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Dragon Age is the best selling Bioware game to date; Why change it?


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#1
the-expatriate

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Brief article here.

This article surfaced in the last few hours as of posting this, and so is recent. Basically, Dragon Age has out sold every Bioware game to date (including Mass Effect 1 & 2, Baldur's Gate, KotOR... all of them)

The reason I'm posting this in the DA2 forum section is because I want to talk about the relationship of this fact to the new and vastly redirected design that is quickly becoming apparent for DA2.

My main question is simple: why mess with a good thing? If DA:O sold more copies than any other Bioware game to date, including their other current major IP, Mass Effect, why in the world would they want to make such fundamental changes to the formula? Obviously they have their reasons, but no doubt they won't become clear for a while. Therefore we must speculate solely on what we know so far (I know, I know... it is practically nothing.) :?

Major changes:

1) Pre-defined player character, last name is Hawke
2) Lack of race or origin selection
3) A more character driven story ("Rise to power")
4) Takes place over longer period of time (a "decade")
5) "New combat mechanics"
6) "Entirely new cinematic experience"

So basically... a more streamlined, somewhat more linear sounding and character driven personal story with less player choice regarding their character (but likely more on how they affect the game world)

Is this sounding like Mass Effects game design yet? No doubt they have some major bombs to drop on us about just what they're planning to do with it, and really, it sounds good; good, but different. Is the setting the only thing remaining the same? My question is, why are we still calling this Dragon Age II ? And what exactly prompted these changes?

Modifié par the-expatriate, 08 juillet 2010 - 04:55 .


#2
Ecael

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From article:

Mass Effect, of course, was released on two platforms - whereas Dragon Age was released on four (including Mac).


Modifié par Ecael, 08 juillet 2010 - 05:00 .


#3
YohkoOhno

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My main question is simple: why mess with a good thing?

Why did the Beatles experiment with albums like Rubber Soul and Sgt. Pepper when they were already popular?
Why did Jack Kirby break all the conventions of golden age comic books with his unique style?
Why did Spielberg make Shindler's List when he was already successful with action movies like Jaws, Raider's of the Lost Ark, and E.T.?

Modifié par YohkoOhno, 08 juillet 2010 - 05:05 .


#4
the-expatriate

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Ecael wrote...

From article:

Mass Effect, of course, was released on two platforms - whereas Dragon Age was released on four (including Mac).


Ah, must've skimmed over that, thank you. I wonder just what the exact numbers... in any case, the main point that matters to the "if it ain't broke don't fix it" philosophy, is that Dragon Age is doing well enough -- extremely well -- and shouldn't need a complete overhaul, regardless of the technicalities of how many titles were sold on which particular platforms, I would think. I'm honestly still wondering why they felt such major changes were necessary; though to be clear I'm not saying I disapprove of them, only that I'm trying to understand Bioware's logic behind their recent design decisions for DA.

YohkoOhno wrote...

My main question is simple: why mess with a good thing?

Why did the Beatles experiment with albums like Rubber Soul and Sgt. Pepper when they were already popular?
Why did Jack Kirby break all the conventions of golden age comic books with his unique style?
Why did Spielberg make Shindler's List when he was already successful with action movies like Jaws, Raider's of the Lost Ark, and E.T.?


Well, you have a point. lol. I should say though that I'm in no way against progress, even experimental changes! It seems to me that the Beatles, Spielberg, etc., all artistic geniuses of their respective times, they were pushing the envelope forward. And perhaps Bioware is too with DA2. I guess the main reason why I would view it as different is because those examples were of musicians, director, writers's etc who were trying something new, shifting genres and expanding their repetoire. Like Bioware did when they branched out into sci-fi with Mass Effect, for example. However, what they're doing here is altering a sequel greatly from it's expectations based on its predecessor, something that was working for them, and I doubt it's for the same reasons of artistic, personal, etc progress, as when the Beatles or Spielberg did. It just seems unnecessarily risky for a large company like them, unless they've got some REALLY game-changing things held in reserve for us. :)

Quite simply, I'm puzzled but fascinated by this shift.

Modifié par the-expatriate, 08 juillet 2010 - 05:35 .


#5
Leon Evelake

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YohkoOhno wrote...

My main question is simple: why mess with a good thing?

Why did the Beatles experiment with albums like Rubber Soul and Sgt. Pepper when they were already popular?
Why did Jack Kirby break all the conventions of golden age comic books with his unique style?
Why did Spielberg make Shindler's List when he was already successful with action movies like Jaws, Raider's of the Lost Ark, and E.T.?


This is really the opposite of that.




#6
FieryDove

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oh my....what a necro.

#7
Rogue Unit

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Why the thread necromancy?

#8
chunkyman

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Leon Evelake wrote...

YohkoOhno wrote...

My main question is simple: why mess with a good thing?

Why did the Beatles experiment with albums like Rubber Soul and Sgt. Pepper when they were already popular?
Why did Jack Kirby break all the conventions of golden age comic books with his unique style?
Why did Spielberg make Shindler's List when he was already successful with action movies like Jaws, Raider's of the Lost Ark, and E.T.?


This is really the opposite of that.



Why was this thread necro'd? You didn't even post anything! <_<

#9
Gavinthelocust

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I miss the olden days where Ecael posted frequently and necromancy only went as far back as a week.

#10
JrayM16

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This may not necessarily be a reason, but I knew a ton of people who bought DA:O based on that Sacred Ashes Trailer thinking that it was some kinda crazy over-the-top action game. None of DA:O's marketing reflected what the game actually was, so I think the sales might e inflated a bit.

#11
Malanek

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chunkyman wrote...
Why was this thread necro'd? You didn't even post anything! <_<

Leon posted..."This is really the opposite of that." but screwed up the quotes.

Of course ME2 has continued to sell well since then. I would really like know how many copies they have sold by now.

Modifié par Malanek999, 01 février 2011 - 01:10 .


#12
They call me a SpaceCowboy

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Dragon Age: origins is the best selling Bioware game to date. They are not changing Dragon Age:Origins. They are making a new game taking place in the same universe.



Pedantics aside, they are making Dragon Age 2 to appeal to a 'wider audience' and to make improvements in perceived problems with Dragon Age Origins.

#13
kentan900

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I understand how you feel about the major change to the game but I dont mind trying out a diffrent style but I still would like to play as my "Nobody can resist the dwarf! Warden.



- Chris

#14
yogolol

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I didn`t even notice that this thread was from 7 months ago.

#15
They call me a SpaceCowboy

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yogolol wrote...

I didn`t even notice that this thread was from 7 months ago.


Neither did I until after I posted. oh well.

#16
Amyntas

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Mass Effect 2 deserved more than the (I think) 1.6 million sold copies, especially compared to some multiplayer shooters. Having said that, maybe there actually is a market for complex rpgs and streamlining isn't the answer.

Modifié par Amyntas, 01 février 2011 - 01:11 .


#17
kalassy

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chunkyman wrote...

Leon Evelake wrote...

YohkoOhno wrote...

My main question is simple: why mess with a good thing?

Why did the Beatles experiment with albums like Rubber Soul and Sgt. Pepper when they were already popular?
Why did Jack Kirby break all the conventions of golden age comic books with his unique style?
Why did Spielberg make Shindler's List when he was already successful with action movies like Jaws, Raider's of the Lost Ark, and E.T.?


This is really the opposite of that.



Why was this thread necro'd? You didn't even post anything! <_<


They did, they just accidentally put their comment in the quote box :lol:

#18
Guest_Guest12345_*

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this is such an exhausted topic.



Beatles sold millions of copies, they changed their styles. Picasso was world famous while he was still alive, and a profitable artist, and he changed his styles.



You guys have to get over the fact that just because you want retextured, repackaged products so you can repurchase them and re-experience them, doesn't mean that the creators of those products want to spend their time recreating something they already created.



zzz


#19
JrayM16

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Shinian2 wrote...

yogolol wrote...

I didn`t even notice that this thread was from 7 months ago.


Neither did I until after I posted. oh well.


Yeah I totally missed the date.

#20
kalassy

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Amyntas wrote...

Mass Effect 2 deserved more than the (I think) 1.6 million sold copies, especially compared to some multiplayer shooters. Having said that, maybe there actually is a market for complex rpgs and streamlining isn't the answer.


DA sold more because it appealed to more players (male, female, gay/straight etc.) ME was good, but you have to admit it was a bit biased....