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Christina Norman Teases A Buff To Adepts In ME2 *Update 8/8/10* Possible link to Shadow Broker DLC


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#76
MarchWaltz

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dheer wrote...

Adept is already my favorite class. A little icing on top of the cake is always good. :happy:


But the cake is a l- ASSUMING DIRECT CONTROL

#77
Freakaz0idx

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ughhh why would she hint on something like this. Adept really needs something refreshing, more so than combat classes that received the kestrel armor. I wish I didn't see this thread =(

Modifié par Freakaz0idx, 10 juillet 2010 - 04:47 .


#78
DomerPyle

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PoliteAssasin wrote...

Could be. But first of all it isn't a patch. A patch fixes bugs. ... 
-Polite


lol? ever heard of a Balance Patch? not all patches have to fix bugs.

#79
Seipher05

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Grand_Commander13 wrote...

Jackal904 wrote...

Seipher05 wrote...

Grand_Commander13 wrote...

Horizon was actually laughably easy smacking the scions around with Singularity.
Really, I thought this whole "Singularity is so weak on Hardcore/Insanity and so is Adept!"
got put to bed a few months ago, not long after people realized "hey, the Vanguard crushes Insanity".


Grand_Commander13 wrote...
I suppose you have a video up?


Well TheAverageGatsby made a whole series of videos of him playing as an adept on insanity. Here is the first video of him going through Horizon. I haven't watched much of it myself.

SO much more polite than anything I would have said for the link. :D


Perhaps I wasn't clear. I'd like to see a video of an Adept run through on Hardcore/Insanity that doesn't consist of Warp / Singularity spam.

#80
Grand_Commander13

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Seipher05 wrote...

Perhaps I wasn't clear. I'd like to see a video of an Adept run through on Hardcore/Insanity that doesn't consist of Warp / Singularity spam.

No, you weren't clear at all, considering how you quoted a segment where I was extolling the virtues of Singularity.

First off, with only five base powers per class you're going to have to expect some to be used more than others.  Show me a video of Vanguard that doesn't involve Charge spam, show me a video of Infiltrator (a class much loved on these boards) that isn't Incinerate and Cloak spam, show me an Engineer video that isn't Incinerate and Drone spam.  Yeah all these classes put other powers to good use, but that's not their bread and butter.

Still, consider my interest piqued.  I always love a chance to represent, so let me see what I can do.  To Fraps, away!

Modifié par Grand_Commander13, 10 juillet 2010 - 01:27 .


#81
P3G4SU5

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Jackal904 wrote...

I'll be happy if they make biotics not completely useless against enemies with defenses. Reduced effectiveness would be reasonable. But I don't think shields should block or resist biotics at all, it doesn't make sense.


You know it's very easy to mod the Coalesced.ini file and make biotics penetrate protections so they operate similar to in ME1? It's one of the first modifications I made on ME2.

Modifié par P3G4SU5, 10 juillet 2010 - 02:25 .


#82
Fizzeler

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Grand_Commander13 wrote...

Seipher05 wrote...

Perhaps I wasn't clear. I'd like to see a video of an Adept run through on Hardcore/Insanity that doesn't consist of Warp / Singularity spam.

No, you weren't clear at all, considering how you quoted a segment where I was extolling the virtues of Singularity.

First off, with only five base powers per class you're going to have to expect some to be used more than others.  Show me a video of Vanguard that doesn't involve Charge spam, show me a video of Infiltrator (a class much loved on these boards) that isn't Incinerate and Cloak spam, show me an Engineer video that isn't Incinerate and Drone spam.  Yeah all these classes put other powers to good use, but that's not their bread and butter.

Still, consider my interest piqued.  I always love a chance to represent, so let me see what I can do.  To Fraps, away!


You forgot Overload/Energy Drain!

Anyway glad to see a buff for the class it is my second favorite to play (Engineer being my class of choice)

Really hope they add in Stasis though

#83
Seipher05

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Grand_Commander13 wrote...
No, you weren't clear at all, considering how you quoted a segment where I was extolling the virtues of Singularity.


*Sigh* Right, and your post was pretty much a "counter" to those saying Biotics needed a boost because it was a class that was limited to using 2 of its powers.

Grand_Commander13 wrote...
First off, with only five base powers per class you're going to have to expect some to be used more than others. Show me a video of Vanguard that doesn't involve Charge spam, show me a video of Infiltrator (a class much loved on these boards) that isn't Incinerate and Cloak spam, show me an Engineer video that isn't Incinerate and Drone spam.  Yeah all these classes put other powers to good use, but that's not their bread and butter.


The Vanguard has Charge, Incendiary Ammo, and Cryo Ammo as viable use talents, in addition to being able to use Shotguns

The Infiltrator has Disruptor Ammo, Cryo Ammo, Cloak, Incinerate, and Sniper Rifles as viable options

The Engineer has Overload, Incinerate, Combat Drone, and Cryo Blast as viable options


So yeah, when every class has more viable options than the adept, I think something needs to be fixed. I don't have an issue with people saying Insanity/Hardcore playthroughs can be completed with an Adept, I have an issue with people who say it can be done without using Warp / Singularity 95% of the time. As someone else pointed out, all other biotic talents are basically glorified "finishing moves", something to use if you enjoy pretty lights, but that ultimately are easily replaced by just firing your gun.

#84
Grand_Commander13

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First off: ammo powers don't count as "viable use talents" as you just slap them on and forget them (and, be honest, none of you guys use cryo ammo anyway).

Second, none of you guys use Cryo Blast anyway (why I don't know, but you don't).

Third, Pull is at least as useful as Overload.

Fourth, learn when to Shockwave.

Now, just as soon as I find a way to not make my videos look terrible when uploaded to YouTube, I'll start a new Adept profile and get to recording.

#85
tonnactus

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Seipher05 wrote...


Perhaps I wasn't clear. I'd like to see a video of an Adept run through on Hardcore/Insanity that doesn't consist of Warp / Singularity spam.


Forget it.Some uploaders use shockwave/throw at collector platforms/reaper iff where this make sense,but thats it. At all other places only singularity/warp  make sense.

Modifié par tonnactus, 10 juillet 2010 - 06:47 .


#86
Grumpy Old Wizard

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Grand_Commander13 wrote...

First off: ammo powers don't count as "viable use talents" as you just slap them on and forget them (and, be honest, none of you guys use cryo ammo anyway).
Second, none of you guys use Cryo Blast anyway (why I don't know, but you don't).
Third, Pull is at least as useful as Overload.
Fourth, learn when to Shockwave.
Now, just as soon as I find a way to not make my videos look terrible when uploaded to YouTube, I'll start a new Adept profile and get to recording.


Sorry, ammo powers are more powerful than biotics and certainly are "viable usable talents."

Do it without a bonus ability please, as those are not adept class skills.

Also, do it without firing a shot since adepts are supposed to be the biotics masters who kill without shooting. If you do your runs using an ammo power and shooting you are showing the awesomeness of weapons/ammo, not of biotics.

One of the areas you video should be Tali's loyalty mission.

Insanity, please.

Oh, IDF and suicide mission are playgrounds for the adept, so no need to show those.

Modifié par Grumpy Old Wizard, 10 juillet 2010 - 07:52 .


#87
Grand_Commander13

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There's so much wrong with what you just said I think you might actually be making fun of Seipher.

Or you could just be a noob. Hard to tell online.

#88
Seipher05

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Grand_Commander13 wrote...

First off: ammo powers don't count as "viable use talents" as you just slap them on and forget them (and, be honest, none of you guys use cryo ammo anyway).


Ah, so your theory about the playability of adepts is completely dependent on disqualifying a bunch talents the other classes can use at will? Err, ok..

Grand_Commander13 wrote...
Second, none of you guys use Cryo Blast anyway (why I don't know, but you don't).


Wut? So now you know that no one uses Cryo Blast, so it also "doesn't count"?

Grand_Commander13 wrote...
Third, Pull is at least as useful as Overload.


Yeah, except for the fact that one is completely blocked by Shields...

Grand_Commander13 wrote...
Fourth, learn when to Shockwave.


Learn to defend your point on its own merits, not by disqualifying everything out of hand because it happens to completely nullify your weakly argued "point".

#89
Seipher05

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Grand_Commander13 wrote...

There's so much wrong with what you just said I think you might actually be making fun of Seipher.
Or you could just be a noob. Hard to tell online.


Ah, so troll it is. Ok, welcome to "ignore"

#90
Grand_Commander13

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Okay, you actually want to do this?

1) Ammo powers aren't powers you actually make use of during gameplay, they're powers you set once at the beginning of a mission and tend to leave on (a Soldier might switch between Incendiary and Disruptor as enemies switch between protected by shields or protected by armor).  Your complaint is that in your imagination Adepts are limited to spamming two powers during their entire mission, so powers you use once at the start of a mission and then ignore don't count for providing variety of play.

2) A power "doesn't count" as being something people use all the time while playing that class if people don't use it all the time while playing that class.  A difficult concept, I know.

3) Except for the fact that one is completely useless once bullets bring the shields down.  Or do you routinely pull enemies out of cover and gun them down with Overload?

4) Seriously, learn what makes a class's powers good before you start saying their powers are useless.

Troll.

#91
tonnactus

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Grand_Commander13 wrote...

Okay, you actually want to do this?

1) Ammo powers aren't powers you actually make use of during gameplay, they're powers you set once at the beginning of a mission and tend to leave on (a Soldier might switch between Incendiary and Disruptor as enemies switch between protected by shields or protected by armor).  Your complaint is that in your imagination Adepts are limited to spamming two powers during their entire mission, so powers you use once at the start of a mission and then ignore don't count for providing variety of play.


They count all because they all do things other tech/biotic powers do. Fire ammo destroy armor. Disruptor destroy shields.Warp ammo destroy barriers. Cyro ammo give crowd control and you are obviously wrong that no one use it.
And those powers are all better then their tech/biotic counterparts because they dont have any significant cooldown time.

#92
Grand_Commander13

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So you're saying that Adepts are boring because you use two active abilities and shoot bullets, while Infiltrator is interesting because they use two active abilities and shoot bullets...

#93
tonnactus

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Grand_Commander13 wrote...

So you're saying that Adepts are boring because you use two active abilities and shoot bullets, while Infiltrator is interesting because they use two active abilities and shoot bullets...


First,i count ammo powers as talents. Then the infilttrator has the time slowdown through his class talent that allow to make easy headshots even without cloak. The point is: There arent enemies in this game that have a anti cloak device.
So the infiltrator is a infiltrator on all difficulties.When the adept have to fight against an ymir,he/ she is just a gimped soldier. Because there isnt a biotic power that could crowd control this enemy.
The same is true with geth primes,and,to make things completly stupid,with varren and fenris mechs when they armored.

#94
Grand_Commander13

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You look at it as the Adept being weak on Insanity, but from where I'm sitting the Adept is just overpowered on Veteran and below. Of the five classes I've played on Insanity Infiltrator is easily the hardest.

#95
danimalism

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adept may not be overpowered or underpowered, just balanced wrong. a bit of fine tuning so he/she has something more than just warping, warping, warping and more warping is all.

#96
Grand_Commander13

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Well it's not much, but here's a brief video demonstrating the utility of Pull. Gotta love that tiny cooldown.


Modifié par Grand_Commander13, 10 juillet 2010 - 10:49 .


#97
Sledge454

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Siansonea II wrote...
Adepts need a tactical movement power


Like a vanguard's charge but for movement only and not delivering a biotic headbutt.  I like that idea.

#98
LilKis1

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The expansion pack is coming out soon already! That's great! I haven't even played Mass Effect 2 yet but i'm happy about this news. I bought the game but haven't played it yet cuz I have a lot of other games to play and saving the best ones for last with Mass effect 2 being in 2nd last place and Alan Wake being in last place.

#99
Dracotamer

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I modded my C.ini so biotics can go through shield and armor.

#100
SellaraAB

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Could be an expansion where Liara is only one of your old squad that you pick up. Wrex, Liara, and Ashley or Kaidan could all have recruitment missions followed by maybe one big overarching mission at the end. That'd be a pretty sweet expansion.