Full VO?
#51
Posté 08 juillet 2010 - 06:07
Its damn weird for your character to be mute when no one else is.
#52
Posté 08 juillet 2010 - 06:21
Some concerns do have merit. I think this does mean less content, or at least less dialogue. But overall, I believe the pros outweigh the cons. Bioware clearly sees that the perception of their franchises has Mass Effect on one level and Dragon Age slightly below. They're trying to elevate DA and make more money on an IP that they own and have heavily invested in. There's nothing wrong with that.
#53
Posté 08 juillet 2010 - 06:22
Delerius_Jedi wrote...
Indeed, but that is not what BioWare has done so far. Both Mass Effect and Mass Effect 2 had the exploration and quest elements severely reduced as a result of the voiced protagonist. The track record is what worries me here...
And you know this how exactly? Besides, Bioware did not confirm full VO yet, though things seem to point that way.
#54
Posté 08 juillet 2010 - 06:24
First I create my character's voice in my head and voiced protagonists rarely say things as I would. It also allows two very different character types to say the same line for entirely different reasoning.
Second, it's restrictive. Voicing every line requires a ton of space. So they have to cut down options that would otherwise be present, something which was clear in ME.
I dunno, I've only read a tiny bit of this so far, but it just seems like Bioware is trying to mix ME with Fable and is ditching a lot of its fanbase in the process. Hate to say it, but I think the EA bug hit in a bad, bad way.
#55
Posté 08 juillet 2010 - 06:24
[DA:O sidequest spoilers]
I'd prefer no voice work for Dragon Age 2 at all, voicework only limits the player's choices and style instead of making it interesting. Mass Effect has the story of Commander Shepard, he's this one single person who no matter what is a military (wo)man with a past and forced to be sent on an adventure, Dragon Age: Origins on the other hand was more of a general scope.
I've only played Human Nobles in Dragon Age, yet I felt like I played four different characters. Why? Because there isn't voice acting, who the character and what he did was entirely up to me. I made one of my human nobles a spoiled brat who's never worked a day in his life, while the other was a kind noble who assisted in everybody's matters and was.. let's say, charming.
My character wasn't defined by the voicework, I wasn't forced to pick three choices and choose the one I liked the most, I picked the one that my character actually was. My prefered playthrough is one where I go around and tease my party members and respond sarcastically whenever possible, he's just that type of person. I felt more a bond with these characters than any of the Mass Effect characters, I genuinly cared for Alistair and Leliana's troubles and when I said to Alistair (after the Goldanna quest) that I was sorry it turned out that way - it wasn't because my character was sad, I honestly felt horrible and wished it could've went better.
While voice acting would entertain the 'mass effect crowd', I'd loathe it.
Modifié par Dave of Canada, 08 juillet 2010 - 06:24 .
#56
Posté 08 juillet 2010 - 06:25
/thread
#57
Posté 08 juillet 2010 - 06:27
Turbooggyboy wrote...
Add voice over for player character, have an option to turn it off. Problem solved!
/thread
That's like playing Mass Effect 2 with the TV muted.
#58
Posté 08 juillet 2010 - 06:29
Behindyounow wrote...
Either voice everyone, or no one at all.
Its damn weird for your character to be mute when no one else is.
This.
SmokePants wrote...
I never imagine my own voice or any voice at all. But you guys do realize that your DAO PC says something annoying in a voice not your own every time you click on something, right? Why didn't that bother you?
Heh, if someone can imagine the same voice for 40 hours of gameplay, they are truly talented. I used to think like that as well...thinking that no VO was better. Then I played Mass Effect
#59
Posté 08 juillet 2010 - 06:33
SmokePants wrote...
I never imagine my own voice or any voice at all. But you guys do realize that your DAO PC says something annoying in a voice not your own every time you click on something, right? Why didn't that bother you?
Because it didn't limit the options of what I had to say, I didn't mind that there was a voice - I just enjoyed that I was able to determine what my character said EXACTLY and how he said it. Imagine if Mass Effect 2 had no voice acting and used a system to Dragon Age, you'd know exactly what dialogue led to romances instead of assuming that the "I'd like to have a talk with you" option turned into a "Hey, how about we meet later for coffee you loveable piece of man meat? ;)".
You'd also be able to tease your party members or just flat out insult them if you wanted, instead of being limited to three barely distinguishable choices.
#60
Posté 08 juillet 2010 - 06:34
#61
Posté 08 juillet 2010 - 06:34
#62
Posté 08 juillet 2010 - 06:46
Vicious wrote...
Hawke will be voiced, just waiting on dev confirmation.
How do you know, though? They might stay with their roots, like Dragon Age was supposed to be.
#63
Posté 08 juillet 2010 - 07:05
The accidental romance conversations in ME2 were a reeult of bad dialogue design and little else. They just didn't bother to make a platonic branch for the LI's and it was lame. Even with the truncated dialogue choices, they could have handled it perfectly well. They just didn't.Dave of Canada wrote...
SmokePants wrote...
I never imagine my own voice or any voice at all. But you guys do realize that your DAO PC says something annoying in a voice not your own every time you click on something, right? Why didn't that bother you?
Because it didn't limit the options of what I had to say, I didn't mind that there was a voice - I just enjoyed that I was able to determine what my character said EXACTLY and how he said it. Imagine if Mass Effect 2 had no voice acting and used a system to Dragon Age, you'd know exactly what dialogue led to romances instead of assuming that the "I'd like to have a talk with you" option turned into a "Hey, how about we meet later for coffee you loveable piece of man meat? ;)".
You'd also be able to tease your party members or just flat out insult them if you wanted, instead of being limited to three barely distinguishable choices.
I understand the part about not wanting to be confined in how you handle situations, but on the other hand, you can play Dragon Age in a way that makes no logical sense. It's really up to you to keep everything on track and coherent and many players revel in being able to "break" the immersion and then turn around and blame the developer for allowing them to do so. Narrowing the choices makes it much easier to keep internal consistency and therefore immersion. But like anything, there is a balance to be struck and they can easily go too far. But I'm pretty happy with how they've handled Mass Effect.
#64
Posté 08 juillet 2010 - 07:25
Dave of Canada wrote...
My character wasn't defined by the voicework, I wasn't forced to pick three choices and choose the one I liked the most, I picked the one that my character actually was. My prefered playthrough is one where I go around and tease my party members and respond sarcastically whenever possible, he's just that type of person. I felt more a bond with these characters than any of the Mass Effect characters, I genuinly cared for Alistair and Leliana's troubles and when I said to Alistair (after the Goldanna quest) that I was sorry it turned out that way - it wasn't because my character was sad, I honestly felt horrible and wished it could've went better.
While voice acting would entertain the 'mass effect crowd', I'd loathe it.
This. I've played and enjoyed games where you're a set, voiced character before, and they have their place, but
there are fans who are looking to the DA franchise for a more 'personal' experience (remember, this was marketed as BG's spiritual successor in addition to being the new s***). Heck, I'm fine so far with most of the announcements (one origin, set last name, set race…) even though I love lots of choice as well. However, I know for me the hot topic is whether the character I play is voiced. I can understand the appeal, but for me I'd rather have more of a choice in what my character is saying and how it is said as opposed to the wheel.
In ME2 for example (and I haven't played the entire game myself, so if I've made an assumption error I apologize), sure, you can choose what Shepard says to a degree. Even beyond more exact word choice though, would Shepard ever say something in a timid voice? A smarmy one? No, Shepard is a badass, and that works for ME2! For a bunch of us a huge draw was that extra customization, even if its just in our heads. Hey, I'll be the first to admit that I'm easily amused
I’m still cautiously optimistic about the possibility of a silent protagonist though. Sure, many things seem to be set, but they could just be there to try and prevent the retroactive stuff that happened with Awakening/tie into another sequel (If Hawke is ‘forever changing the world’, I’d assume he/she would probably appear in future sequel codex entries and be mentioned by voiced NPCs by name. This person is clearly ‘kind of a big deal’ and to have them referred to as ‘that guy’ in future installments would be silly). Sure, this also opens up the possibility for a voiced character, but from what I’ve read it seems like the choices were made more for story continuity and tie-in reasons.
Still, there's A LOT we don't know yet about the game and we'll have to wait and see.
Modifié par MindFlayer360, 08 juillet 2010 - 07:36 .
#65
Posté 08 juillet 2010 - 08:10
Viper-sfm wrote...
Delerius_Jedi wrote...
Indeed, but that is not what BioWare has done so far. Both Mass Effect and Mass Effect 2 had the exploration and quest elements severely reduced as a result of the voiced protagonist. The track record is what worries me here...
And you know this how exactly? Besides, Bioware did not confirm full VO yet, though things seem to point that way.
It has been discussed countless times on the old Dragon Age forums when we first got to know that DAO's PC will not be voiced. One of the Devs said at one point that having VO for the main character would cut the content almost by half.
And you may be right that the PC in DA2 will be voiced because the content has already been cut - there are no more origins than the human refugee. Now we only need some info on how long the estimated gameplay will be. I won't voice any more concerns if the Devs say it'll be around 100 hours (as it was for DAO).
#66
Posté 08 juillet 2010 - 08:25
#67
Posté 08 juillet 2010 - 08:25
#68
Posté 08 juillet 2010 - 08:41
BlackyBlack wrote...
I'd rather have a voiced protagonist than multiple races to choose from
Would you rather have a game that's 50 hours long than a game which is 100 hours long? It will not only stop at races to choose from. Voicing is expensive. Not to mention the fact that there won't be so many dialogue options.
Modifié par Arlana Tabris, 08 juillet 2010 - 08:45 .
#69
Posté 08 juillet 2010 - 08:44
Arlana Tabris wrote...
BlackyBlack wrote...
I'd rather have a voiced protagonist than multiple races to choose from
Would you rather have a game that's 50 hours long than a game which is 100 hours long?
I'd rather have a good 50 hour game than an average 100 hour game...
#70
Posté 08 juillet 2010 - 08:48
sanadawarrior wrote...
I'd rather have a good 50 hour game than an average 100 hour game...
I have editted my post to elaborate more on what I meant. However, I have to ask: not voicing the main character makes the game average?
#71
Posté 08 juillet 2010 - 08:49
If DA2 is similar to ME2, it'll be great.
#72
Posté 08 juillet 2010 - 08:50
Arlana Tabris wrote...
sanadawarrior wrote...
I'd rather have a good 50 hour game than an average 100 hour game...
I have editted my post to elaborate more on what I meant. However, I have to ask: not voicing the main character makes the game average?
To me in a way it does, part of why I lost interest in Dragon Age was the silent protagonist and combat, a fact that I found shocking considering what a huge Baldur's Gate II fan I am...
#73
Posté 08 juillet 2010 - 08:54
Vicious wrote...
Hawke is human. He isn't *you* *you* were The Warden.
At best, Hawke is your son/daughter from the first game.
It's really not so bad.
It will be bad if mark weer has anything to do with his voice!
#74
Posté 08 juillet 2010 - 08:59
#75
Posté 08 juillet 2010 - 09:03
Dave of Canada wrote...
Turbooggyboy wrote...
Add voice over for player character, have an option to turn it off. Problem solved!
/thread
That's like playing Mass Effect 2 with the TV muted.
I ***t you not, i tried this. It was an attempt to not hear mark weer speak... but it's not at all the same.. i completely agree with Turbooggyboy.. i longed for this in both me games, and would have payed extra for it..... you hear that EA? so so much extra





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