Venture wrote...
Minashi, I'm a big fan of multiplayer, too (I played in both a NWN and NWN2 homemade multiplayer campaign with a small group of friends through neverwinterconnections.com, each one lasting almost 3 years), but the quote about the small number of NWN players using mutliplayer is, sadly, true. I don't have time to dig it up, but in discussions in the NWN forums about why Bioware wouldn't add this or that feature, the developers frequently talked about "zots" (a fictional term one of the devs came up with to represent a resource they could expend), and why they couldn't expend too many "zots" on mutliplayer. A few times, they cited that the percentage of people who ever used multiplayer was very very small. They could tell because with NWN you had to go through the authentication server to play multiplayer.
I'm not sure how you'd find those old posts. Maybe searching for "zots" and "multiplayer" would turn it up. If I recall, they said that NWN sales were in the millions, and the numbers who played multiplayer were in the thousands.
Still, I'd love to see mutliplayer for purely selfish reasons. Now, though, especially with Bioware being owned by EA, I'd be surprised to see those resources spent.
I've been looking up and down for info on that but can't turn up anything. It does seem reasonable enough, though, so I'll take your word for it.
In any case whether NWN's multiplayer was successful or not -- for DA2 I'm not looking for the NWN-style multiplayer with all the fancy DM toolsets and Aurora toolset and separate multiplayer client where you can browse each person hosting his or her server.
I just want to play with close friends is all. That's it. I don't need to be able to connect to some stranger's own game.
Steelfire_dragon wrote....
honestly, what makes people think that multi or co-op makes a good rpg.
It's not that I think coop will make the story better as a story or plot or whatever, it's the experience of the game. To be able to share the same experience with someone -- that's what it's all about, isn't it? Marriage is the same way if you look at it. Sure, you want to reproduce little evil versions of yourself, sure you get that nice tax break, but if that's all there was the majority of civilization would just "do the nasty", lie on paper about their marriage, and say goodbye to do it with another (note I said majority, because, yes, there are some who do that stuff anyways).
Haven't you fellas ever played your game and then gone to work or school and talked about it with your friends? Have your friends done the same? You know, you get to work and all they talk about is their good times/bad times with such and such -- admit it, you've done it, too.
Well, it's the same with coop in a game. You're sharing the moment(s) with a friend. You laugh together, fight together, get angry together -- and guess what? When you go to work or school the next day, there's no need to try and explain why "last night when we played DA2 the greatest thing happened" was so great. Each of the players you played with know and can reminisce about it even if you fail at telling good stories (you know what I mean -- "Well, um, you just had to be there" -- does that ring a bell?)
rafoquinha wrote...
GreenSoda wrote...
The only problem with NWN1 was that it had a horrible sp-campaign -thanks to the focus on MP/coop.
Prime example why most (or at least many) ppl don't want MP slapped on onto their favorite sp game.
WOW!
How can you be so sure the campaign was horrible as you said BECAUSE of co-op? Any official info about that frmo Bioware? I really wish to read that.
Thanks!!
btw, NwN 1 had a great sp-campaign that allowed to be played in co-op too.
I agree with Rafo. Green is only presenting his own opinion but clearly assuming it is factual. Bring proof to the table or don't come to the table at all.
I'll BUMP my own questions from previous posts back to the top here for the single-player fandom once again. In earlier posts I was asking questions to get a better picture of DA2 for myself and also to aid those with delusional ideas on multiplayer be cured. One question of mine I'll detract as I feel satisfied it was answered pretty darn well and can no longer be used as a point to proving coop isn't as bad as some people make it out to be.
Q's 4 U:
1. How do you guys think adding multiplayer will detract from the game's single-player aspect?
2. Why do you think adding multiplayer support will turn this game into 'WoW', a mmo?
3. Those people who love to troll with 'Lol, noob, go back to WoW!' -- have you ever even played WoW or any other mmo for that matter? If not, how can you assume DA2 multiplayer will be anything like that if you don't know what it's about and how its engine primarily works?
4. For you real video-game making/networking gurus out there (both mutliplayer fanatics and single-player fans), can any of you give a honest estimate on how many man-hours it would take to implement a very easy multiplayer mod (or built-in) to an otherwise single-player game similar to Dragon Age? Not Dragon Age itself, but a game similar to it? And if BioWare could step in and clear this issue up I'd be very grateful.
Hopefully more than 2 or 3 people will read and reply this time
Modifié par Minashi, 19 juillet 2010 - 08:32 .