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What does "dynamic new combat mechanics" mean?


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162 réponses à ce sujet

#151
Dave of Canada

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Dragon of War?

#152
Vylan Antagonist

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Dave of Canada wrote...

Dragon of War?



God of Gore

#153
Dave of Canada

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Vylan Antagonist wrote...

Dave of Canada wrote...

Dragon of War?



God of Gore


Na, that's Dragon Age already. Killing a rat shouldn't yield enough blood to drown a continent.

#154
Vylan Antagonist

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Dave of Canada wrote...

Vylan Antagonist wrote...

Dave of Canada wrote...

Dragon of War?



God of Gore


Na, that's Dragon Age already. Killing a rat shouldn't yield enough blood to drown a continent.


It wouldn't be a DA cutscene without the main characters being absolutely drenched in the red red kroovy.

#155
Martanek

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It is interesting to see what Bioware's and EA's priorities are. We do not yet know when the 1.04 patch goes public but we already know that DA:O 2's combat will be dynamic as hell and everything about it will "cooler" than the morning cold. Looks like the marketing division has taken over in Bioware and PR boasts are to be expected at regular times. Fans will be fed with a lot of new cool stuff the new game will offer that they will possibly forget about persisting bugs in the original DA:O. The patch clearly has a lower priority now. If it did not EA would have officially announced DA:O 2 AFTER it was out. It is sad to observe how Bioware/EA has been communicating with their community since DA:O's launch. Marketing-wise speaking, everything communicates, sends a certain message. It shows us more than Bioware thinks.

#156
Coramir19

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better combat system. I didn't care for the combat system, i think it should be like a zelda/ demon souls hybrid. Finish moves should be plentiful and better(still liked them).

#157
1varangian

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DA2 will be using an updated version of the same game engine, right? I have a hard time imagining them turning DA2 into a 1st person shooter.



I'm expecting DA2 combat to simply be more exciting with faster/more/better animations, dodging, blocking, parrying, counter attacking, sparks flying.. can't wait to see what they've come up with.

#158
Sylvius the Mad

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Why does the combat need to be more exciting? Combat is a minor part of gameplay (in my opinion). Decision-making and role-playing are the core features. Let's have more of those.

#159
FollowTheGourd

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Don't know if it's been mentioned in this thread already, but it makes it sound like tactical positioning might be less important, especially if you're a mage. But if that's strictly the case, then I'm not sure what "think like a general" is supposed to imply - so I suppose it's wait and see for now.



At least I can console myself that they can't make it into "popamole" combat like ME2 (too much fighting behind cover, especially for playing on the PC) if there are other classes having to rely on CQC. I hope.

#160
flem1

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Sylvius the Mad wrote...

Combat is a minor part of gameplay (in my opinion).

It's by far the largest part time-wise.

You can discount this measure but you can't ignore it.

#161
BearThing

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FollowTheGourd wrote...

Don't know if it's been mentioned in this thread already, but it makes it sound like tactical positioning might be less important, especially if you're a mage. But if that's strictly the case, then I'm not sure what "think like a general" is supposed to imply - so I suppose it's wait and see for now.


Well, one might overreact and jump to the conclusion that "think like a general"  means they are dumping tactical combat in favor of a more strategic approach in order to appeal to the grognard market.   But that would also suppose that the average person reading a marketing blurb would understand the difference between strategy and tactics and where the responsibily lies for those types of decisions in the command structure of an army.

I think wait and see is probably a wiser course of action.

#162
MimoriTetsuya

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I hope it means that combat will be more streamlined in both a tactical perspective as well as action. Players who perfer to micromanage and players who just want to experience the action. It'd be nice if your companions didn't need babysitting so much if you don't want to micromanage quite so much during menial fights while making micormanaging more rewarding during the larger more prevalent fights.
 
More active abilities and not as many passive and sustained abilities would be nice.

I'd also like to see classes more distinctive. Duel wield warriors/rogues suffered greatly in DA:O. Let their abilities focus on their class stregnths rather than being the same. While rogues should be focused on finess and cunning to fell their enemies. Warriors should be focused on overpower theirs head on.

I'd also like to see stats have a greater bearing on your prowess in combat. The abilitiy to have attack speed scale with stats perhaps? Warriors attack speed scaling with stregnth or dex while rogues scale with dex or cunning depending on what weapons their using. Mages have faster casting based on their magic and or willpower?  Of course they'd have to balance it so that you're consistantly looking for upgrades. Their'd have to be a cap on how far you can scale. Lower tiered weapons would have a lower cap while higher tiered items could have a greater cap. This would eleminate the need for abilities like momentium and yield a greater importance on distributing your stats more wisely.

While roleplaying, choices, and dialogue are important. Combat is pretty much the core of the game in terms of the time consumed. Combat is also a storytelling element. Also you have to remember that a great deal of the playerbase plays for the action elements of combat. Without combat it would be more of an interactive movie rather than a game. I for one wouldn't be as interisted in something like that.

I'd like to see the battles have more bearing on the plot through. Maybe if a character is incapacitated in battle they won't be available for something which has a bearing on the plot. Maybe even a character can perminently die if they fall in a turining point battle having an effect on the story. If that were the case I for one would end up playing problay hundreds of times to see how things turn out without paticular characters at different points.

Modifié par MimoriTetsuya, 12 septembre 2010 - 07:14 .


#163
Wishpig

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Smooth...

Image IPB

Bottom line is, those who played the demo, like the new combat system. I haven't really heard any hands on negitive previews.

The ign.com witch hunt previewer going so far as to say it's tough to go back to the old dragon age due to imporved combat mechanics. So my worries are kept at bay for now.

Modifié par Wishpig, 12 septembre 2010 - 07:28 .