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#26
odiedragon

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Solostran85 wrote...

Calm down dude, we haven't even seen any videos of the game. Don't be so quick to judge.


You seriously think that videos will remidy such a blatent design flaw?  Some of us want more than "Ooo, pretty!" in our games.

As for the OP, I agree 100%.  1000%.  The ME system is fine for that franchise...  but this is a horrible choice on Bioware's part, to release a ME game with a DA skin on top.  Everything that I loved about the original game (and no, I'm not even talking characters here, I mean gameplay elements only) will most likely be gone.

Making a major change like this mid-stream will only serve to ****** people off.  Casual players, which make up the majority of the people who purchase games, not crazy forum users like you and I, will buy the game thinking it will be more of what they enjoyed last time.  And instead, they get Shepard with a Sword.

I mean, FFS, the info we haven't doesn't even mention the Grey Wardens!!  What the hell is that about?!

DA:O has bugs, but bugs are not flaws.  Why fix what's not broken?

Modifié par odiedragon, 08 juillet 2010 - 05:25 .


#27
odiedragon

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Chris Priestly wrote...

Well, the OP's mind is made up with the news being roughly 4 hours old. Certainly there is nothing more to say, be shown or learn between now and launch.

Oh wait, actually there is pretty much everything to learn between now and launch.

This is just the reveal folks. I caution people from saying either "this is the worst or best ever blah blah blah" until you actually start to learn about things. As I said, this is just the very start of a lot of information to come before we launch. Lots more information and details to come. Stay tuned.


Some part of me wants to agree with you.

And then I remember Hawke.

Honestly, that's all I need to know.

#28
Cadarin

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allothernamesweretaken wrote...

UnitedWashclothExpress wrote...

Two years is actually the standard for a sequel.


RPG's aren't standard games. The two year dev cycle is standard nowadays, but making an RPG takes a lot longer than that. At least 3 or 4. This isn't a 10 hour shooter.


Really? Here's Biowares release history off their wiki page: 

Baldur's Gate: 1998
Baldur's Gate 2: 2000
Neverwinter Nights: 2002
Star Warks KotOR: 2003
Jade Empire: 2005
Mass Effect 1: 2007
Dragon Age: Origins: 2009
Mass Effect 2: 2010

I didn't even include all the expansion packs and that Sonic game that they released.  Since the beginning they've been putting out full games every 2 years or so.  Their development team is a hell of a lot bigger than it used to be too. 

Personally I'm not all that happy thay they 're going to remove the origin stories, but maybe you should stop it with all the kneejerk reactions.

Modifié par Cadarin, 08 juillet 2010 - 05:28 .


#29
Kefkaesque

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which despite my love of ME2, I hate. Shepard <i>is not</i>
my character, he's some **** who won't stop repeating me. It also
signals a move to an ME type plot, with tons of superficial choices, and
opposed to Dragon Age's plot, which was completely different depending
on your choices. ....
Keep your shallow, 10 hour long bugfest.

Does not compute.

Anyway it astounds me how little fans need to start whining, we hardly know anything about the game so far.  I mean sure maybe you're upset about some rumors you've heard, but you don't know any of this for sure yet, just wait and find out if any of these "game ruining" changes are for real, there's really no need to start raging already, it's just rather silly honestly.

#30
Paromlin

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I don't think combat can possibly be any worse than DA1's MMO thing... at least, I suppose it can't, but Bioware can always surprise me. :wizard:

#31
allothernamesweretaken

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Cadarin wrote...

allothernamesweretaken wrote...

UnitedWashclothExpress wrote...

Two years is actually the standard for a sequel.


RPG's aren't standard games. The two year dev cycle is standard nowadays, but making an RPG takes a lot longer than that. At least 3 or 4. This isn't a 10 hour shooter.


Really? Here's Biowares release history off their wiki page: 

Baldur's Gate: 1998
Baldur's Gate 2: 2000
Neverwinter Nights: 2002
Star Warks KotOR: 2003
Jade Empire: 2005
Mass Effect 1: 2007
Dragon Age: Origins: 2009
Mass Effect 2: 2010

I didn't even include all the expansion packs and that Sonic game that they released.  Since the beginning they've been putting out full games every 2 years or so.  Their development team is a hell of a lot bigger than it used to be too. 

Personally I'm not all that happy thay they 're going to remove the origin stories, but maybe you should stop it with all the kneejerk reactions.


They had different teams working on those games at different times, bar, I think, BG2.

If there's been a different team working on Dragon Age 2, yeah, I'm even more worried.

#32
allothernamesweretaken

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Kefkaesque wrote...

which despite my love of ME2, I hate. Shepard is not
my character, he's some **** who won't stop repeating me. It also
signals a move to an ME type plot, with tons of superficial choices, and
opposed to Dragon Age's plot, which was completely different depending
on your choices. ....
Keep your shallow, 10 hour long bugfest.

Does not compute.


I love ME2 in spite of the superficial roleplaying, and Shepard. It's not that hard.

Anyway it astounds me how little fans need to start whining, we hardly know anything about the game so far.  I mean sure maybe you're upset about some rumors you've heard, but you don't know any of this for sure yet, just wait and find out if any of these "game ruining" changes are for real, there's really no need to start raging already, it's just rather silly honestly.


What we've been told is enough to make Dragon Age 2 sound absolutely nothing like Dragon Age.

#33
ITSSEXYTIME

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Lord_Saulot wrote...
What is the Shepard system you refer to?  Do you mean having a fixed character instead of mutiple origins?  Because so far, what DA2 sounds like is the first game, but without multiple Origins - you can still choose the character's sex and class.


A hell of a lot more than just that.

Shepard is a third person character: You are not Shepard, you are watching Shepard and influencing the way Shepard interacts with the world.  In Dragon Age, your character is you.  The decisions they make are your own, and you interact world from a first person perspective.  It's not "What do you want to do Shepard", it's "What do you want to do?" and the difference is astounding from a role playing perspective.  

#34
Fraevar

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Chris Priestly wrote...

Well, the OP's mind is made up with the news being roughly 4 hours old. Certainly there is nothing more to say, be shown or learn between now and launch.

Oh wait, actually there is pretty much everything to learn between now and launch.

This is just the reveal folks. I caution people from saying either "this is the worst or best ever blah blah blah" until you actually start to learn about things. As I said, this is just the very start of a lot of information to come before we launch. Lots more information and details to come. Stay tuned.




:devil:


No, Chris but all we have to go on is our past experiences. I'm sure you know quite a lot more than any of us, but after observing the...schism that's been forming between Dragon Age and Mass Effect 2 fans over the past months, it's pretty clear that there's a fair bunch of things from ME2 that the DA people don't want to see. The voiced protagonist being chief among them. I'm not saying a voiced protagonist has to be a bad thing, but it does restrict some freedoms, especially when - as in Mass Effect 2, the voice actor was instructed to be as bland as possible to try and accomodate more people, making much of the dialogue seem wooden (personal opinion, I know). I don't want yet another bland/macho Master Chief/Marcus Fenix clone in Dragon Age games. Honest truth.

I'm going to wait until you guys (hopefully) release information on which actors will be portraying Hawke, and give us a few samples of their dialogue so we can determine if this is something we actually want to play through. Because the VO can be quite the deal-breaker. I still haven't finished a single male-Shepard playthrough of ME2, simply because I can't stand the monotonous tone you guys had Mark Meer do. The man's honestly a much better actor than that.

#35
Delta_Pizza

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One character to play, either male of female. I don't really like the sounds of that at all.

I think this will drastically reduce replayability for me and probably a lot of other people too. Since launch I'm on my fourth playthrough of DA but I haven't even managed to finish my second playthrough of ME2 yet.

#36
Dave of Canada

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I've beaten ME1 19 times, ME2 3 times and Dragon Age 4 times.

Why? Because ME1 and DA:O has a plot from start to finish, it has it's twists and turns and eventually leads you to confront the villain (not so much for DA, though) and such. ME2 on the other hand had you basically run around and prepare a team, something that got old the third time around and has me incapable of thinking of another playthrough.

I'm sure I'll touch DA2 a lot more if the storyline is fully developed, the choices and storyline is what's going to add replay value to me instead of what race your character can be and the changed dialogue because of it.

Modifié par Dave of Canada, 08 juillet 2010 - 05:42 .


#37
odiedragon

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Kefkaesque wrote...
Anyway it astounds me how little fans need to start whining, we hardly know anything about the game so far.  I mean sure maybe you're upset about some rumors you've heard, but you don't know any of this for sure yet, just wait and find out if any of these "game ruining" changes are for real, there's really no need to start raging already, it's just rather silly honestly.

Last I checked, Sword!Shepard has pretty much been confirmed...

#38
night0205

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Dragon Age Origins was the Origin of Dragon Age... As it was what introduced Dragon Age, and it's, by design, the foundation of what Dragon Age 2 is based on. I have assumption, which may be completely wrong, but that the story in Dragon Age plays a part in Dragon Age 2. Characters in Dragon Age Origins play a part in Dragon Age 2. You can not import your character, but see, that holds the writers back from writing a good story. I mean think of Awakening... You are limited to whatever you past is... In Dragon Age 2, Hawk can be anybody, and do anything, and so the possibilities and potential rise up ten fold. Maybe even these 6 characters we played as origins will play a part, but some might complain that they aren't like what you played in your origin. That's what was great about Origins, it gave you the ability to be anyone. Dragon Age 2 is going for something a little more focused... And considering we have Origins, I'm happy.

#39
velimirius

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Just dont put fixed character to lead...

#40
VKX_XYZ

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Ok, so I've spent countless hours building up a character or two and role played the heck out of them only to leave their loose ends untied? The main reason for DA:O's appeal was the personability of the character that the player creates. If I am locked into a premade character (like Mass Effect) there is really no reason for me to pick up
DA2. I didn't get the DLCs for darkspawn or Leliana because playing a single character premade character just doesn't interest me in a fantasy game.

Mass Effect was different because, though the character wasn't my creation from the beginning, the character was present from the beginning of the series and by the time ME2 came around, there was already a level of interest in the character. With DA2, this "new character" who I get very little say in will not feel like my own in the same world I've already spent time molding to my characters' image.

I was really looking forward to continuing my own personal characters, but now it seems there is no point in playing the first game beyond a single character or two as there is no continuation into the next game. Further, the difference between Mass Effect and Dragon Age is the difference between Sci Fi and Fantasy. I already have alot of generic fantasy games where as there aren't many Sci Fi games of similar level. DA:O offered a unique experience, where as DA2 sounds like it will be the same old run of the mill.

I dunno, my expectations for the DA series were probably too high. I had expections of DA being continuous like Mass Effect is. This sudden break between characters is like a swift kick to the junk. Unlike DA:O, I likely will only pick up DA2 on sale after a year of being out instead of preordering it (like I did for DA:O). I dont have the same level of excitement that DA:O gave me. Part of that excitement was continuity between games and characters. Now, suddenly being "given" a character and throwing my old ones away (that I've grown attached to) just doesn't sound like fun. I just wish Bioware hadn't hyped the continuity between games (comparing to Mass Effect and such). Just leaves alot to be desired.

#41
Oerwinde

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Hopefully they keep parties larger than 2 NPCs + Lead.

#42
Loc'n'lol

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Meh. I stopped caring when I found out I enjoy creating new characters even more than continueing the previous ones. :P

#43
Gill Kaiser

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VKX_XYZ wrote...

Ok, so I've spent countless hours building up a character or two and role played the heck out of them only to leave their loose ends untied? The main reason for DA:O's appeal was the personability of the character that the player creates. If I am locked into a premade character (like Mass Effect) there is really no reason for me to pick up
DA2.

I was really looking forward to continuing my own personal characters, but now it seems there is no point in playing the first game beyond a single character or two as there is no continuation into the next game.

I don't understand. The Warden's story was over at the end of DA:O. Why must the character appear in a sequel to give the character worth?

#44
Suron

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as said..my main concern is the combat...they better not ****ING turn this into some goddamn diablo or hack-n-slash bull****.



no multiple origins sucks..but I can live with...besides if they're going to let you customize male/female and classes...I don't see them not allowing you to still pick human/elf/dwarf (well dwarf may be a stretch depending on story).



regardless.....We all saw them turn Mass Effect from an RPG with shooter elements to a Gears of War Clone Choose Your Own Adventure....if they ****ing do that bull**** to Dragon Age they can kiss my dick.

#45
VKX_XYZ

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Gill Kaiser wrote...

VKX_XYZ wrote...

Ok, so I've spent countless hours building up a character or two and role played the heck out of them only to leave their loose ends untied? The main reason for DA:O's appeal was the personability of the character that the player creates. If I am locked into a premade character (like Mass Effect) there is really no reason for me to pick up
DA2.

I was really looking forward to continuing my own personal characters, but now it seems there is no point in playing the first game beyond a single character or two as there is no continuation into the next game.

I don't understand. The Warden's story was over at the end of DA:O. Why must the character appear in a sequel to give the character worth?


I didn't kill off my characters. I want to find out what happens if my Dwarf goes out on his own to track down Morrigan and find his child. For me, there are alot of aspects of my characters that are unresolved and I fully expected them to carry over into the sequels.

Ultimately, unlike Mass Effect, I have no personal investment in DA2. There is no real need or desire to get the game upon release (like there was for ME2). Just like there is no need for me to get the DLCs for DA:O that don't involve my characters.

I dont doubt the game itself will be great. I'm just disappointed that the characters I spent so much time developing wont have certain things resolved in their story lines. And having spent countless hours making each character individually, personality, looks, etc, just makes me wonder what the motivation to move to the next game is. The backstory of the darkspawn and such wasn't all that appealing to me. What I found appealing was the character interations. It was like I'd gotten to know my characters and wanted to see them through beyond just the end of the episode.

Modifié par VKX_XYZ, 08 juillet 2010 - 06:13 .


#46
Rothgar49

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Lol wow - I only just learnt of this. And i can't think which bit of air you're pulling all of this 'information' from. Conjecture killed the cat... or was it that other thing? Hmmm. Also in the game they mentioned there were some hundreds of years between blights, and also 'Hawke' could be male or female, scout, soldier or mage etc... Ultimately a character, if it will even be the characters name at the time of completion, makes little and no difference.



I'll just wait and see what happens between now and the months and months it'll be released.

#47
Gill Kaiser

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VKX_XYZ wrote...

Gill Kaiser wrote...

VKX_XYZ wrote...

Ok, so I've spent countless hours building up a character or two and role played the heck out of them only to leave their loose ends untied? The main reason for DA:O's appeal was the personability of the character that the player creates. If I am locked into a premade character (like Mass Effect) there is really no reason for me to pick up
DA2.

I was really looking forward to continuing my own personal characters, but now it seems there is no point in playing the first game beyond a single character or two as there is no continuation into the next game.

I don't understand. The Warden's story was over at the end of DA:O. Why must the character appear in a sequel to give the character worth?


I didn't kill off my characters. I want to find out what happens if my Dwarf goes out on his own to track down Morrigan and find his child. For me, there are alot of aspects of my characters that are unresolved and I fully expected them to carry over into the sequels.

Odd. I had exactly the same ending as you, yet I prefer it to be left to the imagination. Different strokes for different folks, I guess.

#48
castielll1

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i had been playing my 3rd playthrough of dao when i heard there will be dao2 then i was so excited, that i couldnt care less about combat improvements, it didnt matter to me much.. right then i saw "no importing" what the heck?? and then no race, premade character etc. i had been playing just to create my awesome character to import him in the second game now it seems so pointless and we wont even see morrigan and such.. i stopped playing then, i dont know..

#49
HoonDing

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ITSSEXYTIME wrote...

In Dragon Age, your character is you.  The decisions they make are your own, and you interact world from a first person perspective.  It's not "What do you want to do Shepard", it's "What do you want to do?" and the difference is astounding from a role playing perspective.  

Only in LARPing *you* are your character. In RPGs decisions should be made based on what *your character* thinks, not what *you* think.

#50
ROD525

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ITSSEXYTIME wrote...

Lord_Saulot wrote...
What is the Shepard system you refer to?  Do you mean having a fixed character instead of mutiple origins?  Because so far, what DA2 sounds like is the first game, but without multiple Origins - you can still choose the character's sex and class.


A hell of a lot more than just that.

Shepard is a third person character: You are not Shepard, you are watching Shepard and influencing the way Shepard interacts with the world.  In Dragon Age, your character is you.  The decisions they make are your own, and you interact world from a first person perspective.  It's not "What do you want to do Shepard", it's "What do you want to do?" and the difference is astounding from a role playing perspective.  

I felt more like Shepard than The Cousland simply because at least with Shepard you never meet his parents or relatives so I dont lose immersion. In Dragon Age my Cousland is the black sheep of the family...literally. Yes I could role play and say I was adopted but it still killed my immersion until I got the origin over with. At least fallout 3 matched your parents to your protaganist. Bioware just said F it the player will get over it. Still love the game though and will purchase DA 2.