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Not allowing us back inside Warden's Keep after finishing is monumentally stupid.


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#101
Sarafeena

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rj_jacob101 wrote...

Its an old thread but what the hell. I bought WK and yes, I should have studied first. The loot was amazing and the items sold by the merchants are good. BUT, the fact that the Keep is closed off at the end of the quest is not only disappointing, its pure profiteering nonsense! Dragon Age is an AMAZING game that I play a little too much. This was the first, and hopefully the last, great disappointment with the game. Whoever developed this particular mod, meaning the people responsible, did a great job of making a non-functional base. It just goes to show how cross-console games are ruining the PC gaming world. Lets destroy the PC games by focusing on more than one console. Jesus I feel old saying this but back in my day, game developers were thorough about their content, they had a sense of pride in their work. Now its as if they don't even care about what they make, as long as it fills their pockets and leaves us with broken expectations and a sour feel about what this "company" is truly becoming. Which from my perspective is a business that cares more about quantity than quality. All I can say is that DLC's like this are why the modding community is so large. Can't make it right by themselves so everyday gamers have to. The person or persons who mod this and make it accessible AND functional would have done far more than the lazy "OH IT TAKES TO LONG TO DO MY ****G JOB, MY LIFE IS SO DIFFICULT" have done thus far. I'm disappointed in you Bioware, how could you lead us on like this. From KOTOR to crap I see.


I, too, am an older PC gamer, and have been shaking my head in disbelief about the shoddiness and revenue-focused direction of gaming lately.  However, I am not sure we should be blaming the actual developers for this - having worked as a programmer for large companies, I believe the problem lies with EA, not Bioware.  I think the developers were given ridiculous deadlines and considering how very good DAO is in general, the developers did a really amazing job.  I am 99.94% sure that the creative people would have LOVED to give us a functional keep, but were not given the time and/or budget to get it done.  If you have seen the newest Sims game, you too would be putting more of the blame on EA.  THAT is one buggy game, and just gets buggier with each release - more rushing to meet the dead - and bottom - lines.Posted Image

#102
Skrreeek

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I was really disappointed as well when I noticed that I couldn't get inside again.

#103
Funkjoker

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Hah! And I thought I was the only one who was really disappointed by DA:O's and DA:A's keep interacting!!

I've written down my disappointment in another thread (in the Awakening discussion board):

social.bioware.com/forum/1/topic/127/index/2530907

#104
- Archangel -

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Wow, this thread is alive almost a year later :-)

#105
Elhanan

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rj_jacob101 wrote...

Its an old thread but what the hell. I bought WK and yes, I should have studied first. The loot was amazing and the items sold by the merchants are good. BUT, the fact that the Keep is closed off at the end of the quest is not only disappointing, its pure profiteering nonsense! Dragon Age is an AMAZING game that I play a little too much. This was the first, and hopefully the last, great disappointment with the game. Whoever developed this particular mod, meaning the people responsible, did a great job of making a non-functional base. It just goes to show how cross-console games are ruining the PC gaming world. Lets destroy the PC games by focusing on more than one console. Jesus I feel old saying this but back in my day, game developers were thorough about their content, they had a sense of pride in their work. Now its as if they don't even care about what they make, as long as it fills their pockets and leaves us with broken expectations and a sour feel about what this "company" is truly becoming. Which from my perspective is a business that cares more about quantity than quality. All I can say is that DLC's like this are why the modding community is so large. Can't make it right by themselves so everyday gamers have to. The person or persons who mod this and make it accessible AND functional would have done far more than the lazy "OH IT TAKES TO LONG TO DO MY ****G JOB, MY LIFE IS SO DIFFICULT" have done thus far. I'm disappointed in you Bioware, how could you lead us on like this. From KOTOR to crap I see.


OWIM - Oh Woe Is Me

The DLC chest is available in the postgame save, so you may store what you will during the game, and take anything of value. As the merchants are also available, you may sell and buy what as needed. You are welcome to return to this area many times during the regular course of the game.

What you cannot do is return to the inside of the Keep; a place where the events of the story itself make returning possibly very difficult. And as it should be cleaned by Levi and family, a return inside is hardly needed. It is a future base, but not for our Warden, as the story continues elsewhere.

Consoles are not ruining PC gaming; spoiled, entitled, and self-centered gamers are doing that on their own, IMO.

This message is brought to you by the Ancient One of gaming fun; playing RPG's since '75.

#106
Mage One

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I bought it, played through it in about an hour, and found it shallow and short with overpowerd loot.  I then proceeded to buy no other DA DLC, because I was never given any reason by either Bioware or reviews to believe the other DLC was different in these regards, which I found really sad as actually wanted to buy more DLC before finishing WK and I was already mentally prepared to enjoy them.  For example, I really wanted to care about Witch Hunt.  I was really very interested in that bit of the story, but every review of it agreees it's terrible, including those from places and people that liked Warden's Keep, and to me Warden's Keep was just disappointing.

Elhanan wrote...
OWIM - Oh Woe Is Me

The DLC chest is available in the postgame save, so you may store what you will during the game, and take anything of value. As the merchants are also available, you may sell and buy what as needed. You are welcome to return to this area many times during the regular course of the game.

What you cannot do is return to the inside of the Keep; a place where the events of the story itself make returning possibly very difficult. And as it should be cleaned by Levi and family, a return inside is hardly needed. It is a future base, but not for our Warden, as the story continues elsewhere.

Consoles are not ruining PC gaming; spoiled, entitled, and self-centered gamers are doing that on their own, IMO.

This message is brought to you by the Ancient One of gaming fun; playing RPG's since '75.


So you can load up your postgame save to try to mitigate the lack of interaction coded into games you bought. Because of the this the developers didnt really drop the ball?  No, that really doesn't work.  If something requires user-end work-arounds to function as reasonably expected, it's not made properly.  Also, I only ever returned to WK for Starfang.  That was it.  Why?  Because they gave me no compelling reason to want to visit it again.  There are merchants everywhere, and the only special thing about one of these is, again, Starfang.  I suppose there's storage, but going back to WK all the time just to access storage got rather annoying, and there's  mod to put it in your camp as per the original intended design.  Still, I hardly use it.

Also, the story and events both led up to you claiming and setting up the keep as your base of operations, as was advertised.  After this has been done, there is even dialogue referencing the fact that the keep has been restored.  That actually makes it very easy to have a reason to return.  Saying a future story will take place there isn't much of a defence.  We're upset about the amount of conent we've already paid for, to which nothing is going to get added.  We didn't pay for the idea of a story that may or may actually be written in the future and take place in the same setting (which, sidenote, in all likelyhood would not require a purchase or playthrough of WK at all) but which we won't play as part of this DLC.  If you did, well, either you have a great deal of disposable income or very low expectations.  We paid for, or at least I paid for, a short adventure that would result in getting a new base of operations I could actually do something with.  Instead I got a handfull of short fights and an outside view of a castle.  To each their own, I suppose.

Also, I disagree.  If I had to choose one thing that was hurting the industry, it would be gamers that buy and love everything they're given, set low expectations, and allow companies to profit off of misleading advertising and shoddy work.  It's customers willing to create a market that makes short, poorly thought out, overpriced products profitable.  I may not have been playing RPGs since 75, but my memory goes back far enough and remembers well enough the times when add-ons like this were given away for free or actually fleshed out and bundled with a sequel or expansion and not sold alone as the entire expansion.  If the D'Arnise Keep from Baldur's Gate II had been sold seperately for $7.00, gamers at the time would have considered it ridiculous, and you actually got more gameplay out of the D'Arnise Keep.  Really, in the context of history, all this, and most other Dragon Age DLC, seems to be is part of the emerging trend in video games to monetize as much as possible, even seemingly incomplete content cut from the original release.

Final analysis:
Dragon Age Origins for the PC: $49.99 retail for a hundred or so hours of fun.
WK: $7 for an hour of ultimitely disappointing moderate fun.
Dragon Age DLC (Not counting SP, as at the prce above it would come free with your copy): $36.00 for 6-12 of kind of fun. 

Really, there is something very wrong with that.

#107
Elhanan

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Mage One wrote...

I bought it, played through it in about an hour, and found it shallow and short with overpowerd loot.  I then proceeded to buy no other DA DLC, because I was never given any reason by either Bioware or reviews to believe the other DLC was different in these regards, which I found really sad as actually wanted to buy more DLC before finishing WK and I was already mentally prepared to enjoy them.  For example, I really wanted to care about Witch Hunt.  I was really very interested in that bit of the story, but every review of it agreees it's terrible, including those from places and people that liked Warden's Keep, and to me Warden's Keep was just disappointing.


Not every review, as mine was positive, I believe. And I doubt that mine was the only one. Perhaps it is best to use such absolutes when such actually exist.




So you can load up your postgame save to try to mitigate the lack of interaction coded into games you bought. Because of the this the developers didnt really drop the ball?  No, that really doesn't work.  If something requires user-end work-arounds to function as reasonably expected, it's not made properly.  Also, I only ever returned to WK for Starfang.  That was it.  Why?  Because they gave me no compelling reason to want to visit it again.  There are merchants everywhere, and the only special thing about one of these is, again, Starfang.  I suppose there's storage, but going back to WK all the time just to access storage got rather annoying, and there's  mod to put it in your camp as per the original intended design.  Still, I hardly use it.


I use the DLC throughout DAO, as well as the connected items, so I figure I already received my invested worth. But to be able to go into the DLC after the game as a way to prep for other missions is a bonus; sprinkles on the icing so to speak. And after the epilogue, the other merchant available known for his special discount is not nearly as helpful as Levi; check the merchant listings at the DAO Wiki for that info.

If you only use Starfang, that is your choice. Personally, I use Levi to upgrade nearly all my possibly enhanceable items.




Also, the story and events both led up to you claiming and setting up the keep as your base of operations, as was advertised.  After this has been done, there is even dialogue referencing the fact that the keep has been restored.  That actually makes it very easy to have a reason to return.  Saying a future story will take place there isn't much of a defence.  We're upset about the amount of conent we've already paid for, to which nothing is going to get added.  We didn't pay for the idea of a story that may or may actually be written in the future and take place in the same setting (which, sidenote, in all likelyhood would not require a purchase or playthrough of WK at all) but which we won't play as part of this DLC.  If you did, well, either you have a great deal of disposable income or very low expectations.  We paid for, or at least I paid for, a short adventure that would result in getting a new base of operations I could actually do something with.  Instead I got a handfull of short fights and an outside view of a castle.  To each their own, I suppose.


Your choice not to visit more often. My parties stop by often to prep before long marches (ie; leave camp for WK, use spells, set battle modes, etc.).

Also, I disagree.  If I had to choose one thing that was hurting the industry, it would be gamers that buy and love everything they're given, set low expectations, and allow companies to profit off of misleading advertising and shoddy work.  It's customers willing to create a market that makes short, poorly thought out, overpriced products profitable.  I may not have been playing RPGs since 75, but my memory goes back far enough and remembers well enough the times when add-ons like this were given away for free or actually fleshed out and bundled with a sequel or expansion and not sold alone as the entire expansion.  If the D'Arnise Keep from Baldur's Gate II had been sold seperately for $7.00, gamers at the time would have considered it ridiculous, and you actually got more gameplay out of the D'Arnise Keep.  Really, in the context of history, all this, and most other Dragon Age DLC, seems to be is part of the emerging trend in video games to monetize as much as possible, even seemingly incomplete content cut from the original release.

Final analysis:
Dragon Age Origins for the PC: $49.99 retail for a hundred or so hours of fun.
WK: $7 for an hour of ultimitely disappointing moderate fun.
Dragon Age DLC (Not counting SP, as at the prce above it would come free with your copy): $36.00 for 6-12 of kind of fun. 

Really, there is something very wrong with that.


I hardly can use myself as canon for the majority, but I doubt if I have low standards based on several years of postings. I have enjoyed DAO a lot, and can recommend it to many mature gamers. I have also enjoyed the majority of the DLC, but have also posted some critiques in a way that I hope would be seen as constructive criticism. But you can toss me into your Fanboy bin if you wish; better than the open cask of whiners that have flooded these new forums.

As far as pricing, I leave that for market experts, and my own wallet. In '76, I know local theater tickets were $2.50 for evening shows, and $1 could purchase a box of popcorn, hot dog, and a small drink; none of which today can be purchased seperately for a buck. Todays ticket prices range $8 and up. 

I find that todays DLC is almost equivilant to current theater ticket prices, but is a show that I can watch as often as I desire. Plus these seats come with nice items that can be used repeatedly; no extra trip to concessions (ie; Bioware store) unless you want even more.

You wish to play WK for a single sword, and I wish to use it for repeated hours of upgrades, trading, and storage. To quote, "To each their own, I suppose".

Modifié par Elhanan, 23 septembre 2010 - 12:39 .


#108
Ghandorian

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I had held out for something to come from BioWare in the form of Improved DLC to correct the wardens keep issue AND to expand on that story line. Instead I saw some half baked drivel trickle out over the course of the summer, and then they abandoned it. Really NOT impressed BioWare. I guess you guys want to drop this thing and move past the limited Dragon Age Origins in-house game engine.

#109
UFOash

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Lol I kind of had the opposite feeling with my recently completed Return to Ostagar. Posted Image

Why does it stay open to you?
I thought they said the Dasrkspawn would come to retake it soon? Posted Image
& theres nothing there anymore.

Not played Wardens Keep but seems strange the way it seems it was marketed that it closes behind you while Ostagar remains open.

#110
Mage One

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Elhanan, I'm not going to quote you because the resultant post would be huge. Also, look like the start to a flame war, which is by no means my intention. My apologies if it ever seemed otherwise.



I suppose I should clarify, every review for Witch Hunt I've personally heard or read. Good for you if you liked DA DLC. (No sarcasm intended) I'm glad some people felt they got their money's worth. At the end of the day, I didn't, which is sad, because I've a pretty big fan of Bioware's for over a decade. I would have liked to enter the keep again, have stuff to do in it, be able to interact with a character that was not just yet another merchant, of which there are many in DA:O. To me a place where the only things I can really do are the same things I can do in just about any other town in the game and camp isn't a selling point. I should clarify again, when I said I only use WK for Starfang, I meant after finishing the main quest for WK, which to me is the heart of the DLC. I suppose upgrading your items is another plus for WK. I'm not sure that was an intended feature, though, and stronger equipment isn't really why I paid for WK. I found DA:O easy enough as is.



I didn't mean your standards as a whole were low. My point was simply a rebuttal to your opinion on what's hurting the industry. If a publisher or developer hears wining from spoiled gamers but their bottom line isn't affected, the wining will have little to no affect on future games. If a publisher or developer finds a model that makes them money, they will continue to use it. If that model frequently puts out poorly made games, which I personally feel DA:O DLC does, they will generally go with it regardless of product quality or critical response. That's why I said gamers who "love everything they're given, set low expectations, and allow companies to profit off of misleading advertising and shoddy work," hurt the industry. Of course, one man's overpriced poorly constructed content is another man's great bargain of quality content, as we've said. Taking some degree of the former stance and complaining about it on an appropriate internet forum does not make one "spoiled, entitled, or self-centered," though, in my opinion. Also, yes, it's about the same cost as a movie, but movies aren't games. Cost per hour across different forms of media isn't a good basis of price comparison, I feel. Otherwise, I would never watch a movie or play a video game because on a dollar per hour basis across media formats, paperback books would never lose.

#111
TJPags

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Is there any point to actually going back inside the keep? The merchants are outside, the chest is outside. You don't need to sleep in this game, so you don't need the beds.



I suppose they could have put the merchants and chest in the main hall or something, but is there really any difference?

#112
Blastback

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TJPags wrote...

Is there any point to actually going back inside the keep? The merchants are outside, the chest is outside. You don't need to sleep in this game, so you don't need the beds.

I suppose they could have put the merchants and chest in the main hall or something, but is there really any difference?

Woulda just been a little cooler. 

#113
Elhanan

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@ Mage One

I do not mind seeing constructive criticism, and in my opinion, neither does Bioware. But the moment some posters unleash the dogs of adjectives and conjecture (eg; it sucks; they did it for greed ), I cease reading. These posts do not merit my time.

Whining only makes the posted complaints less likely to be taken seriously. Personally, I do not hold that all of the DLC is up to the same standards seen in the main game, and I have said so. But whining over what I perceive as lesser material is probably not my best shot at persuasion, and will weaken my stance.

Now back to WK. Levi is one of the few merchants in that game that sells at 110% for profit; most are much higher, including his brother. Plus, Levi can upgrade items on the PC; the chest itself does this on consoles, I believe. And as this area is available post-Epilogue, one may use them to prepare for Awakening and other DLC as tailored imports. If one is only using WK for the included storyline and Starfang, then they are skipping out on a lot of substantive material.

FWIW - any storyline DLC such as WH, Lil's Song, etc will likely fall short of consumer expectations as the Player has had time to imagine and visually construct their own possible scenes and conclusions. This is a standard few products ever achieve, let alone exceed in clearing said bar. In my lifetime, the LotR film series is one of the few that has happened for myself, AD&D for my PnP addiction, and NWN1 for CRPG possibilities.