Wait, what?
#76
Posté 08 juillet 2010 - 11:50
#77
Posté 08 juillet 2010 - 11:52
Modifié par UBER GEEKZILLA, 08 juillet 2010 - 11:54 .
#78
Posté 09 juillet 2010 - 12:17
#79
Posté 09 juillet 2010 - 12:20
StingingVelvet wrote...
No one likes to hate their own hobby like gamers!
Star Wars.
#80
Posté 09 juillet 2010 - 01:11
Bryy_Miller wrote...
StingingVelvet wrote...
No one likes to hate their own hobby like gamers!
Star Wars.
So....that makes Star Wars gamers the worst.
...oh dear. Poor TOR devs. Someone should say a prayer for them.
#81
Posté 09 juillet 2010 - 01:35
allothernamesweretaken wrote...
Chris Priestly wrote...
Well, the OP's mind is made up with the news being roughly 4 hours old. Certainly there is nothing more to say, be shown or learn between now and launch.
Oh wait, actually there is pretty much everything to learn between now and launch.
This is just the reveal folks. I caution people from saying either "this is the worst or best ever blah blah blah" until you actually start to learn about things. As I said, this is just the very start of a lot of information to come before we launch. Lots more information and details to come. Stay tuned.
Can you at the very least confirm that the combat isn't being turned into some action RPG or something? That would soothe a lot of concerns.
A lot of us fell in love with Dragon Age because it was a type of game that basically went extinct after BG2.
Actually a lot of people played the game because of story, character creation , and the choice making and thought that the combat was "serviceable". If it was closer to a action rpg I would not mind.
#82
Posté 09 juillet 2010 - 02:11
On top of that, how does that make Hawke "preset?" You can still choose Hawke's gender and class, as well as probably his/her appearance and pre-story background. It's not like you're picking from two pre-made characters with distinct railroaded paths, and the last name being picked for you is no different than having your origin determine your name, and it's a convenience so that the NPCs have something to call your character. And personally, I found the silent protagonist in a voice-acted world rather immersion-breaking.
Yes, the Warden may have left loose ends in Origins (and possibly more in Awakenings, I haven't played it), but there's really no room left for him/her to grow. After all, no matter where you are in Thedas, fighting Level 30+ mooks is just ridiculous.
As it is, I'm intrigued so far, and will be watching this. I'll probably buy it, unless later information thoroughly disgusts me. But right now, my only disappointment is in the PC being locked into being a human.
#83
Posté 09 juillet 2010 - 02:13
StingingVelvet wrote...
No one likes to hate their own hobby like gamers!
Comic book fans are just as bad. Trust me.
The thing that bothers me is that I was introduced to Dragon Age as the "spiritual succesor" to the Baldur's Gate franchise. That's what made me so damn excited, Baldur's Gate 2 remains the best game I've ever played. The fact that we can't continue our original character's journey takes away from the conection to Baldur's Gate, where you got to see your character evolve over the course of mutiple stories, where their relationships with NPC's evolved across multiple games. Awakening limited our interactions with old friends, so I was really hoping to encounter them again in order to get a bit more of a "happy ever after". The fact that we won't be able to do this kills some of the whole connection to the Baldur's Gate franchise, and that does bother me. I'm still going to get this game, as long as it isn't as buggy as Awakening, and I will love it, but I'm still dissapointed.
#84
Posté 09 juillet 2010 - 02:24
THe one thing bioware needs to fix in 2 is the shops, in DA:O eqipment in shops was a) too expensive and
Modifié par Grayvern, 09 juillet 2010 - 02:26 .
#85
Posté 09 juillet 2010 - 02:26
If he's talking about just a dialogue system like Mass Effect 2 where you choose the gist of the conversation and then the PC will say it himself then that's okay, and I'll probably even prefer it, despite the fact that it could compromise the first's diversity of dialogue.
But is the PC fixed to one specific look, race and character? Is he/she just another generic human superhero? No dwarves or elves? I'd imagine there's facial customisation still, but I'd rather not have it like in Mass Effect where you have the default Shepard whose face is a million times more detailed, and then you have the custom Shepards who often looked made of plasticine. It was alright in ME because you're playing a more defined character, but I'd prefer to keep that little niche out of Dragon Age.
#86
Posté 09 juillet 2010 - 02:30
From what I've seen, some of it from the devs, we are only able to play as a human. We can choose class, sex, appearace, but we only have one background. There is alot of speculation that it will use the Mass Effect dialoge system, but I havn't seen that confirmed anywhere.yummysoap wrote...
Hmm? Fixed preset character? That's the one thing I'm a little worried about. (Yes, yes I'm out of the loop I spent all day at work then logged in and had a total mind**** when I saw a Dragon Age 2 section.)
If he's talking about just a dialogue system like Mass Effect 2 where you choose the gist of the conversation and then the PC will say it himself then that's okay, and I'll probably even prefer it, despite the fact that it could compromise the first's diversity of dialogue.
But is the PC fixed to one specific look, race and character? Is he/she just another generic human superhero? No dwarves or elves? I'd imagine there's facial customisation still, but I'd rather not have it like in Mass Effect where you have the default Shepard whose face is a million times more detailed, and then you have the custom Shepards who often looked made of plasticine. It was alright in ME because you're playing a more defined character, but I'd prefer to keep that little niche out of Dragon Age.
#87
Posté 09 juillet 2010 - 02:48
Ecael wrote...
That's the point, it doesn't mean much. The actual definition of an RPG is very broad.Jonp382 wrote...
Baldur's Gate II took around 2 years to release, didn't it? A lot of people here seem to think it was great, can't speak for myself as I haven't played it yet. I'm optimistic about DA2, as they don't have to build a new engine and universe like they had to for DA:O.Ecael wrote...
Role-playing game.
Mass Effect is labeled that, as is Final Fantasy. It doesn't mean much.
That said, we should wait till more details emerge before jumping to conclusions.
Yes its broad, but no that broad, there still is elements in CRPG's that's tied to the abilities to build up the characters and role play the role.
And there is different degrees on the level of complexities and focus on these elements, usually this is illuminated on how a game defines itself actionrpg, fpsrpg, etc.
But Dragon age is suppose to be a pure breed RPG, and that still means something, the genre's aren't there to look good they are there to set a standard.
#88
Posté 09 juillet 2010 - 02:49
#89
Posté 09 juillet 2010 - 02:52
#90
Posté 09 juillet 2010 - 02:53
Ecael wrote...
Role-playing game.
you have to play pnp rpg to know where his complain roots from, and that he is totally right
#91
Posté 09 juillet 2010 - 02:55
Sable Rhapsody wrote...
Bryy_Miller wrote...
StingingVelvet wrote...
No one likes to hate their own hobby like gamers!
Star Wars.
So....that makes Star Wars gamers the worst.
...oh dear. Poor TOR devs. Someone should say a prayer for them.
It is seriously rough over there sometimes.
#92
Posté 09 juillet 2010 - 02:55
Zalocx wrote...
To all the people complaining about "fixed preset character origin" try to remember that BG and NWN. The two old school Bioware rpgs DA was supposed to emulate both also had essentially a fixed origin where you started in the same place under the same conditions regardless of what your race/class/gender was. I didn't hear anyone crying about it back then
you would have if even race and gender would have been set
not to mention, your choice of class was back then equal with origin, and raised as an orphan or gathered people for questing is a plausible background
#93
Posté 09 juillet 2010 - 02:59
#94
Posté 09 juillet 2010 - 02:59
joriandrake wrote...
you would have if even race and gender would have been set
not to mention, your choice of class was back then equal with origin, and raised as an orphan or gathered people for questing is a plausible background
Race is set (it was in KotOR as well and no one complained there either) gender is not. Devs have stated you can be a male or female. They are just using the male as the promo art. Just like they did with Origins, becuase every piece of artwork and trailer I recall had only the Human Male Warrior in it
Modifié par Zalocx, 09 juillet 2010 - 03:00 .
#95
Posté 09 juillet 2010 - 03:03
Modifié par LuchoPipe, 09 juillet 2010 - 03:04 .
#96
Posté 09 juillet 2010 - 03:17
Zalocx wrote...
Race is set (it was in KotOR as well and no one complained there either)
actually there was, but it was not a huge complain as it will be here because there was no precedence set for letting you play as a twi'lek or something, but DA1 already allowed us to dive into the different backgrounds and racially different treatment and this is what made Dragon Age.
Yes I say it, Dragon Age was great because the character costumization, that background and race mattered and reactions and options differed depending on your background,
and definetly not because the main story what is mostly a copy from Lord of the Rings anyway.
#97
Posté 09 juillet 2010 - 03:21
Well Kotor is Kotor, we can have variation in character systems in different games and still enjoy them an RPG, that does not change the fact that we still would enjoy a complex character system were race does matter on how you build up and play out your character.Zalocx wrote...
joriandrake wrote...
you would have if even race and gender would have been set
not to mention, your choice of class was back then equal with origin, and raised as an orphan or gathered people for questing is a plausible background
Race is set (it was in KotOR as well and no one complained there either) gender is not. Devs have stated you can be a male or female. They are just using the male as the promo art. Just like they did with Origins, becuase every piece of artwork and trailer I recall had only the Human Male Warrior in it
And we get antsy if the developers removes those possibilities from games we have poured our excepctations into, games that is suppose to be the spiritual successor of our favorite gameplay.
#98
Posté 09 juillet 2010 - 03:32
What the heck is wrong with developers these days? The trend to not expand upon what they made in a game but to cut from it for a sequel?
First cutting out real inventory and option to equip armors and more weapons in ME2 for all characters, and now this?
#99
Posté 09 juillet 2010 - 03:39
Having 'one' origin story/race provides less diversity for replay potential. So, that's a negative for me. If they 'skimp' on game play duration then that becomes a more significant issue.
On the other hand, it means more developer time can be put into fleshing out that singular storyline rather than trying to flesh out several variants. It means more dev time can be devoted to NPC interactions both with the main character and the other NPC's. Those interactions were the heart and soul of DA:O. More of that, and more interactivity in general settings, could only be good IMO.
And it also means that the main character could conceivably be voiced like ME2. Given comments from Bioware re: the impact of ME2 on their development of TOR, I suspect this is a major design change that all of Bioware is going to adopt. I know that some folks would prefer that those resources be channelled elsewhere. I feel differently. After playing ME2, I felt the lack of voice was jarring when I went back to playing DA:O and Awakenings. So, I count this as a positive. Your mileage may vary.
It hopefully also means that some of the clipping issues with armor and body models might be more easily resolved for player-wearable armor etc since they're not having to deal with varying heights/statures. I really hope we might see long hair this time around too.
Changing up the combat kinda worries me a smidgeon: I loved the combat in DA:O. But I'll wait and see. I'll keep the faith with Bioware's judgment on this since their track record is unrivalled by anyone else IMO. But if DA2 turns out to have the RPG elements gutted similarly to ME2, then it will not be what I am hoping for. Don't take that as a criticism of ME2. Just a plea not to make DA2 another rpg-lite/shooter clone. But this could be underestimating Bioware. The addition of cover and destructible environments would be awesome. Likewise improving combat animations so that when an ogre charges and misses visually by several feet, they don't 'hit' you and knock you down. There's a lot of cool stuff that they could do that would enhance the combat system without turning it into ME2 with swords.
The graphics in DA:O looked great to me (although, yes, some polygon edges were more visible than would be ideal). So improving the graphics can only be viewed as a win IMO. Changing the graphical style? Now that gives me pause. I /liked/ DA:O's visual style. I saw someone mention possible cell-shading? Much as I enjoyed Prince of Persia's cell shading style, I would be somewhat skeptical of it for DA2. And the partnership with an anime company for a film makes me even more skittish. I hate anime with a passion and I don't want to see DA2 become anime-like in appearance. Again, though, I'll wait to see some in-game footage before getting overly concerned. Bioware does great work. I trust 'em to keep doing great work. I'll try to keep an open mind.
My biggest question is whether there will be a new toolset to go along with the newly improved DA2 game engine. And if so, will it have additional functionailty that might address some of the issues expressed by some of the more experienced modders in the Bioware community? (Please don't take this as a gripe about the current toolset).
In all honesty, regardless of the outcome of all these issues, I will be buying DA2.
About the only thing that would stop that happening would be to do with the DRM system implemented. If it's the same as ME2 and DA:O then great! I'm in. But if it's anything like securom, or like Ubisoft's or EA's latest C&C's recent drm systems then I'd be very upset. Given how well DA:O and ME2 sold, I'm hopeful that such a negative change would be unlikely though. I guess we'll find nout once the system specs are announced.
#100
Posté 09 juillet 2010 - 03:40
Thats how they get them out fast.joriandrake wrote...
What deus said
What the heck is wrong with developers these days? The trend to not expand upon what they made in a game but to cut from it for a sequel?
First cutting out real inventory and option to equip armors and more weapons in ME2 for all characters, and now this?
But i am sick of sequels that cut the stuff i loved from the original.





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