snakepunk wrote...
Less options = less depth = more people playing = profit.
One could easily make an argument that there is more depth in the story telling when the character is not so variable.
snakepunk wrote...
Less options = less depth = more people playing = profit.
the_one_54321 wrote...
The Witcher is a great example of mixing the writing with some player choices. The players has some options, but the character is pre-determined and there are some things about him that you can't change. I thought that went pretty well.
the_one_54321 wrote...
Well sure, I'll grant that in a lot of ways they are. But full character customization? What about specific plot elements? DA:O had a number of very static plot elements that you could only manipulate marginally.Gill Kaiser wrote...
It's an RPG. Options are the entire point of the genre.
Modifié par Brockololly, 08 juillet 2010 - 04:27 .
Guest_MessyPossum_*
Modifié par MessyPossum, 08 juillet 2010 - 04:27 .
the_one_54321 wrote...
Niether. I'm quite serious. What exactly is so great about having a customizable character in every game? Would it kill people to just let the writers do the writing once in a while?Swoo wrote...
Great attempt at trolling or someone who needs to stick to Halo? I'm undecided.the_one_54321 wrote...
You know, good writers write their best when they are allowed some freedom to write what they wish. "Options" are like a choke chain on them that cuts them off when their creativity takes them anywhere that is solid or concrete.
Although, with the maturity level of most of the responses so far, I'm starting to feel like this is a waste of breath. Is anyone going to actually respond with why they think the customization is so important, or is going to be the usual spam that fills things up around here?
I guess this much can be chalked up to simple differences in outlook, but I've never had trouble really caring about characters that I didn't create. There've even been times when I cared about some characers much more than other characters I created.Mentatzoee wrote...
I've got nothing against closed characters. It's just it's not what I ask a RPG to be. If I wanted that, as someone above me said, I'd play a jRPG, so I'd get the chance to play with numbers without really caring about the charas.
the_one_54321 wrote...
Niether. I'm quite serious. What exactly is so great about having a customizable character in every game? Would it kill people to just let the writers do the writing once in a while?Swoo wrote...
Great attempt at trolling or someone who needs to stick to Halo? I'm undecided.the_one_54321 wrote...
You know, good writers write their best when they are allowed some freedom to write what they wish. "Options" are like a choke chain on them that cuts them off when their creativity takes them anywhere that is solid or concrete.
Although, with the maturity level of most of the responses so far, I'm starting to feel like this is a waste of breath. Is anyone going to actually respond with why they think the customization is so important, or is going to be the usual spam that fills things up around here?
Modifié par Creelers, 08 juillet 2010 - 04:32 .
Modifié par Nhadalie, 08 juillet 2010 - 04:33 .
Paromlin wrote...
I know that it takes talent to make such a "free story" - maybe it's too much to ask from Bioware.
Modifié par DadeLeviathan, 08 juillet 2010 - 04:34 .
Hi Elhanan!Elhanan wrote...
the_one_54321 wrote...
Well sure, I'll grant that in a lot of ways they are. But full character customization? What about specific plot elements? DA:O had a number of very static plot elements that you could only manipulate marginally.Gill Kaiser wrote...
It's an RPG. Options are the entire point of the genre.
Howdy!
If by Good vs Evilesque customization, I believe this may be needed for the CRPG genre . I rather dislike playing Evil myself, and would be loathe to be forced to play it. And I am fairly certain folks with the perm Black Hats would grumble at playing some rainbow and hope heroine.
But if you wish good solid writing of character development, I have seen no better example in the CRPG than DAO. I know I am biased because of my past Bioware ties, but DAO has me exploring the Warden as the ever evolving supporting character to the best solid cast of chareacters experienced in a game.
Or did I miss the driod you were looking for?
So you were not fine with your character in Origins having a preset last name? I mean Hawke isn't much different than having Cousland as a last name.Paromlin wrote...
Anyway, why would I want to play some "Hawke"? I want to play my character, I want him/her to feel like my creation - that inculdes naming the character. I don't want others to refer to my character as some "Hawke", for instance.
It's not about extreme customisation. It's the basics I'd say.
Sadly, Bioware started losing it years ago and began to transform every rpg into their story (which is the signature of books and movies) with little to no player input and story freedom. That's the problem. I know that it takes talent to make such a "free story" - maybe it's too much to ask from Bioware.
This is Commander Hawke calling! I'm here to save the gal.., I mean, Thedas!
Paromlin wrote...
Because it's not a book or tv film, it's an rpg.
DadeLeviathan wrote...
Paromlin wrote...
I know that it takes talent to make such a "free story" - maybe it's too much to ask from Bioware.
No, it takes skill. Talent, maybe, but mostly skill. Writing is a craft.
I'm not as worried with not being able to name my character. After in real life I didn't name myself, my parents did. I wasn't able to choose who my father or mother are, or who my brothers and sisters are.
the_one_54321 wrote...
I liked this question that I asked Elhanan, so I'm going to repeat it.
But what if the writer was able to take you along an exploration and evolution of character that was based on your actions in the game, but not based on you designing the character?
If I wanted that I would buy FF-CCCV (Spoiler: Your main character is an angsty teenager. The story deals with "growing up")
Modifié par Batman90, 08 juillet 2010 - 04:46 .
Solostran85 wrote...
So you were not fine with your character in Origins having a preset last name? I mean Hawke isn't much different than having Cousland as a last name.Paromlin wrote...
Anyway, why would I want to play some "Hawke"? I want to play my character, I want him/her to feel like my creation - that inculdes naming the character. I don't want others to refer to my character as some "Hawke", for instance.
It's not about extreme customisation. It's the basics I'd say.
Sadly, Bioware started losing it years ago and began to transform every rpg into their story (which is the signature of books and movies) with little to no player input and story freedom. That's the problem. I know that it takes talent to make such a "free story" - maybe it's too much to ask from Bioware.
This is Commander Hawke calling! I'm here to save the gal.., I mean, Thedas!