rabidhanar wrote...
Alright Crunchy I will bite.....would you kindly tell me what 1 ability you used in every single conflict against an enemy? Also, would you kindly tell me what bonus power you obtained (I concur [I haven't said anything yet] that it was probably energy drain) and, also whether or not you modded your profile.
Modded my profile? Well I did suck in my stomach whenever the camera was side on. You caught me.
I enjoy the holding power of wide singularity even against armoured and shielded opponents. The grunt level units are still held until their protection is removed. Pull is super neat for ledge enemies and triggering screamers.
My bonus skill is a very selfish heavy warp ammo. The instant damage boost and its all round effectiveness make it a joy to use.
rabidhanar wrote...
If Crunchy, your answer to my first question was warp, which is most likely, I believe it was [Crunchy: Nope], than the adept is unbalanced as they require the use of this one ability to do any real damage to enemies on NG+ insanity.
Also if your answer to my second question is that yes, you chose energy drain for your bonus [Crunchy: Nope] than an adept should not use a tech ability as they would, in general, not understand the complicated computer maneavers that enable a tech expert to use these abilities.
WhadJuTalkinBoutWillis? Regardless of class, ME2 Shepard is portrayed as technically adept (heh, pun). They have an omnitool and hack computers for a living (Cerberus minimum wage sucks).
A moot point though since I always wind up with heavy warp ammo. I have never stuck with shield jack (energy drain) for very long, it doesn't hold up compared to a singularity + bullets and it isn't of use against organics with armour or barrier.
rabidhanar wrote...
Any person can beat an adept playthrough on insanity if they spam warp, but we really should not have too [Crunchy: You don't]. I agree believe that armor should not affect biotics very much (throw and shockwave would probably actually do more damage as the effect of gravity on a heavier combat suit would cause more internal damage, potentually raising damage.
It'd be nice if all powers affected armoured opponents a
little more than they do now (stagger them for longer, perhaps), but I
disagree that they should be as or more effective than they are against unprotected opponents.
Personally I love the protection stripping mechanics, warp does its job well, just as overload does its job well for other classes, but I would never want to just warp spam my way through the game. Hiding behind cover and abusing the very polite AI enemies who kindly stay at a safe distance while I cool down.
Unlike some of the Adept's adherents, I do not lament the death of the overpowered ME1 version. In ME2, powers and abilities for all classes are
support abilities, and your handiest damage dealers are your trusty sidearms. I always pick assault rifle on an Adept, and I love my pistol (is that a bit phallic?).
I do not consider the Adept a gimped soldier, the reverse in fact. Its an awesomesauce soldier. The soldier can slow down time for a teeny tiny bit. Its almost as dull as playing a Sentinel. The Adept in me2 is a soldier, plus cool.
I get that you and none too few others are upset they're no longer super powerful wizards who can think things, and they happen. That's not me though. Compared to other classes, they're already a hell of a lot more fun to play (more things to do) and very effective. They play well with others too. My second favourite class, the Vanguard practically forgets he has squad mates. Not such a great thing in a game trying to be a tactical shooter.