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Why create expectations you don't intend to meet?


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#1
errant_knight

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I can't help but wonder why Bioware chose to create expections of direct follow up stories in so many ways if they had no intention of doing that.

Why say the warden's story isn't over at the end of Origins, or even worse, have the warden disappear in the Awakenings end slide, either with or without Alistair? Didn't they know we'd want to know what was up with that?

Why refer to trouble in the Bannorn (in Awakening) if there is no intention of explaning that when the ruler's absence could be just as easily explained by a state visit be a foriegn dignitary?

Why create questions about Morrigan's intentions, or Flemeth's?

Both Origins and Awakening were full of dangling plot threads that might as well have 'stay tuned for our next episode' written over them. Why? Did they change their minds about what they were going to do with the franchise after they were already well out of the gate?

It seems peculiar that they would create a situation that was almost guaranteed to lead to the expectation of direct sequels and then not do that, disappointing those waiting for those questions to be answered. I don't get it. It was so unnecessary.

Modifié par errant_knight, 08 juillet 2010 - 04:02 .


#2
Herr Uhl

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Still may come DLC to explain it.

Edit: I have decided to be an optimist today.

Modifié par Herr Uhl, 08 juillet 2010 - 03:56 .


#3
errant_knight

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Herr Uhl wrote...

Still may come DLC to explain it.

Edit: I have decided to be an optimist today.


I'm feeling a little crushed right now. And I decided to be an optimist when the plot of Awakening came out, and that didn't work out to well for me. ;) But maybe I'll feel better...um, later. Lots later.

#4
Swoo

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Dragon Effect, it's what's for mass consumption.

#5
BelSirk

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errant_knight wrote...

I can't help but wonder why Bioware chose to create expections of direct follow up stories in so many ways if they had no intention of doing that.

Why say the warden's story isn't over at the end of Origins, or even worse, have the warden disappear in the Awakenings end slide, either with or without Alistair? Didn't they know we'd want to know what was up with that?

Why refer to trouble in the Bannorn (in Awakening) if there is no intention of explaning that when the ruler's absence could be just as easily explained by a state visit be a foriegn dignitary?

Why create questions about Morrigan's intentions, or Flemeth's?

Both Origins and Awakening were full of dangling plot threads that might as well have 'stay tuned for our next episode' written over them. Why? Did they change their minds about what they were going to do with the franchise after they were already well out of the gate?

It seems peculiar that they would create a situation that was almost guaranteed to lead to the expectation of direct sequels and then not do that, disappointing those waiting for those questions to be answered. I don't get it. It was so unnecessary.


Because... could be worse end the history on the game

DA:O Epilogue "And whe warden get a heart attack and fell die..." or "Morrigan had the baby and kill everyone or after a time someone kill morrigan "

With the other, we at least know the Warden it's still living ...  and  one never know but when playing another warden we could found a corrupted warden which have resemble to the Warden of the Dragon age

#6
Costin_Razvan

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To answer to the OP: Because it's a very simple way of fooling people into believing their choices will actually matter in the long. Even in Mass Effect series ( which is a trilogy ) the major choices don't matter that much, save for a few cameo appearances, in the main plot.

Everyone expected Wrex to return in Mass Effect 2 for example, but he was given a cameo ( albeit a cool one ) that left a lot of people angry. Result? A lot of angry Mass Effect 2 user. However Alistair's Cameo in Awakening did not anger so many people. The fact of the matter is the Mass Effect 2 board has far more active users then the Dragon Age one ever had.

It shows that Bioware cares about fan feedback. Since the Dragon Age fans were not even marginally as angry as the Mass Effect 2 ones with the bull**** they pulled off in the DLC and Awakening, then can you honestly be surprised they decided to remove the importance of whatever choices you did in Origins? 

If people don't care enough about this and a great deal of them can even take it in stride, then why should Bioware care? In fact we even see people who are glad for the new character thing.

Modifié par Costin_Razvan, 08 juillet 2010 - 04:24 .


#7
Zjarcal

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 To be honest I'm glad it's going to be a new character. While I would've liked to continue my Warden's story, I only would've liked it if Bioware handled the continuity perfectly. Given the way things were handled in Awakening, I wasn't so sure they were up for that. Nothing would've been worse than seeing bad elements of continuity, such as older companions not reacting properly, or worse, story elements being ignored or changed for the sake of shoehorning them into the new story.

With a new character, there's no risk of that (well, there's still risk that certain elements will be made canon, but at least my Warden won't be there to shake her head in disapproval).

Of course, there are still a lot of loose threads out there, but as has been mentioned, DLC might be the answer for that. And I for one have no problem with that.

#8
adneate

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Swoo wrote...

Dragon Effect, it's what's for mass consumption.


Truer words have never been spoken.

#9
errant_knight

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adneate wrote...

Swoo wrote...

Dragon Effect, it's what's for mass consumption.


Truer words have never been spoken.

Sadly, I'm afraid this may be exactly correct.

It may also be that what I saw as a game that was more replayable and immersive than any game I'd played to date, may have been seen by the developers as an untenable model--too many continuity issues to be followed up on, too many ways of playing and ending the game, too much indepth conversation using expensive voice actors, too much replayability, when what they'd prefer is a game that people play 2 or 3 times, then want to buy a new one.

It may be that what I saw as a model of a new kind of game, something that was book-like in it's connection to the characters and depth, was a flash in the pan. Or perhaps that's just disappointment speaking. Perhaps they'll put out Awakening sized DLCs that have the depth of the original to answer our questions, and give us more time with the characters we came to love, that's not in a shallow RtO kind of way. I think I'll forgo holding my breath, though.

Modifié par errant_knight, 08 juillet 2010 - 04:39 .


#10
Patriciachr34

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I get to play one character named Hawke, "Dragon Age 2 progresses the epic saga, as you take on the role of Hawke, a
survivor of the Blight and the hero who will change the world forever." :mellow:  We know we get to choose class, but what about gender and race?  I really do not enjoy playing male characters.

This sound too much like Mass Effect.  That was an ineresting game, but I really like the variations and dynamics you get in Origins.  For me, Mass Effect was, "Eh."

And this sequel will take place over decades? Ah, err, hmm...I'm skeptical.  I will be fine with this sequel if it is a stand alone. But I really want to tie up our loose ends in Origins.  I hate leaving a story half finished.  Please let me finish my charcters' stories.

#11
adneate

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No race human only but you're allowed to choose gender and class.

#12
Corker

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Giving the writers the benefit of the doubt for a moment... I'd suspect there would have been much outrage if people were told what happened to their PCs. "My character would never do that!" "My character would never allow it!" "That's not what I wanted to do! Your stupid game wouldn't let me pick what I wanted to do!"

So they glossed it with, "And you ride off into the sunset and Do Stuff."

It certainly has the *effect* of appearing to promise "The Continuing Adventures of..." but I wonder if that was not the actual intention.

#13
LadyDamodred

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I would like some wrap-up, though.



I mean, at the end of Awakening, my PC disappeared. >.> I would sort of like to know what happened to her, and if she got to go home to Alistair.

#14
Master Shiori

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errant_knight wrote...

I can't help but wonder why Bioware chose to create expections of direct follow up stories in so many ways if they had no intention of doing that.

Why say the warden's story isn't over at the end of Origins, or even worse, have the warden disappear in the Awakenings end slide, either with or without Alistair? Didn't they know we'd want to know what was up with that?

Why refer to trouble in the Bannorn (in Awakening) if there is no intention of explaning that when the ruler's absence could be just as easily explained by a state visit be a foriegn dignitary?

Why create questions about Morrigan's intentions, or Flemeth's?

Both Origins and Awakening were full of dangling plot threads that might as well have 'stay tuned for our next episode' written over them. Why? Did they change their minds about what they were going to do with the franchise after they were already well out of the gate?

It seems peculiar that they would create a situation that was almost guaranteed to lead to the expectation of direct sequels and then not do that, disappointing those waiting for those questions to be answered. I don't get it. It was so unnecessary.


While it's true they never promised us a direct sequal to DA:O, the way Awakening ended ment that they could easily continue the story in the DA2.

Why they choose not to is a mystery atm. It would appear that they pulled off a NWN once again where the hero disappears into the unknown and nobody knows what happened to him. Guess that's easier then trying to provide the players with a proper closure...

As for Morrigan, take a good look at the white haired woman on that cover and compare her to Bioware's official Morrigan art.
Looks familiar?

Yes, same lips, eyebrows, facial structure and eye color. Also her clothing is similar to what Morrigan was wearing in Orgins.
I'm willing to bet we're looking at the older version of Morrigan, which could mean Hawke is her son.

#15
Sarah1281

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Maybe we'll get an expansion set in Weisshaupt that deals with the disappearance and then the Wardens can all get back to their lives.

#16
sylvanaerie

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Master Shiori wrote...

errant_knight wrote...

I can't help but wonder why Bioware chose to create expections of direct follow up stories in so many ways if they had no intention of doing that.

Why say the warden's story isn't over at the end of Origins, or even worse, have the warden disappear in the Awakenings end slide, either with or without Alistair? Didn't they know we'd want to know what was up with that?

Why refer to trouble in the Bannorn (in Awakening) if there is no intention of explaning that when the ruler's absence could be just as easily explained by a state visit be a foriegn dignitary?

Why create questions about Morrigan's intentions, or Flemeth's?

Both Origins and Awakening were full of dangling plot threads that might as well have 'stay tuned for our next episode' written over them. Why? Did they change their minds about what they were going to do with the franchise after they were already well out of the gate?

It seems peculiar that they would create a situation that was almost guaranteed to lead to the expectation of direct sequels and then not do that, disappointing those waiting for those questions to be answered. I don't get it. It was so unnecessary.


While it's true they never promised us a direct sequal to DA:O, the way Awakening ended ment that they could easily continue the story in the DA2.

Why they choose not to is a mystery atm. It would appear that they pulled off a NWN once again where the hero disappears into the unknown and nobody knows what happened to him. Guess that's easier then trying to provide the players with a proper closure...

As for Morrigan, take a good look at the white haired woman on that cover and compare her to Bioware's official Morrigan art.
Looks familiar?

Yes, same lips, eyebrows, facial structure and eye color. Also her clothing is similar to what Morrigan was wearing in Orgins.
I'm willing to bet we're looking at the older version of Morrigan, which could mean Hawke is her son.


Could be Flemeth? maybe the game is a Prequel.  It does say something about Hawke being a legend and you get to help shape that legend (Don't know how as Continuity has become sh*t but whatever).  Maybe this is Flemeth in earlier times.  Hawke is a survivor of the blight...the one PC McAwesomesauce stopped barely got started.  Maybe this is an earlier one.  (Or if a futurish one, it could be Morrigan but the claw and suggestions of horns on her head makes me keep thinking "Flemeth" not morrigan or god baby)

#17
JergenKajaton

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I don't have a problem with officially ending The Warden's story. After all, in what I consider my "personal canon" playthrough, my Warden died fighting the archdemon and was replaced by an Orlaisian Warden in Awakenings. So my real Warden's story is already over, and I never really cared enough about his Orlaisian replacement to want to know what happened to him.

I'm more worried about how they'll handle other loose ends. Like, did Morrigan have the Old God Baby or not? The existence of such a being would have major implications for the Dragon Age universe, and really can't be ignored.

And, only one origin story? That's kind of disappointing. The multiple origin stories were one of the defining characteristics of DAO. Not so much an issue for me, because I only ever play human characters, but I'd be pretty irritated if I were an elf or dwarf fan.

#18
Master Shiori

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sylvanaerie wrote...

Master Shiori wrote...

errant_knight wrote...

I can't help but wonder why Bioware chose to create expections of direct follow up stories in so many ways if they had no intention of doing that.

Why say the warden's story isn't over at the end of Origins, or even worse, have the warden disappear in the Awakenings end slide, either with or without Alistair? Didn't they know we'd want to know what was up with that?

Why refer to trouble in the Bannorn (in Awakening) if there is no intention of explaning that when the ruler's absence could be just as easily explained by a state visit be a foriegn dignitary?

Why create questions about Morrigan's intentions, or Flemeth's?

Both Origins and Awakening were full of dangling plot threads that might as well have 'stay tuned for our next episode' written over them. Why? Did they change their minds about what they were going to do with the franchise after they were already well out of the gate?

It seems peculiar that they would create a situation that was almost guaranteed to lead to the expectation of direct sequels and then not do that, disappointing those waiting for those questions to be answered. I don't get it. It was so unnecessary.


While it's true they never promised us a direct sequal to DA:O, the way Awakening ended ment that they could easily continue the story in the DA2.

Why they choose not to is a mystery atm. It would appear that they pulled off a NWN once again where the hero disappears into the unknown and nobody knows what happened to him. Guess that's easier then trying to provide the players with a proper closure...

As for Morrigan, take a good look at the white haired woman on that cover and compare her to Bioware's official Morrigan art.
Looks familiar?

Yes, same lips, eyebrows, facial structure and eye color. Also her clothing is similar to what Morrigan was wearing in Orgins.
I'm willing to bet we're looking at the older version of Morrigan, which could mean Hawke is her son.


Could be Flemeth? maybe the game is a Prequel.  It does say something about Hawke being a legend and you get to help shape that legend (Don't know how as Continuity has become sh*t but whatever).  Maybe this is Flemeth in earlier times.  Hawke is a survivor of the blight...the one PC McAwesomesauce stopped barely got started.  Maybe this is an earlier one.  (Or if a futurish one, it could be Morrigan but the claw and suggestions of horns on her head makes me keep thinking "Flemeth" not morrigan or god baby)


The claw and dragon horns could mean the god baby, true (which would mean the DR is officialy canon).

However, keep in mind that Morrigan is a shapeshifter just like Flemeth, and she could have learned how to shift into a dragon (mommy dearest certainly had no problem pulling that off).

As for the game being a prequal, I doubt it. For one it streches over a course of 10 years and is supposed to change the world. If such an event had already occured we would have learned about it in Origins, either by it being recorded by historians or told as a legend.

#19
Sarah1281

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I hope it's not like in Fable where if you take too long you start getting really old.

#20
ladydesire

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I think DA2 will tie up many of the loose ends from both Origins and Awakening, and do it in a way that we aren't expecting; there are numerous things in the epilogue slides that don't really make sense unless you view them as being seen by a different party, not to mention that the "trouble in the Bannorn" is a good way to introduce the DA2 protagonist, in my opinion.

#21
Sarah1281

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But the Bannorn is in Ferelden and isn't DA2 taking place NOT in Ferelden?

#22
nos_astra

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Sarah1281 wrote...

But the Bannorn is in Ferelden and isn't DA2 taking place NOT in Ferelden?

Hawke is the Champion of Kirkwall and that's in the Free Marches. Yes, we checked the map of Thedas. :D

#23
Carmen_Willow

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[quote]errant_knight wrote...


[/quote]
Sadly, I'm afraid this may be exactly correct.

It may also be that what I saw as a game that was more replayable and immersive than any game I'd played to date, may have been seen by the developers as an untenable model--too many continuity issues to be followed up on, too many ways of playing and ending the game, too much indepth conversation using expensive voice actors, too much replayability, when what they'd prefer is a game that people play 2 or 3 times, then want to buy a new one.

[/quote]

Sadly, I think this may be exactly the answer.

#24
Costin_Razvan

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Honestly. Mass Effect 2 also had expensive voice actors and heavy replayability, and also as immersive as Dragon Age.

I think the problem Dragon Age devs are facing is that Dragon Age didn't sell as well it should have. Judging by the forums here and by what I can estimate. I would say that Dragon Age sold about 500.000-800.000 copies in it's first week ( an estimation mostly based on the fact it was announced Bioware made about 1 million in the first week of release from DLC alone. When you consider the fact that quite a good number of people buy DLC then you realize the **** has hit the fan ).

Mass Effect 2 on the other hand sold over 2 million copies in it's first week....as revealed by Bioware. Based on the activity of the ME2 forums compared to the Dragon Age, you can guess it is fair assessment that Dragon Age sold far less copies then Mass Effect 2.

Modifié par Costin_Razvan, 08 juillet 2010 - 07:18 .


#25
InvaderErl

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Mass Effect SHIPPED 2 million copies in week 1, not sold.

I know that Bioware last put out a 3 million copies sold figure for DAO so it's doing very well for itself.

Modifié par InvaderErl, 08 juillet 2010 - 07:23 .