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Multiple races in DA2?


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#351
SomeoneStoleMyName

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Victor Wachter wrote...

Wolf--Shadow wrote...

Oh, so everything that was established in DAO is now pointless?
And Bioware has decided to take one step forward and three steps back?
 


DA:O is far from pointless, as you'll learn when you play DA2.

I've talked with Design quite a bit about Hawke, the DA2 lead character. There were a lot of directions that they could have gone, but ultimately, I think they made the right choice to tell the best story in this installment. Between now and launch, you'll learn more about Hawke and the story, which will shed a little more light on why Hawke was the hero that the world (i.e. this story) needed.


Does this limit us from role playing evil in DA:2? :unsure:

#352
Leinadi

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For everyone claiming "oh, the so and so Origin was clearly the best and they'd do better to just focus on one single story", well... The point is that you will *always* have various opinion on what choices are better and which ones are worse. This doesn't mean it's a good idea to strip away the choices. It's constricting the player, and the player and the interactivity is what makes RPGs different from a movie.



Starting out as a Dwarf Commoner gave me a very different outlook and motivation for the game then when I did a Human Noble or a Dalish Elf (which was my least favorite of the bunch, but even so). It encourages roleplaying and character concepts. Something that I think have been sorely lacking in Bioware's games (and RPGs in general I should add).



Limiting the player just so that the developers can tell us their oh-so-amazing story (yeah, I'm sure it'll really blow my mind) is bullcrap, especially when the first game in the series sets a precedent.



Just like many people would be pissed if they removed the Shepard voice from a Mass Effect game (even if it meant more character creation options), people are gonna be pissed if they remove player choices from DA just so they can tell a "tighter" story. I'm not a fan of ME myself but the nice thing was that Bioware had two series going here, both with different appeals to them. If they're gonna homogenize DA into a more ME-like experience (too early to tell but... wouldn't surprise me) then it'll just be a rather boring move in general. Why not provide the variety instead? It's not my understanding that DA did poorly or anything.

#353
joriandrake

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Leinadi wrote...

For everyone claiming "oh, the so and so Origin was clearly the best and they'd do better to just focus on one single story", well... The point is that you will *always* have various opinion on what choices are better and which ones are worse. This doesn't mean it's a good idea to strip away the choices. It's constricting the player, and the player and the interactivity is what makes RPGs different from a movie.

Starting out as a Dwarf Commoner gave me a very different outlook and motivation for the game then when I did a Human Noble or a Dalish Elf (which was my least favorite of the bunch, but even so). It encourages roleplaying and character concepts. Something that I think have been sorely lacking in Bioware's games (and RPGs in general I should add).

Limiting the player just so that the developers can tell us their oh-so-amazing story (yeah, I'm sure it'll really blow my mind) is bullcrap, especially when the first game in the series sets a precedent.

Just like many people would be pissed if they removed the Shepard voice from a Mass Effect game (even if it meant more character creation options), people are gonna be pissed if they remove player choices from DA just so they can tell a "tighter" story. I'm not a fan of ME myself but the nice thing was that Bioware had two series going here, both with different appeals to them. If they're gonna homogenize DA into a more ME-like experience (too early to tell but... wouldn't surprise me) then it'll just be a rather boring move in general. Why not provide the variety instead? It's not my understanding that DA did poorly or anything.



the greatest problem is in my opinion that all the things they introduced in DA1 and strip now away only make the people feel an even greater loss than if the things wouldn't have existed in DA1 in the first place

it is as if for a year you can can buy in a shop 20 different flavored icecreams, then next year you only find there chocolate and vanilla

#354
Northern_Wolf

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I dont post much, but I have to put in my 2 cents.  This is the best thing Ive heard in weeks.

I coulnd't agree more with citation440 and Y-C-C.  Dragon Age is one of my Favourite games of all time, but if there is one thing it was missing, it was a sense of identity to your main character.  When I think back on my play throughs for ME/ME2 and DA:O, for ME I think about how much I loved MY character, MY version of Sheppard.  For DA:O I think of a lot of good things, but not the empty husk of some HumElfDwrf whatever that never said a word in the whole game.

I will take a deep, engaging customizable ala ME style, memorable character with a preset race and voice any day over some minor racial choice with a 30 minute different opening game gameplay, where everything pretty much turns out the same way throughout the game except for a few racial tidbits.  I mean really, who cares about races?  The only difference was mainly cosmetic, and a few different dialogue choices, romance choices, etc.

I couldn't be happier with this choice, it will likely be one of the most engaging, in depth RPG in years.  The writers are likely having a field day with this.

Bring on DA2!

#355
joriandrake

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Northern_Wolf wrote...

I dont post much, but I have to put in my 2 cents.  This is the best thing Ive heard in weeks.

I coulnd't agree more with citation440 and Y-C-C.  Dragon Age is one of my Favourite games of all time, but if there is one thing it was missing, it was a sense of identity to your main character.  When I think back on my play throughs for ME/ME2 and DA:O, for ME I think about how much I loved MY character, MY version of Sheppard.  For DA:O I think of a lot of good things, but not the empty husk of some HumElfDwrf whatever that never said a word in the whole game.

I will take a deep, engaging customizable ala ME style, memorable character with a preset race and voice any day over some minor racial choice with a 30 minute different opening game gameplay, where everything pretty much turns out the same way throughout the game except for a few racial tidbits.  I mean really, who cares about races?  The only difference was mainly cosmetic, and a few different dialogue choices, romance choices, etc.

I couldn't be happier with this choice, it will likely be one of the most engaging, in depth RPG in years.  The writers are likely having a field day with this.

Bring on DA2!



if this is your opinion, then I guess we can agree on a single race option, aslong it is elven and not human

#356
Deputy Secretary of Awesome

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Northern_Wolf wrote...

I dont post much, but I have to put in my 2 cents.  This is the best thing Ive heard in weeks.

I coulnd't agree more with citation440 and Y-C-C.  Dragon Age is one of my Favourite games of all time, but if there is one thing it was missing, it was a sense of identity to your main character.  When I think back on my play throughs for ME/ME2 and DA:O, for ME I think about how much I loved MY character, MY version of Sheppard.  For DA:O I think of a lot of good things, but not the empty husk of some HumElfDwrf whatever that never said a word in the whole game.

I will take a deep, engaging customizable ala ME style, memorable character with a preset race and voice any day over some minor racial choice with a 30 minute different opening game gameplay, where everything pretty much turns out the same way throughout the game except for a few racial tidbits.  I mean really, who cares about races?  The only difference was mainly cosmetic, and a few different dialogue choices, romance choices, etc.

I couldn't be happier with this choice, it will likely be one of the most engaging, in depth RPG in years.  The writers are likely having a field day with this.

Bring on DA2!


Yea, this was my feeling too. The origin stories were great, and I actually played as a City Elf for my first playthrough and loved it. But I would rather have a fully voiced and expressive character at the expense of choice of race. Plus, the strength of the side characters is such that I likely won't be missing any awesome dwarves or elves in the main cast, so as a whole it would still seem fulfilling. Having said that, they could be able to pull off having race choice as well as voice, just splitting it into male and female applying to all of them. But it does negate the differences they've made with some of the accents for different races. A British sounding Dwarf could sound odd.

#357
pc_wizard

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Northern_Wolf wrote...

I dont post much, but I have to put in my 2 cents.  This is the best thing Ive heard in weeks.

I coulnd't agree more with citation440 and Y-C-C.  Dragon Age is one of my Favourite games of all time, but if there is one thing it was missing, it was a sense of identity to your main character.  When I think back on my play throughs for ME/ME2 and DA:O, for ME I think about how much I loved MY character, MY version of Sheppard.  For DA:O I think of a lot of good things, but not the empty husk of some HumElfDwrf whatever that never said a word in the whole game.

I will take a deep, engaging customizable ala ME style, memorable character with a preset race and voice any day over some minor racial choice with a 30 minute different opening game gameplay, where everything pretty much turns out the same way throughout the game except for a few racial tidbits.  I mean really, who cares about races?  The only difference was mainly cosmetic, and a few different dialogue choices, romance choices, etc.

I couldn't be happier with this choice, it will likely be one of the most engaging, in depth RPG in years.  The writers are likely having a field day with this.

Bring on DA2!


Granted, a memorable yet customizable character isn't that bad, but what if it takes away from the variety of the experience as a whole? What if we end up with a linear story with few choices that affect the game experience? I think it's good for Bioware to have two different franchises like ME and DA which play radically different and it would be a mistake to make one more like the other.

#358
nYshak

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Victor Wachter wrote...

Wolf--Shadow wrote...

Oh, so everything that was established in DAO is now pointless?
And Bioware has decided to take one step forward and three steps back?
 


DA:O is far from pointless, as you'll learn when you play DA2.

I've talked with Design quite a bit about Hawke, the DA2 lead character. There were a lot of directions that they could have gone, but ultimately, I think they made the right choice to tell the best story in this installment. Between now and launch, you'll learn more about Hawke and the story, which will shed a little more light on why Hawke was the hero that the world (i.e. this story) needed.


Empty words. Much like "we're working on a patch" for our bug ridden expansion pack called Awakening". I want to choose my race, this isn't ME. You have an IP thats focused on one main character already. Now you make it two. Great.

#359
dragon_83

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Northern_Wolf wrote...

I dont post much, but I have to put in my 2 cents.  This is the best thing Ive heard in weeks.

I coulnd't agree more with citation440 and Y-C-C.  Dragon Age is one of my Favourite games of all time, but if there is one thing it was missing, it was a sense of identity to your main character.  When I think back on my play throughs for ME/ME2 and DA:O, for ME I think about how much I loved MY character, MY version of Sheppard.  For DA:O I think of a lot of good things, but not the empty husk of some HumElfDwrf whatever that never said a word in the whole game.

I will take a deep, engaging customizable ala ME style, memorable character with a preset race and voice any day over some minor racial choice with a 30 minute different opening game gameplay, where everything pretty much turns out the same way throughout the game except for a few racial tidbits.  I mean really, who cares about races?  The only difference was mainly cosmetic, and a few different dialogue choices, romance choices, etc.

I couldn't be happier with this choice, it will likely be one of the most engaging, in depth RPG in years.  The writers are likely having a field day with this.

Bring on DA2!

For me, it is not about origins and choices. Look at Baldur's Gate, Icewind Dale, Neverwinter Nights, where you could play different races, but this didn't effect the dialogoues, choices at all.  My problem is that they are limiting the character creation, thus limiting the character I play. This is a fundamental part of cRPG-s. Of course there are RPG-s where you can't select a race (like Gothic and The Witcher) but those are different types of games, and the fans don't want a role playing game like that from Bioware.  They want something similar to BG, or the oldschool RPGs. I'm still having faith in the game, I hope they make a great story with great gameplay, but right now, I'm disappointed in Bioware.

#360
L0ckd0wn325

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*scuffs shoe on the ground* I liked being a Dalish Elf though. :(

#361
rooky91

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I've never once doubted Bioware until now. I really don't like this idea its not the reason I played DAO

#362
manik.half

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make no mistake, this is the worst design decision bioware has ever made in their history of game making. they are taking every single thing that made dragons age great - and gutting it.



removing every option that we had to make our character OURS. instead we are playing HIM/HER. its his story. in DA:O it was our story, we saved the world and destroyed the archdemon. in DA2 we will merely be guiding shepa..err hawke.



i also know this is also a time issue. EA demands a sequel and there is no way they can make all the origin stories and what not in the short time span. anyone with any history with the game industry can see that. of course they will say 'oh this was the best choice' etc, but if you wanted to keep your job you would do the same thing.



either way i hope the game sells poorly and reviews even worse - to show EA and Bioware Dragons Age was amazing because of what it was. trying to turn it into mass effect is not needed or wanted.

#363
Tirrahhh

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And so another "classic" element of RPGs dies...

Sorry, apart from various Jump 'n Runs as a kid, I never ever played a game where I can only have one character. Hate that. Especially if it's a boring, mainstream human.

Sorry but DA2 will have to be extremely good to give me a reason to buy it after that shock!

i also know this is also a time issue. EA demands a sequel and
there is no way they can make all the origin stories and what not in
the short time span. anyone with any history with the game industry can
see that. of course they will say 'oh this was the best choice' etc,
but if you wanted to keep your job you would do the same thing.


Sad but true! I guess DA was just to expensive for making another brilliant game like that again... but there's the brand, and a brand is money, so let's gooooo!

Modifié par Tirrahhh, 09 juillet 2010 - 01:00 .


#364
Deputy Secretary of Awesome

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Dragon Age won't become Mass Effect. No need to panic! :)



They're both quite distinct, and everyone knows the best parts of Dragon Age was the depth and complexity of it, the wide variation of choices, the rich RPG experience. Mass Effect is fantastic too, but they're pretty seperate things. I don't think Bioware is going to "streamline" Dragon Age, they're just going to build on its foundations.

#365
manik.half

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"You don't make any choices, you don't create a character, you don't live your character... I don't know what those are - adventure games maybe? But they're not RPG's." said Erickson."



sounds awfully like dragons age 2? does it not, Erickson?

#366
cw8

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If it becomes anything like ME, I'm forgoing this game. Why even bother taking customisation out of the game? It's removing a role-playing aspect from the game. What if I wanna role-play a sturdy dwarf on the first playthrough and wanna role-play a delicate Elven mage the next playthrough. I hope the combat, depth and gameplay gets buffed instead of nerfed.




#367
Chairon de Celeste

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Tirrahhh wrote...

And so another "classic" element of RPGs dies...

Sorry, apart from various Jump 'n Runs as a kid, I never ever played a game where I can only have one character. Hate that. Especially if it's a boring, mainstream human.

Sorry but DA2 will have to be extremely good to give me a reason to buy it after that shock!
[...]


AOL - and I already did queer things to support BioWare
-like buying 2 ME2 dlc for a game I will never buy or play (no sdk included) :alien:

Modifié par Chairon de Celeste, 09 juillet 2010 - 01:10 .


#368
TMZuk

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Cerberus Operative wrote...

Chris Priestly wrote...

While there are multiple races in the game, like elves, dwarves, etc, in Dragon Age 2 you play a human character.



:devil:


This is very disappointing, taking away the chance to experience the story from the viewpoint of different races. If it isn't too much trouble could I be informed of the reasoning behind the choice to remove the origin stories.


At a guess: To save money and cater for the console kids.

#369
joriandrake

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manik.half wrote...

"You don't make any choices, you don't create a character, you don't live your character... I don't know what those are - adventure games maybe? But they're not RPG's." said Erickson."

sounds awfully like dragons age 2? does it not, Erickson?


it hit the target

#370
TMZuk

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nYshak wrote...

Victor Wachter wrote...

Wolf--Shadow wrote...

Oh, so everything that was established in DAO is now pointless?
And Bioware has decided to take one step forward and three steps back?
 


DA:O is far from pointless, as you'll learn when you play DA2.

I've talked with Design quite a bit about Hawke, the DA2 lead character. There were a lot of directions that they could have gone, but ultimately, I think they made the right choice to tell the best story in this installment. Between now and launch, you'll learn more about Hawke and the story, which will shed a little more light on why Hawke was the hero that the world (i.e. this story) needed.


Empty words. Much like "we're working on a patch" for our bug ridden expansion pack called Awakening". I want to choose my race, this isn't ME. You have an IP thats focused on one main character already. Now you make it two. Great.


QFT!

#371
Seraphael

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dheer wrote...

Chris Priestly wrote...
While there are multiple races in the game, like elves, dwarves, etc, in Dragon Age 2 you play a human character.

How is that supposed to be a good thing?

Often I feel too much is sacrificed at the alter of diversity. The lack of an overabundance of choice allows Bioware to tell a deeper, richer story.

Modifié par Seraphael, 09 juillet 2010 - 01:16 .


#372
Cerberus Operative

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TMZuk wrote...

Cerberus Operative wrote...

Chris Priestly wrote...

While there are multiple races in the game, like elves, dwarves, etc, in Dragon Age 2 you play a human character.



:devil:


This is very disappointing, taking away the chance to experience the story from the viewpoint of different races. If it isn't too much trouble could I be informed of the reasoning behind the choice to remove the origin stories.


At a guess: To save money and cater for the console kids.


I happen to be one of your 'console kids', and I am very let down about the absence of the origin stories. People should not assume that playing the game on console makes us want dumbed down games. I, for the most part, was disappointed by Bioware's dumbing down of ME2 would be furious if they did this with DA2.

#373
Mich-cz

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Victor Wachter wrote...
DA:O is far from pointless, as you'll learn when you play DA2.

I've talked with Design quite a bit about Hawke, the DA2 lead character. There were a lot of directions that they could have gone, but ultimately, I think they made the right choice to tell the best story in this installment. Between now and launch, you'll learn more about Hawke and the story, which will shed a little more light on why Hawke was the hero that the world (i.e. this story) needed.

Why is everyone using past tense when talking about Hawke? Was he/she the hero of legends? Is Dragon Age 2 set hundreds of years before Origins?

#374
marspiter2

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Bioware needs to go back to it's roots and look at what they did with BG2. The problem with the market today is RPG's are no longer RPG's. They are action games plain and simple. By strippping away many of the aspects that make an rpg an rpg you make developing the game easier and cheaper. EA is for cheap and easy and could care less about game play so long as it makes them money.



As it is now I bought and played DA:O and then played back through it many times. It's one of the best rpg's I've played in a long time since BG2. Never played ME because it's not my cup of tea. Tried ME2 played through it once and never touched it again. Just confirmed for me that it wasn't my cup of tea.



I did not buy Awakening, because I wasn't at all interested in playing an expansion that didn't expand on the original story all that much. Nothing about Awakening interested me so I skipped it. Looks like I will be skipping DA2. If I want a fantasy action/rpg I'll buy Witcher 2.



I'll go ahead and say it here too. I'll bet dollars for doughnuts that they will also decrease the party size.

#375
PhogoX

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The real kicker will come when it is revealed that DA is set in ancient Earth when Shepard arrives in his Reaper time machine.