Not allowing us back inside Warden's Keep after finishing is monumentally stupid.
#76
Posté 28 novembre 2009 - 06:01
or similar to nwn 2 where you are given command of a keep, and solve problems for the peasants/make tactical deciscions for your troops and how to train them
thats what i was expecting when bioware said "a base of operations" they have done amazing things in the past with keeps, and i assumed it was going to be continued.
appearantly not.
#77
Posté 28 novembre 2009 - 06:04
ClayMeow wrote...
QFT.jo_cool69 wrote...
One less area to transition into - good call Bioware Intern!
Why the hell would I want to go through two transitions and then run around to different rooms?
Is that seriously the OP's idea of fun?
he was being sarcastic
thats why he said "good call bioware intern" meaning it was a poor choice obviously left up to someone unimportant. lol
#78
Posté 28 novembre 2009 - 06:19
#79
Posté 28 novembre 2009 - 06:20
Valtonis wrote...
it just pisses me off that i can't go back in and complete the quest
Couldnt have agreed more.
To say that I felt misled about it is putting it mildly
(yes, I was one of those who thought that we would have it as a new base of operations)
/C
#80
Posté 28 novembre 2009 - 06:24
What most are angry about is the cutting off quests without warning... It never says "you can't eneter again, You want to continue?" or warn You to finish quests before leaving the area...ClayMeow wrote...
Why the hell would I want to go through two transitions and then run around to different rooms?
Is that seriously the OP's idea of fun?
I ofc always crawl around doing all I can before leaving an area/finishing a questline where a change of location is likely as a result...
So I've had no probs... Never been back to the Soldiers Keep, didn't feel the need or inclination to...
And I put the storagechest in the camp(pc version, player mods ftw) back where they originally wanted it *until they realized it'd be a sellingpoint for the DLC*
And To the idea of replacing camp with the keep?
Didn't know You could have a minikeep to blow up and camp in everywhere You do... Including Orzammar/Denerim/Brecilian Forest/redcliffe etc etc... I think they'd all be pretty mad seeing a magical fortress appear on their doorstep every few few nights...
And just the trip caross the lake is stated to take 2 days one way...
So the question about chosing between A cozy keep*Cold and drab and just 1 hr ago cleansed of most undead/demons* and a camp? Uhm since You have to GET somewhere.... Hello?
Ahwell, some folks just like to complain and THEN think *if thinking enters it at all*
#81
Posté 28 novembre 2009 - 06:34
Remember that old Avernus said he would send for you when his research yielded fruit. What if the story is not yet finished?
#82
Posté 28 novembre 2009 - 06:48
OriginalTibs wrote...
I don't suppose anyone has considered that perhaps there is a good reason why the Keep is sealed for now? That perhaps there is more to the story that simply isn't yet ready?
Remember that old Avernus said he would send for you when his research yielded fruit. What if the story is not yet finished?
Most are irritated because they didn't finished the quest beforehand. I'm holding out hope for that as well since as you said the story really isn't finished but how would that work? Pending on the choices you made that may or may not be the case. Not to mention if they were to spend time and money on a dlc to finish the story they're taking an added risk since only people that purchased the first dlc would maybe want the second one. It's quite the gamble considering they could just make a stand alone dlc that would have more potential customers.
I hope you're right but I have my doubts.
#83
Posté 28 novembre 2009 - 06:49
Now what I would have liked is a expandable, upgradeable keep where you can over the course of the game restore the keep, and hire/recruit guards and get the inside populated so to speak. Possibly the camp ambassadors should be there instead of your moving camp. I loved the idea of the keep in NWM2 although it seemed to have very little impact at the end of that game. It was fun though to run the place. The upgradeable player bases in BG2 were also very nicely done.
This one needs more work. I loved the quest and like the chest and the merchants but it could be a lot better. This is where I would love the modders to get to work on. lol
#84
Posté 28 novembre 2009 - 06:53
#85
Posté 28 novembre 2009 - 06:57
#86
Posté 28 novembre 2009 - 07:03
OriginalTibs wrote...
I don't suppose anyone has considered that perhaps there is a good reason why the Keep is sealed for now? That perhaps there is more to the story that simply isn't yet ready?
Remember that old Avernus said he would send for you when his research yielded fruit. What if the story is not yet finished?
What if you chose to walk a different path in there though?
#87
Posté 28 novembre 2009 - 07:17
I don't have the DLC so I don't know what damage the keep actually has taken.
#88
Posté 28 novembre 2009 - 07:18
so i have spent about 5 hours or so backtracking every area just to make sure i picked up everything. there are 2.... count em... 2 areas you cannot get back to. The opening area, and this bull*@$^ fiesta that i paid more for.
FU, DLC.
At this point i wouldnt even mind that much, but i am at the point where this and a bugged quest are the only things left in my quest inventory, ive done everything else and i would like it if it at least autocompleted and cleared out.
#89
Posté 28 novembre 2009 - 09:20
#90
Posté 28 novembre 2009 - 09:41
ScarabMonkey wrote...
Does anyone know if there's a 'teleport to areacode' commandline, that perhaps could get me back inside to get the last piece of History?
Press escape then load previos save
#91
Posté 28 novembre 2009 - 10:41
Rellucs wrote...
People whining about every goddamn thing is monumentally stupid. Go outside and get some fresh air and try to comprehend how much value you're getting for your $50-60, then if you still feel like you've been ripped off - find a new hobby.
I recommend playing chicken with big rigs on the interstate, while strapped to a bike with 2 flat tires.
People with nothing better to do than leap to the defense of their precious game at every perceived slight against it, viewing it as a personal attack, and spewing an arsenal of unprovoked retaliatory insults need a new hobby. They're also guilty of something called psychological projection.
#92
Posté 28 novembre 2009 - 10:51
And also, the lamest npc ever (the guy who offers the quest).
Modifié par Seeker341, 28 novembre 2009 - 10:52 .
#93
Posté 28 novembre 2009 - 11:24
#94
Posté 28 novembre 2009 - 11:50
I'd also like to thank the OP for making this post and giving warning. I'm one who leave areas all the time to camp or buy this or that, then come back. I'm glad I had a heads up not to do that this time.
Modifié par Diamaht, 28 novembre 2009 - 11:59 .
#95
Posté 29 novembre 2009 - 11:39
If that's the case then the DLC shouldn't have been released until the story was ready.OriginalTibs wrote...
I don't suppose anyone has considered that perhaps there is a good reason why the Keep is sealed for now? That perhaps there is more to the story that simply isn't yet ready?
#96
Posté 26 août 2010 - 01:56
#97
Posté 26 août 2010 - 02:12
#98
Posté 26 août 2010 - 02:16
EA + Game = Bad DLC + Money...
#99
Posté 26 août 2010 - 02:35
TMZuk wrote...
They don't plan anything more after Witch-hunt. It's just one more loose thread dangling in the wind. All the DLC, with the exception of The Stone Prisoner, has been ranging from mediocre to bad. I certainly hope they are going to put some effort into Witch-hunt.
When you see the tag "plus get a cool item...." - expect the DLC to be nothing more than a Monty Haul run, and you won't be disappointed. Speaking of which, I understand Witch Hunt features cool new items.
#100
Posté 26 août 2010 - 04:00





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