Jackal904 wrote...
Grand_Commander13 wrote...
Why do people never whine about the Sentinel having to shoot stuff, or the Engineer having to shoot stuff? Only the Adept, when it's just one of the three power-heavy classes.
Well I have never played as a sentinel or an engineer so I don't know what the gameplay with them is like. And the sentinel is supposed to be a jack of all trades. It's not supposed to solely rely in it's biotics.
Well, this I can talk: most of my time I'm playing as an Engineer or Sentinel and I don't need hardly to shoot much, since I use my powers A LOT!
If you think, Sentinels have 30% global cooldown when maxed out the passive power, plus the 20% tech/biotic cooldown.
Thats 50% cutting in cooldowns!
Engineers have 20% global cooldowns when maxed out the passive power, plus the 20% tech cooldown.
If you have the Archon helmet you can put another 5%, but since this is payed content, let's stick only with the free ones.
You have more 40% cooldowns.
Why do I even need to think in using my gun?
This is only true when dealing with barriers, but even then you have alternatives.
So an engineer/sentinel is equiped with powers to strip most if of/any defenses of my enemies and have a stupid faster cooldown.
How an Adept deals with shields?
Sure, you can say anything you want about singularity, but in the end you will be shooting the damn thing.
And the majority of enemies in ME2 have shields/armor, not biotic barriers.
Warp works on armor too, but is no match for Incinerate.
For a class that is described as not needing guns to do his job, the Adept is a bit of a disappointment.