Multiple races in DA2?
#126
Posté 08 juillet 2010 - 05:21
I loved ME and DA as much for their differences as for their similarities.
#127
Posté 08 juillet 2010 - 05:22
Usikan wrote...
This should be a positive. Allows for a tighter story than trying to satisfy multiple angles. Now hoping to get some voice dialogue instead of text!
I really dont feel Dragon Age 2 is direct sequel to Dragon Age Origins since Bioware decided to wipe out the other playable race and not import our char on the sequel, though i gonna give my speculations a doubt.
Bioware should rename it "Dragon Effect: Rise of the Reaperspawn" - Maslumis
Modifié par k177sh0t, 08 juillet 2010 - 05:25 .
#128
Posté 08 juillet 2010 - 05:23
#129
Posté 08 juillet 2010 - 05:25
#130
Posté 08 juillet 2010 - 05:28
Wolf--Shadow wrote...
Oh, so everything that was established in DAO is now pointless?
And Bioware has decided to take one step forward and three steps back?
DA:O is far from pointless, as you'll learn when you play DA2.
I've talked with Design quite a bit about Hawke, the DA2 lead character. There were a lot of directions that they could have gone, but ultimately, I think they made the right choice to tell the best story in this installment. Between now and launch, you'll learn more about Hawke and the story, which will shed a little more light on why Hawke was the hero that the world (i.e. this story) needed.
#131
Posté 08 juillet 2010 - 05:29
Wolf--Shadow wrote...
Chris Priestly wrote...
(...)
Oh, so everything that was established in DAO is now pointless?
And Bioware has decided to take one step forward and three steps back?
Good to know.
I’ve already played this game; it was called Mass Effect 2, only without swords.
(passage snipped by me, Chairon De Celeste).
I willl no go that far - it is just that I shudder at the thought of how much of the
game concept is still BioWare's own doing.
Modifié par Chairon de Celeste, 08 juillet 2010 - 05:37 .
#132
Posté 08 juillet 2010 - 05:29
Dionkey wrote...
Guys is this really that surprising? I mean look what they did to Mass Effect. I just hope they won't scrap all the elements that made Dragon Age awesome like they did to ME. (Trust me I love ME2 but I love ME1 more.)
They already did scrap a lot of elements on Dragon Age Origins, they scrapped the playable races, they scrapped a possibile character import, and there's probably more scrapping coming.
Modifié par k177sh0t, 08 juillet 2010 - 05:31 .
#133
Posté 08 juillet 2010 - 05:30
I eagerly await days 2- whenever the game comes out. This way I'll have entertainment to read while I take the information as a whole over time before crying doom about something I barely know about.
#134
Posté 08 juillet 2010 - 05:31
Chris Priestly wrote...
While there are multiple races in the game, like elves, dwarves, etc, in Dragon Age 2 you play a human character.
Just gone off the game. Was realy looking forward to it as well. Again I see EA influence in this.
#135
Posté 08 juillet 2010 - 05:31
Victor Wachter wrote...
Wolf--Shadow wrote...
Oh, so everything that was established in DAO is now pointless?
And Bioware has decided to take one step forward and three steps back?
DA:O is far from pointless, as you'll learn when you play DA2.
I've talked with Design quite a bit about Hawke, the DA2 lead character. There were a lot of directions that they could have gone, but ultimately, I think they made the right choice to tell the best story in this installment. Between now and launch, you'll learn more about Hawke and the story, which will shed a little more light on why Hawke was the hero that the world (i.e. this story) needed.
But why? Why mess with such a good thing? What was so wrong with origin stories?
Modifié par Cerberus Operative, 08 juillet 2010 - 05:31 .
#136
Posté 08 juillet 2010 - 05:32
In the original game and expansion, you were *coerced* into becoming a Grey Warden -- but this was needed in terms of story-telling. IN DA2, we are being coerced into the human character Hawke. I'm OK with this.
It's a bit more Mass Effect-ish, I agree, but as long as the other elements of the game remain more DAO-ish, I think this could be good. I'll just wait and see.
#137
Posté 08 juillet 2010 - 05:32
I guess this explains why Victor told us in the patch fix that it was our "former love interests" letters that would be fixed.
So our characters have been retired; and any further enjoyment that we want to get out of our customized character will only be achieved through the DLC.
Dragon Age 2 seems to pretty much gives us the only set-up that wasn't in the original game, a human commoner. Who gets to do the same exact thing that we did in the first game, except there is no blight and we get to be rich and famous.
#138
Posté 08 juillet 2010 - 05:34
Victor Wachter wrote...
Wolf--Shadow wrote...
Oh, so everything that was established in DAO is now pointless?
And Bioware has decided to take one step forward and three steps back?
DA:O is far from pointless, as you'll learn when you play DA2.
I've talked with Design quite a bit about Hawke, the DA2 lead character. There were a lot of directions that they could have gone, but ultimately, I think they made the right choice to tell the best story in this installment. Between now and launch, you'll learn more about Hawke and the story, which will shed a little more light on why Hawke was the hero that the world (i.e. this story) needed.
Hideo Kojima said the same thing about Raiden and that didn't make him any less of a mistake that should've been aborted.. just sayin'
Not that I am against Hawk... yet. I am disappointed about the lack of choice with him though.
#139
Posté 08 juillet 2010 - 05:34
#140
Posté 08 juillet 2010 - 05:34
Relshar wrote...
Just gone off the game. Was realy looking forward to it as well. Again I see EA influence in this.
That's what EA does.They bleed every company they buy out dry and leave them behind for another one.
#141
Posté 08 juillet 2010 - 05:34
Victor Wachter wrote...
Wolf--Shadow wrote...
(...]
DA:O is far from pointless, as you'll learn when you play DA2.
I've talked with Design quite a bit about Hawke, the DA2 lead character. There were a lot of directions that they could have gone, but ultimately, I think they made the right choice to tell the best story in this installment. Between now and launch, you'll learn more about Hawke and the story, which will shed a little more light on why Hawke was the hero that the world (i.e. this story) needed.
I wouldn't have minded playing as Hawke's elven / dwarvewn / human sidekick
(instead of shepherding around like Alistair) - even if that meant history never
learnt of my char's existence.
Modifié par Chairon de Celeste, 08 juillet 2010 - 05:44 .
#142
Posté 08 juillet 2010 - 05:36
Cerberus Operative wrote...
But why? Why mess with such a good thing? What was so wrong with origin stories?
Because we most likely play as Morrigan's god-child grown-up or some other character of a specific background that the plot revolves around and that character can only be a human, to ensure consistency.
#143
Posté 08 juillet 2010 - 05:39
k177sh0t wrote...
Usikan wrote...
This should be a positive. Allows for a tighter story than trying to satisfy multiple angles. Now hoping to get some voice dialogue instead of text!
I really dont feel Dragon Age 2 is direct sequel to Dragon Age Origins since Bioware decided to wipe out the other playable race and not import our char on the sequel, though i gonna give my speculations a doubt.
Bioware should rename it "Dragon Effect: Rise of the Reaperspawn" - Maslumis
I don't think people understand that *every* universe has their own "core canon" and even if *your* choices deviate from that core canon both are still right. For example: KOTOR, you could be a girl or a guy, but in the Star Wars universe Revan is *always* a guy. I may disagree, but that's what core canon is about. It allows them to move on and write new stories without incorporating every minor choice that a player *may* have made. It's not very RPG, but the only things that have ever held that level of RPG-ness (if that's a word O.o) is Dungeons and Dragons. Write up a campaign and get your friends to play it if you require that level of depth.
Prepare to be surprised when you, as the creator and Dungeon Master, start limiting their choices because they conflict with what *you* want to do. Trust me, it happens.
The writers having a "core canon" to their universe so they can create sequels does *not* make it bad. In fact, I must be one of the very few people on here who actually *liked* that my old character had finally finished her story. She deserved her retirement, originally I even had her commit that ultimate sacrifice because I felt that ending seemed the most true to my character and her deeply held ethics.... but I gave in because I wanted to play Awakening with her too...
#144
Guest_Elvorian_*
Posté 08 juillet 2010 - 05:40
Guest_Elvorian_*
So can you choose sex and customize appearance as in Mass Effect games?, If so I think it will be great.Victor Wachter wrote...
Wolf--Shadow wrote...
Oh, so everything that was established in DAO is now pointless?
And Bioware has decided to take one step forward and three steps back?
DA:O is far from pointless, as you'll learn when you play DA2.
I've talked with Design quite a bit about Hawke, the DA2 lead character. There were a lot of directions that they could have gone, but ultimately, I think they made the right choice to tell the best story in this installment. Between now and launch, you'll learn more about Hawke and the story, which will shed a little more light on why Hawke was the hero that the world (i.e. this story) needed.
#145
Posté 08 juillet 2010 - 05:40
_Loc_N_lol_ wrote...
Cerberus Operative wrote...
But why? Why mess with such a good thing? What was so wrong with origin stories?
Because we most likely play as Morrigan's god-child grown-up or some other character of a specific background that the plot revolves around and that character can only be a human, to ensure consistency.
I'd rather battle the man-child Imean god-child instead.
#146
Posté 08 juillet 2010 - 05:40
#147
Posté 08 juillet 2010 - 05:41
Also, if we're supposed to think like a General, does that mean we'll have more opportunities for commanding armies? Hmm...
Modifié par sage_viper, 08 juillet 2010 - 05:45 .
#148
Posté 08 juillet 2010 - 05:46
druid126 wrote...
k177sh0t wrote...
Usikan wrote...
This should be a positive. Allows for a tighter story than trying to satisfy multiple angles. Now hoping to get some voice dialogue instead of text!
I really dont feel Dragon Age 2 is direct sequel to Dragon Age Origins since Bioware decided to wipe out the other playable race and not import our char on the sequel, though i gonna give my speculations a doubt.
Bioware should rename it "Dragon Effect: Rise of the Reaperspawn" - Maslumis
I don't think people understand that *every* universe has their own "core canon" and even if *your* choices deviate from that core canon both are still right. For example: KOTOR, you could be a girl or a guy, but in the Star Wars universe Revan is *always* a guy. I may disagree, but that's what core canon is about. It allows them to move on and write new stories without incorporating every minor choice that a player *may* have made. It's not very RPG, but the only things that have ever held that level of RPG-ness (if that's a word O.o) is Dungeons and Dragons. Write up a campaign and get your friends to play it if you require that level of depth.
Prepare to be surprised when you, as the creator and Dungeon Master, start limiting their choices because they conflict with what *you* want to do. Trust me, it happens.
The writers having a "core canon" to their universe so they can create sequels does *not* make it bad. In fact, I must be one of the very few people on here who actually *liked* that my old character had finally finished her story. She deserved her retirement, originally I even had her commit that ultimate sacrifice because I felt that ending seemed the most true to my character and her deeply held ethics.... but I gave in because I wanted to play Awakening with her too...
I just hope your right on this one, its just hard letting go on a char. you've created and played throughout the game and ended up scrapped on the sequel.
#149
Posté 08 juillet 2010 - 05:46
Lady Catastrophe wrote...
Relshar wrote...
Just gone off the game. Was realy looking forward to it as well. Again I see EA influence in this.
That's what EA does.They bleed every company they buy out dry and leave them behind for another one.
Yeh I know. EA wants their money and they force developers to make games quickly and without original content. So yeh looks like we are getting Mass Effect 2 set in the middle ages. At least there wont be any thermal clips to reload with.
#150
Posté 08 juillet 2010 - 05:47
Chris Priestly wrote...
While there are multiple races in the game, like elves, dwarves, etc, in Dragon Age 2 you play a human character.
There shall be modding... oh yes




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