Multiple races in DA2?
#401
Posté 09 juillet 2010 - 09:33
keep typing till they break
til give us another dragon age multi-race
til cowardly hawke is dead
til we get it , we stop typing about multi-race main characters.
#402
Posté 09 juillet 2010 - 10:11
Modifié par Gwawr, 09 juillet 2010 - 10:18 .
#403
Posté 09 juillet 2010 - 10:49
where main character will alway be hawke til end of dragon age series
#404
Posté 09 juillet 2010 - 11:04
elfdwarf wrote...
welcome mass effect clone game FOREVER
where main character will alway be hawke til end of dragon age series
uhh please no, no need for a "Dragon Effect"
#405
Posté 09 juillet 2010 - 11:23
#406
Posté 09 juillet 2010 - 11:23
I got annoyed in DA:O by the lack of main character VO because all other characters did have a voice. So there were those cutscenes where companions were talking and your character was just staring in naive disbelief at the stuff that played out before him/her. *Ulgh* Horrible. But I guess it's better than having companions who don't have voices either...
In the end I really don't mind if the dialogue system is getting more like Mass Effect. Most dialogue choices in DA:O resulted in the same replies anyway, giving the player nought but the mere illusion his choice of words mattered. I know this because I finished the game 4 times by now. So is it truly depth or the illusion of it..?
I think in this way your character will have more depth than yours in DA:O ever could have. No, I don't think. I know. Like 1 + 1 = 2.
Modifié par Theronyll Itholien, 09 juillet 2010 - 11:26 .
#407
Posté 09 juillet 2010 - 11:25
they shouldn't name game dragon age, they should call it dragon effect
#408
Posté 09 juillet 2010 - 11:27
#409
Posté 09 juillet 2010 - 11:34
#410
Posté 10 juillet 2010 - 12:48
ARE YOU OUT OF YOUR GODDAMN MINDS? WHAT THE **** POSESSED YOU TO THROW OUT THE BEST PART
OF DA, THE ORIGIN STORY?
I mean, did you make the game decision while being DRUGGED or what?
People LOVED the origins! My friends and me endlessly talked about the different reactions and backgrounds, how it motivated us to play as Dalish or Dwarf underling or whatever!
And you throw it all OUT for some HUMAN STANDARD guy?
WTH?!!!
And then we don't play open world, but even more confined to some story
you preset, some character you preset, some goal (rise to power) you
preset and choice and RP are going out of the window. Then don't name this RPG but interactive movie!
Sorry, but all my interest in DA2 DIED hearing this. This is no RPG, and it sure as hell is a BIG fall from grace for the "beloved" Bioware. This isnt roleplaying! You can keep your premade hero for your interactive movie where the SUN DOESNT SHINE!
Really Bioware... you were once so great. But as Kreia said: it is easy to fall. The difficult thing is to admit it. And you did fall. Boy, how you did. Remember your early days! Remember what made you great, things like Baldurs Gate! Open worlds to roam. Many characters to play. But in the late games, Roleplay was dying in your games. ME2 was the first step, and your late games all had just "quest tunnels" and "quest places". Travelling in DA1 already was odd with that map view. Heck, it looked like the 20 year old "Northland Trilogy" of the Dark Eye from 1990! And what do we get? Even LESS epic roleplay! Less choice in ME2 with that FPS streamlining and now this. You and your damn all human club! I HATE to play humans. I see them PLENTY all day enough.
This is easily the worst decision you made. It SMELLS like EA all over. Damn you EA. DAMN YOU! You crushed Origin, Westwood, Bullfrog and now Bioware! WILL YOU NEVER HAVE DONE ENOUGH damage on creativity, EA!
Modifié par elikal71, 10 juillet 2010 - 01:00 .
#411
Posté 10 juillet 2010 - 01:22
#412
Posté 10 juillet 2010 - 01:28
#413
Guest_dream_operator23_*
Posté 10 juillet 2010 - 01:30
Guest_dream_operator23_*
#414
Posté 10 juillet 2010 - 01:34
good mass effect mix (SING)
dragon age 2 lover, you rune dragon age main character
now til final blight we now name main character of dragon age champion hawke
#415
Posté 10 juillet 2010 - 01:37
Modifié par Jestina, 10 juillet 2010 - 01:38 .
#416
Posté 10 juillet 2010 - 01:37
#417
Posté 10 juillet 2010 - 01:39
http://social.biowar...index/3054393/5
Posted from another place, but good info.
Look like EAoware fired their writers to hire a voice actor.
Well, Mass Dragon Effect 2.5 will not be a game I will be playing as it is.
#418
Posté 10 juillet 2010 - 01:47
i just love messing round fans
and i don't want champion hawke returning for future dragon age game , continue dlc for da2
#419
Posté 10 juillet 2010 - 01:57
Theronyll Itholien wrote...
I, for one, am happy with the news.
I got annoyed in DA:O by the lack of main character VO because all other characters did have a voice. So there were those cutscenes where companions were talking and your character was just staring in naive disbelief at the stuff that played out before him/her. *Ulgh* Horrible. But I guess it's better than having companions who don't have voices either...
In the end I really don't mind if the dialogue system is getting more like Mass Effect. Most dialogue choices in DA:O resulted in the same replies anyway, giving the player nought but the mere illusion his choice of words mattered. I know this because I finished the game 4 times by now. So is it truly depth or the illusion of it..?
I think in this way your character will have more depth than yours in DA:O ever could have. No, I don't think. I know. Like 1 + 1 = 2.
Neither illusion nor depth, immersion. Take it from this way, when you talk with someone do you really know what things the person is going to say after your comment? Of course not, maybe you can infer/assume but you don't know like an almighty omnipotent being.
The same thing with RPG's it doesn't matter what the NPC is going to say, or even if that NPC says the same thing, because the first time around you won't know, it's all about you, the palyer immersing yourself into the character, which gives the replayability value.
Replayability value is critical in how DA:O was a success, because in pratically every single playthough you can experience it a whole nother way, you are not Command Shepard who is just restricted to the basic moral compass (Good, Neutral, Bad), in DA:O you can be many different races, each with its own background (Origin story dingdingding) and can make up his/her own moral compass.
You can play a human noble 4 times, one sarcastic, one nice, one dutiful, one pessimistic, all these things, but in Mass Effect you are either Good (Paragon) Neutral or Bad (Renegade), hardly any immsersing is there?
Mass Effect is a good franchise, don't get me wrong, but taking out a core element of Dragon Age and implenting Mass Effect features is not the right path.
We want a Dragon Age sequel, not a Dragon Age revamp.
#420
Posté 10 juillet 2010 - 11:28
#421
Posté 10 juillet 2010 - 11:41
Victor Wachter wrote...
Wolf--Shadow wrote...
Oh, so everything that was established in DAO is now pointless?
And Bioware has decided to take one step forward and three steps back?
DA:O is far from pointless, as you'll learn when you play DA2.
I've talked with Design quite a bit about Hawke, the DA2 lead character. There were a lot of directions that they could have gone, but ultimately, I think they made the right choice to tell the best story in this installment. Between now and launch, you'll learn more about Hawke and the story, which will shed a little more light on why Hawke was the hero that the world (i.e. this story) needed.
So we can still import our characters decisions to DA2?
I know DA2 is set in the Free Marches, but if a small group managed to gather an army and ended the Blight in the country Hawke fled from, I think he would be interested in that stuff.
#422
Posté 10 juillet 2010 - 02:53
#423
Posté 10 juillet 2010 - 03:16
romero14 wrote...
AAARRRRGGGGG WAT DA **** IS RONG WITH KIDS THESE DAYS!
Well if kids these days learn their spelling, grammar, and cursing from people like you...
#424
Posté 10 juillet 2010 - 04:13
I might pass on the first Bioware game in years.
#425
Posté 10 juillet 2010 - 06:34
Immersion was amazing in the original. I could identify with my character and see the subtle ways it affected what was around me. I liked that my character said exactly what option I picked instead of picking "Don't test me, fool." and having my character spew off 2 paragraphs of nonsense that totally betrayed the context and terseness of my intended response. I don't want my character to have a voice. I AM that character's voice. I want to hear people respond to me, sure...but I don't want to feel like I'm watching a movie I have no say in except for the minutae of the action scenes.
Massive disappointment. DA:O was the beacon of awesomeness that all RPGs should look up to...not something that should be bastardized and molded into the likeness of Mass Effect.
Modifié par Dwarf-Thane, 10 juillet 2010 - 06:45 .




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