Stoomkal wrote...
So a couple of decisions that needed to go one way made you feel less in control than a character who had no real choices?
You don't have
any decisions in any Bioware game save the "end scenario" choices that are the same whether it's ME2, ME or DA:O. It's just "which faction will you side with/who will you kill/will you save the puppies."
I don't find the flavour characterization choices in DA:O any more or less deep than in ME/ME2.
A mad renegade Shep and a pure paragon Shep are virtually identical... barring a "meter".
So is an elf warden, a dwarf warden, a mage warden and a human warden. So too are pretty much any of the line in DA:O
except for the aforementioned 'end scenario' choices.
Drop in a couple of changes for the decided-for conclusion and *bang*... errr choices?
Not seeing a difference from DA:O.
Harid wrote..
Pretty much this.
I will say that
perhaps playing a score of JRPG's since FF4 was released in NA have made
me used to silent VA's and predisposed to hating talking PC's due to
most of them being terrible. I think I've liked all of. . .one speaking
JP protagonist this gen, Yuri Lowell from ToV. But, like most speaking
VA's. . .I don't feel direct relation with the character. I may like
the character, but I don't feel I AM the character.
To me, choosing the line for the PC and customizing the gender/apperance is what creates the feeling of "my" character. For example, if we had silent VO but no gender or apperance customization, it would not be something that would make the character feel like it was mine. This was the issue I had with portraits in older games - the portraits always made me feel like it was the
artist's character, and not mine.
Your milleage will vary, of course.
Pwnsaur wrote...
However, I feel the need to point out
that just because you found the unvoiced PC to be a detraction
from your connection with your character does not make it correct.
Invariably
there are going to be people who feel the exact opposite as you, but
your being 'bothered' by their opinions does not validate your argument.
Some people do feel disconnected from a character when their
tone is no longer up to their imagination. I can understand both sides
of the argument, but it seems you cannot?
AlanC9 has the right of it. In hindsight, the phrasing is very akward.
What I take issue with is not that some people can't connect to PC VO; what I take issue with is the argument that with PC VO, it is not possible to connect to the character.
I can appreciate both sides; my only complaint is when one person acts as if there is only the one way to do things.
Harid wrote...
If someone has to put "in my opinion" on a
message board, on the internet, after every statement they make for you
to get that it's their opinion. . .then sorry, man, there is something
wrong with you.
It's not about that. It's more a case of just saying something outright wrong. Something being an opinion does not make it immune to criticism. If I say that it is
my opinion that water is not composed of hydrogen and oxygen atoms, it may well be my opinion, but I'm absolutely wrong about it.
It's the same with the VO/non-VO angle. Just because someone believes a certain thing doesn't mean it's true or shouldn't be called out.
As for my statement about the illusion of free will, it more has to
do with the ability that you can pretty much disregard everything you do
in ME games and just know to jam your stick to the upper right and
upper left, because those are the only choices to make, whereas
decisions were more complicated in DA:O because there wasn't a binary
system that drove your dialogue choices.
That isn't a problem with anything but how you play it. DA:O has the same thing - the top (i.e. 1) choice is generally the good one, and the bottom (i.e. 3-4) choice is generally the 'immoral/pragmatic etc.' one.
If you are going to meta-game by picking the dialogue choice according to the alignment metre, that's a problem with your attempted meta-gaming, not with the VO.
There is never a time where making the non paragon or renegade
choice in ME comes to be advantageous to you. If anything, they are
encouraged not to be made.
Only if you meta-game. I always play as a mix because I make each decision on its own merit. Simple. If you are going to meta-game to improve your P/R score for charm/intimidate, then that's no different than just mashing "1" in DA:O.
On the other hand, you don't get access to certain options, like say,
joining the werewolves in DA:O, or lying to Kitty, without making
certain choices in dialogue (or the appropriate Persuade check). I
can't recall any moments like that in ME. Heck, I can't recall any time
I failed a Paragon/Renegade chat choice with the exception of that
crisis bug that Jack and Miranda have. Probably because you are
pigeonholed down each path.
If you save Veetor and Kal'Regar with Tali, you can incite the crowd at her trial and so bypass the need to show the evidence of her father's misdeeds without the paragon/renegade check. It's a third option available
only if you make a choice about an hour into the game and in the middle of the game, potentially several hours apart from when you actually head off with Tali to her trial.
It's much deeper than the werewolf decision, actually.
Harid wrote...
In Mass Effect, I felt that most of the
storyline missions ended with a paragon/renegade choice, where as in
DA:O, I felt that some of them gave you a freer choice. Like say. .
.the Paragon of her Kind quest, versus. . .like most ME quests. I can't
think of many quests in ME that had more than 2 options. You had
something like what. . .16 choices for that quest? And you aren't
really penalized for making those 16 choices (with the exception of
hostile Shale who isn't required to be there.) Thus it felt a little
more organic.
What are you talking about? You had 2 choices: side with Branka, or side with Caridan. You then had the "third" option of convincing Branka to destory the force.
That was it. Those were the only choices you had. So I have no idea what you're talking about.