Not allowing us back inside Warden's Keep after finishing is monumentally stupid.
#26
Posté 10 novembre 2009 - 08:33
I'd agree it's pretty stupid sounding, but I'd have to see it myself before I can really judge. If things are bad enough, there should be a way to just add in a "hack" to allow players re-entry.
#27
Posté 10 novembre 2009 - 09:43
Looks to me like a rushjob to be ready for release.
#28
Posté 10 novembre 2009 - 10:05
Apart from that I think for the price point it's barely worth it. While the storyline is engaging and well done the length is a bit on the short side. Also the vendors don't sell really impressive stuff but some of the items you can get are very good (I'm still wearing the sword from the riddle quest on my main character).
#29
Posté 10 novembre 2009 - 10:20
#30
Posté 10 novembre 2009 - 10:25
#31
Posté 10 novembre 2009 - 10:37
(p.s. just because i think thats stupid and makes WK a bit of a rip off doesn't mean i don't realise how much of a bargain dragon age is as a whole. You can have different opinions about different aspects of something you know. Its ok thats life!!!)
#32
Posté 10 novembre 2009 - 10:40
re: the "dlc had to be kept tractable" comment or w/e. objects -- which would include everything from blood stain decals to lavish furnishings -- in most modern games can be created and destroyed in-game via scripts, real-time. to suggest they couldn't clean up the keep for post-quest use is absurd.
#33
Posté 10 novembre 2009 - 10:42
- Archangel - wrote...
No, that's not a spoiler...it's a freaking warning to people. Finish everything in Wardens Keep before leaving, you will not be allowed back inside. The storage and vendors are outside in the snow instead of in the nice warm keep.
Seriously, can some dev give us any reason at all that insane design decision was made? I mean an intern could have redecorated the inside for the "post quest" version.
Wow, why did Bioware do that.
Seriously, I can't go back into the keep after I complete the stuff?
WOW...
I was under the impression you would be able to have a base of operations in the keep, and would be able to decorate it, attract vendors or something like that to it, and stuff. This DLC cost $7 for not a lot of gameplay apparently.
Modifié par Napoleon1853, 10 novembre 2009 - 10:49 .
#34
Posté 10 novembre 2009 - 10:45
Bioware is my favorite game company, but come on. This is ridiculous.
#35
Posté 10 novembre 2009 - 10:49
#36
Posté 10 novembre 2009 - 10:53
Napoleon1853 wrote...
If this is the quality of DLC we can expect from Bioware, I will be VERY...VERY disappointed.
Bioware is my favorite game company, but come on. This is ridiculous.
This reminds me ... Bio has tried this before (NWN modules for ex.), but was never very good at this. Bio - imo - is VERY good at telling long twisted stories which fit a whole new game (like DA:O) or expansions (e.g. NWN: hotu), but fails with shorter content s.a. DLCs (with wardens keep being the best example so far).
And this - to my mind - absolutely makes sense: it takes its time to tell a good story and to develop characters.
#37
Posté 10 novembre 2009 - 11:06
On the one side it's definitely *quality* content (Sadly after Pinacle Station for ME that's not a given with BW). It's a solid sidequest on par with the rest of the game (Big plus in my book is that all your NPCs actually have something to say during the quest. I hope that stays this way for future DLC, but somehow I don't see them rehiring all the voice-actors for 5-6 new lines of text
On the other hand it's really quite short (barely lasts one hour) for a 7$ pricetag. It's also the first quest in DA that feels somewhat unfinished (I can't get back in my own keep ? Really ? What became of the blood mage I left studying for the "good" cause ?)
Oh well. I suppose next time I'll wait a while before getting any new DLC.
#38
Posté 10 novembre 2009 - 11:09
#39
Posté 10 novembre 2009 - 11:16
flem1 wrote...
Also, there's a wonky pathfinding issue in a couple of the doorways. Looks like this didn't get as much QA as the "real" game.
I actually think a seperate team wa sin control of the DLC, from what I remember hearing. Still on the fence about this, is this the only way we can get the Reaver and Blood Mage Specs?
#40
Posté 10 novembre 2009 - 11:22
Napoleon1853 wrote...
Wow, why did Bioware do that.
Seriously, I can't go back into the keep after I complete the stuff?
WOW...
I was under the impression you would be able to have a base of operations in the keep, and would be able to decorate it, attract vendors or something like that to it, and stuff. This DLC cost $7 for not a lot of gameplay apparently.
Nope, you get an empty, non ultimately non functional snowy courtyard with 3 NPCs and a chest seemlingly randomly placed, its not even in the Warden Commanders office because erm, apparently you're not allowed to enter your Fortress...
Like you I was hoping for some after main quest content at the keep, bit like the keep you could own back in Baldurs Gate 2.
#41
Posté 10 novembre 2009 - 11:23
Get in, kill everything and everyone, loot everything, get out.
Result: neat armor, weapons, about a level if you do it around lvl 10.
7$? Sure, why not? I pay 4$ for a 45second rollercoaster ride, why not pay 7$ for 1,5 hour of fun that weaves itself into the other 80+ hours?
Sure, a rollercoaster is 'real' - pixelated posessions are not. But I think the measure here should be your enjoyment, not the material value.
As for it being annoying that you can't get back in? Yes, I can imagine that if you didn't loot everything, or missed a spot and you want to go back, this is frustrating, and I agree that that should be fixed for quest's sakes.
#42
Posté 10 novembre 2009 - 11:24
Open them thar doors! I have a chest in there I need
#43
Posté 10 novembre 2009 - 11:25
To have people standing round in light clothing in the middle of snow instead of the keep itself - while telling you they've cleaned the place up yet you can't go back in - seems very bizarre.
#44
Posté 10 novembre 2009 - 11:38
I am VERY happy with it, DELIGHTED I paid for it and hope they do more like it.
Yes I was a little dissapointed you couldn't go back in, but seriously, it loads fast, provides the required facilities, so I'm happy. :-)
#45
Posté 10 novembre 2009 - 11:38
For me it have brought me a lot of hassel to clear, I cant load a game.
And to get a word through to BioWare is a nightmare but for this forum beeing read by other players.
#46
Posté 10 novembre 2009 - 11:40
Guess we'll have to get one of these..
Frostcrag Reborn was the modders answer to Bathesda's Frostcrag Spire DLC for Oblivion. But hell, even the original version functioned as a base...if a somewhat unimpressive one.
www.tesnexus.com/downloads/file.php
#47
Posté 10 novembre 2009 - 11:47
#48
Posté 10 novembre 2009 - 11:51
Another thought I had....the running joke is "We don't want horse armor"....well the way WK ends...will people start making snide remarks about getting "Warden's Keeped"?
#49
Posté 10 novembre 2009 - 11:55
#50
Posté 10 novembre 2009 - 12:12
- Archangel - wrote...
The more I think about the more I think there HAS to be some sordid backstory to why this DLC turned to crap right at the end. Did they run out of time? Money? Did Charley the janitor spill mop water on the server with the final build in it? Something really is amiss, I'm sure we'll never know.
Guess we'll have to get one of these..
Frostcrag Reborn was the modders answer to Bathesda's Frostcrag Spire DLC for Oblivion. But hell, even the original version functioned as a base...if a somewhat unimpressive one.
www.tesnexus.com/downloads/file.php
Pretty sure it was nothing but a concept and headed for the cut content bin until EA decided to delay the PC release to coincide with the console one. I know for a fact that's the story behind the stone prisoner, and if in all those 6 months most of the attention went to SP... well, that'd explain it, yeah?





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