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Christina Norman Teases A Buff To Adepts In ME2 *Update 8/8/10* Possible link to Shadow Broker DLC


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#101
ztonkin

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It's probably just new armor with stronger buffs on it. Maybe that mysterious new pistol too?

#102
Grand_Commander13

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To be honest I'd rather have an expansion where you played Liara. But I'm weird.

#103
DOYOURLABS

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My guess is that it would just be armor that helps biotics. Or if we are really lucky, a new power, but I doubt that.

#104
Jackal904

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Grand_Commander13 wrote...

To be honest I'd rather have an expansion where you played Liara. But I'm weird.


You would rather have 2-3 hours of playing as Liara than a buff to biotics which is something you would benefit from througout the entire game?

#105
DanielJr

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I can see why biotics would be blocked with biotic barriers or shields, but armor? Come on. I can probably go in a nerd tangent why that would be, but I don't feel like writing much at the moment. Let's just say that ARMOR is part of your suit, isn't it? Can't biotics manipulate any kind of matter, including suits? Armor isn't a kinetic barrier.

#106
Shotokanguy

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That's why I'm so against the "armor" bar in ME2. It's not "armor", it's just another layer of protection with an almost magical ability to protect someone from physics.

#107
Grand_Commander13

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Jackal904 wrote...

You would rather have 2-3 hours of playing as Liara than a buff to biotics which is something you would benefit from througout the entire game?

I don't pay money for developers changing a couple of variables in their program, I pay money for content.  If I wanted to make biotics overpowered rather than balanced I could edit the .ini file myself and save seven dollars.

#108
Jackal904

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Shotokanguy wrote...

That's why I'm so against the "armor" bar in ME2. It's not "armor", it's just another layer of protection with an almost magical ability to protect someone from physics.


Maybe it's super special anti-biotic armor? [/pull **** out of ass]

Grand_Commander13 wrote...

Jackal904 wrote...

You would rather have 2-3 hours of playing as Liara than a buff to biotics which is something you would benefit from througout the entire game?

I don't pay money for developers changing a couple of variables in their program, I pay money for content.  If I wanted to make biotics overpowered rather than balanced I could edit the .ini file myself and save seven dollars.


That's a good point, but not everyone plays on the PC. So for xbox players (like myself) it would be a very welcomed change.

Modifié par Jackal904, 11 juillet 2010 - 06:03 .


#109
LuxDragon

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I'd like an ETA on this mythical "buff". And details. It sounds like a hoax... kinda like that Epic countdown BW had a while back.

#110
Jackal904

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LuxDragon wrote...

I'd like an ETA on this mythical "buff". And details. It sounds like a hoax... kinda like that Epic countdown BW had a while back.


Well that countdown was for the community thing where people were able to get free stuff.

#111
Freakaz0idx

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Dracotamer wrote...

I modded my C.ini so biotics can go through shield and armor.

But people shouldn't have to rely on cheating to make a class more efficient. What about 360 users?

#112
Grand_Commander13

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Freakaz0idx wrote...

But people shouldn't have to rely on cheating to make a class more efficient. What about 360 users? 

Well it's a good thing that Adepts are plenty efficient on Insanity even without cheating, isn't it?

#113
Jackal904

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Grand_Commander13 wrote...

Freakaz0idx wrote...

But people shouldn't have to rely on cheating to make a class more efficient. What about 360 users? 

Well it's a good thing that Adepts are plenty efficient on Insanity even without cheating, isn't it?


They may still be good on insanity, but warp spamming is not fun.

#114
Grand_Commander13

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... Just jumped in on page five, eh?

Short version of the story: Pull, Singularity, Warp, in that order.

#115
Freakaz0idx

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Grand_Commander13 wrote...

Freakaz0idx wrote...

But people shouldn't have to rely on cheating to make a class more efficient. What about 360 users? 

Well it's a good thing that Adepts are plenty efficient on Insanity even without cheating, isn't it?

They're capable. But playing an insanity new game+, you're shields get destroyed in 1-1.5 seconds and you have to strip defenses with a gun or warp for your biotics to work, which also leaves you vunerable for a split second,  it gets tedious after a while. and on top of that you get biotic upgrades 1/3 way through the game. Adeptsheps have it tough.

I personally can't wait for whatever update Christina Norman has in mind.

#116
Grumpy Old Wizard

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Grand_Commander13 wrote...

... Just jumped in on page five, eh?
Short version of the story: Pull, Singularity, Warp, in that order.


**Newsflash**

Most of the adept's biotics do squat until he shoots the protection off the enemy. If you have to shoot the protection off you might as well go ahead and kill him with your gun. The adept is supposed to be the biotic master killing without firing a shot, not a gimped soldier. Shooting a lot and making use of an ammo power just shows the power of weapons/ammo, not of biotics.

Yes, an adept has to do a lot of warp spamming or shooting.

So let me get this straigh....you lead off most fights with pull?  Really?

There have been tons of posts on a number of different forums complaining about the adept. Fortunately it seems Bioware has decidedd to address the issue. Maybe the adept will acutally play like a biotic master on insanity. We shall see.

#117
Grand_Commander13

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I'll only use Pull on a defended target if he's alone and stationary. Lone guys who I think might move, or clusters of people, get a Singularity. Shockwave is also a great opener, as it staggers everyone in its path allowing you to light them up with your SMG and then hit them with a Pull (which is basically your way of saying "squad mates: kill this fool for me").

I suppose the Infiltrator brutalizes his enemies with his many defense-penetrating powers. Oh wait, no he doesn't. He has two ammo powers, one useless against anything but shields and one most people foolishly consider useless period. He has a direct damage power that is only remarkable against armor and health, and an active use power useless against organic enemies (read: far away the majority of enemies) and even then useless against shielded targets. His two claims to fame are his sniper rifle and his "I flank you now/get out of this bad position now!" cloak.

#118
Jackal904

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Grand_Commander13 wrote...

I'll only use Pull on a defended target if he's alone and stationary. Lone guys who I think might move, or clusters of people, get a Singularity. Shockwave is also a great opener, as it staggers everyone in its path allowing you to light them up with your SMG and then hit them with a Pull (which is basically your way of saying "squad mates: kill this fool for me").


Causing enemies to stagger for half a second is lame, I want to toss **** around. And why would you use pull on an alone armored target to stagger them when you could use warp which will damage and stagger them?

I suppose the Infiltrator brutalizes his enemies with his many defense-penetrating powers. Oh wait, no he doesn't. He has two ammo powers, one useless against anything but shields and one most people foolishly consider useless period.


He has his sniper rifle which is the focus of being an infiltrator. Incinerate is great against armor, and an infiltrator can get tungsten ammo which rips through armor. The adept also has only one defense penetrating ability, warp. Sure adepts can also shoot stuff, but if I wanted to shoot things so much, I'd just pick a soldier.

#119
Grand_Commander13

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Jackal904 wrote...

Causing enemies to stagger for half a second is lame, I want to toss **** around. And why would you use pull on an alone armored target to stagger them when you could use warp which will damage and stagger them?

Because Pull recharges in half the time and I can cause a lot more damage with a weapon if I can stay out of cover than I can if I cause damage with an ability and then have to duck into cover when he recovers and retaliates before I can stun him again.

Jackal90 wrote...

He has his sniper rifle which is the focus of being an infiltrator. Incinerate is great against armor, and an infiltrator can get tungsten ammo which rips through armor. The adept also has only one defense penetrating ability, warp. Sure adepts can also shoot stuff, but if I wanted to shoot things so much, I'd just pick a soldier.

So...  You're saying that an Infiltrator is great because of the way he can shoot stuff (as far as defenses go Infiltrators are only good against armor, both with Incinerate and the ammo you suggest), but you don't want to shoot stuff as an Adept?

Even Sentinel has to shoot stuff on Insanity, people.  Sure, they have the direct damage skills to never need to fire a shot, but then you're right back to crying about Warp spam.  Also, it's just plain faster to use your gun if damage is what you're after.

Man, complaining because the Adept has to use a gun is like complaining about Alpha Protocol because it plays like an RPG.  I mean, I saw the same Adept trailer you saw, but that doesn't mean that I'm going to let their demonstration of Normal interfere with how I play the class on Insanity.

#120
Guest_mrsph_*

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I found adept to be very fun on insanity. But maybe I am just crazy and weird.

#121
Grand_Commander13

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mrsph wrote...

I found adept to be very fun on insanity. But maybe I am just crazy and weird.

We obviously don't know what we're talking about; everybody here knows there's no way we could possibly do well, so it must be true.

How's that quote go?  "The successes of the few rebut the excuses of the many."?  Something like that.

#122
Grumpy Old Wizard

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Sure, you can play through the entire game as an adept on insanity doing nothing but shooting. But when I do feel like just shooting all the time I play one of the gun oriented classes. Constantly blazing away with your gun and an ammo power turned on is hardly playing as a biotic master.

The gun classes are the favorite classes in the game because the other powers are so underpowered when compared to guns/ammo.

http://social.biowar...575/polls/1827/

Modifié par Grumpy Old Wizard, 11 juillet 2010 - 11:59 .


#123
Jackal904

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Grand_Commander13 wrote...

Jackal904 wrote...

Causing enemies to stagger for half a second is lame, I want to toss **** around. And why would you use pull on an alone armored target to stagger them when you could use warp which will damage and stagger them?

Because Pull recharges in half the time and I can cause a lot more damage with a weapon if I can stay out of cover than I can if I cause damage with an ability and then have to duck into cover when he recovers and retaliates before I can stun him again.

Jackal90 wrote...

He has his sniper rifle which is the focus of being an infiltrator. Incinerate is great against armor, and an infiltrator can get tungsten ammo which rips through armor. The adept also has only one defense penetrating ability, warp. Sure adepts can also shoot stuff, but if I wanted to shoot things so much, I'd just pick a soldier.

So...  You're saying that an Infiltrator is great because of the way he can shoot stuff (as far as defenses go Infiltrators are only good against armor, both with Incinerate and the ammo you suggest), but you don't want to shoot stuff as an Adept?

Even Sentinel has to shoot stuff on Insanity, people.  Sure, they have the direct damage skills to never need to fire a shot, but then you're right back to crying about Warp spam.  Also, it's just plain faster to use your gun if damage is what you're after.

Man, complaining because the Adept has to use a gun is like complaining about Alpha Protocol because it plays like an RPG.  I mean, I saw the same Adept trailer you saw, but that doesn't mean that I'm going to let their demonstration of Normal interfere with how I play the class on Insanity.


Either you cannot understand my complaint, or you refuse to. I think you know damn well what my complaint is about adepts, but you are in denial. Of course the adept can shoot stuff, but they're supposed to rely mostly on their biotics. The problem is that the abundance of enemies with defenses on insanity devolves adept gameplay into mostly warp spamming, which is boring. Of course you could use singularity to stagger enemies with defenses for half a second while you shoot them, which is also boring, and again you shouldn't need to shoot that much as an adept. Being an adept is about killing things with biotics, not guns. And the only way to do that is to spam warp, which is lame. I don't know how much clearer I can make it.

#124
Malanek

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I think changing the Adept in a balnce patch is actually a good idea. I don't think they got it quite balanced in ME2. It's much more balanced than in ME1, but it is slightly underpowered now. Too many abilities are devoted to doing the same thing (controlling an unprotected enemy), which is ineffective about 75% of the time.
They only need a slight tweak though and I don't know what that should be, working on armour seems too much. Maybe throw should work on armour, pull on barriers and shockwave on shields. This makes their abilities more useful more often and encourages a more diverse build. If an enemy has 2 protections up it doesn't work. Including it in ME2 as a patch gives them time to get feedback on the changes before ME3.

Modifié par Malanek999, 12 juillet 2010 - 12:47 .


#125
Grand_Commander13

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Why do people never whine about the Sentinel having to shoot stuff, or the Engineer having to shoot stuff? Only the Adept, when it's just one of the three power-heavy classes.

I understand your complaint perfectly, I just find it wholly lacking in merit.

@Grumpy: Who said anything about doing nothing but shooting? Considering how much I've been talking about using all of my powers I don't think it could have been me.