Veilenn wrote:
I like reading and analyzing dialogue. It's oft my favorite part of the game.... I have good reason to feel that way, it's given me many good memories. Often, just reading my options if half the fun of playing the game. Why do you want to take it away from me? Why is that so bad?
I could not possibly agree more. I think Bioware should sit back and take a look at what Tom Chick wrote here:
fidgit.com/archives/2010/06/11_ways_alpha_protocol_is_bett.phpThere are several points Tom Chick makes that I don't agree with. But I feel he makes some good points.
Tom Chick dislikes Mass Effect 2. He enjoyed playing Dragon Age.
In particular, read #4 (several times I thought I was choosing one particular type of response in Mass Effect 2, and Shepard stated something differently than what I expected). So when Tom Chick says the player is just playing "cat-and-mouse with the writers", he's correct. Regardless, I don't enjoy summarized dialogue choices anyway. I feel this new dialogue wheel system has just been implemented for console players who can't be bothered to read--and want to make a quick choice with a controller. In Alpha Protocol, maybe that design is more realistic (a spy needs to be able to make quick decisions), but I'm not a fan of that system.
Also, points #8 and #2 are extremely important. With respect to #8, God help me if I spend the majority of Dragon Age 2 recruiting companions to support my mission--and then spend time doing loyalty quests for characters I couldn't care less about.
Did you consider people like me who hate Mass Effect and find it unplayable?
Do they care? Both games sold a bazillion copies. All EA is going to care about is the bottom line, and the bottom line has to also influence Bioware slightly (if a game sells a lot, that's good, right?). If Mass Effect 2 is a commercial success, then Mass Effect 2 is a good blueprint to make money (as far as most execs are concerned). I actually didn't mind Mass Effect (I enjoyed it as an adventure game--and less so as a roleplaying experience), but I saw Mass Effect 2 as a quick money grab (come on, most of the game was merely comprised of recruiting people for Shepard's new ship and doing loyalty quests--without progressing plot . . . because if main plot progression had occurred instead, there would be no need for three games) with a continuation of dumbing down RPG gaming to the lowest common denominator (and the fact that I need to be in the ship or be in a special area to change gear is asinine; clearly, console players are incapable of navigating inventory screens--much less reading, but I digress). You mention Planescape:Torment, which may be my favourite cRPG (but some, like Desslock, have criticized PS:T as being a good game but not necessarily a good roleplaying experience). Let's also keep in mind that although Planescape: Torment was a criticial success, it was not necessarily considered to be a commercial success.
It's just so... depressing. To know that... what I love to play, is effectively dead in the mainstream.
Yep, lowest common demonitor sells (less reading, less thinking; just let me shoot stuff . . . And heaven forbid if my gun's crosshairs being over a target is not sufficient for me to hit a target because my gun skill is too low; that's just not fair because I'm an ADHD teenager with a low English grade who can only handle console games, and I expect my RPGs to be shooters). . .
(Before people with ADHD become upset, I have ADHD. And I enjoy reading. And before console players start flaming me, not all console players are stup. . . ah, nevermind :innocent:)
Everything now must be voiced.
I sincerely hope there's an option to turn off Hawke's voice.
I guess I'm just a fossil.
No. You're just not a Britney Spears fan. And you enjoy reading. And your knuckles don't drag on the ground when you walk.
Modifié par LiptonBrisk, 13 juillet 2010 - 02:53 .