Why create expectations you don't intend to meet?
#26
Posté 08 juillet 2010 - 07:20
#27
Posté 08 juillet 2010 - 07:22
#28
Posté 08 juillet 2010 - 07:26
So while I'm not arguing that Mass Effect hasn't sold more than Dragon Age I think that DA did fine for itself especially when you consider its a hardcore rpg with lots and lots of talking.
I'd wager this change has more to do with lessening their workload and the desire to create a tighter narrative than anything.
#29
Posté 08 juillet 2010 - 07:35
#30
Posté 08 juillet 2010 - 07:42
#31
Posté 08 juillet 2010 - 07:48
The problem is that Origins was in development about one year longer then Mass Effect 1 + 2, and the fact Mass Effect 1 + 2 sold far more copies then Origins isn't a good thing for Origins I wager.
Although I am very glad for the opportunity to play a dwarf in Origins, I think the devs realized just how unpopular the other Origins save HN and Human Mage are. The majority of people have human characters after all as their first ones. I would say that about 60% played Human, 30% Elf and 10% Dwarf.
#32
Posté 08 juillet 2010 - 07:50
#33
Posté 08 juillet 2010 - 08:45
#34
Posté 08 juillet 2010 - 09:15
adneate wrote...
No race human only but you're allowed to choose gender and class.
"Can we blame the Razorgang at EA for that?"
But serious, this feels like a mean kick to the groin!
#35
Posté 08 juillet 2010 - 09:19
Sarah1281 wrote...
I hope it's not like in Fable where if you take too long you start getting really old.
By to long you mean like an hour and a half, right? You aged incerdibly quickly in that game.
#36
Posté 08 juillet 2010 - 09:22
errant_knight wrote...
I can't help but wonder why Bioware chose to create expections of direct follow up stories in so many ways if they had no intention of doing that.
Why say the warden's story isn't over at the end of Origins, or even worse, have the warden disappear in the Awakenings end slide, either with or without Alistair? Didn't they know we'd want to know what was up with that?
Why refer to trouble in the Bannorn (in Awakening) if there is no intention of explaning that when the ruler's absence could be just as easily explained by a state visit be a foriegn dignitary?
Why create questions about Morrigan's intentions, or Flemeth's?
Both Origins and Awakening were full of dangling plot threads that might as well have 'stay tuned for our next episode' written over them. Why? Did they change their minds about what they were going to do with the franchise after they were already well out of the gate?
It seems peculiar that they would create a situation that was almost guaranteed to lead to the expectation of direct sequels and then not do that, disappointing those waiting for those questions to be answered. I don't get it. It was so unnecessary.
I think that you have hit upon one of the paradoxes of any epic roleplaying game. Something I call, the edge of the world paradox.
To make an RPG world believable we need to create the illusion of a world that is bigger than the main storyline. The side quests specifically serve to this end. There are things to explore, hints of new stories to be discovered around the corner.
The illusion is gone however when the last side quest is solved, the last mystery is solved and the last secret is exposed. Any good RPG world should contain hints of more than what is present in the game, to uphold the illusion of a world bigger than the game.
Having every secret explained and every plot solved will, in my opinion, just lessen the magic. There should be room for others to create extra content, stories or just idle musings.
#37
Posté 08 juillet 2010 - 09:40
Xandurpein wrote...
errant_knight wrote...
I can't help but wonder why Bioware chose to create expections of direct follow up stories in so many ways if they had no intention of doing that.
Why say the warden's story isn't over at the end of Origins, or even worse, have the warden disappear in the Awakenings end slide, either with or without Alistair? Didn't they know we'd want to know what was up with that?
Why refer to trouble in the Bannorn (in Awakening) if there is no intention of explaning that when the ruler's absence could be just as easily explained by a state visit be a foriegn dignitary?
Why create questions about Morrigan's intentions, or Flemeth's?
Both Origins and Awakening were full of dangling plot threads that might as well have 'stay tuned for our next episode' written over them. Why? Did they change their minds about what they were going to do with the franchise after they were already well out of the gate?
It seems peculiar that they would create a situation that was almost guaranteed to lead to the expectation of direct sequels and then not do that, disappointing those waiting for those questions to be answered. I don't get it. It was so unnecessary.
I think that you have hit upon one of the paradoxes of any epic roleplaying game. Something I call, the edge of the world paradox.
To make an RPG world believable we need to create the illusion of a world that is bigger than the main storyline. The side quests specifically serve to this end. There are things to explore, hints of new stories to be discovered around the corner.
The illusion is gone however when the last side quest is solved, the last mystery is solved and the last secret is exposed. Any good RPG world should contain hints of more than what is present in the game, to uphold the illusion of a world bigger than the game.
Having every secret explained and every plot solved will, in my opinion, just lessen the magic. There should be room for others to create extra content, stories or just idle musings.
That is true. Mistiqe, mistery, tales and so on do not need to be all solved/explained. There are the sidequests for, to solve or not to solve them after all.
The problem for me is when a "mistery tale/event" should have a direct impact on me as the PC, or on my sidekicks.
#38
Posté 08 juillet 2010 - 09:44
errant_knight wrote...
I can't help but wonder why Bioware chose to create expections of direct follow up stories in so many ways if they had no intention of doing that.
Why say the warden's story isn't over at the end of Origins, or even worse, have the warden disappear in the Awakenings end slide, either with or without Alistair? Didn't they know we'd want to know what was up with that?
Why refer to trouble in the Bannorn (in Awakening) if there is no intention of explaning that when the ruler's absence could be just as easily explained by a state visit be a foriegn dignitary?
Why create questions about Morrigan's intentions, or Flemeth's?
Both Origins and Awakening were full of dangling plot threads that might as well have 'stay tuned for our next episode' written over them. Why? Did they change their minds about what they were going to do with the franchise after they were already well out of the gate?
It seems peculiar that they would create a situation that was almost guaranteed to lead to the expectation of direct sequels and then not do that, disappointing those waiting for those questions to be answered. I don't get it. It was so unnecessary.
It could have been worse. It could have been unleashed and told in ways such as R:TO, Darkspawn Chronicles, or half finished such as Warden's Keep and Awakaening.
#39
Posté 08 juillet 2010 - 09:55
I couldn't even finish Fable as the aging freaked me out too much...Slidell505 wrote...
Sarah1281 wrote...
I hope it's not like in Fable where if you take too long you start getting really old.
By to long you mean like an hour and a half, right? You aged incerdibly quickly in that game.
#40
Posté 08 juillet 2010 - 09:59
Sarah1281 wrote...
I couldn't even finish Fable as the aging freaked me out too much...Slidell505 wrote...
Sarah1281 wrote...
I hope it's not like in Fable where if you take too long you start getting really old.
By to long you mean like an hour and a half, right? You aged incerdibly quickly in that game.
The only reason why I was considering putting on Jack of Blade's mask.
#41
Posté 08 juillet 2010 - 10:03
How is comparing sales of a game and a game sequel at all relevant to selling one game....start talking numbers when the DA2 numbers can get added in there....
and I thought I saw on another post that DA:O sold over 3 million copies while ME1 sold like 1.6 million.....
Modifié par Jaulen, 08 juillet 2010 - 10:03 .
#42
Posté 08 juillet 2010 - 10:04
KnightofPhoenix wrote...
Sarah1281 wrote...
I couldn't even finish Fable as the aging freaked me out too much...Slidell505 wrote...
Sarah1281 wrote...
I hope it's not like in Fable where if you take too long you start getting really old.
By to long you mean like an hour and a half, right? You aged incerdibly quickly in that game.
The only reason why I was considering putting on Jack of Blade's mask.
It wasn't so bad once you paid the temple to get back 30 years or so.
#43
Posté 08 juillet 2010 - 10:06
KnightofPhoenix wrote...
Sarah1281 wrote...
I couldn't even finish Fable as the aging freaked me out too much...Slidell505 wrote...
Sarah1281 wrote...
I hope it's not like in Fable where if you take too long you start getting really old.
By to long you mean like an hour and a half, right? You aged incerdibly quickly in that game.
The only reason why I was considering putting on Jack of Blade's mask.
Jack of blades was a God tier villain in my opinion.
#44
Posté 08 juillet 2010 - 10:07
#45
Posté 08 juillet 2010 - 10:33
#46
Posté 08 juillet 2010 - 11:03
Jaulen wrote...
I'm just wondering how Costin_Razvan can compare sales for ME1+2 to sales to DA:O.....that would be like saying Ford sold more Focuses plus Explorers than Toyota Sold Priuses....
How is comparing sales of a game and a game sequel at all relevant to selling one game....start talking numbers when the DA2 numbers can get added in there....
and I thought I saw on another post that DA:O sold over 3 million copies while ME1 sold like 1.6 million.....
Because Dragon Age took up more time and money then both ME1 and ME2. This becomes very relevant for Game Developers. Why do you honestly think they are removing your choices from Origins, forcing you into a human race role and voicing the main character?
I thought that 1.6 million figure was for Xbox only though, but it doesn't matter.
Honestly. I liked my companions in Dragon Age Origins. I liked playing at politics at the Landsmeet and Orzammar. I liked the epic battle feeling, but that's about it honestly. I hated the Circle, Fade, Deep Roads journey, Brecillian Forest and all that.
Yes I am sure it's very interesting to play those zones for some people, but after playing WoW for over 3 years I just feel DA: O is a sorta copy of WoW combat with a pause system installed and imbalance the size of the moon.
Honestly, despite my utter disappointment at not being able to play a dwarf in Dragon Age 2, I quite look forward to it. If they make it like Mass Effect in the term of the cinematic feeling then I will be very happy.
#47
Posté 08 juillet 2010 - 11:06
Great I guess you cant amp and intensify dwarves and elves.
#48
Posté 08 juillet 2010 - 11:07
#49
Posté 08 juillet 2010 - 11:11
#50
Posté 08 juillet 2010 - 11:13
Giggles_Manically wrote...
What we cant play any other race beside human? Link please Costin.
Great I guess you cant amp and intensify dwarves and elves.
Edit: Had the wrong link http://social.biowar...6lf%3D8#3052434
Modifié par Herr Uhl, 08 juillet 2010 - 11:15 .





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