I just want them to stop using the word "->ACTION!!<-" It's already been used like 6 or 7 times in two press releases. It's frightening. DA:O combat was perfect the way it was. Tweaking could be great, or it could be indescribably horrible. Stop saying "action!"BearThing wrote...
Where's the fun in that?Lintanis wrote...
how about we wait for a trailer at least
What does "dynamic new combat mechanics" mean?
#101
Posté 08 juillet 2010 - 07:50
#102
Posté 08 juillet 2010 - 07:50
Vicious wrote...
Combat will be like Mount&Blade.
There, I said it.
That would be awful.
Although a Dragon Age mod for Warband could potentially be fun.
#103
Posté 08 juillet 2010 - 07:59
I hated the Witcher's combat system. Fable was a game that centered itself around it and thus it worked. But it's not what I go and expect from a Dragon Age game. I don't NEED a clone of Fable 2, I can get Fable 3 if I want that!
#104
Posté 08 juillet 2010 - 08:00
Modifié par searanox, 08 juillet 2010 - 08:01 .
#105
Posté 08 juillet 2010 - 08:04
#106
Posté 08 juillet 2010 - 08:06
#107
Posté 08 juillet 2010 - 08:06
Mordaedil wrote...
Witcher's combat system seems to be what we're getting at best. At worst, it is Fable 2.
Wow. Every time I saw your post, you were always defending bioware with your blood and sweat.
See what you've done bioware... you've turned away even your most loyal fans! Shame on you.
I disagree. Can't be worse than DAO's combat.. or can it.
#108
Posté 08 juillet 2010 - 08:09
To me, this sounds like a de-emphasis on the tactical overhead combat
style from my PC experience and a movement towards twitchy, action
based console gameplay.
Lets hope not, I can think of nothing worse.
#109
Posté 08 juillet 2010 - 08:09
DA:O 2 goes in the ME2 way of simplifying core game mechanics. If my memory does not fool me we heard almost the exact same stuff when ME2 was in the works and the devs were boasting about ME2's flawless superior combat, dynamic action, explosions, heavy weapons – nearly every video they showed was action-packed . In short, action first, the rest is secondary.
I know this may be a standard PR gabble but still – beginning the campaign with bragging about new, super cool dynamic action-packed battles leads me to being wary enough. Why not start things off, let's say, by introducing an improved RPG system or a new class system if the devs are planning so? Well, EA probably know their way of advertising a product better.
I can vividly imagine an EA executive at a meeting with major shareholders saying: "Ladies and gentlemen, DA:O 2 should first address the console shooter crowd just like ME2 so we are slowly turning it into an overhead-view dynamic action game with some lines of dialogues to keep the old PC fans in. Battles will be as dynamic as never before. So dynamic you will not be able to visually pick up what is going on on the screen. Swords clashing, spells burning, freezing, enemies moaning in agony, monsters get knocked down by, chopped-off limbs, heads off, legs off, clothes off, action, action, action... you get that image, right? Your mouse is going to suffer hard from heavy clicking so many targets. Hundreds and thousands of hideous monsters waiting to be butchered like pigs by brand new, cool super heavy swords, axes and spears. There is no pausing during battles because that would be an action-retarding element. If ME2's tranformation into a cinematic TPS was a success there is no reason to doubt that DA:O 2's changeover will be any different. As of now, DA:O 2 will be promoted as a cinematic modern RPG of a new (console) generation. And do not forget, my distinguished colleagues, we are not dumbing down anything, we are making the most out of our resources."
Seriously, I am concerned more and more. Because I have a memory. It serves me well enough for me to know what the devs did to ME2 and how they advertised it through its development.. For me, ME2 turned out to be a lot different game than I had expected.
No offense against console players but the path Bioware has been walking since its acquisition by EA is not optimistic for a PC gamer. Everything labelled with an EA sticker commands me to stay alert. The temptation on EA's part to continue dumbing down for the masses is ever-present. Or am I just being paranoid?
P.S. It is not that the last Bioware games are bad or anything. Having completed three playthroughs on DA:O and three playthroughs on ME2, I think I am qualified to be critical of trends I see in Bioware games these days. Or maybe the games have made me think paranoid:-).
#110
Posté 08 juillet 2010 - 08:11
I don't want to jump on this bandwagon, but in truth the same can be said about me for SWtOR. I feel so let down by that game. So far, this announement just has me really nervous about what direction they could take.Paromlin wrote...
Wow. Every time I saw your post, you were always defending bioware with your blood and sweat.Mordaedil wrote...
Witcher's combat system seems to be what we're getting at best. At worst, it is Fable 2.
See what you've done bioware... you've turned away even your most loyal fans! Shame on you.
I disagree. Can't be worse than DAO's combat.. or can it.
#111
Posté 08 juillet 2010 - 08:12
Yes they have. SWtOR is proving to be the biggest let down in years.
They've let us down with a game that's not even out yet. Right.
#112
Posté 08 juillet 2010 - 08:13
#113
Posté 08 juillet 2010 - 08:14
#114
Posté 08 juillet 2010 - 08:15
The best part is that most of the fans of the game seem excited precisely because it is World of Warcraft with lightsabers.the_one_54321 wrote...
I don't want to jump on this bandwagon, but in truth the same can be said about me for SWtOR. I feel so let down by that game. So far, this announement just has me really nervous about what direction they could take.
#115
Posté 08 juillet 2010 - 08:16
the_one_54321 wrote...
I don't want to jump on this bandwagon, but in truth the same can be said about me for SWtOR. I feel so let down by that game. So far, this announement just has me really nervous about what direction they could take.Paromlin wrote...
Wow. Every time I saw your post, you were always defending bioware with your blood and sweat.Mordaedil wrote...
Witcher's combat system seems to be what we're getting at best. At worst, it is Fable 2.
See what you've done bioware... you've turned away even your most loyal fans! Shame on you.
I disagree. Can't be worse than DAO's combat.. or can it.
I know- TOR seemed promising but the more I see, the less it interests me. I fear the same with DA2. I want to like it, but from what we have so far (which admittedly is very little), I'm damn skeptical.
#116
Posté 08 juillet 2010 - 08:16
Have you seen the game play videos? I was originally defending BioWare when the SWtOR website went live. I kep saying "this is going to improve as development goes on." I kept saying "BioWare listens to its fans." I kept saying "this game still has potential, even if they went the route of MMO instead of another RPG."Bryy_Miller wrote...
They've let us down with a game that's not even out yet. Right.Yes they have. SWtOR is proving to be the biggest let down in years.
I was completely let down at E3. Nothing got better. Everything everyone had been complaining about since the website first went up is still there. The mechanics people kept saying they didn't want to see are all over the videos. The animations and modeling people said over and over and over and over that they didn't want to be in the game are all over the game. It took a few short videos to make it 100% clear how much this game was made into something I'd hate.
#117
Posté 08 juillet 2010 - 08:18
Anyway the Baldur's Gates combat system needs to stay. It was the good thing about DA:O.
#118
Posté 08 juillet 2010 - 08:18
the_one_54321 wrote...
I don't want to jump on this bandwagon, but in truth the same can be said about me for SWtOR. I feel so let down by that game. So far, this announement just has me really nervous about what direction they could take.
Don't worry. G-spot is coming any moment to inform us that we're just a tiny vocal minority of the market (and keep fantasizing to know what people, who don't post on the bio-boards, think about their games).
#119
Posté 08 juillet 2010 - 08:18
Milking Dragon Age: Origins with a plethora of mediocre DLC offerings and an expansion with zero continuity...Solostran85 wrote...
But it's Bioware, have they ever let us down?
Hm, I don't know. You tell me.
Modifié par Marionetten, 08 juillet 2010 - 08:19 .
#120
Posté 08 juillet 2010 - 08:20
Martanek wrote...
Sounds a bit like DA:O 2 goes in the ME2 way of simplifying core game mechanics. If my memory does not fool me we heard almost the exact same stuff when ME2 was in the works and the devs were boasting about ME2's flawless superior combat, dynamic action, explosions, heavy weapons – nearly every video they showed was action-packed . In short, action first, the rest is secondary.
Ok ME2 did not really simplify the mechanics so much as fix the obviously broken ones and ME was already a twitchy actiony game. I am always a bit baffled when peope act like they took this hardcore RP game called ME and turned into this shooter called ME2. Um they took a shooter/RPG hybrid with broken mechanics called ME and created a shooter/RPG with less broken mechanics called ME2. I am not realy sure what exactly is simple compared to to ME2 except you have fewer boxes to check. You do not really customize anymore since ME characters were not really that customizable you just thought they were since there were so many boxes to fill in. Further you had more weapons and addons to switch around but they all appeared magically in your inventory and you replaced them purely on numbers and they got really imbalanced really fast. The mechanics were not complicated and were no more complicated in ME2 that I could see after playing both several times.
I guess in the case of ME it was balance and sound mechanics were first since I fail to see how ME1 had less action. That is simply not the case. Not that the changing of the mechanics from ME was perfect, the changes to the classes were strange and in some cases unbalancing and poorly done but still an improvement IMO.
Now if they basically do the same thing, correct and balance mechanics over from DA:O (like maybe make mages less all powerful and so forth) but basically leave the methods of fighting alone then that would be great.
Taking away the basic way Dragon Age is played is something different though and that seems to be what people in this thread are talking about.
#121
Posté 08 juillet 2010 - 08:22
Marionetten wrote...
Milking Dragon Age: Origins with a plethora of mediocre DLC offerings and an expansion with zero continuity...Solostran85 wrote...
But it's Bioware, have they ever let us down?
Hm, I don't know. You tell me.
I thought Awakenings had a better story than Origins.
And what did you expect out of the DLC that you didn't get?
#122
Posté 08 juillet 2010 - 08:22
the_one_54321 wrote...
Have you seen the game play videos? I was originally defending BioWare when the SWtOR website went live. I kep saying "this is going to improve as development goes on." I kept saying "BioWare listens to its fans." I kept saying "this game still has potential, even if they went the route of MMO instead of another RPG."Bryy_Miller wrote...
They've let us down with a game that's not even out yet. Right.Yes they have. SWtOR is proving to be the biggest let down in years.
I was completely let down at E3. Nothing got better. Everything everyone had been complaining about since the website first went up is still there. The mechanics people kept saying they didn't want to see are all over the videos. The animations and modeling people said over and over and over and over that they didn't want to be in the game are all over the game. It took a few short videos to make it 100% clear how much this game was made into something I'd hate.
None of that even comes close to a passable reply. The fact of the matter is that you have not played it yet. It's not even out. So how can a game that is not even out yet have let us down? I do not think you grasp the concept of tenses.
#123
Posté 08 juillet 2010 - 08:23
HemisH wrote...
I bet all the people who didn't like the combat very much aren't on the PC? A mouse makes everything superb where you select the portraits and abilities easily. Or have 30 quickslots at the bottom.
Anyway the Baldur's Gates combat system needs to stay. It was the good thing about DA:O.
Yep. They can make it more action oriented or whatever they want but leave the basic mechanics alone. DA:O was a ton of fun to play the combat.
#124
Posté 08 juillet 2010 - 08:24
Marionetten wrote...
Milking Dragon Age: Origins with a plethora of mediocre DLC offerings and an expansion with zero continuity...Solostran85 wrote...
But it's Bioware, have they ever let us down?
Hm, I don't know. You tell me.
I guess in your case the answer would be yes. Hopefully they do a better job with DA2 for you.
#125
Posté 08 juillet 2010 - 08:26
Omg the combat is going to be different! Casualized!!
if they used the same combat:
Omg epic lazy they're selling an expansion as a full game to get more money! Evil EA!!





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