Unreal Engine is shader-heavy. Practically everything is a custom shader in that game.
The specs of your card:
Graphics Media Accelerator Series
Graphics Media Accelerator HD Graphics
Codename GMA HD
Pipelines 12 - unified
Core Speed 500 MHz
Shader Speed 500 MHz
Memory Speed (Shared, DDR speed)
Memory Bus Width (Shared, 64bit)
Shared Memory yes
DirectX DirectX 10, Shader 4.0
No matter what, this is extra slow. And you can't really compare the absolute minimalist CoD engine to the absolute customisation king Unreal Engine.
On a side note, there's been this other user who experienced ME specific slowdown. It's most probably is the drivers making ME think it has no graphics to run on at all. Maybe try disabling Aero or something? Might save some processing or conflicts.
I can confirm that ME runs OK on medium with this:
Quadro FX1600M (~GeForce 9600GT)
Pipelines 32 - unified
Core Speed 500 MHz
Shader Speed 1250 MHz
Memory Speed 800 MHz
Memory Bus Width 128bit
Memory Size 256MB
Shared Memory no
DirectX DirectX 10, Shader 4.0
But the CPU better be above 2.4GHz, or it will bottleneck.
Modifié par NewMessageN00b, 02 août 2010 - 09:52 .