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Not allowing us back inside Warden's Keep after finishing is monumentally stupid.


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#76
Deathstyk85

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i was hoping for something like baaldurs gate 2, where you can get a keep and actually use it.

or similar to nwn 2 where you are given command of a keep, and solve problems for the peasants/make tactical deciscions for your troops and how to train them

thats what i was expecting when bioware said "a base of operations" they have done amazing things in the past with keeps, and i assumed it was going to be continued.

appearantly not.

#77
Deathstyk85

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ClayMeow wrote...

jo_cool69 wrote...

One less area to transition into - good call Bioware Intern!

QFT.

Why the hell would I want to go through two transitions and then run around to different rooms?

Is that seriously the OP's idea of fun? :huh:


he was being sarcastic
thats why he said "good call bioware intern" meaning it was a poor choice obviously left up to someone unimportant. lol

#78
Sylixe

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ALthough i enjoyed the Wardens Peak download and all the stuff that came with it.  I must say that i was expecting a little more myself.  Maybe not on the scale of the castle you ge tin NWN 2 but maybe something close.  My guess is that it was rushed out quickly so you could have a bank of sorts in game.  Hopefully Bioware see's the errror of their ways in this and can expand upon it in an expansion or an adventure pack Download later. 

#79
Crilloan

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Valtonis wrote...

it just pisses me off that i can't go back in and complete the quest


Couldnt have agreed more.

To say that I felt misled about it is putting it mildly
(yes, I was one of those who thought that we would have it as a new base of operations)

/C

#80
Baalzie

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ClayMeow wrote...

Why the hell would I want to go through two transitions and then run around to different rooms?

Is that seriously the OP's idea of fun? :huh:

What most are angry about is the cutting off quests without warning... It never says "you can't eneter again, You want to continue?" or warn You to finish quests before leaving the area...

I ofc always crawl around doing all I can before leaving an area/finishing a questline where a change of location is likely as a result...
So I've had no probs... Never been back to the Soldiers Keep, didn't feel the need or inclination to...
And I put the storagechest in the camp(pc version, player mods ftw) back where they originally wanted it *until they realized it'd be a sellingpoint for the DLC*

And To the idea of replacing camp with the keep? :blink:
Didn't know You could have a minikeep to blow up and camp in everywhere You do... Including Orzammar/Denerim/Brecilian Forest/redcliffe etc etc... I think they'd all be pretty mad seeing a magical fortress appear on their doorstep every few few nights...
And just the trip caross the lake is stated to take 2 days one way...
So the question about chosing between A cozy keep*Cold and drab and just 1 hr ago cleansed of most undead/demons* and a camp? Uhm since You have to GET somewhere.... Hello?

Ahwell, some folks just like to complain and THEN think *if thinking enters it at all* :police:

#81
OriginalTibs

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I don't suppose anyone has considered that perhaps there is a good reason why the Keep is sealed for now? That perhaps there is more to the story that simply isn't yet ready?



Remember that old Avernus said he would send for you when his research yielded fruit. What if the story is not yet finished?

#82
Wickedjelly

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OriginalTibs wrote...

I don't suppose anyone has considered that perhaps there is a good reason why the Keep is sealed for now? That perhaps there is more to the story that simply isn't yet ready?

Remember that old Avernus said he would send for you when his research yielded fruit. What if the story is not yet finished?


Most are irritated because they didn't finished the quest beforehand.  I'm holding out hope for that as well since as you said the story really isn't finished but how would that work?  Pending on the choices you made that may or may not be the case.  Not to mention if they were to spend time and money on a dlc to finish the story they're taking an added risk since only people that purchased the first dlc would maybe want the second one.  It's quite the gamble considering they could just make a stand alone dlc that would have more potential customers.

I hope you're right but I have my doubts.

#83
zodden

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I agree that the Keep should be more substantial. You should be able to walk through it at the least once you finish. I can't finish the history quest because I can't go inside anymore.



Now what I would have liked is a expandable, upgradeable keep where you can over the course of the game restore the keep, and hire/recruit guards and get the inside populated so to speak. Possibly the camp ambassadors should be there instead of your moving camp. I loved the idea of the keep in NWM2 although it seemed to have very little impact at the end of that game. It was fun though to run the place. The upgradeable player bases in BG2 were also very nicely done.



This one needs more work. I loved the quest and like the chest and the merchants but it could be a lot better. This is where I would love the modders to get to work on. lol

#84
DaeFaron

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Eh, given the amount of time the campaign takes place, any upgrades/repairs to the keep would probably take most of the game.

#85
th3warr1or

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This is blatant false marketing. They DID call it a new Base of Operations.. Yeah, some base of operations it is when you can't even enter.

#86
Sylixe

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OriginalTibs wrote...

I don't suppose anyone has considered that perhaps there is a good reason why the Keep is sealed for now? That perhaps there is more to the story that simply isn't yet ready?

Remember that old Avernus said he would send for you when his research yielded fruit. What if the story is not yet finished?


What if you chose to walk a different path in there though? Posted Image

#87
DaeFaron

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Still, I'd think it would be hard to get workmen to go up a supposedly haunted mountain and keep to clean and fix it up.



I don't have the DLC so I don't know what damage the keep actually has taken.

#88
infinityguru888

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oh man thank this thread for justifying my angst.



so i have spent about 5 hours or so backtracking every area just to make sure i picked up everything. there are 2.... count em... 2 areas you cannot get back to. The opening area, and this bull*@$^ fiesta that i paid more for.



FU, DLC.



At this point i wouldnt even mind that much, but i am at the point where this and a bugged quest are the only things left in my quest inventory, ive done everything else and i would like it if it at least autocompleted and cleared out.

#89
ScarabMonkey

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Does anyone know if there's a 'teleport to areacode' commandline, that perhaps could get me back inside to get the last piece of History?

#90
UlteriorModem

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ScarabMonkey wrote...

Does anyone know if there's a 'teleport to areacode' commandline, that perhaps could get me back inside to get the last piece of History?


Press escape then load previos save Posted Image

#91
fro7k

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Rellucs wrote...

People whining about every goddamn thing is monumentally stupid. Go outside and get some fresh air and try to comprehend how much value you're getting for your $50-60, then if you still feel like you've been ripped off - find a new hobby.

I recommend playing chicken with big rigs on the interstate, while strapped to a bike with 2 flat tires.


People with nothing better to do than leap to the defense of their precious game at every perceived slight against it, viewing it as a personal attack, and spewing an arsenal of unprovoked retaliatory insults need a new hobby.  They're also guilty of something called psychological projection.

#92
Seeker341

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I'm disappointed in this, as well. I mean, I liked Warden's Keep and I finished it all in one go (I like to clear a place), but I can't fathom why you couldn't go back in if you'd left something unfinished. It also seems a bit.. sudden and bewildering. Oh? A keep? Ooh, foes, shiny armour! And then you.. what.. leave? It all feels a bit tacked on, which is just what it is.

And also, the lamest npc ever (the guy who offers the quest).

Modifié par Seeker341, 28 novembre 2009 - 10:52 .


#93
fro7k

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I myself fell to this mistake. I didn't finish the puzzle (forget its name) and happily left thinking i could go back later, as well as to advance Leliana a bit so she could pick one of the locked chests I left in there.

#94
Diamaht

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Have to agree. It's not a game breaker, but for $7 we should be able to go back inside and use it as a base.

I'd also like to thank the OP for making this post and giving warning.  I'm one who leave areas all the time to camp or buy this or that, then come back.  I'm glad I had a heads up not to do that this time.

Modifié par Diamaht, 28 novembre 2009 - 11:59 .


#95
Pseron Wyrd

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OriginalTibs wrote...

I don't suppose anyone has considered that perhaps there is a good reason why the Keep is sealed for now? That perhaps there is more to the story that simply isn't yet ready?

If that's the case then the DLC shouldn't have been released until the story was ready.

#96
rj_jacob101

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Its an old thread but what the hell. I bought WK and yes, I should have studied first. The loot was amazing and the items sold by the merchants are good. BUT, the fact that the Keep is closed off at the end of the quest is not only disappointing, its pure profiteering nonsense! Dragon Age is an AMAZING game that I play a little too much. This was the first, and hopefully the last, great disappointment with the game. Whoever developed this particular mod, meaning the people responsible, did a great job of making a non-functional base. It just goes to show how cross-console games are ruining the PC gaming world. Lets destroy the PC games by focusing on more than one console. Jesus I feel old saying this but back in my day, game developers were thorough about their content, they had a sense of pride in their work. Now its as if they don't even care about what they make, as long as it fills their pockets and leaves us with broken expectations and a sour feel about what this "company" is truly becoming. Which from my perspective is a business that cares more about quantity than quality. All I can say is that DLC's like this are why the modding community is so large. Can't make it right by themselves so everyday gamers have to. The person or persons who mod this and make it accessible AND functional would have done far more than the lazy "OH IT TAKES TO LONG TO DO MY F'ING JOB, MY LIFE IS SO DIFFICULT" have done thus far. I'm disappointed in you Bioware, how could you lead us on like this. From KOTOR to crap I see.

#97
TMZuk

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They don't plan anything more after Witch-hunt. It's just one more loose thread dangling in the wind. All the DLC, with the exception of The Stone Prisoner, has been ranging from mediocre to bad. I certainly hope they are going to put some effort into Witch-hunt.

#98
Guy4142

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May i blame EA?

EA + Game = Bad DLC + Money...

#99
Reaverwind

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TMZuk wrote...

They don't plan anything more after Witch-hunt. It's just one more loose thread dangling in the wind. All the DLC, with the exception of The Stone Prisoner, has been ranging from mediocre to bad. I certainly hope they are going to put some effort into Witch-hunt.



When you see the tag "plus get a cool item...." - expect the DLC to be nothing more than a Monty Haul run, and you won't be disappointed. Speaking of which, I understand Witch Hunt features cool new items.

#100
Guns

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Yeah I was upset with Warden's Keep too. Especially when I found out the items don't even transfer to awakening either. Was basically a waste of time.