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Weapons and fighting styles in Dragon Age 2?


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#1
_-Greywolf-_

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As I am sure you would have noticed it seems our hero is carrying a spear/javelin type weapon hinting that there may be new weapon types in the game, so I was just wondering what weapons and fighting styles you would like to see?

Firstly I would like to see support for a single one handed weapon/Bastard sword style sword fighting technique as curiously it was absent in the first game.

It looks like spears will be in game and I am stoked about that but what about halberds? Also since it also looks like the spear the character is holding is one handed would it be possible to see a spear and shield fighting style similar to the spartans?

I know a whip would be asking a bit too much but still it would be cool.

But what weapons would you like to see in the game?

#2
JasonPogo

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I want to see the unarmed fighting style of the Dwarven silent sisters.

#3
snakepunk

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We need katanas.

#4
Xephyr829

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I would like different fighting styles for each class for example, a Warrior i think would have like a brutal Spartan warrior play style while the Rouge i think should have a more Martial Arts Jedi sword style....assuming the classes are the same in the sequel.

#5
dielveio

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snakepunk wrote...

We need katanas.


No we don't.

#6
Loc'n'lol

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It seems the claw thing would prevent the use of a second weapon or a shield (on the PC at least) so we may be forced to go with a one handed weapon/spear/stuff with a handful of abilities unique to the player char. It's only conjecture based on little evidence but I guess it could work.

#7
hexaligned

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New DAO2 fighting style:

up, right, down, B: fireball

left, left, right : Knockdown

up, left, down, right, hold down x and tirangle : Fatality!!

And yes all players on the PC must own a gamepad to play DAO2


#8
alickar

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something brutal like doing combo moves like in oblivion but faster and much more bloody

#9
Annihilator27

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I want some brutal moves.

#10
Behindyounow

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Duelling style (one one handed weapon) thanks.



Shields are for wimps, dual wielding is for savages and two handers are for overcompensators. Let us fight like civilised people Bioware!

#11
AntiChri5

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I want a katar.

#12
ThomasAndrew

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I wan't the combat to be like dragon age 1

#13
TheSpaceKraken

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Spears and throwing weapons would be awesome to have.



The DA2 combat system still has a lot of potential to be excellent and so I will not comment on that till early gameplay combat videos come out.

#14
Loc'n'lol

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relhart wrote...

New DAO2 fighting style:
up, right, down, B: fireball
left, left, right : Knockdown
up, left, down, right, hold down x and tirangle : Fatality!!
And yes all players on the PC must own a gamepad to play DAO2


Image IPB

#15
Dreadstruck

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I want spears so badly. Valygar could pretty much destroy everything everything with 'em in BG2.



And ..... horses! But since there is a zero chance for them they could just keep them for cinematic parts.

#16
pprrff

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Firearms is what we need. Bows are arrows are alright, but I wouldn't mind if people in Theda actually devote some time for technology improvement. I would love to have a musket.

#17
ROD525

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pprrff wrote...

Firearms is what we need. Bows are arrows are alright, but I wouldn't mind if people in Theda actually devote some time for technology improvement. I would love to have a musket.

Ohhh hell no. Firearms...are you serious? I fantasy games like DA because there are no guns. All you have is your steel and your skill. Leave the the guns in Mass Effect.

#18
hexaligned

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ROD525 wrote...

pprrff wrote...

Firearms is what we need. Bows are arrows are alright, but I wouldn't mind if people in Theda actually devote some time for technology improvement. I would love to have a musket.

Ohhh hell no. Firearms...are you serious? I fantasy games like DA because there are no guns. All you have is your steel and your skill. Leave the the guns in Mass Effect.


Actually Stens people have gunpowder, they've only progressed as far as cannons to my knowledge though.

#19
nuclearpengu1nn

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LIGHTSABERS!!!

#20
YoungNV

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All the pictures, thus far, show characters wielding spears. Also, the official description states we will be fighting like spartans: with shields and spears. Spartans also fought as a single unified unit: each protecting the other. Perhaps the new battle system will be more focused on tight formations and team work, rather than four separate characters all running around aimlessly dispatching foes.



Perhaps you will always control your PC and you command your party members to "form up" around you. This would emphasize strategic formations on the battlefield.



If my PC were a warrior, I might order my party to get behind me. If I were an archer or mage, I might order my party to form a wall to protect me. If I were in trouble I would order my party to break formation and fall back to a more defendable spot. In any case, your party would move and fight as one, following the commands of their general.



Of course, this is all speculation based on the few pictures and descriptions that have been released.



Thoughts?

#21
Kinthalis ThornBlade

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Those type of tactics are typical of what you'd see in a battlefield, not on the streets of a town or in the forest, not with 4 or 6 individuals involved.

A Phalanx is a great battlefield tactic (assuming hellenistic level tech) when it's made up of a couple of hundred warriors and it's supported by some calvary and other light infantry, but three guys? It would be ridiculously easy to flank them, or harass them with missile weapons.

Modifié par Kinthalis ThornBlade, 08 juillet 2010 - 08:21 .


#22
YoungNV

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Kinthalis ThornBlade wrote...

Those type of tactics are typical of what you'd see in a battlefield, not on the streets of a town or in the forest, not with 4 or 6 individuals involved.

A Phalanx is a great battlefield tactic (assuming hellenistic level tech) when it's made up of a couple of hundred warriors and it's supported by some calvary and other light infantry, but three guys? It would be ridiculously easy to flank them, or harass them with missile weapons.


Agreed. However, I doubt they will make the combat system to precisely simulate the phalanx. What I am saying is they might be heading towards a more squad-based system. Even with only a few characters, one could come up with various formations depending on the terrain, type of enemy, and play style of the player. 

I just think it would be interesting if you could control your squad as though they were a single unit. Instead of issuing commands to each character individually, you command the unit as a whole. You set up formations and objectives for your unit and then follow through by controlling your PC during combat.

If things get dicey, you pause the game, and call for a new formation and set a revised objective for your squad, then go back to the slice and dice again.

I fully admit that this discussion is based on a battle system that I completely made up based on vague information given by the developers. 

#23
Crusader-Be

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I hope they dont change anything about the fighting, besides new and cooler moves, the thing with the tactics makes it look more like a RTS to me :S

#24
Kinthalis ThornBlade

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I'd like to see more interaction in combat, animations that match the action more closely.



Right now there is no dodging and very little deflecting and footwork. You can't tell by the animations who is winning, or even if you hit or miss. You have to rely on the text pop ups and the health bar. I'd like to be able to see that my character just stabbed someone because, well, I just saw him do it. Or that he deflected an incoming blow with his sword because, well, I just saw him do it. :) I want to see his avatar's arms sag as his stamina goes down, see his armor torn and cuts on his arms because his health is low, etc.

#25
alickar

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spear finishing moves will be epic an goery