Yeeeaaaah I'm pretty sure the plot they posted was the plot to Mass Effect 2
#26
Posté 08 juillet 2010 - 05:28
#27
Posté 08 juillet 2010 - 05:30
Chris Priestly wrote...
I'm pretty sure I didn't read anything about spaceships or aliens anywhere in DA2.
Fine imagination on your part though.
You know, that could be an interesting scenario. The amalgamation of the two 'chises.
#28
Posté 08 juillet 2010 - 05:31
It doesn't take a lot of imagination to put a sword in Shephard's hand, however. And that's what we're getting.Chris Priestly wrote...
I'm pretty sure I didn't read anything about spaceships or aliens anywhere in DA2.
Fine imagination on your part though.
#29
Posté 08 juillet 2010 - 05:33
So you'd prefer that we not gather allies and fight bosses then?odiedragon wrote...
It doesn't take a lot of imagination to put a sword in Shephard's hand, however. And that's what we're getting.Chris Priestly wrote...
I'm pretty sure I didn't read anything about spaceships or aliens anywhere in DA2.
Fine imagination on your part though.
#30
Posté 08 juillet 2010 - 05:35
Ecael wrote...
So you'd prefer that we not gather allies and fightodiedragon wrote...
It doesn't take a lot of imagination to put a sword in Shephard's hand, however. And that's what we're getting.Chris Priestly wrote...
I'm pretty sure I didn't read anything about spaceships or aliens anywhere in DA2.
Fine imagination on your part though.EASYbosses then?
I WANT A CHALLENGE. I ALWAYS RAGE. I RAGE WHEN EASY BOSSES COME INTO THE GAME
Modifié par Sago_mulch, 08 juillet 2010 - 05:36 .
#31
Posté 08 juillet 2010 - 05:35
Guns wrote...
Anyone else see an immediate, almost identical, plot description as Mass Effect 2? And they're changing the combat? That sounds sketchy as hell.
I do have to agree with one part of what the poster says, the description of compaions flashed ME2 a bit. I can't recall the exact wording it had.
#32
Posté 08 juillet 2010 - 05:37
Ecael wrote...
So you'd prefer that we not gather allies and fight bosses then?odiedragon wrote...
It doesn't take a lot of imagination to put a sword in Shephard's hand, however. And that's what we're getting.Chris Priestly wrote...
I'm pretty sure I didn't read anything about spaceships or aliens anywhere in DA2.
Fine imagination on your part though.
Not if it's a copy from Mass Effect 2, where we get a lot more squad members, which the poster looks like we do. Just means spending more time recruiting characters we possibly don't like and possibly having to do loyalty crap so they dont die.
I haven't seen one thing to make me think this is going to be good and stick to it's DAO roots.
Modifié par Guns, 08 juillet 2010 - 05:39 .
#33
Posté 08 juillet 2010 - 06:14
Why do people keep using words like...Guns wrote...
Ecael wrote...
So you'd prefer that we not gather allies and fight bosses then?odiedragon wrote...
It doesn't take a lot of imagination to put a sword in Shephard's hand, however. And that's what we're getting.Chris Priestly wrote...
I'm pretty sure I didn't read anything about spaceships or aliens anywhere in DA2.
Fine imagination on your part though.
Not if it's a copy from Mass Effect 2, where we get a lot more squad members, which the poster looks like we do. Just means spending more time recruiting characters we possibly don't like and possibly having to do loyalty crap so they dont die.
I haven't seen one thing to make me think this is going to be good and stick to it's DAO roots.
- "roots"
- "aspects"
- "elements"
#34
Posté 08 juillet 2010 - 06:23
#35
Posté 08 juillet 2010 - 06:24
Care to define what an RPG is then?Relshar wrote...
ME2 was not a RPG. It was a shooter with some RPG element bolted on like Gears of War. Deus Ex was more RPG than ME2.
#36
Posté 08 juillet 2010 - 06:25
#37
Posté 15 août 2010 - 08:15
#38
Posté 15 août 2010 - 08:28
The point being, there is a reason game design paradigms change.
#39
Posté 15 août 2010 - 08:39
#40
Posté 15 août 2010 - 08:41
#41
Posté 15 août 2010 - 08:43
JedTed wrote...
If it involves assembling a team to take on an impossible mission then that's pretty much what the story in every one of Bioware's games has been centered around.
Yeah, but the thing is, it's not even that. We haven't heard anything about you needing to assemble a team; we know that there's no great evil that we need to vanquish or anything. Assumably you do things in this game because you want to, not because Duncan was going to stab you if you didn't drink that chalice and now you're stuck.
#42
Posté 15 août 2010 - 08:44
You know what I mean. A Suvivor of the destruction of your home,
Recruiting a team of elite soldiers, Rise up to power to confront an
evil.
1. Destroyed hometown? Hell . . . that's par for the course with every RPG ever.
2. We aint recruiting jack.
3. We aint confronting any evil forces either. Actually . . . if any evil forces DO need confronting then the odds are pretty good that we'll be it..
Modifié par thegreateski, 15 août 2010 - 08:50 .
#43
Guest_slimgrin_*
Posté 15 août 2010 - 08:45
Guest_slimgrin_*
#44
Posté 15 août 2010 - 08:51
Guns wrote...
Chris Priestly wrote...
I'm pretty sure I didn't read anything about spaceships or aliens anywhere in DA2.
Fine imagination on your part though.You know what I mean. A Suvivor of the destruction of your home, Recruiting a team of elite soldiers, Rise up to power to confront an evil.
A survivor of the destruction of your home ... like Shepard wasn't.
Recruiting a team of elite soldiers ... if you want a party you have to invite people, no?
Rise up to power ... like Shepard didn't.
Confront an evil ... like the devs said in DA2 it won't be about killing an ancient evil.
Nothing of what you say makes any sense.
#45
Posté 15 août 2010 - 08:59
AlexXIV wrote...
A survivor of the destruction of your home ... like Shepard wasn't.
Recruiting a team of elite soldiers ... if you want a party you have to invite people, no?
Rise up to power ... like Shepard didn't.
Confront an evil ... like the devs said in DA2 it won't be about killing an ancient evil.
Nothing of what you say makes any sense.
Wellll...Colonist Shepard survives the destruction.
But you look on the grand list of console RPGs, and I'm pretty sure "Oh no, my beloved peasant village!" is second or third. That's absolutely nothing new. Also, the Cousland survived the destruction of her home.
Modifié par Saibh, 15 août 2010 - 08:59 .
#46
Guest_distinguetraces_*
Posté 15 août 2010 - 09:02
Guest_distinguetraces_*
Modifié par distinguetraces, 15 août 2010 - 09:02 .
#47
Posté 15 août 2010 - 09:05
Saibh wrote...
AlexXIV wrote...
A survivor of the destruction of your home ... like Shepard wasn't.
Recruiting a team of elite soldiers ... if you want a party you have to invite people, no?
Rise up to power ... like Shepard didn't.
Confront an evil ... like the devs said in DA2 it won't be about killing an ancient evil.
Nothing of what you say makes any sense.
Wellll...Colonist Shepard survives the destruction.
But you look on the grand list of console RPGs, and I'm pretty sure "Oh no, my beloved peasant village!" is second or third. That's absolutely nothing new. Also, the Cousland survived the destruction of her home.
Well that wasn't ME2, but ME and also a matter of choice. So for the argument of having the same story it is hardly a valid point to mention it.
#48
Posté 15 août 2010 - 09:10
Ecael wrote...
Care to define what an RPG is then?Relshar wrote...
ME2 was not a RPG. It was a shooter with some RPG element bolted on like Gears of War. Deus Ex was more RPG than ME2.
For this particular instance, and what most people are considering at this point, and only for the combat system, an RPG's combat is not directly proportional to player skill.
For example, a shooter requires you to physically aim a weapon. Using Master Chief, the 'best soldjah evah' in that universe, if you can aim worth a crap, he's worse than an in-world army supply officer, whose credentials are basic training.
Whereas in a typical RPG combat system, your in-world hand-eye coordination has little to no effect on combat. Stat adjustment, character builds, and equipment are far more important than being able to line up a head-shot.
#49
Posté 15 août 2010 - 09:16
AlexXIV wrote...
Saibh wrote...
AlexXIV wrote...
A survivor of the destruction of your home ... like Shepard wasn't.
Recruiting a team of elite soldiers ... if you want a party you have to invite people, no?
Rise up to power ... like Shepard didn't.
Confront an evil ... like the devs said in DA2 it won't be about killing an ancient evil.
Nothing of what you say makes any sense.
Wellll...Colonist Shepard survives the destruction.
But you look on the grand list of console RPGs, and I'm pretty sure "Oh no, my beloved peasant village!" is second or third. That's absolutely nothing new. Also, the Cousland survived the destruction of her home.
Well that wasn't ME2, but ME and also a matter of choice. So for the argument of having the same story it is hardly a valid point to mention it.
I agree, of course. Technically ME Shepard wan't surviving any home colony either.
#50
Posté 15 août 2010 - 09:21
DadeLeviathan wrote...
Chris Priestly wrote...
I'm pretty sure I didn't read anything about spaceships or aliens anywhere in DA2.
Fine imagination on your part though.
It's in DA2 that we find out the massive story twist that DA and its expansions and sequels are just the PnPRPG campaign that the crew of the normandy has on weekends.
I LOVE this idea. That is all.





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