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Full VO?


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#76
chickencurd

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I think there will be full voice-over. I hope there will be full voice-over. I was a huge Baldur's Gate fan, and agree that the lack of voice acting worked there. Because nothing was voiced. I think it needs to be all or nothing to work well. My mute character really bugged me in DAO, but I did love the game. I dealt with it because it was the way it was, but it never felt right to me. Since DAO, I've played ME1 and ME2, and MUCH prefer a voiced protagonist. And, I'm not really a fan of Shepard's voice actor. It was better in ME2 than ME1, but still not that great. But, I have actually identified more with a voiced Shepard than I identified with my DAO character, because Shepard seems to have a soul. My DAO character was lifeless. He felt like some weird guy following Alistair, Morigan, et al around, rather than the main protagonist. Basically if I want to completely invent my character's voice and personality in my head, I'm better off on a MUSH.

I hope it's fully voiced.
I hope they add an option to turn off the main character's voice, to be DAO style for people who prefer that...or for people who prefer voiceover but end up not liking the voice actor.  Doesn't seem that difficult for them to skip playing an audio file based on a flag, if the devs want to go that route. Of course, I don't know how the code is built.  :)  But, it seems like it would please everyone except that people who will continue to insist it cuts content.
I hope they still have a ton of content. The length of DAO was one of its best features. However, there was a lot of filler. I'll take a shorter badass game over a long grind any day. Gameplay Hours isn't a good representation of a quality game, but it's a helpful piece in context.

I dunno. I'm a long-term HUGE fantasy RPG fan, and I've never really been into Sci-Fi. But, after playing ME2, I kinda think it's a better game than DAO overall, and I don't have a problem at all with some of that bleeding over to DA2.

I do think DAO had a better relationship system than ME2, and I hope they don't dumb that down too much.

Modifié par chickencurd, 08 juillet 2010 - 09:17 .


#77
MindFlayer360

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chickencurd wrote...

I hope they add an option to turn off the main character's voice, to be DAO style for people who prefer that...or for people who prefer voiceover but end up not liking the voice actor.  Doesn't seem that difficult for them to skip playing an audio file based on a flag, if the devs want to go that route. Of course, I don't know how the code is built.  :)  But, it seems like it would please everyone except that people who will continue to insist it cuts content.


Eh, depends how they do it (for people who prefer DA:O's style). If the main character is voiced and there is a wheel (I can't see them having the responses entirely written out AND having it fully voiced, that would get repetitive), muting the main character doesn't seem like it would have any payoff, although I guess you can put on the subtitles. Still, I'm not sure how many people who are against a voiced PC are JUST against it because they don't want to hear them speak. For me anyway, knowing exactly what my character is going to say before I choose the option and imagining how they say it go hand in hand. The wheel's negatives are offset in ME2 by the dialogue being voiced.

But I agree with you that having the option to turn off the voice would be a nice alternative for those who just hate the VA :)

#78
Emma-Lath

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I hope DA2 isn't voice but I am going to place my bets on that it is.



However I find it interesting how they have never confirmed or denied anything on the matter

#79
term8

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lala_lover wrote...

I hope DA2 isn't voice but I am going to place my bets on that it is.

However I find it interesting how they have never confirmed or denied anything on the matter


I bet they're gauging public reaction and deciding whether or not to include a voiced pc or a.... oh wait no

#80
Anathemic

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No VO, no VO please

VO would mean alot of money put into voice acting for the dialogue of your character where that money could be spent on content! More content no VO.

Plus it make me feel detatched with VO example of Mass Effect. Shepard wasn't my character it was Shepard, not me.

#81
Luthien Lossehelin

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Personally I'd like it if it had a full VO. The problem I have with being a mute PC is that I often interpret the dialogue my character is saying differently than was intended - a fully voiced PC'd at least help me with that somewhat. =_/

#82
Axekix

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LadyDamodred wrote...

I dislike voiced main characters b/c how they deliver lines is never how I would. At least with a silent PC, I can choose the line I want to say and my imagination can fully supply how they would say it. I makes me cringe when I hear how absolutely awful fully-voiced PCs sound.

*sighs*

Yeah, I feel the same way.

Having a "mute" PC gives the player an extra degree of freedom through creative license.  A voiced PC would make the character feel a lot less personal imo.

#83
Shirle Illios

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As I said in another thread, having a voiced protagonist is probably about the most atrocious thing that they could do to the Dragon Age franchise.

I know some people complain about "a silent puppet with zero personality", but with so many things you get out of it what you put into it. If you main character doesn't have a personality then that's nobody's fault but your own.

Please, oh please let our characters continue to be voiced purely by our imaginations.


Love -x-x-x-

Shir'le

#84
Lato_666

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Main character without VO = a silent puppet with zero personality, and nothing can make it up for me. I'd love to see full Voice Over in DA2.

#85
mjboldy

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Some people say that having a VO for the player detaches them from the game, but for me, not having a VO detaches me from a game. I don't particularly enjoy watching my guy just standing their communicating with people telepathically. So in other words, I would prefer for DA2 to have VO (especially being that it's a single character), but I can live with him/her not having one too.

#86
LadyDamodred

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Axekix wrote...

LadyDamodred wrote...

I dislike voiced main characters b/c how they deliver lines is never how I would. At least with a silent PC, I can choose the line I want to say and my imagination can fully supply how they would say it. I makes me cringe when I hear how absolutely awful fully-voiced PCs sound.

*sighs*

Yeah, I feel the same way.

Having a "mute" PC gives the player an extra degree of freedom through creative license.  A voiced PC would make the character feel a lot less personal imo.


*fistbump*  Why aren't we married yet?  Image IPB

I suppose how people feel about the VO issue is complicated.  I played D&D for years, and that shaped my love for rpgs.  I love the inflections and personality that a pen & paper game lets me give my characters.  In DAO, I was able to do the same thing.  Yes, my words were scripted, but I had lots of options and my imagination supplied the rest.  How you say something is very often just as important, if not more so, that what you say.  Perhaps it's because I am an extremely verbal person, I don't know.  But I think you might find those who oppose a VO are really irked by that loss of ability to give their character a specific personality.

Someone mentioned the voice sets in DAO, and to be honest, those bugged me.  There were very, very few voices I could reasonably use, and the ones I do use are modded to remove the lines that are really OOC.

#87
Axekix

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LadyDamodred wrote...

Axekix wrote...

LadyDamodred wrote...

I dislike voiced main characters b/c how they deliver lines is never how I would. At least with a silent PC, I can choose the line I want to say and my imagination can fully supply how they would say it. I makes me cringe when I hear how absolutely awful fully-voiced PCs sound.

*sighs*

Yeah, I feel the same way.

Having a "mute" PC gives the player an extra degree of freedom through creative license.  A voiced PC would make the character feel a lot less personal imo.


*fistbump*  Why aren't we married yet?  Image IPB

I suppose how people feel about the VO issue is complicated.  I played D&D for years, and that shaped my love for rpgs.  I love the inflections and personality that a pen & paper game lets me give my characters.  In DAO, I was able to do the same thing.  Yes, my words were scripted, but I had lots of options and my imagination supplied the rest.  How you say something is very often just as important, if not more so, that what you say

Hahaha! 

That's exactly how I played DA.  KotOR as well actually.  Most of the responses are pretty bareboned so you kind of have to add your own spin on them to make things flow properly.  It doesn't mean the new game won't be fun but it won't really feel like it's -my- character anymore, kind of like playing Leliana in LS.  Of course if they plan on bringing back the Warden at some point that might not be such a bad thing.

#88
mjboldy

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Axekix wrote...

LadyDamodred wrote...

I dislike voiced main characters b/c how they deliver lines is never how I would. At least with a silent PC, I can choose the line I want to say and my imagination can fully supply how they would say it. I makes me cringe when I hear how absolutely awful fully-voiced PCs sound.

*sighs*

Yeah, I feel the same way.

Having a "mute" PC gives the player an extra degree of freedom through creative license.  A voiced PC would make the character feel a lot less personal imo.


Except even if your player doesn't speak, the NPC's reaction to what you decide to say will still be the same. It's not like if you want to say something in a sarcastic tone, the NPC will be able to pick up on that and laugh it off. There wouldn't really be much of a difference to reactions from dialogue with or without a V/O (maybe in 15 years or so, fingers crossed). IMO though, it seems more realistic to have a player V/O'ed than having the player be able to telepathically communicate with everyone (please don't give me the "if you want realism, then why are you playing a fantasy game" thing Image IPB).

#89
Turbooggyboy

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Dave of Canada wrote...

Turbooggyboy wrote...

Add voice over for player character, have an option to turn it off. Problem solved!

/thread


That's like playing Mass Effect 2 with the TV muted.


Well, it makes the elitist ****gots that **** about full voice over for the player character shut the **** up.

#90
MindFlayer360

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Turbooggyboy wrote...

Well, it makes the elitist ****gots that **** about full voice over for the player character shut the **** up.



Not really if you've been reading the reasons people dislike it, but at least the wheel sounds better than the Mass Effect wheel.

#91
OriginsIsBest

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Solostran85 wrote...

I hope they keep the silent protagonist tradition, having the main character have a voice would ruin the game for many people.

Including me!Image IPB

#92
nikki191

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Viper-sfm wrote...

No VO worked in a game like NWN where you didn't have any VO at all, but in DAO it was really awkward to have everyone speaking and having my character be a mute.


i found exactly the same thing, and especially for me after playing mass effect

#93
Turbooggyboy

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MindFlayer360 wrote...

Turbooggyboy wrote...

Well, it makes the elitist ****gots that **** about full voice over for the player character shut the **** up.



Not really if you've been reading the reasons people dislike it, but at least the wheel sounds better than the Mass Effect wheel.


Excuse my poor choice of words. From what I understand, people want the dialogue system to be like the one in Dragon Age: Origins, meaning no voice-over but instead a choice of complete sentences. What I wanted to suggest was that you keep the full sentences, but voice them with the option of turning it off.

#94
huwie

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MKDAWUSS wrote...
Well, we did get to pick soundsets in Origins...

I hope that carries through to DA2. If there's only budget for one fully-voiced set, I hope we'll be able to disable it and choose from several DA:O- (or NWN-) style soundsets. Imagine if you were stuck with listening to a voice that you found really annoying...

Ideally we'll have a choice of fully-voiced sets, but I suspect that might be hoping for too much...

#95
chickencurd

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Turbooggyboy wrote...
Excuse my poor choice of words. From what I understand, people want the dialogue system to be like the one in Dragon Age: Origins, meaning no voice-over but instead a choice of complete sentences. What I wanted to suggest was that you keep the full sentences, but voice them with the option of turning it off.


Yeah, that's exactly what I'd prefer, too.  I don't think a Mass Effect style wheel without voice-over would work at all.  Even though I'd play and enjoy DA2 if it had a wheel and forced voiceover, I hope they don't go that route.  There are a lot of old school RPGers who would be turned off by that.

I used to play a lot of AD&D, and understand why people want the imaginal side of things.  There's a definite appeal to it.  That feeling still worked for me through NWN, where my character was mostly still just a voiceless symbol on a screen.  With modern gaming, it's different.  When characters start getting facial expressions and NPCs talk with full voice-overs, it doesn't work for me if the protagonist is silent.

Anyway, a lot of people do prefer it to be exactly how DAO was, so hopefully they set up options.  Full text response options, with the option to turn the voice actor on and off.  Seems like a win/win to me.  Some people will still complain (per the Law of the Internet), but I think they'd cover a large majority of the market this way.

#96
Addai

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Arlana Tabris wrote...

It has been discussed countless times on the old Dragon Age forums when we first got to know that DAO's PC will not be voiced. One of the Devs said at one point that having VO for the main character would cut the content almost by half.

And now I'm sure we'll hear lots and lots about how it's quality over quantity that matters.