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Multiple races in DA2?


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#326
DanaScu

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Darth_Trethon wrote...

Paromlin wrote...

Chris Priestly wrote...

While there are multiple races in the game, like elves, dwarves, etc, in Dragon Age 2 you play a human character.



:devil:

 
And let me guess.. you get a set surname as well. So people can address you in the voiced dialogues.


This would be absolutely fantastic if they did.....hopefully they'll do the whole game with Mass Effect style dialogue trees and choices.


In your opinion. In my opinion, it would suck.

For ME and ME2 having your shepard say  "something nice" , "something neutral" , and "something not nice" was not the highlight of the game for me. Not to mention the wild guesses by position of the hint at the dialogue that would be said by your Shepard didn't always match up with what you wanted your shep to say.  And I'm waiting for the wonderful pointless rants about how crappy the voice actor is for either "Hawke to start. ::look at the HALE IS THE GREATEST SHEP EVER/MEERS IS TEH WORST SHEP EVER and HALE IS TEH WORST SHEP EVER/MEERS IS TEH GREATEST SHEP EVER threads that still happen on a regular basis:: ME/ME2 style dialogue should stay with the ME world. The reason I played DA was because it wasn't ME/ME2. Yes, the npcs had voiced dialogue. No, your Warden didn't, and that allowed a lot more "stuff" that added to the story and the game. It wasn't limited by the budget for voice acting. That thread about "Would you buy DA2 if it used the Awakening conversation system" is still around. I really disliked the Awakening system; it will move to more than "dislike" if it turns out that everything is voiced and the dialogue system is like ME/ME2. Probably to the point of not bothering with it. It wouldn't be the first EABioware game I skipped. Judging by the direction so far, it won't be the last one either.

#327
RBM94

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I really liked the origins stories. They were DA1's difference in comparrison to other games. Yet, I'm satisfied, not sad, that there are no longer origins: with less possibilities of reactions from the world towards you based on your race, developers may focus more on reactions from the world based on what you did, meaning your choices are likelly to have more impact on the story.



Also, the story tends to be a bit longer, and deeper, for whoever writtes the story will not have to find situations that make sense for all origins - if you have a fixed character, you can betterly explore his past and surrondings.



Finally, we may get voiced dialogue.



Don't know truly if I would have prefered this way, but is will be nice anyhow, and I sugest that those that disagree from me try to see this as an innovation, a change, not entirely positive, but something to remind us this is a sequel, not the fist DA, even if only in a way not to bore us (as if that was possible, but...).

#328
LuchoPipe

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Just humans as playable characters?, that sucks!...i wanna play as a dwarf :(. Why go the Mass Effect way?. A bit disapointing :/

#329
grv.digger

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LuchoPipe wrote...

 Why go the Mass Effect way?

1. game will be even more cinematic 
2. seems it will be fully voiced now, with dialog system like in ME, we already saw it in Leliana's song, obviously that dlc was a test =)

but personally I would like to play as an female elf and/or male dwarf :D

#330
Valeria Cousland

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Boooooooo. The Origins was one of the best parts of DA.



And I personally don't care if we get a voiced PC. I got along just fine without a voice. Would it be a nice touch? Yes, but not if I have to sacrifice the origins part.



I appreciate going down different roads with a sequel, but given how everyone LOVES the Origins part of Dragon Age: Origins, it seems counterproductive. If I want to play Mass Effect, I'll play Mass Effect. I don't want to play Mass Effect: The Fantasy.

#331
Jestina

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I rarely if ever play a hooman in fantasy games myself. Usually it's Elf or Dwarf which is a good part of the appeal about the genre.

#332
Valeria Cousland

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I like playing as a human fine (let's face it, 90% of us females played a Cousland for Alistair), but I really treasured my multiple characters. My City and Dalish elves in particular.

#333
KillTheLastRomantic

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Yay. Go EAoware.

#334
Yun Ting

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DA:O was great, I've played it approximately five million times. However, I"m still super excited for the next installment in the Dragon Age universe. This is not DA:O 2 (although that would be totally kick ass), this is a different story in the DA universe.



The Blight brought Ferelden together, but now the dwarves have gone back underground, the Dalish are still hanging out in the forest, and the rest of the elves are still considered second-class citizens. For better or worse, humans are the prevalent race in Thedas. It's not like if you played an elf Warden in DA: O that suddenly there was no longer any racism against elves. In my opinion, your origin (and I've played all of them) did not impact the story that much. Sure, some of the special conversations were funny, or interesting in some way, but in the end that isn't what defined the game for me.



So, having to play a human character doesn't bother me. We all know that Bioware has a lot to live up to, but we need to give them time to show us how the can meet, and exceed, our expectations. I think that, if we give them time, Bioware will surprise us with what they can do with what little we already know about the game.

#335
commanderC

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I really enjoyed Mass Effect 2. It had great visuals and delivered a stunning cinematic experience. The story was also very interesting. However, I really liked the character customization in DA:O. I always played an elf, and rarely did I play as a human. I like Mass Effect 2, but I don't want a ME:2 clone with a fantasy skin! Why can't we keep Mass Effect and Dragon Age seperate?

#336
TheShadowWolf911

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to be honest, i was really hoping to be able to play as a Qunari or even a werewolf if possible...............and they remove 2 races already available.



its really pisses me off, i hate playing as humans in a game with multiple races, im a human in real life, i want to be something else in the games i play.



that being said, i will wait for more information before judging, but from a strategic point of view and what the other have said, this seems a horrible business decision.



i hope you don't regret it bioware.

#337
Leon Evelake

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TheShadowWolf911 wrote...

to be honest, i was really hoping to be able to play as a Qunari or even a werewolf if possible...............and they remove 2 races already available.

its really pisses me off, i hate playing as humans in a game with multiple races, im a human in real life, i want to be something else in the games i play.

that being said, i will wait for more information before judging, but from a strategic point of view and what the other have said, this seems a horrible business decision.

i hope you don't regret it bioware.


I was hopeing that i could play as a Disciple, sure it would of been more work than other races but it could of been cool.

#338
TheShadowWolf911

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Leon Evelake wrote...

TheShadowWolf911 wrote...

to be honest, i was really hoping to be able to play as a Qunari or even a werewolf if possible...............and they remove 2 races already available.

its really pisses me off, i hate playing as humans in a game with multiple races, im a human in real life, i want to be something else in the games i play.

that being said, i will wait for more information before judging, but from a strategic point of view and what the other have said, this seems a horrible business decision.

i hope you don't regret it bioware.


I was hopeing that i could play as a Disciple, sure it would of been more work than other races but it could of been cool.


a race i forgot right thar.

#339
TheShadowWolf911

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bump

#340
Y-C-C

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citation440 wrote...

I may be in the minority here, but I'm very pleased by the developers' decision to define the PC within stricter parameters. The obvious benefit is that it will allow them to craft a more focused, character-based story around the PC this time, which is preferable, IMO, to epic, save the world tales (though I'm sure those elements will still be present in DA2). In Origins, the story was more or less centered on stopping the blight, and as such allowed for a diverse array of PCs to stop it. While origins played a role in the plot of DA, they seemed more or less to be an aesthetic choice; things played out more or less the same regardless of race and origin.

Consequently, I thought the PC was by far the most boring, uninteresting character in Origins. He/she was more or less a vacuous vessel around which the story was told, rather than an integral part of the story in his or her own right. You could choose to conduct yourself in a certain manner I suppose, but it just didn't feel very substantive.

Again, I may be in the minority, but I don't care as much about becoming the "revered hero of the land" as I do about specific, tailored story-telling centered on a fleshed out, compelling PC. Choose your own adventure mechanics in games are all well and good, but I'd sacrifice them for a highly honed and developed character story any day.


A voice of reason! I don't understand where people got the illusion of "creating" your own hero in DA:O or older Bioware RPGs like Baldur's Gate. In DA:O you just pick from one of the six options. You didn't really write the origin stories. All other RPGs made by Bioware pretty much have only one "locked-down" background, and no one complained. In fact that allowed for tighter integration with the story and potentially more choices within the game.

This move reminds me more of Baldur's Gate and KOTOR rather than Mass Effect, where the main character's background is important and integral to the main plot, rather than the generic save-the-world commander that could be anyone.

#341
Winoko Darwingu

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DadeLeviathan wrote...

Cerberus Operative wrote...

I must reiterate the disappointment that this announcement has caused. If this is trying to appeal to a wider audience, it is very ignorant and disrespectful to the fans of the original who loved the origin stories and the multiple race options.


QFT. Mass Effect is enough. I want Dragon Age 2, not some love child of Mass Effect and Tolkien that you just have decided to call Dragon Age 2. I thought Dragon Age was a return to your roots? Now you take out all choice of who your character can be? Not to sound like a whiner, but with a predetermined name, and the inability to be anything but human, it sounds like this is going more in the direction of Mass Effect, not a return to your 'roots.'


Bravo. It was the closest we could have gotten to Baldur's Gate 2 in... well, a long, long time, and it seems like the formula that made DA a blast is being tossed aside to make a game where you don't get to choose much of your character. If I want to play ME, I'll play ME (and I'll have fun, too). I don't want ME w/ bows and sword and golems. Instead, focus on giving us a unique experience. Make our creation the hero, not yours.

#342
Leon Evelake

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Y-C-C wrote...

citation440 wrote...

I may be in the minority here, but I'm very pleased by the developers' decision to define the PC within stricter parameters. The obvious benefit is that it will allow them to craft a more focused, character-based story around the PC this time, which is preferable, IMO, to epic, save the world tales (though I'm sure those elements will still be present in DA2). In Origins, the story was more or less centered on stopping the blight, and as such allowed for a diverse array of PCs to stop it. While origins played a role in the plot of DA, they seemed more or less to be an aesthetic choice; things played out more or less the same regardless of race and origin.

Consequently, I thought the PC was by far the most boring, uninteresting character in Origins. He/she was more or less a vacuous vessel around which the story was told, rather than an integral part of the story in his or her own right. You could choose to conduct yourself in a certain manner I suppose, but it just didn't feel very substantive.

Again, I may be in the minority, but I don't care as much about becoming the "revered hero of the land" as I do about specific, tailored story-telling centered on a fleshed out, compelling PC. Choose your own adventure mechanics in games are all well and good, but I'd sacrifice them for a highly honed and developed character story any day.


A voice of reason! I don't understand where people got the illusion of "creating" your own hero in DA:O or older Bioware RPGs like Baldur's Gate. In DA:O you just pick from one of the six options. You didn't really write the origin stories. All other RPGs made by Bioware pretty much have only one "locked-down" background, and no one complained. In fact that allowed for tighter integration with the story and potentially more choices within the game.

This move reminds me more of Baldur's Gate and KOTOR rather than Mass Effect, where the main character's background is important and integral to the main plot, rather than the generic save-the-world commander that could be anyone.


simpily because you pick how they act and react and with the variety of options they gave you the result was preety much what you wanted . 

#343
joriandrake

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LuchoPipe wrote...

Just humans as playable characters?, that sucks!


Hear hear!

#344
moteh

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I am very disappointed... I mean, when it comes to Mass Effect I expect the game to tie my hands with some of my choices (same-sex relationships being the biggest tying of my hands), but DAO gave me freedom to actually create a role and play it (ahem, RPG), it was the closest I have ever felt to playing DnD on a console (I'll have to get it for PC soon).

In the end I will miss the non-human player characters.  HOWEVER, if that allows me to have more dire choices and more choices that have true meaning (rather than just a small deatil like a party memeber leaving or such) because the writers have more freedom to work, I guess I can deal.  It's not like I wouldn't buy the game at this point, I love the lore of the universe too much.

It's just sad that part of the freedom is gone now, I hope that Bioware doesn't let us all down on other aspects (like deep multi-racial characters and relationships)

Modifié par moteh, 09 juillet 2010 - 07:57 .


#345
Sarkus

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I liked the different origin stories, but the reality is that with games as long as these most buyers aren't going to play more then once through the whole thing (hardcore fans like those here will replay, of course) so it makes the time and effort needed to create them marginal from a developers standpoint. And where else can they go, anyway, without covering the same ground as they already did? I mean, they couldn't even get a human commoner orgin they liked! Now they need to come up with six or seven new ones for every game in the series without it looking like they are just repeating themselves? Good luck with that.

More importantly, all signs point to a fully voiced player character. Doing that Dragon Age style would require hiring and recording at least six seperate vocal tracks because the accents are defined for the different races. That's a lot of time and money spent just to make sure female elf sounds different then female dwarf.

In other words, I think this decision is as much about technical and cost reasons as it is about artistic reasons.  They made the choice to do full voice and losing the orgins was the price of that.

Modifié par Sarkus, 09 juillet 2010 - 08:03 .


#346
moteh

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Thinking about it more now, I loved the first Mass Effect to death, played through it well over a dozen times. I hated when I heard about all the changes in the second game. I wanted more exploration and more romances and such. Yet when I feel like playing a Sci-Fi game I boot up ME2.



Saying now that I don't like the changes in DA2 when I have no information at all is silly. Will I miss aspects? Sure, I still miss the Mako from ME1. But the end result might just be better than it's predecessor. ME1 had a great story, ME2 had a great story (with a completely crappy end boss), but ME2 had deeper characters imho. I'll trust Bioware with DA2 for now.

#347
Ninjatroll

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theblazian wrote...
I played and loved Origins too. Though from the title of the game I figured out that it was going to be the origin story and the background and the jumping point for other games. Thus the Origin in the name.


I am pretty sure thats exactly what bioware is planing. Origins was never suposed to mean "the Wardens" origin. But rather the origin of the plot spanning and several games. Yes every game will be a story of its own but they all add upp to a much larger storline where the blight was just one of the things. You will most likely meet some characters from DA:O,  (I'm going to make a whild guess on atleast Leliana...). The god child is probably too young to be a important part of the game (DA3 however...).. I guess there are pretty good story reasons that make it vital that the protagonist is human. Rise to power sounds like you are going to be a king in human lands and I doubt that either elves or dwarves would be accepted as a Lord.

I cant belive people where actualy expecting to play their warden. They cant realy do the same "body destroyed and reconstructed" thing they did in ME2. The Warden is WAY to powerfull at the end of awakenings to be able to be playable a entire 40-50 hour game. How would they construct the encounters? You cant realy fight mobs of 5 high dragons every step you take. Others complain that you are not a Grey Warden this time... Too me that would just be basicly the same game again.

Bioware have never made me disapoited. Every single sequal they made improved the game in several ways. Baldurs gate 2 is superiour to Baldurs Gate, Mass Effect 2 is far better than Mass Effect, The expansions (that together is basicly a full length game) to Neverwinter Nights make the original campain look like a joke. Sure Bioware might still drop the ball entirely and make a horrible game, but I seriously doubt that.

#348
Necropersona

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this is bull I want to be a dalish or city elves which are everywhere and the been surviving for years. Being stuck as human sucks in all of bioware other fantasy RPGs I play as an elf.

#349
pc_wizard

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I'm not sure about this. The thing I liked most about DA:O is the incredible variety, the numerous choices you were presented, the fact that you could play the game 6 times over and still have different experiences. While I liked ME I think that the paragon/renegade/neutral choice system is primitive in comparison to DA:O. If they are able to keep all that variety in DA2 I will happily accept a fixed character. But I doubt that, since lately, the tendency is to dumb games down so that they appeal to the masses.

#350
joriandrake

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Necropersona wrote...

this is bull I want to be a dalish or city elves which are everywhere and the been surviving for years. Being stuck as human sucks in all of bioware other fantasy RPGs I play as an elf.



I always play as the underdog... well most of the time, I played as a half-orc in many DnD themed games atleast once, and my main and most favorit character for DA1 is (was?) a female city elf ex-bride warrior who now kicks ass as a Templar/Champion, romanced Alister, then because she was unable to marry him (and because I didn't want to force his character to change) she choose as reward for being a hero the title and lands (so she can later as an established noble still marry Alister //this is called pre-planning//)

Modifié par joriandrake, 09 juillet 2010 - 10:37 .