Wonderllama4 wrote...
BearThing wrote...
"Think like a general and fight like a Spartan with dynamic new combat
mechanics that put you right in the heart of battle whether you are a
mage, rogue, or warrior."
To me, this sounds like a de-emphasis on the tactical overhead combat
style from my PC experience and a movement towards twitchy, action
based console gameplay.
But I'm probably just being paranoid.
wow. talk about jumping to conclusions. all it means to me is that they're updating it, like any good sequel does. They're not going to change it completely. They're going to improve it. The fact that there are still warriors, rogues, and mages should tell you that.
While I agree he's jumping to conclusions, I must say I had the same feeling when I first saw the phrase on the new site.
If anything needs change in dragon age combat, it's NOT a de-emphasis on the tactical aspect of the PC version. Everyone and their mothers agree, the PC version is better by miles because of the better combat alone. In fact, my fear is not exactly that it's "toned down" - my fear is they choose to make de PC version of DA2 as shallow (tactics-wise) as the console version of DA1 "not to angry the console fans". Guess what, I have a PS3 too. I like my DA in the PC, tough. Time to stop the fanboyism and choose to make the best game for each platform, not equal games at the expense of great things cut off not to bother someone. I miss the Genesis vs Snes generation, gosh.
But back on the topic: The game takes too long while your party is in battles? Make less enemies, but more interesting encounters. The blood mage stronghouse in the first game is a great example of good design, rooms that require mind usage to clear, not just cheer power. Make more of those and less filler cannon-fodder; and, please, some bosses that are NOT dragons, the other creatures (like broodmothers and, to a lesser extent, revenants) are so cool, dragons are cool too, but because there are tons, it just looses the impact.
Also, please make the AI a little less dumb for rogues. Having to manually position them for backstabs EVERY FIGHT gets pretty boring, pretty fast. I end up making every rogue a ranger with bow and a pet because of it, and I love melee rogues, flavor-wise.





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