a multiplayer experience. Or maybe they're just stupid. Take your pick.

#167
AlanC9

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Ticladesign wrote...
Bioware did monitor Multiplayer activity - but not LAN. And quite a bit of NWN players play Co-op LAN with their friends/familly and whatnot.


Sure, but by "quite a bit" do you mean "a few thousand" or "a couple hundred thousand"?

#168
Guest_Puddi III_*

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soteria wrote...

And I will be a fan of Bioware for ever....
honestly, what makes people think that multi or co-op makes a good rpg.

Maybe it could be that they enjoyed multiplayer in BG2 and NWN, or that the RPG comes from tabletop games which are, after all, a multiplayer experience. Or maybe they're just stupid. Take your pick.


I pick this one!

#169
Semodius blackriven

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Thats too bad, no multiplay is the only flaw to this awsome game/series

#170
Querne

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I hope it will stay a single player game. Humans are immersion breaking and I totally enjoy the peacful LOLROFLessness of this RPG. Besides of that making a multplayer part would take away ressources from where I´d like them to be.

#171
Venture

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Querne wrote...

Humans are immersion breaking . . .


Then you're playing with the wrong humans.  Have you ever played with good roleplayers in a small group?  Maybe you have, but, if you haven't don't knock it until you've tried it.  Then you really get to play a role, and develop your character's personality, instead of selecting from a limited number of canned responses that someone else wrote.

#172
Bahlgan

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Goddamit, why are there always people asking for this crap.
Go play WoW! Stop trying to ruin our RPGs.


WOW is not a nice game, I agree, but please remind me never to join any of YOUR fanclubs!!

For all those who don't want a multiplayer campaign, I have raised a topic thread, or participated in one, around the Origins forums somewhere about a comparison to the Diablo 2 game. Most awesome multiplayer game I have ever tried, despite the many things Blizzard could have worked on.

Honestly, if you don't like multiplayer, that's fine, but if you wanna go ahead and try to screw up the fun for those who wish to combine their role playing experiences with other people, then that is just horrible! It was already horrible enough that Origins was not multiplayer at all, least not for the PS3, but now we got others spitting **** out that neither should any DA:O franchise. It is time to step up the next generation of gaming and put PS Network to good use!

What part of "OPTIONAL" do you not understand, guys?

Modifié par Bahlgan, 21 juillet 2010 - 06:49 .


#173
AlanC9

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The part where dev time that could have been used to make more stuff we want is instead used to make stuff that you want. Kind of simple, really.

#174
Minashi

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But we don't actually know how much effort is needed here for incorporating multiplayer, do we now? It could very well be a short process. Vice versa, it could be a very time and resource-consuming process. We don't know and only the makers of the DA series knows.

#175
Noony

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But doesn't anyone think that you should at least have co-op mode because you have 3 party members with you nearly all the time.