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Christina Norman Teases A Buff To Adepts In ME2 *Update 8/8/10* Possible link to Shadow Broker DLC


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#51
Seipher05

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Grand_Commander13 wrote...

Horizon was actually laughably easy smacking the scions around with Singularity.
Really, I thought this whole "Singularity is so weak on Hardcore/Insanity and so is Adept!"
got put to bed a few months ago, not long after people realized "hey, the Vanguard crushes Insanity".


Grand_Commander13 wrote...
I suppose you have a video up?


Modifié par Seipher05, 09 juillet 2010 - 05:30 .


#52
Jackal904

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Seipher05 wrote...

Grand_Commander13 wrote...

Horizon was actually laughably easy smacking the scions around with Singularity.
Really, I thought this whole "Singularity is so weak on Hardcore/Insanity and so is Adept!"
got put to bed a few months ago, not long after people realized "hey, the Vanguard crushes Insanity".


Grand_Commander13 wrote...
I suppose you have a video up?


Well TheAverageGatsby made a whole series of videos of him playing as an adept on insanity. Here is the first video of him going through Horizon. I haven't watched much of it myself.

#53
Crunchyinmilk

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rabidhanar wrote...
Alright Crunchy I will bite.....would you kindly tell me what 1 ability you used in every single conflict against an enemy? Also, would you kindly tell me what bonus power you obtained (I concur [I haven't said anything yet] that it was probably energy drain) and, also whether or not you modded your profile.


Modded my profile? Well I did suck in my stomach whenever the camera was side on. You caught me.

I enjoy the holding power of wide singularity even against armoured and shielded opponents. The grunt level units are still held until their protection is removed. Pull is super neat for ledge enemies and triggering screamers.

My bonus skill is a very selfish heavy warp ammo. The instant damage boost and its all round effectiveness make it a joy to use.

rabidhanar wrote...
If Crunchy, your answer to my first question was warp, which is most likely, I believe it was [Crunchy: Nope], than the adept is unbalanced as they require the use of this one ability to do any real damage to enemies on NG+ insanity.

Also if your answer to my second question is that yes, you chose energy drain for your bonus [Crunchy: Nope] than an adept should not use a tech ability as they would, in general, not understand the complicated computer maneavers that enable a tech expert to use these abilities.


WhadJuTalkinBoutWillis? Regardless of class, ME2 Shepard is portrayed as technically adept (heh, pun). They have an omnitool and hack computers for a living (Cerberus minimum wage sucks).

A moot point though since I always wind up with heavy warp ammo. I have never stuck with shield jack (energy drain) for very long, it doesn't hold up compared to a singularity + bullets and it isn't of use against organics with armour or barrier.

rabidhanar wrote...
Any person can beat an adept playthrough on insanity if they spam warp, but we really should not have too [Crunchy: You don't]. I agree believe that armor should not affect biotics very much (throw and shockwave would probably actually do more damage as the effect of gravity on a heavier combat suit would cause more internal damage, potentually raising damage.


It'd be nice if all powers affected armoured opponents a little more than they do now (stagger them for longer, perhaps), but I disagree that they should be as or more effective than they are against unprotected opponents.

Personally I love the protection stripping mechanics, warp does its job well, just as overload does its job well for other classes, but I would never want to just warp spam my way through the game. Hiding behind cover and abusing the very polite AI enemies who kindly stay at a safe distance while I cool down.

Unlike some of the Adept's adherents, I do not lament the death of the overpowered ME1 version. In ME2, powers and abilities for all classes are support abilities, and your handiest damage dealers are your trusty sidearms. I always pick assault rifle on an Adept, and I love my pistol (is that a bit phallic?).

I do not consider the Adept a gimped soldier, the reverse in fact. Its an awesomesauce soldier. The soldier can slow down time for a teeny tiny bit. Its almost as dull as playing a Sentinel. The Adept in me2 is a soldier, plus cool.

I get that you and none too few others are upset they're no longer super powerful wizards who can think things, and they happen. That's not me though. Compared to other classes, they're already a hell of a lot more fun to play (more things to do) and very effective. They play well with others too. My second favourite class, the Vanguard practically forgets he has squad mates. Not such a great thing in a game trying to be a tactical shooter.

#54
Jebel Krong

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i'd like them to also fix soldier: given limited "ammo" that class is hobbled and boring.

#55
Grand_Commander13

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Jackal904 wrote...

Seipher05 wrote...

Grand_Commander13 wrote...

Horizon was actually laughably easy smacking the scions around with Singularity.
Really, I thought this whole "Singularity is so weak on Hardcore/Insanity and so is Adept!"
got put to bed a few months ago, not long after people realized "hey, the Vanguard crushes Insanity".


Grand_Commander13 wrote...
I suppose you have a video up?


Well TheAverageGatsby made a whole series of videos of him playing as an adept on insanity. Here is the first video of him going through Horizon. I haven't watched much of it myself.

SO much more polite than anything I would have said for the link. :D

#56
Guest_commander Thermos_*

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sweet

#57
Jackal904

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Jebel Krong wrote...

i'd like them to also fix soldier: given limited "ammo" that class is hobbled and boring.


Well you have every gun available, so when you run out of ammo with one gun you can switch to another. Also, if you get the revanant, you won't have to worry about ammo problems because it almost never runs out of ammo.

And I don't find it boring. It's my second favorite class, first being the vangaurd.

#58
Grumpy Old Wizard

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Crunchyinmilk wrote...

Unlike some of the Adept's adherents, I do not lament the death of the overpowered ME1 version. In ME2, powers and abilities for all classes are support abilities, and your handiest damage dealers are your trusty sidearms. I always pick assault rifle on an Adept, and I love my pistol (is that a bit phallic?).


That is the  problem. Guns and ammo are much more powerful than the powers.  Sure, I can chose an ammo power for a bonus and go through the entire game without ever using a biotic power. But that defeats the reason most people want to play an adept.

Adepts are touted to be biotic masters who kill without firing a shot, the opposite of soldiers. Unfortunately adepts are often only gimpted soldiers in insanity.

Biotics are NOT supposed to be "support abilities" for the biotic master. 

The soldier, Vanguard, and Infiltrator play the same regardless of difficulty level. The adept does not.

When I play as an adept (I always play on insanity) I try to avoid shooting as much as possible. But it is impossible not to shoot many times. If I feel like shooting a lot I play one of the gun oriented classes.

Anyways, I'm looking forward to what Bioware is planning to improve the adept.

#59
Rads GN006

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i reacon its gonna be armour that suits adeps, kinda the aegis pack's armour makes the vanguard bloody powerful with the 30% melee bonus and shields/weapons increses, most likely there is going to be an armour pack that gives you 30% extra damage increase with biotic powers and a biotic cooldown. i reacon thats a more likely solution than a patch

#60
Freakaz0idx

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I think they'll make biotics work on armor, but for a much shorter duration. Story/gameplay wise it doesn't make sense of biotics not to work against armor.

and they need to make a kestrel armor alternative for powers. Blood dragon armor is the only legit power armor and it's an exclusive that isn't obtainable =(

Modifié par Freakaz0idx, 09 juillet 2010 - 06:07 .


#61
Jackal904

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I hope it's not just some armor that boosts biotic damage or cooldown or something like that. I hope it's an actual change in biotics itself. It doesn't have to be an overhaul or some fundamental change in how biotics work. Just something that makes them useful against enemies with defenses (besides warp).

Modifié par Jackal904, 09 juillet 2010 - 07:21 .


#62
JocktheMotie

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Jackal904 wrote...

I hope it's not just some armor that boosts biotic damage or cooldown or something like that. I hope it's an actual change in biotics itself. It doesn't have to be an overhaul or some fundamental change in how biotics work. Just something that makes them useful against enemies with defenses (besides warp).


Yeah, basically this.

Do other classes' gameplay devolve in terms of playstyle like the Biotic in Insanity difficulty?

#63
Jackal904

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JocktheMotie wrote...

Jackal904 wrote...

I hope it's not just some armor that boosts biotic damage or cooldown or something like that. I hope it's an actual change in biotics itself. It doesn't have to be an overhaul or some fundamental change in how biotics work. Just something that makes them useful against enemies with defenses (besides warp).


Yeah, basically this.

Do other classes' gameplay devolve in terms of playstyle like the Biotic in Insanity difficulty?


Well on insanity as vangaurd you'll use lift less, and as a sentinel you will use throw less. But those abilities are not a focus for either of those classes, they are for the adept though.

Modifié par Jackal904, 09 juillet 2010 - 07:58 .


#64
awpdevil

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I fail to see how an adept gets worse in insanity. The Adept and Engineer are probably the two best classes for crowd control on insanity.

As a previous poster mentioned. Singularity can shut down mobs. By shut down I mean, not fire on you, or move, while their protections get torn off. The only way of demonstrating that is by having you go watch Gatsby's videos. You can basically just singularity something big, kill the lesser units to avoid getting overrun, then kill the big guy. Also, for those whining about warp spam; it was the same way in me1. That power was so ridiculous in me1. I remember hitting armatures with that power and then watching them go down in like 3 shots.

The same can be said for Engineers. Cast the drone on a tougher guy, it will keep him occupied, while you pick off the lesser mobs.

#65
Jackal904

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awpdevil wrote...

I fail to see how an adept gets worse in insanity. The Adept and Engineer are probably the two best classes for crowd control on insanity.

As a previous poster mentioned. Singularity can shut down mobs. By shut down I mean, not fire on you, or move, while their protections get torn off. The only way of demonstrating that is by having you go watch Gatsby's videos. You can basically just singularity something big, kill the lesser units to avoid getting overrun, then kill the big guy. Also, for those whining about warp spam; it was the same way in me1. That power was so ridiculous in me1. I remember hitting armatures with that power and then watching them go down in like 3 shots.

The same can be said for Engineers. Cast the drone on a tougher guy, it will keep him occupied, while you pick off the lesser mobs.


On insanity, all enemies recieve defenses that are immune to biotics. And in ME1 warp was not a necessity like it is in ME2. In ME1 you could trap a small room of people in one singularity, with defenses or not. And you would only need to hit an armature once or twice with warp to kill it quickly. Plus warp was not even necessary because you could just render an armature useless for quite a while with lift. Biotics in ME1 were overpowered. In ME2 as an adept I want to toss enemies around as my primary method of killing. Not repeatedly hit enemies with warp or continually stagger them while I shoot them.

#66
mcsupersport

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What I would like to see is......

1) Biotics work on Armor but do no damage, other than warp. Otherwise you can lift, throw, and Singularity them but no warp explosions.

2) Shields half or quarter the time and damage biotics effect them.

3) Barriers protect completely.



This would allow greater use and flexibility of biotics throughout the game, and stay consistent with codex and lore.


#67
Crunchyinmilk

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awpdevil wrote...
I fail to see how an adept gets worse in insanity.


They don't. Personally I find they get a whole lot more interesting. I love the combination of guns and the adept. I don't miss the 'don't fire a shot' element in the slightest. Their powers are interesting and different without being overpowered.

Grumpy Old Wizard wrote...
The soldier, Vanguard, and Infiltrator play the same regardless of difficulty level. The adept does not.


I couldn't agree more, the lower difficulty settings should be revamped to give every enemy more protection! Veteran and lower are a snooze fest for biotic spammers. Maybe this is what the update will bring!

^_^

Modifié par Crunchyinmilk, 09 juillet 2010 - 08:26 .


#68
awpdevil

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Jackal904 wrote...

awpdevil wrote...

I fail to see how an adept gets worse in insanity. The Adept and Engineer are probably the two best classes for crowd control on insanity.

As a previous poster mentioned. Singularity can shut down mobs. By shut down I mean, not fire on you, or move, while their protections get torn off. The only way of demonstrating that is by having you go watch Gatsby's videos. You can basically just singularity something big, kill the lesser units to avoid getting overrun, then kill the big guy. Also, for those whining about warp spam; it was the same way in me1. That power was so ridiculous in me1. I remember hitting armatures with that power and then watching them go down in like 3 shots.

The same can be said for Engineers. Cast the drone on a tougher guy, it will keep him occupied, while you pick off the lesser mobs.


On insanity, all enemies recieve defenses that are immune to biotics. And in ME1 warp was not a necessity like it is in ME2. In ME1 you could trap a small room of people in one singularity, with defenses or not. And you would only need to hit an armature once or twice with warp to kill it quickly. Plus warp was not even necessary because you could just render an armature useless for quite a while with lift. Biotics in ME1 were overpowered. In ME2 as an adept I want to toss enemies around as my primary method of killing. Not repeatedly hit enemies with warp or continually stagger them while I shoot them.


Not all abilities are immune to defenses. Singularity tears shields down. Cast it on a mob with barrier or something once, and watch their shields get eaten away. Also, if you use your powers tactically, you can focus something down very quickly, lift him, then warp explode that target to damage the others barriers/shields. This is especially effective against collectors. Tear something down fast. Lift/explode. Push/pull the remaining mobs off a platform.

Modifié par awpdevil, 09 juillet 2010 - 09:11 .


#69
tonnactus

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Grand_Commander13 wrote...

Burdokva wrote...

I hope biotics will bypass shields and armor, but not barriers - fits the lore, and barriers are designed against biotic powers mostly.

The technical term for what you just did is an asspull.  Nowhere in the game does it give any indication that biotic barriers are anything more than shields from a biotic.  In ME1 it's just added to shields, and in ME2 the only difference is whether it's cut by scissors or crushed by rocks.

I mean, if anything biotic barriers are weak against biotic powers in ME2.

Hendel Mitra used a barrier to protect himself against a singularity from gillian.Me2 gameplay...
Nonsensical stuff that didnt fit with codex and books.

#70
Splinter Cell 108

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I say biotics should bypass armor, barriers and shields. They should either make the effect less powerful on armored, shielded or "barriered" enemies or mabye they should have the same effect regardless.

#71
Grand_Commander13

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tonnactus wrote...

Hendel Mitra used a barrier to protect himself against a singularity from gillian.Me2 gameplay...
Nonsensical stuff that didnt fit with codex and books.

You're going to have to quote that passage.  From the (vague) MEW description of what happened it sounds like he could have been protecting himself from flying objects.

And nice job "citing" ME2 gameplay without giving a single instance that contradicts what I said.

#72
lazuli

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Splinter Cell 108 wrote...

I say biotics should bypass armor, barriers and shields. They should either make the effect less powerful on armored, shielded or "barriered" enemies or mabye they should have the same effect regardless.


Having the same effect regardless of enemy defenses would break every biotic power in the game, making Insanity a complete cakewalk.  A more pronounced stagger effect vs. foes with defenses wouldn't be too out of line though... at least until the Adept acquires all the cooldown reduction % possible.

The Adept can completely remove undefended enemies from combat once every ~2 seconds at its peak, and that's without the massive crowd control Singularity provides.  The Adept is fine the way it is.

It all comes down to whether or not you accept the fact that on higher difficulties you're probably going to want to employ a larger pool of powers, and take defense-stripping into account when picking your bonus power and your companions.

#73
Splinter Cell 108

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lazuli wrote...

Splinter Cell 108 wrote...

I say biotics should bypass armor, barriers and shields. They should either make the effect less powerful on armored, shielded or "barriered" enemies or mabye they should have the same effect regardless.


Having the same effect regardless of enemy defenses would break every biotic power in the game, making Insanity a complete cakewalk.  A more pronounced stagger effect vs. foes with defenses wouldn't be too out of line though... at least until the Adept acquires all the cooldown reduction % possible.

The Adept can completely remove undefended enemies from combat once every ~2 seconds at its peak, and that's without the massive crowd control Singularity provides.  The Adept is fine the way it is.

It all comes down to whether or not you accept the fact that on higher difficulties you're probably going to want to employ a larger pool of powers, and take defense-stripping into account when picking your bonus power and your companions.


I already went through insanity so I don't need to do that mess again. If having the same effect complicates things then it should say for example lift the enemy when you use pull but the effect has less duration less effect at least. I still think that powers should affect enemies the way they're supposed to even if the enemy has armor, barriers or shields.

#74
dheer

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Adept is already my favorite class. A little icing on top of the cake is always good. :happy:

#75
Jackal904

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lazuli wrote...

Having the same effect regardless of enemy defenses would break every biotic power in the game, making Insanity a complete cakewalk.


Yes, just like they were in ME1, which is why I think defenses should simply reduce the effectiveness of biotics. If biotics were to just ragdoll enemies with defenses for a couple seconds, that would be nice. They wouldn't be as strong as in ME1 and they would do more than simply cause an enemy with defenses to stagger for half a second.