Still no Multiplayer , Co-Op or otherwise?
#201
Posté 02 août 2010 - 06:16
Some folks here seem to be just plain opposed to MP. I'm in the camp that doesn't care as long as Bio can put it in without any cost or any compromise to the rest of the game, or if adding MP would bring in enough new revenue to pay for itself. Neither of these seems to be true.
#202
Posté 02 août 2010 - 06:20
Gaaltor IV wrote...
Behindyounow wrote...
Gaaltor IV wrote...
isnt' that worth having a 'OPTION' for ?
thanks for reading
G.
Regardless of it being optional or not, producing a multiplayer component would require some of the budget that should be spent on the singleplayer.
So what has changed ?
Tell that to Bioware who is responsible for a game called NWN1 .
I dont recall hearing anything about screams from them for profit loss, but if you can find it be my guest I"d love to read it.
Regardless of whether you like NWN1 or not, most people think it had a terrible campaign. Or at least, not one on par with other Bioware games.
And I wasn't talking about them losing profit for making it multiplayer or the like.Simply put, game developers get money from the publisher to make the game. They only get a limited amount. Producing a multiplayer component costs money. Money, that could be spent improving the singleplayer portion of the game.
At the end of the day, I'd rather have an excellent singleplayer game, than a good one with multiplayer tacked on.
Modifié par Behindyounow, 02 août 2010 - 06:22 .
#203
Posté 02 août 2010 - 06:25
Gaaltor IV wrote...
Behindyounow wrote...
Gaaltor IV wrote...
isnt' that worth having a 'OPTION' for ?
thanks for reading
G.
Regardless of it being optional or not, producing a multiplayer component would require some of the budget that should be spent on the singleplayer.
So what has changed ?
Tell that to Bioware who is responsible for a game called NWN1 .
I dont recall hearing anything about screams from them for profit loss, but if you can find it be my guest I"d love to read it.
theres a big point you miss: the production of NWN1 was a lot of cheaper, mainly because of the changes of technology and stuff. and a mulstiplayer would've to be good integrated, some cheaply and fastly done thing would be worse than no multiplayer. so now, for every single multiplayer feature youd have to scratch a solo game feature.... and that would horribly suck.
#204
Posté 02 août 2010 - 06:38
iTomes wrote...
Gaaltor IV wrote...
Behindyounow wrote...
Gaaltor IV wrote...
isnt' that worth having a 'OPTION' for ?
thanks for reading
G.
Regardless of it being optional or not, producing a multiplayer component would require some of the budget that should be spent on the singleplayer.
So what has changed ?
Tell that to Bioware who is responsible for a game called NWN1 .
I dont recall hearing anything about screams from them for profit loss, but if you can find it be my guest I"d love to read it.
theres a big point you miss: the production of NWN1 was a lot of cheaper, mainly because of the changes of technology and stuff. and a mulstiplayer would've to be good integrated, some cheaply and fastly done thing would be worse than no multiplayer. so now, for every single multiplayer feature youd have to scratch a solo game feature.... and that would horribly suck.
It's a 10'ish year old game , so I guess so, but the point stands.
The rest of your discussion is unintelligble, please consult a english dictionary and grammar helper.
cheers
g.
Modifié par Gaaltor IV, 02 août 2010 - 06:41 .
#205
Posté 02 août 2010 - 06:40
AlanC9 wrote...
Do you mean "drivel"?
Some folks here seem to be just plain opposed to MP. I'm in the camp that doesn't care as long as Bio can put it in without any cost or any compromise to the rest of the game, or if adding MP would bring in enough new revenue to pay for itself. Neither of these seems to be true.
I reiterate, what do you base those profit statements on ?
If I missed something, Im happy to read it.
cheers
g.
#206
Posté 02 août 2010 - 06:55
thank you,
t.
#207
Posté 02 août 2010 - 07:13
Paromlin wrote...
Bioware fan(boy/girl)s are weird. You're happy because someone else will not get a feature that would only marginally affect your enjoyment of the game, if at all? (Apart from that imaginary "zot" thing with a lot of guessing what would/would not happen and bla and so on.)
This. My friend hates to play alone and he always play with friends.. I mean what harm could it possible cause to include Co-op? Say you could control one of the companions for example. It would be totally optional.
I would play my first walkthrough alone but wouldn't mind playing the second one with my friend(s).
Modifié par Manou1, 02 août 2010 - 07:18 .
#208
Posté 02 août 2010 - 07:18
Manou1 wrote...
Paromlin wrote...
Bioware fan(boy/girl)s are weird. You're happy because someone else will not get a feature that would only marginally affect your enjoyment of the game, if at all? (Apart from that imaginary "zot" thing with a lot of guessing what would/would not happen and bla and so on.)
This. My friend hates to play alone and he always play with friends.. I mean what harm could it possible cause to include Co-op? Say you could control one of the companions for example.
I would play my first walkthrough alone but wouldn't mind playing the second one with my friend(s).
As long as the quality of the main campaign is not affected I wouldn't mind this, or a separate co-op campaign possibly a prequel maybe.
Modifié par Jamie_edmo, 02 août 2010 - 07:19 .
#209
Posté 02 août 2010 - 07:55
Gaaltor IV wrote...
I reiterate, what do you base those profit statements on ?
If I missed something, Im happy to read it.
cheers
g.
I didn't make a statement about profit; I don't think profit is relevant. What I said was that adding MP costs. Resources spent on adding MP don't get spent on something else. (Money for this is not going to come out of profit unless EA and/or Bio decide to make MP as a gift, which strikes me as being highly unlikely). When you're taking resources out of something I care about and spending it on something I don't care about, I get a worse game. Worse for me, of course, even if it's better for you.
Unless they sell enough copies because of the added MP to fund the MP development, that is. Or rather, if EA believes that more MP will result in more sales, since obviously they can't know that in advance. But it looks like EA doesn't believe that, since they didn't add MP. Although it's conceivable that they were at some sort of physical facility limit and just couldn't add any more staff to add anything to DA even if it would have been profitable, but I'm putting that one in the "grasping at straws" category.
@ Paromlin: Imaginary? Exactly how do you think game development works? Or any other business, for that matter?
Modifié par AlanC9, 02 août 2010 - 07:57 .
#210
Posté 02 août 2010 - 09:12
#211
Posté 02 août 2010 - 09:30
And if SWTOR is as large of a success as it will likely be, then the chances of co-op being seen in traditional BioWare games increases.derkaderka- wrote...
you'll have to wait for swtor for mp
#212
Posté 02 août 2010 - 09:53
#213
Posté 03 août 2010 - 12:49
iTomes wrote...
@Gaaltor: you appearantly didn't play dragon age. talking with you about a game that you didn't play is useless. go back to youre bridge.
thank you,
t.
Excuse me, my bridge ?
And how exactly do you know I haven't played DAO, your magic crystal perhaps ?
Its not working clearly, and your assumption is offbase.
cheers
G.
#214
Posté 03 août 2010 - 12:52
#215
Posté 03 août 2010 - 12:58
_Loc_N_lol_ wrote...
Just ignore him, he's trolling you.
Typically games like this , with the amazing depth it has , one might conclude people of equal depth would likely be playing it, but proof valid that isn't always the case huh.
I've been playing it far enough to easily give critique, but not far enough to be done how is that
Thx for shout out, and thx everyone else for being willing at least to hear me out .
cheers
G.
#216
Posté 11 août 2010 - 10:41
I honestly don't care at all about the SP game. I want a toolset and a multiplayer server and art assets.
How long did NWN keep selling for, thanks to the multiplayer?
Modifié par Via Con Diablos, 11 août 2010 - 10:47 .
#217
Posté 11 août 2010 - 11:30
More copies for me.Via Con Diablos wrote...
Guess I won't be buying this one either.
I honestly don't care at all about the SP game. I want a toolset and a multiplayer server and art assets.
How long did NWN keep selling for, thanks to the multiplayer?
#218
Posté 12 août 2010 - 12:19
Via Con Diablos wrote...
Guess I won't be buying this one either.
I honestly don't care at all about the SP game. I want a toolset and a multiplayer server and art assets.
How long did NWN keep selling for, thanks to the multiplayer?
Thanks for digging up a week-old thread just so you can **** about the game! We really didn't have enough of that, your input is very valuable and original.
#219
Posté 18 août 2010 - 04:36
#220
Posté 18 août 2010 - 04:40
#221
Posté 29 août 2010 - 07:33
#222
Posté 29 août 2010 - 07:35
Really? We're still talking about this?
#223
Posté 29 août 2010 - 09:14
#224
Posté 29 août 2010 - 09:22
List them.Taritu wrote...
Glad it doesn't. There are enough multiplayer games.
Also, keep in mind that co-op and multiplayer are not the same thing.
#225
Posté 29 août 2010 - 09:46
Paromlin wrote...
Bioware fan(boy/girl)s are weird. You're happy because someone else will not get a feature that would only marginally affect your enjoyment of the game, if at all? (Apart from that imaginary "zot" thing with a lot of guessing what would/would not happen and bla and so on.)
Let me tell you a story: once upon a time there was a game with an excellent single-player campaign, and it was lauded by all as a most excellent FPS. It was named "Call of Duty: Modern Warfare." One day, its sequel was finally released and gamers everywhere rejoiced...until the fans who actually enjoyed the single-player campaign found out that they were stuck with an inferior story with less than ten hours of gameplay, because the focus was on multi-player. So yes, there kind of is a danger of single-player content being diminished or given short shrift if the focus of a game is its multi-player aspect.
Speaking of which, one of my friends blasted through COD:MW2 rather quickly - I believe he said he finished in about six hours, whereas I took 8-10 hours myself to finish the campaign (yes, I'm a chick who plays shooters
Modifié par AtreiyaN7, 29 août 2010 - 09:47 .




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