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How Does Dragon Age 2 Affect Us Modders?


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#76
Hel

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As far as I'm aware you can build your character from the ground up just as in Origins. The only difference is that you'll be playing a human hero with a fixed family background (Hawke). The long awaited human commoner origin gets its own game instead of a short introduction story, hah!

At any rate, as far as the discussion goes, I read some troubling information on the DA2 forums. Apparently there's some rumour floating around that a toolset won't happen for Origins' successor. I certainly hope that isn't the case, but unless some official response is given I will fear the worse. Of course, the possibility exists that the current toolset will still be able to do all the work.

Modifié par Helekanalaith, 26 juillet 2010 - 11:20 .


#77
Challseus

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Helekanalaith wrote...

At any rate, as far as the discussion goes, I read some troubling information on the DA2 forums. Apparently there's some rumour floating around that a toolset won't happen for Origins' successor. I certainly hope that isn't the case, but unless some official response is given I will fear the worse. Of course, the possibility exists that the current toolset will still be able to do all the work.


Was just coming to post the link to the thread I assume you're talking about. Still nothing concrete, but at least it's a little more info...

#78
Hel

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That's the one, yes. :)

#79
ladydesire

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Kesaru wrote...

Helekanalaith wrote...

Kesaru wrote...

The fact that you have zero ability to customize your character
alone makes it a very different game.


Wrong fact. You can customize your character, only your name
and race are pre-chosen.

Are you saying you can choose your class and stats? Because
all of the art shows the character with a pretty specific
appearance as well.
Maybe I should have been more specific, but I meant aesthetic
choices. You're always playing as a rough looking middle-aged
guy named Hawke.


Other than being human DA2 is like DA:O, as far as character customization goes; don't judge the game based strictly on the marketing imagery.

#80
Proleric

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We'll have to wait and see, but if DA2 doesn't enhance the toolset, I'm inclined to say "so what?".

Of course it's always nice to have more artwork and new features, but it's not a showstopper if we don't get them.

A bigger concern is whether there still will be a business case for toolsets when DAO is played out, but no one knows the answer to that.

#81
tmp7704

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Somewhat on topic, GI postead a sneak peek video from their visit to see how DA2 is being developed
http://gameinformer....ery/430825.aspx

at around 3:00 time you can see the familiar looking Toolset still in active use.

#82
Elvhen Veluthil

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I was quite sure that DA2 wouldn't come with a toolset, but I may be wrong after all. Even if there is a toolset, I am not sure I would like to use it because of the new wheel dialog system. If we could get the new artwork and lighting system into this toolset though, that would be cool. Or in the other hand, if we could get the existing dialog system in the new would-be toolset, that could work too.

#83
-Semper-

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social.bioware.com/forum/1/topic/141/index/4376174/1

there won't be a toolset for da2 as there also won't be a bird's view. it's the casual game we all expected it to be... yes bioware, sold your souls?

Modifié par -Semper-, 07 août 2010 - 08:07 .


#84
ITSSEXYTIME

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Alright that's the last straw. Not buying DA2 now.



Way to **** up your best franchise Bioware.




#85
tmp7704

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Some official update regarding this matter:

http://social.biowar...6174/37#4381246

Mike Laidlaw wrote...

First off, let's talk about the toolset issue. Obviously in this community there's going to be some concern that we wouldn't release a toolset, so let me clear the air a little: The tools we're using to make Dragon Age 2 are very, very close to the tools you guys have used to make your mods for DA:O. They're not identical, as we've made a few in-house improvements, but they're almost identical. As such, there isn't a new toolset to release, per se.

While we won't be releasing a toolset update in tandem with Dragon Age 2, we ARE investigating what it would take to update the community toolset to match ours, along with providing DA2 content in the future.



#86
Hel

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Waiting apparently does prove to be more rewarding than jumping to conclusions.

*Pokes Semper* Bwaha... ahem. :ph34r:

#87
Kilrogg_

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-Semper- wrote...

social.bioware.com/forum/1/topic/141/index/4376174/1

there won't be a toolset for da2 as there also won't be a bird's view. it's the casual game we all expected it to be... yes bioware, sold your souls?


I'm pretty sure very few people used the bird's eye view. It's just not useful as the combat isn't nearly as tactical as in BG.

There's a difference between casual and mainstream... making games of this caliber nowadays costs tens of millions of dollars. Of course they are focusing on making the game the best they can for the platform(s) that make them the most money.

People on the Internet easily forget that there are actual people trying to make a living behind these things.

Modifié par Kilrogg_, 08 août 2010 - 06:50 .


#88
Proleric

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Have a look at Mike Laidlaw's post - PC users may get a revised bird's eye view.

#89
Hel

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Kilrogg_ wrote...

I'm pretty sure very few people used the bird's eye view. It's just not useful as the combat isn't nearly as tactical as in BG.

I actually prefer the bird's eye view, if only for the sole purpose that it makes some textures look better than they actually are. Obviously I switch between the two modes, though, depending on the situation and location in which I find myself.

Modifié par Helekanalaith, 08 août 2010 - 09:38 .


#90
-Semper-

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Helekanalaith wrote...

Waiting apparently does prove to be more rewarding than jumping to conclusions.

*Pokes Semper* Bwaha... ahem. :ph34r:


you still believe that they will update the toolset? you really do?! santa claus was also just a pr gag... time will tell :lol: on the other hand do you realised how he used squishy words to safe his head?^^

Maik Laidlaw wrote...

we ARE investigating what it would take to update the community toolset
to match ours, along with providing DA2 content in the future... all of this is a bit in-flux right now, so things may change between now and ship


they are investigating?! like how they investigated their broken lightmapper and never did something to fix it? or how they hammered out threads about nice mods and never actualized them? or how they collected community notified bugs and later never talked about a patch? or how they want to improve the social page and still nothing happens? or before the da:o release how they talked about special dlc focused on the modding community with completely new content and the chance to create the biggest and healthiest community to improve da:o in all aspects? or how they needed 6 months for a critical update which isn't a critical update at all because mainly it fixes game glitches which are fixed by the community already - the technical problems still remain alive...  or how they talked about the first released screenshots of da2 being just alpha shots? trust me, these are indeed final shots as far as it concerns landscape and meshes.
they have to decrease the landscape polygons to increase the polys for characters. or how they photoshopped their screenshots after the community rampage and laughter? or how mike stated that the bird's view isn't technically a bird's view but a free roaming camera above your characters? it's just to calm down the masses :whistle:

Kilrogg wrote...

course they are focusing on making the game the best they can for the platform(s) that make them the most money. People on the Internet easily forget that there are actual people trying to make a living behind these things


i am aware of that. personally i would not fool my fanbase this much like they already did. it all begins with their fake trailers for da:o to attract console players. they felt fooled because they did not get their action frag fest as aspected. now da2 will become an action rpg to better match the consolish style and controls. they are short on schedule and they have absolutely no time to create two fighting systems, so they have to revamp the pc version.

man, i know that dragon age is about the characters and the story and your decisions and so on but i don't like the way games are heading. the developers are forced by the pursuit of profit of the publisher. they want to earn billions of dollars just for monopolization the business.

Modifié par -Semper-, 08 août 2010 - 11:14 .


#91
Nimike

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Personally I don't mind if they tweak the game into a more streamlined version. What I do mind is the lack of support and respect for the community.



To answer the original question: I will likely cease working on DAQuest's sequel seeing there is no future. If they ever release the toolset for DA2, I might pick it up and try converting DAQuest 2 for it, but that remains to be seen.

#92
Kilrogg_

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-Semper- wrote...

 now da2 will become an action rpg to better match the consolish style and controls. they are short on schedule and they have absolutely no time to create two fighting systems, so they have to revamp the pc version.


For the most part, combat is one of the weakest parts of DA:O.

That type of combat worked in BG, but that game had much different rules and combat systems.

I personally would rather see a more action-oriented combat system (similar to MMOs), as long as it keeps the RPG aspects.

#93
-Semper-

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Kilrogg_ wrote...

I personally would rather see a more action-oriented combat system (similar to MMOs), as long as it keeps the RPG aspects.


then we simply prefer different styles ;)
i like the old turn based fighting style - this suits group based rpgs well. action is good for the witcher or diablo where you control only one character^^

Modifié par -Semper-, 08 août 2010 - 06:26 .