I'm trying to create a new activated ability on an item, and i'd like to create a script in my module that i can use as a constant file. Can i include two constant files, my new one and the core one, and if so will any new constants i make have to be unique? Or is there a way that i can use names already used in the core constant script in a way that uses my script when applicable, but in all other cases uses the core constants.
Cheers.
Appending Item_Constants.
Débuté par
Kaillan
, nov. 10 2009 03:21
#1
Posté 10 novembre 2009 - 03:21





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