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Christina Norman Teases A Buff To Adepts In ME2 *Update 8/8/10* Possible link to Shadow Broker DLC


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#1
Jackal904

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Christina Norman tweeted earlier today saying, "You want us to make the adept more powerful in
ME3? Who says we'll wait for ME3?" Obviously they have some buff for adepts/biotics planned for ME2. My question is whether or not it will be in the form of an update or DLC. Either way I'm getting it.

I'll be happy if they make biotics not completely useless against enemies with defenses. Reduced effectiveness would be reasonable. But I don't think shields should block or resist biotics at all, it doesn't make sense.

Link to Christina Norman's twitter page here.

*Update (8/8/10)*

Christina Norman tweeted a few days ago saying, "I want shadow broker to come out so I can start my adept insanity playthrough of mass effect 2!" At first I didn't think much of it. I thought maybe she just wanted to do another playthrough after the Shadow Broker DLC was released, and she simply wanted to do it with an adept. But when a person tweeted her asking why she wanted to wait for the Shadow Broker DLC to do an insanity playthrough as an adept, she tweeted back saying, "sorry I can't tell you why I must start an insanity adept playthrough as soon as shadow broker comes out :("

My initial guess is that adepts/biotics are going to get some boost from the Shadow Broker DLC. Or maybe some patch that boosts adepts/biotics is going to get released alongside the release of the Shadow Broker DLC. All I know is that I'm now even more excited for the Shadow Broker DLC Image IPB.

Modifié par Jackal904, 08 août 2010 - 11:04 .


#2
Dasher10

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New patch coming soon, W00T!

#3
Jaron Oberyn

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Maybe its an expansion. In the DA:A expansion, they increased the level cap and added new powers. So that could be it.



-Polite

#4
JRCHOharry

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Could be more biotic/tech bonus powers? That would be reeeaaaally nice Bioware! I want powers, i don't like any of my squadmates powers :D

#5
Jaron Oberyn

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Could be. But first of all it isn't a patch. A patch fixes bugs. If it was in ME2 it would be DLC. But they'd have to make it free, or many people won't be able to get it. Thats why I said it might be in an expansion. An expansion would be before ME3, like she said. And like the DA:O expansion pack, it could raise the level cap from 30 to 60 while adding new powers and abilities. But that's my opinion. We'll have to wait and see.



-Polite

#6
Guest_mashavasilec_*

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Yay

#7
FourSixEight

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Oh, that's a relief.



Adept was one of the classes I really had my eye on because I liked the 'flavor text' of being a biotic as powerful as Jack, but when actually playing as it, in combat, it's really not as fun as it could be.



I'm really glad Miss Norman got the message about the Adepts; Sentinels and Infiltrators were transformed into playable classes with the guidance of the gameplay team, and now hopefully the Adept will be a much more viable class to be.

#8
Siansonea

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I didn't even get my Adept up to Level 30 when I finished her playthrough, she was so boring to play. Adepts need a tactical movement power, a biotic Barrier that actually works, or something similar, they too often get pinned in one spot. Engineers are in the same boat.



This game seems to be made for Infiltrators, Sentinels, and Vanguards. Those classes were the most fun and most interesting to play tactically. Engineer is Overload + Combat Drone all the time, Adept is Warp + Singularity all the time. Soldier is just shoot, shoot, shoot.

#9
Darastryx

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My guess is that if there is going to be an expansion pack, which is silly to think there wouldn't be, as it's already been stated there will need to be one if BioWare plans on bridging between the two games, and they keep hinting at some big surprise to be released 1st quarter of the fiscal year. It's not ME3, that's not until fall next year, so this big surprise is probably going to be the expansion pack. not really a big surprise, but I'm pleasently thrilled.



As for new biotic tech powers? How about instead of giving Shepard new abilities, you give all the squadmates one more ability to pick from instead of the 2+1? Like giving Jack Charge or Tali Overload?

#10
Fizzeler

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Yes please be a new power, or bring back Stasis (and when fully upgraded can hit enemies in it)

I would also, love if companions got a new power as well

#11
Gumbeaux Jr

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I see this being an expansion.

#12
Hulk Hsieh

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I hope them make shockwave more powerful/useful.

If they make a new power that Jack doesn't have, she'll suck even more.


#13
Kitteh303

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I played as an Adept and had an OK time with it. But because so many enemy defenses are immune to biotics until you strip them down to their health bar, it's like... warp warp warp warp warp. I would LOVE to see an expansion.

Modifié par Kitteh303, 08 juillet 2010 - 04:58 .


#14
Jackal904

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Kitteh303 wrote...

But because so many enemy defenses are immune to biotics until you strip them down to their health bar, it's like... warp warp warp warp warp.


Yeah, I think almost everyone is in agreement that the biggest issue with biotics is their complete lack of usefulness against enemies with defenses (besides warp of course). This design necessitates a maxed out warp for adepts and sentinels, and renders biotic combat a lot less interesting and viable than it could be.

#15
Sursion

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Maybe a new upgrade that turns off global cooldown? Or makes them effective through armour and shields?

#16
ilikeicehockey

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could be a liara expansion, I mean she's a biotic so both of them complement each other.

#17
TudorWolf

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Definitely need something to happen with the Biotics. Besides Warp, everything is next to useless against defenses... and when the defenses are gone the enemy is as good as dead regardless.



And shields should not completely resist biotics as they do, it would make far more sense that barrier'd enemies would be the resistant ones

#18
Relix28

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ilikeicehockey wrote...

could be a liara expansion, I mean she's a biotic so both of them complement each other.


I have a theory on this. Maybe in this Liara vs. Shadowbroker dlc, Liara will be an actual squadmate with her unique biotic power. And once you complete the mission, that power will become available for Shep (just like any loyalty power basically).

And this kinda makes sense with what Ms. Norman tweeted. Since Liara is an adept herself, her unique power would best compliment the adepts (obviously). Ergo, it will make the adepts more powerfull.

#19
camcon2100

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PoliteAssasin wrote...

Could be. But first of all it isn't a patch. A patch fixes bugs. If it was in ME2 it would be DLC. But they'd have to make it free, or many people won't be able to get it. Thats why I said it might be in an expansion. An expansion would be before ME3, like she said. And like the DA:O expansion pack, it could raise the level cap from 30 to 60 while adding new powers and abilities. But that's my opinion. We'll have to wait and see.

-Polite

Not exactally true they did change the planet scanner whos to say they cant fix biotics!

#20
Burdokva

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PoliteAssasin wrote...

Could be. But first of all it isn't a patch. A patch fixes bugs. If it was in ME2 it would be DLC. 

-Polite


You either play games from recently, or only the money grabber shooters ala Call of Duty. Patching doesn't add content? I could easily point to games, and quite famous and well selling at that, that add more content through patches than what we've had through DLC up till now.

I hope it's an official patch that allows biotics to bypass shield/armor and adjusts Insanity accordingly. I've fixed it myself with a modded coalesced.ini and the experience is far more pleasant and familiar to the original Mass Effect, but it's a bit too easy... Then again, Jack can actually take down heavy mechs now. ;)  

#21
Jackal904

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Relix28 wrote...

ilikeicehockey wrote...

could be a liara expansion, I mean she's a biotic so both of them complement each other.


I have a theory on this. Maybe in this Liara vs. Shadowbroker dlc, Liara will be an actual squadmate with her unique biotic power. And once you complete the mission, that power will become available for Shep (just like any loyalty power basically).

And this kinda makes sense with what Ms. Norman tweeted. Since Liara is an adept herself, her unique power would best compliment the adepts (obviously). Ergo, it will make the adepts more powerfull.


I don't think so. That would be lame if you would have to do a specific mission to make biotics viable. And just because Liara has biotics, I don't see how that relates to improving the adept class. That's like saying infiltrators will get a boost from the Kasumi DLC because Kasumi is about stealth.

I think this improvement will be a change in the mechanics of biotics, not some DLC where you can get some new biotic ability as an adept. I'm betting it will be an update, similar to how the planet scanning was improved through an update.

#22
brfritos

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Siansonea II wrote...

I didn't even get my Adept up to Level 30 when I finished her playthrough, she was so boring to play. Adepts need a tactical movement power, a biotic Barrier that actually works, or something similar, they too often get pinned in one spot. Engineers are in the same boat.

This game seems to be made for Infiltrators, Sentinels, and Vanguards. Those classes were the most fun and most interesting to play tactically. Engineer is Overload + Combat Drone all the time, Adept is Warp + Singularity all the time. Soldier is just shoot, shoot, shoot.


This is almost the true.

My Renegade/Paragon Shep's are an Sentinel/Engineer respectively since the first game, this are the classes I have most fun to play with.
The Engineer are this way only if you want, I tried a lot of things with them, even having an Engineer with a shotgun designed for close combat (a lot of suicidal, I know, but is very fun to play :lol:)

What bothers me is that the Adept only shine against the Collectors and in certains missions (IFF), then you can use everything they have.
But this occours only few times in the game.

The people usually called them "frustrating", but it's worst than that, they are really dumb to play.

#23
Relix28

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Jackal904 wrote...

Relix28 wrote...

ilikeicehockey wrote...

could be a liara expansion, I mean she's a biotic so both of them complement each other.


I have a theory on this. Maybe in this Liara vs. Shadowbroker dlc, Liara will be an actual squadmate with her unique biotic power. And once you complete the mission, that power will become available for Shep (just like any loyalty power basically).

And this kinda makes sense with what Ms. Norman tweeted. Since Liara is an adept herself, her unique power would best compliment the adepts (obviously). Ergo, it will make the adepts more powerfull.


I don't think so. That would be lame if you would have to do a specific mission to make biotics viable. And just because Liara has biotics, I don't see how that relates to improving the adept class. That's like saying infiltrators will get a boost from the Kasumi DLC because Kasumi is about stealth.

I think this improvement will be a change in the mechanics of biotics, not some DLC where you can get some new biotic ability as an adept. I'm betting it will be an update, similar to how the planet scanning was improved through an update.


It's just a theory and it does makes sense.
And I don't think they will patch the game just to improve biotics, becuase the biotics themselves are good as they are. You just have to know how and when to use them. Besides, if they were to release a patch it would probably fix audio&video bugs, +% ammo upgrades not working properly sometimes and little annoyances like that.

I think this "adept buff" will definitely be in a form of some new content, and not a patch.

#24
Shotokanguy

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I don't mind the way it works for gameplay purposes, but I want Mass Effect's gameplay to stay in line with the way things work as described in the Codex. Throw should affect enemies even with shields up - after all, shields only detect objects moving at very high speeds.

Barriers could be more resistant to biotics, because they're mass effect fields too. So it makes sense that Throw, a mass effect field, would have trouble blasting through more mass effect fields. It also makes sense that warp would do more damage to barriers.

But that armor bar? That should never have existed. Aside from the fact that it's not realistic and seems like just another health bar instead of something that actually functions like armor, it is also a cheap way for enemies like Harbinger to not be affected by biotics.

#25
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i hope they increase the radius of pull field and singularity. a maximum radius of 3 metres for wide singularity is just shocking. it was like 8 metres in the first game.