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Multiple races in DA2?


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#226
anillop

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That is very disappointing. The origins and races were the most unique aspect of Dragon Age and what made the game so re-playable. I played every origin and found them different enough to enjoy the game multiple times. Now it sounds like we get the old standard "a hero arises and defeats an evil force" . I guess I just have high expectations for Bioware and the quality product they make but it looks like EA is finally starting to rub off on them to just get the thing out the door so they can meet revenue goals. I know it is too early to tell what the final product is like but it is sad to see such a fundamental aspect such as the origins be cast aside so quickly.



It is a sad day in Orzammar.




#227
dragon_83

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Baldur's Gate - 6 races, 8 classes
Baldur's Gate 2 - 7 races (with several sub-races), 11 races (each with several specializations)

And here is where the tables turn:
Dragon Age Origins - 3 races, 3 classes (each with several specializations)
Dragon Age 2 - 1 race, ? classes.

God, I hope there will be some classes in the game at least. :S

Modifié par dragon_83, 08 juillet 2010 - 07:23 .


#228
theblazian

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I'm excited for this game! Can't wait for more information!

#229
marspiter2

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Creylon wrote...

If this means the main character is voiced then i happy to give up race choosing.


The problem with being voiced is that it limits the players options in dialog. At least every game I've ever seen where the main character was voiced had limited dialog. I personly felt Shepard in ME2 was more restricted in dialog options then my DA:O characters.

#230
Warheadz

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It seems like it is going to be quite a interesting game, since i have confidence that bioware wont force the reapers to invade Thedas, And I dont want to start whining about the game at this point.



Thou, i must say, playing some Hawke doesnt feel like Dragon Age 2. It's more like a dragon age spinoff, Dragon Age: Rise to Power.

#231
Lady Catastrophe

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marspiter2 wrote...

Creylon wrote...

If this means the main character is voiced then i happy to give up race choosing.


The problem with being voiced is that it limits the players options in dialog. At least every game I've ever seen where the main character was voiced had limited dialog. I personly felt Shepard in ME2 was more restricted in dialog options then my DA:O characters.


Exactly.That's what really bothered me about ME.Some of the Paragon dialog choices ended up being said as if they were hostile,renegade responses.

#232
marspiter2

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dragon_83 wrote...

Baldur's Gate - 6 races, 8 classes
Baldur's Gate 2 - 7 races (with several sub-races), 11 races (each with several specializations)

And here is where the tables turn:
Dragon Age Origins - 3 races, 3 classes (each with several specializations)
Dragon Age 2 - 1 race, ? classes.

God, I hope there will be some classes in the game at least. :S


Yeah the great thing about the Baldur's Gate series was that they had the richness of D&D forgoten realms  to supply it's races, characters, classes, background, ect.

DA:O while good is a proprietary story and I believe this next game is going to show the limits of that.

#233
Jestina

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Wizardry had like 7 or 8 different races.

#234
Lady Catastrophe

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I believe NWN had 7 different races.

#235
Yalision

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What an absolutely awful decision you've come to Bioware.

#236
13374SS

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I'm pretty sure, regardless of the predetermined race and possible surname, we will be able to have a lot more options within dialogue and gameplay. WIthout having to worry about beginning storylines, the game can focus more on the actions of the PC instead of its already pre-determined story.

The game is going to be great!

#237
Mordaedil

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Dragon Effect 2: I'd only be able to hide one sword if I were naked!

#238
Creylon

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marspiter2 wrote...

Creylon wrote...

If this means the main character is voiced then i happy to give up race choosing.


The problem with being voiced is that it limits the players options in dialog. At least every game I've ever seen where the main character was voiced had limited dialog. I personly felt Shepard in ME2 was more restricted in dialog options then my DA:O characters.

If im not wrong the witcher handled that pretty well. Of course the dialog was short but i think that was just because it was from poland.

Bioware with the resources they have i think they can pull it of i mean look at TOR which is supposed to have thousand of voiced lines.

Modifié par Creylon, 08 juillet 2010 - 07:47 .


#239
marspiter2

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The problem I see for having a pre-determined character is that its not your character. If I wanted to play an action game with a predetermined character there are plenty of other options out there on the market. There will be even more on the market when this is released. The uniqueness of having "your" character and being able able to choose from different races really made me feel like every charcater I made was unique and made the replay value that much better.



ME2 on the other hand I beat it and put it away. The replay value wasn't there imho.

#240
marspiter2

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Creylon wrote...

marspiter2 wrote...

Creylon wrote...

If this means the main character is voiced then i happy to give up race choosing.


The problem with being voiced is that it limits the players options in dialog. At least every game I've ever seen where the main character was voiced had limited dialog. I personly felt Shepard in ME2 was more restricted in dialog options then my DA:O characters.

If im not wrong the witcher handled that pretty well. Of course the dialog was short but i think that was just because it was from poland.

Bioware with the resources they have i think they can pull it of i mean look at TOR which is supposed to have thousand of voiced lines.


The Witcher did better then most attempts but it still seemed the dialog was more limited then DA:O.

#241
Jestina

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I do not like pre-generated characters in RPGs, though in recent years it's been going that way. It kills the replayability of a game. But I guess that's marketing. They wouldn't want to create a game you'd enjoy for a long time. They want to serve you fast food at a high price...then have you come back to shell out even more cash.

#242
Special_Agent_Goodwrench

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So I go from having 7 different characters in original DA to maximum of 2 (Who are pretty much the same person anyway) in DA2. Replayability does go way down. But then again, I replayed the same Human Noble almost 4 times. In a row. So if Hawke's story will be excellent and optionfilled I'm somewhat cool with that. It's still terrible thing to do for all those people who enjoyed playing a dwarf or an elf more than a human however.

It's like if they removed the Argonians from the next Elder Scrolls. I'd be unimaginably pissed, since it is the race I always play in TES.

#243
birdmanjr

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How could they screw this up?



Why would you make only one race? when was the last time you played an RPG in this setting and had the choice to play a lame ass human... esp with a name like HAWKE?!

#244
spottyblanket

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I'd rather have orgins than voice

#245
Lady Catastrophe

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Here's hoping for some romances...*hinthint*

#246
Fresca

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Its obvious BioWare has made a decision, and complaining is not likely to make any difference, but...

I am disappointed.  My favorite part of RPGs is crafting my character, and I've styed away from pseudo-RPGs that lock the player into a precooked avatar.  I passed on ME/ME2 for that reason.  I'll keep my eye on the game as more details come out and try to keep an open mind, but this news makes me sad. :(

#247
marspiter2

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Yalision wrote...

What an absolutely awful decision you've come to Bioware.


Honnestly I doubt this is BioWares decission. EA on the other hand. To me this decission is being made to produce a game quicker, cheaper, and easier. All while using the DA name to achieve a customer base. It's akin to slapping the "Star Wars" name on a sub quality product. It's gonna sell plain and simple no matter how horrible it is. EA has a reputation for that. It's not about story, game design, need to please the customer base, or point to your product with pride and say now this is cool. Nope it's about genrating funds plain and simple.

#248
crusader8463

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I personally hate the Mass Effect style of playing a pre-designed character. The reason I play RPG's is to design a character of my liking and to play him how I want to. When you guys do things like your doing with Shepard in ME or now with this Hawk guy/gal, horrendous name by the way absolutely horrendously generic and god awful, I never feel attached to them no matter how the story progresses. They are always designed to appeal to the lowest common denominator and I hate those kind of characters. They are never interesting to me and they always make me feel like I'm just watching a dull movie instead of playing a game with a character of my own design and choice.



Time will tell I suppose, but this is a serious step back in RPG's as far as I'm concerned. It breaks my heart that after putting in over 500 hours into DA:O that the reason I was able to replay it so much is being taken away. I hate that no one makes the kind of games we all grew up playing and loving anymore. Everything has to be dumbed down and made to appeal to all the console kiddies out their, and you ether gotta bend over and take it or you can go **** yourself.

#249
marspiter2

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crusader8463 wrote...

I personally hate the Mass Effect style of playing a pre-designed character. The reason I play RPG's is to design a character of my liking and to play him how I want to. When you guys do things like your doing with Shepard in ME or now with this Hawk guy/gal, horrendous name by the way absolutely horrendously generic and god awful, I never feel attached to them no matter how the story progresses. They are always designed to appeal to the lowest common denominator and I hate those kind of characters. They are never interesting to me and they always make me feel like I'm just watching a dull movie instead of playing a game with a character of my own design and choice.

Time will tell I suppose, but this is a serious step back in RPG's as far as I'm concerned. It breaks my heart that after putting in over 500 hours into DA:O that the reason I was able to replay it so much is being taken away. I hate that no one makes the kind of games we all grew up playing and loving anymore. Everything has to be dumbed down and made to appeal to all the console kiddies out their, and you ether gotta bend over and take it or you can go **** yourself.


QFT

#250
almasy919

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Suron wrote...

Victor Wachter wrote...

Wolf--Shadow wrote...

Oh, so everything that was established in DAO is now pointless?
And Bioware has decided to take one step forward and three steps back?
 


DA:O is far from pointless, as you'll learn when you play DA2.

I've talked with Design quite a bit about Hawke, the DA2 lead character. There were a lot of directions that they could have gone, but ultimately, I think they made the right choice to tell the best story in this installment. Between now and launch, you'll learn more about Hawke and the story, which will shed a little more light on why Hawke was the hero that the world (i.e. this story) needed.


HAH! HAHAHAHAHA!

yah..you're turning it into a Mass Effect bite-off....Hawke? seriously? so now we're shoe-horned into this ****** like Shepard..and you're only allowing us to choose male or female..WOW..sounds EXACTLY like Shepard.

do you people have any creative talent left in you?  you REALLY think turning Dragon Age into Mass Effect with swords is a ****ing good thing?

whatever you want to tell youself "dudebro"


(translation: WAAAAAAAAAAAAAAAH!)

LOL, the hurt whining is hilarious.  Oh no, you can't play a dwarf! Wherever will I get a life! /Ruin

For one thing, it's not an Origins game, and if you've played Awakening, you already know that the continuation of your Origins character basically ends there.  But hey. 'bruh', whatever you want to tell yourself to make yourself hate a game with limited information, cool 'dudebro'?

There's this game called DA:O too if you want to keep playing the same **** over and over again. Heard it was pretty good.

Modifié par almasy919, 08 juillet 2010 - 08:12 .