This article surfaced in the last few hours as of posting this, and so is recent. Basically, Dragon Age has out sold every Bioware game to date (including Mass Effect 1 & 2, Baldur's Gate, KotOR... all of them)
The reason I'm posting this in the DA2 forum section is because I want to talk about the relationship of this fact to the new and vastly redirected design that is quickly becoming apparent for DA2.
My main question is simple: why mess with a good thing? If DA:O sold more copies than any other Bioware game to date, including their other current major IP, Mass Effect, why in the world would they want to make such fundamental changes to the formula? Obviously they have their reasons, but no doubt they won't become clear for a while. Therefore we must speculate solely on what we know so far (I know, I know... it is practically nothing.)
Major changes:
1) Pre-defined player character, last name is Hawke
2) Lack of race or origin selection
3) A more character driven story ("Rise to power")
4) Takes place over longer period of time (a "decade")
5) "New combat mechanics"
6) "Entirely new cinematic experience"
So basically... a more streamlined, somewhat more linear sounding and character driven personal story with less player choice regarding their character (but likely more on how they affect the game world)
Is this sounding like Mass Effects game design yet? No doubt they have some major bombs to drop on us about just what they're planning to do with it, and really, it sounds good; good, but different. Is the setting the only thing remaining the same? My question is, why are we still calling this Dragon Age II ? And what exactly prompted these changes?
Modifié par the-expatriate, 08 juillet 2010 - 04:55 .





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