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Why create expectations you don't intend to meet?


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#101
phaonica

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Addai67 wrote...

errant_knight wrote...

Heh, they're shutting down all the complaint threads in DA2 discussion, except for one that's tightly moderated. Guess they're going to make us like it. ;) You should see how fast seeing EA's hand in this gets it shut down. ;)

To be fair, there are an awful lot of them.  I posted on a couple threads and those have been swallowed by a few pages of new ones.  A little pruning and traffic control is not uncalled for.


I've seen them lock a few compliment threads, too. They're nice about it, but they have locked some.

#102
phaonica

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David Gaider wrote...

In our opinion, it might be okay for Commander Shepherd to be stoic and gruff as a rule-- he's a soldier, after all-- but that's not going to fly for Dragon Age. We don't intend to lock you into a single personality.

As to our solution for doing that-- well, we'll have to discuss that later on. But we do have one, and it's not something you see in Mass Effect. Dragon Age is a different game, despite the comparisons some people seem pretty quick to make based on a few common features.

http://social.biowar...89640/3#3090532


Hawke is kind of growing on me. In the same way that none of our Amells are quite the same, or none of our Couslands are quite the same, or that one person can have several Aeducan characters that are all different, perhaps all of our Hawkes won't be the same either.

#103
errant_knight

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phaonica wrote...

Addai67 wrote...

errant_knight wrote...

Heh, they're shutting down all the complaint threads in DA2 discussion, except for one that's tightly moderated. Guess they're going to make us like it. ;) You should see how fast seeing EA's hand in this gets it shut down. ;)

To be fair, there are an awful lot of them.  I posted on a couple threads and those have been swallowed by a few pages of new ones.  A little pruning and traffic control is not uncalled for.


I've seen them lock a few compliment threads, too. They're nice about it, but they have locked some.


That's good to know. It felt like censorship when it was happening this morning, but if it went both ways, that's different....

#104
JeCy108

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Those untold stories are part of the games charm.   Just like in the first Bladures gate for example.  there were many quests that sorta just left you hanging wondering and wanting more..   

To this day i still feel a passion to find out what ever happened in water deep..  there were tons of references to that place that nothing ever came about.


When things are left hanging, it leaves the reader with untold stories, and a desire to learn more.  It also leaves undless debate..   Wraping up all lose threads and subplots is stuff for amatures and in the end makes for less, not more.

when you create wonder in someones mind for years to come, thats how you know you did your job right.

#105
Addai

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phaonica wrote...

Hawke is kind of growing on me. In the same way that none of our Amells are quite the same, or none of our Couslands are quite the same, or that one person can have several Aeducan characters that are all different, perhaps all of our Hawkes won't be the same either.

I don't doubt that they will be, but I've played three Couslands and that was well enough for me.  Whereas if I look at my DAO playtime as a whole, I'd be embarrassed to admit how many hours and characters it involves.  So if DA2 consists of only my Cousland games... well, okay, I enjoyed them well enough, but I'm not going to want to invest the same money in such a limited game that I did in DAO.

#106
nos_astra

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Addai67 wrote...
I don't doubt that they will be, but I've played three Couslands and that was well enough for me.  Whereas if I look at my DAO playtime as a whole, I'd be embarrassed to admit how many hours and characters it involves.  So if DA2 consists of only my Cousland games... well, okay, I enjoyed them well enough, but I'm not going to want to invest the same money in such a limited game that I did in DAO.

Quality over quantity.

One origin also means that the story is going to be more about your character. You know that in origins people don't really react to your character but to the idea of the Warden. I hope with only one origin the NPCs could actually acknowledge if you are a sadistic, evil or self-serving person rather than lick your boots and hero-worship you by default.

Modifié par klarabella, 11 juillet 2010 - 08:36 .


#107
KnightofPhoenix

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phaonica wrote...

David Gaider wrote...

In our opinion, it might be okay for Commander Shepherd to be stoic and gruff as a rule-- he's a soldier, after all-- but that's not going to fly for Dragon Age. We don't intend to lock you into a single personality.

As to our solution for doing that-- well, we'll have to discuss that later on. But we do have one, and it's not something you see in Mass Effect. Dragon Age is a different game, despite the comparisons some people seem pretty quick to make based on a few common features.

http://social.biowar...89640/3#3090532


Hawke is kind of growing on me. In the same way that none of our Amells are quite the same, or none of our Couslands are quite the same, or that one person can have several Aeducan characters that are all different, perhaps all of our Hawkes won't be the same either.


Same here.
But if those different Hawkes will be extremes, like angry Hawke, sarcastic Hawke and nice Hawke...then welll they won't be that different.

Modifié par KnightofPhoenix, 11 juillet 2010 - 08:55 .


#108
Xandurpein

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Addai67 wrote...

phaonica wrote...

Hawke is kind of growing on me. In the same way that none of our Amells are quite the same, or none of our Couslands are quite the same, or that one person can have several Aeducan characters that are all different, perhaps all of our Hawkes won't be the same either.

I don't doubt that they will be, but I've played three Couslands and that was well enough for me.  Whereas if I look at my DAO playtime as a whole, I'd be embarrassed to admit how many hours and characters it involves.  So if DA2 consists of only my Cousland games... well, okay, I enjoyed them well enough, but I'm not going to want to invest the same money in such a limited game that I did in DAO.


I have to agree with you on this. It's amazing how much replayability the different orgins stories added to the game. Not only did you get new backgrounds, but those backgrounds really changed your whole approach to many of the moral dilemmas in the game. You saw the whole story from a different perspective. So the whole game became a fresh experience when played as a city elf commoner, rather than a noble Cousland.

Modifié par Xandurpein, 11 juillet 2010 - 08:52 .


#109
KnightofPhoenix

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And each background offered different perspectives as well, via codexes, NPCs and choices. They were great for RP value, even if they had little impact gameplay wise.

#110
SadisticChunkyDwarf

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If they just wrapped all of the games stories up into a nifty neat little package that you can point at and say "yep thats exactly what happend", then a lot of people are going to lose interest and just stop playing. They get the resolution that they wanted, the story is over. By stringing you along in the hope that you will find out something, anything, they sell more games/dlc.



Dragon Age is a niche title, and this is a great tactic to develop a cult following.



Just be thankful you're getting an additional game at all. Bioware could quite easily treat this as another Jade Empire experiment and go focus on something else. Sure, they'd lose a great story that they've already built up and lose out on additional revenue from selling it. But Bioware has shown they are happy to do this and theres always something else they could be doing.

#111
Serissia

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Swoo wrote...

Dragon Effect, it's what's for mass consumption.


This.

I can't say I find what I've heard thus far about DA 2 to be that thrilling.  I too wanted my story wrapped up.  It's possible that there will be additional dlc content that does this in the future but I'm not going to hold my breath. 

#112
Derengard

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Perhaps they want to alter the game world a bit because it became too transparent, and what's better than to change the focus, place and goals. Then there's also this that Morrigan would be the sole reason for continuing Origins, since her child seems to be a world-changing event, whereas the other characters can be easily replaced (muhahaha, no seriously, what makes them so incredibly unique? Because you promised to go with them? And Alistair... yeah, but he can have a cameo).

So I say that change can be good, but I seriously doubt that this will be more than a cash-in. But Bioware can't lose since most will buy it anyway to find out by themselves.