Not allowing us back inside Warden's Keep after finishing is monumentally stupid.
#1
Posté 10 novembre 2009 - 03:23
Seriously, can some dev give us any reason at all that insane design decision was made? I mean an intern could have redecorated the inside for the "post quest" version.
#2
Posté 10 novembre 2009 - 03:56
I recommend playing chicken with big rigs on the interstate, while strapped to a bike with 2 flat tires.
#3
Posté 10 novembre 2009 - 04:05
Rellucs wrote...
People whining about every goddamn thing is monumentally stupid. Go outside and get some fresh air and try to comprehend how much value you're getting for your $50-60, then if you still feel like you've been ripped off - find a new hobby.
I recommend playing chicken with big rigs on the interstate, while strapped to a bike with 2 flat tires.
Congrats on posting the biggest drooling fanboy reply I've seen on these boards to date.
Are you going to try to pretend that touting a DLC as a new base of operations and then not even allowing you inside of it even makes the slightest bit of sense?
It's seriously deceptive advertisement. Yeah, they give you what they promise, but definately not what they implied.
#4
Posté 10 novembre 2009 - 04:08
Btw, painting Mount Rushmore fuschia would be 'monumentally stupid'. Them not letting you back into the keep? Merely annoying.
#5
Posté 10 novembre 2009 - 04:09
#6
Posté 10 novembre 2009 - 04:10
#7
Posté 10 novembre 2009 - 04:12
#8
Posté 10 novembre 2009 - 04:14
How is it even a base of operations? You would think party camp would shift there or something. But like I said, I don't think it's completely false advertisement, but it is VERY deceptive advertisement. Yes, you get new vendors....you get a couple new skills (i have yet to use), you get a couple of achievements, the only false part is you really can't use it as a base as you have to make a special trip there each time you go.
#9
Posté 10 novembre 2009 - 04:17
#10
Posté 10 novembre 2009 - 04:21
Regardless you still get 2 new skills per class, a very useful merchant, a couple achievements, some really cool loot and a couple hours of plot content with multiple outcomes. I'd say it's worth the money. I always disliked the idea of "houses" in RPG's anyway ever since Oblivion pulled that crap.
#11
Posté 10 novembre 2009 - 04:23
#12
Posté 10 novembre 2009 - 04:23
#13
Posté 10 novembre 2009 - 04:25
#14
Posté 10 novembre 2009 - 04:26
- Archangel - wrote...
No, that's not a spoiler...it's a freaking warning to people. Finish everything in Wardens Keep before leaving, you will not be allowed back inside. The storage and vendors are outside in the snow instead of in the nice warm keep.
Seriously, can some dev give us any reason at all that insane design decision was made? I mean an intern could have redecorated the inside for the "post quest" version.
You are the reason the human race is becoming mutton-headed.....
On the planet Earth, man had always assumed that he was more intelligent than dolphins because he had achieved so much - the wheel, New York, wars, and so on - while all the dolphins had ever done was muck about in the water having a good time. But conversely, the dolphins had always believed that they were far more intelligent than man - for precisely the same reasons.
#15
Posté 10 novembre 2009 - 04:26
Modifié par hOnOr, 10 novembre 2009 - 04:27 .
#16
Posté 10 novembre 2009 - 04:26
By the way: Is there any way to talk to this mage again?
#17
Posté 10 novembre 2009 - 04:27
Guess I'll have to settle for tents
#18
Posté 10 novembre 2009 - 04:29
LenaMarie wrote...
I dont get why they didnt. The Keep would have been MUCH better if it replaced the Camp. Just put everyone in a different room, and the vendors and the storage chest in the great hall which would have been easy and made the DLC worth alot more to people.
That would make no sense. Unless it is a magical Keep that follows you around from town to town.
#19
Posté 10 novembre 2009 - 05:35
#20
Posté 10 novembre 2009 - 05:42
Like new adventure after you finish the Bright?
#21
Posté 10 novembre 2009 - 05:52
#22
Posté 10 novembre 2009 - 07:09
#23
Posté 10 novembre 2009 - 07:30
#24
Posté 10 novembre 2009 - 07:32
All we get are a few items (as cool as they are) a relatively small quest that takes 1 possibly two hours, a couple of extra codex and some interesting conversations thats about it.
In truth Wardens Keep isn't really worth the 7 dollar price tag, wont be so quick to pick the next DLC thats for sure. Sorry Bioware, otherwise an awesome game all around.
#25
Posté 10 novembre 2009 - 07:49
You can (spoilers)
get Avernus (is that his name?) to keep working on ways to help the Wardens, so it sounds to me like they plan some future expansion on the Keep. It really doesn't make any sense to me why they would set everybody outside in the snow, though, when they'd already gone to all the trouble of making the inside of the Keep. All they'd have to change would be the lighting and a few textures, but...we'll see.





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