Will Dragon Age 2 Support Kinect Or Move?
#26
Posté 08 juillet 2010 - 05:46
#27
Posté 08 juillet 2010 - 05:50
You could grab the darkspawn by the hand, and lead them to a job, maybe they could earn there way in the world.
(Joke about Fable 3's touch system.)
#28
Posté 08 juillet 2010 - 05:50
#29
Posté 08 juillet 2010 - 05:53
Modifié par SmokePants, 08 juillet 2010 - 05:54 .
#30
Posté 08 juillet 2010 - 06:15
#31
Posté 25 novembre 2010 - 07:02
See, I disagree with the bulk of the responses here. First of all, Kinect and hand controllers aren't mutually exclusive. Secondly, the facial/voice recognition stuff can provide awesome interactivity that doesn't necessarily mean you have to run in place for an hour to get from one end of Ostagar to the other to make Kinect or whatever a useful tool.
It'd be pretty great if while you were in a battle you could yell "Morrigan! Quick! Heal Leliana!!" or "Zev! Look out! Darkspawn behind you!" and have the NPCs react to stuff like that. Way more useful/immersive than to pause the action and open the wheel.
I think there are all kinds of ways developers will add depth to games using Kinect using the depth perception, voice/facial recognition, etc. that aren't just kick the ball, etc. Stuff that can supplement traditional controller based game play that no one's really thought of before, because there wasn't the technology to play with. To me the motion stuff or the jumping/running/etc. is the tip of the iceberg. the real coolness lies in the multiple cameras and the voice/microphone recognition techs, which i think have awesome possibilities for RPGs.
In a few years, every game will react to voice commands and your physical/facial/personal reactions and games that didn't will seem as passe as Pacman and Space Invaders do now.
#32
Posté 25 novembre 2010 - 07:05
#33
Posté 25 novembre 2010 - 07:15
#34
Posté 25 novembre 2010 - 07:18
MrUnknown wrote...
From what I've read so far I'm shocked that no one here seems to reckognize (sorry, no offense meant) that motion control could be just used as a pointing device and the advantages it would bring... like having a mouse on the console... I guess its not very complicated to implement this kind of control (without complex guestures, just as pointing device) and if players don't like it they could easily switch to the standard controller...
now THAT would work
and as far as I recall the whole "kinect uses 1/3 of the 360's processing power" turned out to be wrong
#35
Posté 25 novembre 2010 - 07:19
It's a crime against humanity.
#36
Posté 25 novembre 2010 - 07:34
#37
Posté 25 novembre 2010 - 07:35
Gimmicks everywhere.
#38
Posté 25 novembre 2010 - 07:35
Legbiter wrote...
The casuals can go and DIAF. Better focus on making a good game, not ancillary gimmicks.
Don't act like an elitist. It's a crime against humanity.
#39
Posté 25 novembre 2010 - 07:36
#40
Posté 25 novembre 2010 - 07:39
"Most likely not"
And why revive a topic not one has discussed in the last five months?
Modifié par Selene Moonsong, 25 novembre 2010 - 07:50 .
#41
Guest_Illborne_*
Posté 25 novembre 2010 - 07:49
Guest_Illborne_*
I'll never understand the appeal of Kinect and Move.
My guess is that people will soon realize how unnecessary these gimmicks are to the overall enjoyment of video games, and that they're both forgotten in a couple of years.
There has got to be better ways to utilize DA2's budget than to develop Kinect/Move compatibility.
Modifié par Illborne, 25 novembre 2010 - 07:50 .
#42
Posté 25 novembre 2010 - 07:54
Illborne wrote...
Worst. Necro. Ever.
I'll never understand the appeal of Kinect and Move.
My guess is that people will soon realize how unnecessary these gimmicks are to the overall enjoyment of video games, and that they're both forgotten in a couple of years.
There has got to be better ways to utilize DA2's budget than to develop Kinect/Move compatibility.
in the mind of some it COULD be a boon....imagine playing a strategy game (or DAO) with Kinect identifying your hands as a pointer (like a mouse) and voice recognition fopr simple commands to cast spells/issue orders (after you select a character simply say "cast group heal" or something
it COULD work very well...
#43
Posté 25 novembre 2010 - 07:57
#44
Posté 25 novembre 2010 - 07:59
Ulicus wrote...
Turn Unthread.
Unthread makes its save.
Unthread attacks with "Trollolololomancy."
#45
Guest_Illborne_*
Posté 25 novembre 2010 - 08:22
Guest_Illborne_*
Sure, it could work - but what's the point? If one would want a pointer, wouldn't one just use a mouse? I'm sure there are such input devices for the consoles.crimzontearz wrote...
in the mind of some it COULD be a boon....imagine playing a strategy game (or DAO) with Kinect identifying your hands as a pointer (like a mouse) and voice recognition fopr simple commands to cast spells/issue orders (after you select a character simply say "cast group heal" or something
it COULD work very well...
As for the voice recognition - isn't that just another gimmick? Why would I want to simulate a conversation/why would I want to give orders to my companions via voice? To rid the game of minor micromanagement? What would I gain?
I'd rather not see additional game content content sacrificed for this - and I don't think it will.
(I apologize if I come off as dickish - It's not my intention)
#46
Posté 25 novembre 2010 - 10:23
Illborne wrote...
Sure, it could work - but what's the point? If one would want a pointer, wouldn't one just use a mouse? I'm sure there are such input devices for the consoles.crimzontearz wrote...
in the mind of some it COULD be a boon....imagine playing a strategy game (or DAO) with Kinect identifying your hands as a pointer (like a mouse) and voice recognition fopr simple commands to cast spells/issue orders (after you select a character simply say "cast group heal" or something
it COULD work very well...
As for the voice recognition - isn't that just another gimmick? Why would I want to simulate a conversation/why would I want to give orders to my companions via voice? To rid the game of minor micromanagement? What would I gain?
I'd rather not see additional game content content sacrificed for this - and I don't think it will.
(I apologize if I come off as dickish - It's not my intention)
quite simple answer actually
Voice recognition could allow you to fire off commands from the top of your head just as simply as someone can use a hotkey (which you have very little of on a console)...it is not to simulate conversations imagine it as a vocal hotkey ...................so why not make keyboard available for all 360s? because the 360 is not a PC people do not want to market the 360 as the equicvalent of a cheap gaming pc and with good reson
same for having a mouse on the 360 really....also some have postulated that input methods like the wiimote (well....an upgraded wiimote) or the kinect might be more precise and functional than a mouse
#47
Posté 25 novembre 2010 - 11:18
Behindyounow wrote...
I hope not.
Bioware shouldn't waste their time and money on developing stuff for gimmicky rubbish intended for casual tards.
You are suggesting they close the shop when it comes to anything DA II related and focus on actual old fashioned western RPGs again? I agree!
On equally serious note,I have yet to see a real game with elaborate controls that would benefit from any of these motion controllers in any significant way. Such controllers serve you well when playing these simple one trick pony 15-mins-and-you- grow-tired - toy games like wii sports and whatnots. Games requiring you to do something remotely complex will need a real controller to be used alongside with the motionthingymabombah. When used alongside with real controller, all these dumb motion...things lose any of the immersion they might have had and turn into an annoying distraction, nothing more.
Modifié par LTD, 25 novembre 2010 - 11:26 .
#48
Posté 25 novembre 2010 - 11:36




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