Why is everyone so obsesed with "options?"
#1
Posté 08 juillet 2010 - 04:04
#2
Posté 08 juillet 2010 - 04:05
#3
Posté 08 juillet 2010 - 04:05
#4
Posté 08 juillet 2010 - 04:07
#5
Posté 08 juillet 2010 - 04:07
#6
Posté 08 juillet 2010 - 04:08
the_one_54321 wrote...
You know, good writers write their best when they are allowed some freedom to write what they wish. "Options" are like a choke chain on them that cuts them off when their creativity takes them anywhere that is solid or concrete.
If a writer doesn't want to write the options in a game he is working on, he should stop writing for video games and go write a novel or a screenplay.
Modifié par DadeLeviathan, 08 juillet 2010 - 04:09 .
#7
Posté 08 juillet 2010 - 04:08
If I wanted that I would buy FF-CCCV (Spoiler: Your main character is an angsty teenager. The story deals with "growing up")
Modifié par GreenSoda, 08 juillet 2010 - 04:09 .
#8
Posté 08 juillet 2010 - 04:09
Paromlin wrote...
Because it's not a book or tv film, it's an rpg.
#9
Posté 08 juillet 2010 - 04:09
And there are lots of games with static protagonists. The Witcher for instance. And that game was pretty awesome.
#10
Posté 08 juillet 2010 - 04:09
the_one_54321 wrote...
You know, good writers write their best when they are allowed some freedom to write what they wish. "Options" are like a choke chain on them that cuts them off when their creativity takes them anywhere that is solid or concrete.
Great attempt at trolling or someone who needs to stick to Halo? I'm undecided.
#11
Posté 08 juillet 2010 - 04:12
Niether. I'm quite serious. What exactly is so great about having a customizable character in every game? Would it kill people to just let the writers do the writing once in a while?Swoo wrote...
Great attempt at trolling or someone who needs to stick to Halo? I'm undecided.the_one_54321 wrote...
You know, good writers write their best when they are allowed some freedom to write what they wish. "Options" are like a choke chain on them that cuts them off when their creativity takes them anywhere that is solid or concrete.
Although, with the maturity level of most of the responses so far, I'm starting to feel like this is a waste of breath. Is anyone going to actually respond with why they think the customization is so important, or is going to be the usual spam that fills things up around here?
#12
Posté 08 juillet 2010 - 04:14
#13
Posté 08 juillet 2010 - 04:15
Tiuwaz wrote...
Paromlin wrote...
Because it's not a book or tv film, it's an rpg.
If you want a truly RPG go do some dice rolling like it's been done for ages. AD&D etc...
RPG videogames are different. I understand the OP when he/she speaks about creativity and choices. Making multiple options for ONE storyline it's a very hard thing to do, especially if you want to make a solid one.
#14
Posté 08 juillet 2010 - 04:16
the_one_54321 wrote...
You know, good writers write their best when they are allowed some freedom to write what they wish. "Options" are like a choke chain on them that cuts them off when their creativity takes them anywhere that is solid or concrete.
Its fun to make the character a little bit your own instead of bald space marine #31/ valiant knight #567?
#15
Posté 08 juillet 2010 - 04:16
Gill Kaiser wrote...
It's an RPG. Options are the entire point of the genre.
Well sure, I'll grant that in a lot of ways they are. But full character customization? What about specific plot elements? DA:O had a number of very static plot elements that you could only manipulate marginally.
#16
Posté 08 juillet 2010 - 04:16
It's an RPG. Options are the entire point of the genre.
Here is your mature answer.
#17
Posté 08 juillet 2010 - 04:17
It's just a weird thing to ask in a forum designated to an upcoming Bioware game. Do you ask NHL-fans if it really would hurt the next game to have less ice-hockey and more soccer balls so it could be closer to soccer ?the_one_54321 wrote...
Niether. I'm quite serious. What exactly is so great about having a customizable character in every game? Would it kill people to just let the writers do the writing once in a while?Swoo wrote...
Great attempt at trolling or someone who needs to stick to Halo? I'm undecided.
Although, with the maturity level of most of the responses so far, I'm starting to feel like this is a waste of breath. Is anyone going to actually respond with why they think the customization is so important, or is going to be the usual spam that fills things up around here?
Seriously, linear gameplay has been done. A lot. A whole RPG genre basically only cranks out games with linear gameplay -JRPGs.
Modifié par GreenSoda, 08 juillet 2010 - 04:18 .
#18
Posté 08 juillet 2010 - 04:17
#19
Posté 08 juillet 2010 - 04:17
the_one_54321 wrote...
Niether. I'm quite serious. What exactly is so great about having a customizable character in every game? Would it kill people to just let the writers do the writing once in a while?Swoo wrote...
Great attempt at trolling or someone who needs to stick to Halo? I'm undecided.the_one_54321 wrote...
You know, good writers write their best when they are allowed some freedom to write what they wish. "Options" are like a choke chain on them that cuts them off when their creativity takes them anywhere that is solid or concrete.
Although, with the maturity level of most of the responses so far, I'm starting to feel like this is a waste of breath. Is anyone going to actually respond with why they think the customization is so important, or is going to be the usual spam that fills things up around here?
Yes. People disagree with you, thus they are immature.
Every game is different. But more often than not, in an RPG you want as many choices as you can give the player, in order to help immersion. The Witcher is different. That game was based upon a book series and thus having anyone BUT Geralt be the protagonist would be silly.
But even in the Witcher, you had the option to act out of character for Geralty should you so choose. While the face and name were chosen for you, your choices were still yours. Choice and option is a large part of video games, especially RPGs and to take that out to make it "easier" for the writer to express his creativity is like a cook making a meatball sub for a customer with tofu because he's a vegan.
#20
Posté 08 juillet 2010 - 04:17
Jonp382 wrote...
What do you mean by 'options'? Are you referring to dialog, character appearance, origins or what?
ALL of them. That's what was good about Baldur's Gate, remember that game?
You could actually do whatever you wanted with your chara, and make it truly yours.
That's what I really like about options and uniqueness in RPGs, the way you can make a character really yours and grow attached to him/her as the game(s) go by.
I used to be a DM/GM and never ever gave my players a pre-made character sheet. I wanted them to feel the charas as theirs so they could emphasize better, it was great to see the link between the player and the chara.
I've got nothing against closed characters. It's just it's not what I ask a RPG to be. If I wanted that, as someone above me said, I'd play a jRPG, so I'd get the chance to play with numbers without really caring about the charas.
Or any other game.
#21
Posté 08 juillet 2010 - 04:20
Because it helps with the immersion. Also, for the same reason you don't want them to change the combat system to what other games already offer. There are loads of examples on the market of games with a fixed, uncustomisable protagonist, and DA:O was doing something very different. I'm fine with playing a human, as long as I can play a female, but I do wish I can customise the way she looks, for instance. I want to tailor her to my own preferences as much as possible, so I can roleplay her to the fullest. It also adds replay value: while The Witcher is a game I also enjoyed, being able to play something other than Geralt would've made me play the game again after the first playthrough. I've played Origins several times, each time with a very different character. Humans, elves, dwarves; warriors, rogues, mages; good, neutral, evil. The best games I can think of are the ones that can handle many playthroughs without growing stale.the_one_54321 wrote...
Although, with the maturity level of most of the responses so far, I'm starting to feel like this is a waste of breath. Is anyone going to actually respond with why they think the customization is so important, or is going to be the usual spam that fills things up around here?
#22
Posté 08 juillet 2010 - 04:20
#23
Posté 08 juillet 2010 - 04:21
BS. First responses were of this kind:DadeLeviathan wrote...
Yes. People disagree with you, thus they are immature.
Because it's an RPG, duh.
NO MOAR JRPG GIRLY ANGSTY TEENS!
You're a troll.
How about a serious response instead? Fortunately, a couple people after that actually shared their thoughts in an interesting way.
The Witcher is a great example of mixing the writing with some player choices. The players has some options, but the character is pre-determined and there are some things about him that you can't change. I thought that went pretty well.DadeLeviathan wrote...
But even in the Witcher, you had the option to act out of character for Geralty should you so choose. While the face and name were chosen for you, your choices were still yours. Choice and option is a large part of video games, especially RPGs and to take that out to make it "easier" for the writer to express his creativity is like a cook making a meatball sub for a customer with tofu because he's a vegan.
#24
Posté 08 juillet 2010 - 04:22
Mentatzoee wrote...
Jonp382 wrote...
What do you mean by 'options'? Are you referring to dialog, character appearance, origins or what?
ALL of them.
I was specifically asking The_One. But I agree with everything you wrote.
#25
Posté 08 juillet 2010 - 04:22
Although, I'm sort of surprised that they won't allow "Hawke" to be a Dwarf or Elf character either.





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