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Game Informer Dragon Age 2 Issue coming soon!


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#301
Lord_Saulot

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Addai67 wrote...

Riona45 wrote...

Addai67 wrote...

I'm giving my opinion in hopes that the direction the series is going will still be changed. 


The series, maybe.  DA2?  I wouldn't hold out hope that the fully voiced protagonist will go back to being silent, or that the dialogue wheel will be scrapped.  A recent developer post said that ship has sailed.

For DA2, yes.  They have also said that there's nothing set in stone about future games, assuming that there are future games.  However, it does seem that what they were saying about the silent protagonist in DAO's promotion has now been thrown out the window, despite the success of the game.  Why ask why.


Personally, I was hoping for silent, but I don't think that silent or voiced will necessarily have a big impact on the game.  However, it is possible that it might influence the storytelling techniques that they want to use, which makes me eager to learn more about the game and what they are planning on doing.

#302
Nerevar-as

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Atranox wrote...

More concerned about combat changes


It's for the PS3 & Xbox. Combat for the PC is pretty much the same.

Funny, I see the other way round. Combat systems in console are much more limited because of the lackings of pad vs mouse control.

#303
Aktivity

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Nerevar-as wrote...

Atranox wrote...

More concerned about combat changes


It's for the PS3 & Xbox. Combat for the PC is pretty much the same.

Funny, I see the other way round. Combat systems in console are much more limited because of the lackings of pad vs mouse control.


I think what he meant was that the new combat changes are for the console versions. Combat for the PC version will remain mostly the same as DA:O.

#304
LOST GAM3R

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Glad I'm a subscriber! {smilie}



#305
Gambient

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spottyblanket wrote...

"If your not going to buy it then why waste your time on the game's forums?"

Truer words.


For all the people saying they 'hope' BioWare will move in a certain direction, that stance is futile--BioWare won't change the game for, what, everyone here on the boards, seeing as how we're a small portion of everyone who plays this. So stop whining already. Wait for a trailer or more information. 

#306
LOST GAM3R

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Will the console versions be Move/Kinect compatable? If so, I think they could use them to solve the simplified combat on the console version by using motion control as a mouse. Hey, just sayin'...

Modifié par LOST GAM3R, 12 juillet 2010 - 05:35 .


#307
Addai

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Gambient wrote...

For all the people saying they 'hope' BioWare will move in a certain direction, that stance is futile--BioWare won't change the game for, what, everyone here on the boards, seeing as how we're a small portion of everyone who plays this. So stop whining already. Wait for a trailer or more information. 

I realize this.  I'm as cynical as the next girl, and I'll use my credit card accordingly when the time comes.  However, the forum is here and that's an invitation to respond about the game.  At least they won't be able to say "we thought this was what you all wanted."

As for "wait for more information," by all means let us all know when we have your permission to respond to the interviews and dev feedback on the forum.

#308
LOST GAM3R

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I'm sorry if this has already been answered but has it been announced that it will use a Mass Effect-style import ability?

#309
Gambient

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LOST GAM3R wrote...

I'm sorry if this has already been answered but has it been announced that it will use a Mass Effect-style import ability?


Yes.

#310
LOST GAM3R

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Gambient wrote...

LOST GAM3R wrote...

I'm sorry if this has already been answered but has it been announced that it will use a Mass Effect-style import ability?


Yes.


I'm sold then. *pre-orders Dragon Age 2*


#311
Bryy_Miller

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Fanboy before hearing about the Import Option: "I want an import option!"

Fanboy after hearing about the Import Option: "What, you mean like you had an Import Option in Mass Effect? You only got e-mails with that."

#312
L0ckd0wn325

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I just read through the article and although it felt like they said "like Mass Effect" 100 times, the game looks and sounds good. The characters look nice and detailed, the landscapes still look barren but that it is to be expected at this stage in development. Darkspawn look much, much different. Overall, I think we'll be alright, they talked about how they wanted to KEEP the complexity of the game which is a pet peeve of mine. It will be a great game. :D

#313
Kail Ashton

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*strokes imaginary goatee* july 19th eh? yes, this is good....

#314
BomimoDK

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LOST GAM3R wrote...

Gambient wrote...

LOST GAM3R wrote...

I'm sorry if this has already been answered but has it been announced that it will use a Mass Effect-style import ability?


Yes.


I'm sold then. *pre-orders Dragon Age 2*

for the poor doomsayers sake.. i'd refer to it as a BG2 style save-import for all future reference.

#315
Lord_Saulot

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BomimoDK wrote...

for the poor doomsayers sake.. i'd refer to it as a BG2 style save-import for all future reference.


Well, I'm sure they'd spin that too.  It would probably be something like "Baldur's Gate?! More like Shepard's Gate.  They ruined Baldur's Gate by making it into Mass Effect..."  Image IPB

Modifié par Lord_Saulot, 12 juillet 2010 - 08:11 .


#316
elikal71

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I know you don't want to hear it, but when Bioware was sold to EA, I
KNEW this was coming. Compare Ultima 7 and Ultima 8. It will tell you
ALL you need to know. It's not that EA is evil. Such would be childish
to assume. EA means mass market of the smallest common thing. EA means
endless copy cat series (FIFA) with minimal change and greatest possible
simplification.

The sheer number of creative small studios who
had been bought by EA and over a brief time crushed, is long and sad.
Bullfrog, Westwood, Origin and many others.  The story was always the
same. A small studio, famous and respected for making very creative
games, not for a huge Wal-Mart mass market, but for demanding gamers,
then bought by EA, streamlined for mass market taste and ultimately made
superfluous.


Look at you, Bioware. Look how you changed.
Some time ago, when I heard the news Bioware was sold to EA, I was very
bitter and felt it was the end of an era. Then, for a while, I thought
there was hope, I thought EA had learned. Apparently my fears back then
were fully justified.


I am a Game Master for P&P games
for 27 years now. And let me tell you one thing, Bioware. A ROLEPLAYING
game, means that the people involved identify with a role. They want a
vast variety of races and classes, they want a huge plethora of skills
and talents to chose from. The more the better. There were days when
games like Wizardry or Might and Magic (the RPG) had 30 classes and 20
races to chose from. And then?

Then came VOICE OVER. Then came
streamlined story telling. It weren't huge steps in a single game. But
step by step, little by litte, what made a game a RPG was betrayed and
sacrificed on the altar of so called mass market. Now suddenly you speak
of aiming it for your target audience, Bioware. I tell you what. WE
used to be your target audience. WE roleplayers made you great. And now
that Darth EA is behind you, we no longer count. We are no longer enough
for you. We get the burning ring before us like some tamed animal and
we can jump at your whim. Take it or leave it. I am sorry, what you are
doing is wrong.

It is wrong because it leaves us behind who were
your fans for so many years. It is wrong because we made you what you
are and now suddenly we are neglectable and other people seem to be your
new target audience. It is wrong, because THAT target audience may be
more. But they are also fickle. They follow always the newst
shiny. Today it's you, tommorw who knows. Ask SOE about their NGE and
what they learned about leaving it's core audience behind. And this IS
some sort of NGE. Every single approach to ignore the complaints of the
core audience has, in the long run, proven to be a failure. Look at the
"Last Airbender" movie. It was the same argument: they thought to bring
something to a supposed broarder audience, and ignored to critique of
their core fanbase they paid the price for it.


Individuality
and choice from the beginning on, is one of the core features of a RPG.
And what we read sounds like an interactive movie. And already DA:O and
ME2 had gone in the wrong direction. Many old school roleplayers had
complained about WAY too many and way too long cinenatic scenes and
cinematic conversations. Thats not what makes a Roleplaying Game! And
in ME2 we had seen the choices even further limited, and essentially ME2
was mostly an interactive movie with shooter elements. It already was
no RPG. Now in Sci-Fi people may be more forgiving, especially when it
is a new unknown universe. But in fantasy, people EXPECT Elves, Dwarfs
and whatnot. They expect many choices and many egos they can play. They
don't expect an entirely premade character.



As nice as
Voiceover is, it also means the character is not me anymore. What did
the Avatar of Britannia, one of the most iconic heroes of gaming
say? Name, Job, Bye. He never said anything, because he WAS us. He was
the player. And nothing you can voiceover can be so personal as what you
imagine in your mind. What you set a characters name and voice, his
behavior and backstory, its no longer me. It's some stranger I follow
his doings over the shoulder, but I am no longer playing myself, and
THEN all those tough moral choices you add to your games mean null.

Bioware,
you are losing the path. I know you listen to the EA stockholders who
want profit. They want to sell millions of games, and they care less
about the small RPG fan community who made you great. I can't even say
it will be a financial failure if you follow this path. Heck, many
generic games sell in many millions. But for us, who love complex games,
who love to chose, who love to ROLEPLAY and not follow some premade
characters preset narrative story, for us it is a betrayal. Do it if you
think stocks are everything. But don't call it a roleplaying game and
know that you are leaving us behind. You are walking a path I as a
Roleplayer can not follow you.

#317
zahra

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elikal71 wrote...

I know you don't want to hear it, but when Bioware was sold to EA, I
KNEW this was coming. Compare Ultima 7 and Ultima 8. It will tell you
ALL you need to know. It's not that EA is evil. Such would be childish
to assume. EA means mass market of the smallest common thing. EA means
endless copy cat series (FIFA) with minimal change and greatest possible
simplification.

-------------snipped----------------------.


I think that by posting it in all the threads, this will dilute your message and be regarded as a hindrance/annoyance rather than a message detailing worthy concerns.

Perhaps a direct email would serve your purpose better. (Or a message, as the devs are on this site as well.)

#318
Gambient

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*sighs* this idiot had his topic locked, so he thinks it's okay to post this here? get out of here. if you don't want to play this game then don't play it.

#319
Lord_Saulot

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zahra wrote...

elikal71 wrote...

I know you don't want to hear it, but when Bioware was sold to EA, I
KNEW this was coming. Compare Ultima 7 and Ultima 8. It will tell you
ALL you need to know. It's not that EA is evil. Such would be childish
to assume. EA means mass market of the smallest common thing. EA means
endless copy cat series (FIFA) with minimal change and greatest possible
simplification.

-------------snipped----------------------.


I think that by posting it in all the threads, this will dilute your message and be regarded as a hindrance/annoyance rather than a message detailing worthy concerns.

Perhaps a direct email would serve your purpose better. (Or a message, as the devs are on this site as well.)


I was originally going to respond to him about what I disagreed (like the fact that he generalizes things about RPGs, both P&P and PC, as fact though they are merely preferences and are often disliked by other players).  But the fact that he keeps posting discourages me from doing so.

#320
lunarknightmage

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I find it funny how some ppl are claiming DA2 is "not an RPG" based on the small amount of info we've received.



I'll admit I'm no hardcore RPG gamer ( and I'm strictly a console player ), but some of my most memorable gaming experiences, and some of my most favorite games, have been from RPGs.



Games like Final Fantasy VII, Breath of Fire 2, Super Mario RPG.



But, I guess, those game can't be considered RPGs anymore.......



In those games, we played pre-defined characters. We had pretty much 0 control over how we customized our characters, except maybe being able to change the main characters first name. We couldn't choose their gender, nor could we edit their appearances. And the stories were pretty much linear.



According to some, I guess, games like those can't be considered "RPGs."

#321
Lord_Saulot

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lunarknightmage wrote...

I find it funny how some ppl are claiming DA2 is "not an RPG" based on the small amount of info we've received.

I'll admit I'm no hardcore RPG gamer ( and I'm strictly a console player ), but some of my most memorable gaming experiences, and some of my most favorite games, have been from RPGs.

Games like Final Fantasy VII, Breath of Fire 2, Super Mario RPG.

But, I guess, those game can't be considered RPGs anymore.......

In those games, we played pre-defined characters. We had pretty much 0 control over how we customized our characters, except maybe being able to change the main characters first name. We couldn't choose their gender, nor could we edit their appearances. And the stories were pretty much linear.

According to some, I guess, games like those can't be considered "RPGs."


Those are a very different style of RPG, and I enjoyed them quite a bit too.  In any case though, I do think that DA2, from what we know so far, looks to be an RPG largely in the same style as DAO, with some developments and changes..

#322
BomimoDK

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Lord_Saulot wrote...

lunarknightmage wrote...

I find it funny how some ppl are claiming DA2 is "not an RPG" based on the small amount of info we've received.

I'll admit I'm no hardcore RPG gamer ( and I'm strictly a console player ), but some of my most memorable gaming experiences, and some of my most favorite games, have been from RPGs.

Games like Final Fantasy VII, Breath of Fire 2, Super Mario RPG.

But, I guess, those game can't be considered RPGs anymore.......

In those games, we played pre-defined characters. We had pretty much 0 control over how we customized our characters, except maybe being able to change the main characters first name. We couldn't choose their gender, nor could we edit their appearances. And the stories were pretty much linear.

According to some, I guess, games like those can't be considered "RPGs."


Those are a very different style of RPG, and I enjoyed them quite a bit too.  In any case though, I do think that DA2, from what we know so far, looks to be an RPG largely in the same style as DAO, with some developments and changes..

most people here are too elitist to recognize such games as RPG's... i hate such people. but i'm not much into JRPGs myself. I do have a bit of a soft side for Kingdom Hearts and Vanille.

#323
Gambient

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BomimoDK wrote...

Lord_Saulot wrote...

lunarknightmage wrote...

I find it funny how some ppl are claiming DA2 is "not an RPG" based on the small amount of info we've received.

I'll admit I'm no hardcore RPG gamer ( and I'm strictly a console player ), but some of my most memorable gaming experiences, and some of my most favorite games, have been from RPGs.

Games like Final Fantasy VII, Breath of Fire 2, Super Mario RPG.

But, I guess, those game can't be considered RPGs anymore.......

In those games, we played pre-defined characters. We had pretty much 0 control over how we customized our characters, except maybe being able to change the main characters first name. We couldn't choose their gender, nor could we edit their appearances. And the stories were pretty much linear.

According to some, I guess, games like those can't be considered "RPGs."


Those are a very different style of RPG, and I enjoyed them quite a bit too.  In any case though, I do think that DA2, from what we know so far, looks to be an RPG largely in the same style as DAO, with some developments and changes..

most people here are too elitist to recognize such games as RPG's... i hate such people. but i'm not much into JRPGs myself. I do have a bit of a soft side for Kingdom Hearts and Vanille.


*spits out water*

Vanille? Seriously?

#324
BlackyBlack

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Bryy_Miller wrote...

Fanboy before hearing about the Import Option: "I want an import option!"
Fanboy after hearing about the Import Option: "What, you mean like you had an Import Option in Mass Effect? You only got e-mails with that."

ME2's emails == Dragon Age's epilogue texts

Why was it ok for DAO, but not for ME2 ?

#325
David Gaider

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Addai67 wrote...
I realize this.  I'm as cynical as the next girl, and I'll use my credit card accordingly when the time comes.  However, the forum is here and that's an invitation to respond about the game.  At least they won't be able to say "we thought this was what you all wanted."

As for "wait for more information," by all means let us all know when we have your permission to respond to the interviews and dev feedback on the forum.


Just a comment here that I agree with the above poster insofar as there's no need to shout down people who are being critical of the game (or at least what they've seen of it so far, as limited as that might be). While some people can indeed get a little heavy on the dramatics, you all are indeed invited to comment... and just because someone's tired of hearing the complaints is no need to refer to people as "whiners".

Polite feedback of all kinds is welcome, and I would hope we're all mature enough to remember that. :)

Modifié par David Gaider, 12 juillet 2010 - 10:41 .