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Game Informer Dragon Age 2 Issue coming soon!


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#451
ZMJ10

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mine usally reac me on the 20th of each month.... i live on the east coast of USA

#452
TheSeeker2654

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Ok, finally got the DA2 issue of GI and my fears are mostly put to rest about the direction of this game. I dont mind so much losing the ability to choose race. Though its kinda a bummer. I really like the idea of voiced main char. Makes the banter that happens between party members a bit more realistic and engaging. I like the way the combat sounds, because it sounds like all the skills and spells and stuff that made the first one great are returning. Though it sounds like they are bringing back fewer spells in favor of making each spell tailorable to your specific play style. which I kinda like. Though i hope they dont rid of too many spells and skills, just trim the fat so to speak. The two things I found conspicuously absent were questing and weapons/armor/inventory system.



Are there going to be tons upon tons of sidequests to perform as in the first one? Or are quests going to take a back seat to the cinematic experience? I sure hope they dont cut down on the quests or make them simplistic little fetch quests as they did with ME2. Second, the inventory. Here is a big part of combat and strategy I hope they keep it the same and not try and streamline it too much a la ME2.



Oh and one more thing. Please please please say wea re going to be able to create advanced AI routines like you were able to in DA:O. That is a HUGE part in the strategy of combat. And I think still fits with their new direction. Please Bioware, bring back copious amounts of quests and the editable AI routines!!!

#453
Riona45

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TheSeeker2654 wrote...
Are there going to be tons upon tons of sidequests to perform as in the first one? Or are quests going to take a back seat to the cinematic experience? I sure hope they dont cut down on the quests or make them simplistic little fetch quests as they did with ME2.


There were already simplistic fetch-deliver style quests in DA:O--in fact, probably more than there were in ME2*.  Anyone remember "deliver five letters to five couriers?"  I wouldn't cry if quests like those were cut out.

*Seriously, it's getting to be "ME2 did everything worse than DA:O, even when it didn't" around here.

Modifié par Riona45, 16 juillet 2010 - 04:19 .


#454
Lyna357

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After a quick look at GI, the new art style is interesting, to say the least. I didn't read if all of the game world will look this desolate and bare? Will some area be prettier, for lack of a better description?

#455
TheSeeker2654

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Riona45 wrote...

TheSeeker2654 wrote...
Are there going to be tons upon tons of sidequests to perform as in the first one? Or are quests going to take a back seat to the cinematic experience? I sure hope they dont cut down on the quests or make them simplistic little fetch quests as they did with ME2.


There were already simplistic fetch-deliver style quests in DA:O--in fact, probably more than there were in ME2*.  Anyone remember "deliver five letters to five couriers?"  I wouldn't cry if quests like those were cut out.

*Seriously, it's getting to be "ME2 did everything worse than DA:O, even when it didn't" around here.


Perhaps that was a bad example. I guess my main thing was I didnt want them to cut down ont he quests at all. If you dont want to do sidequests you dont have to. Hence the reason they are OPTIONAL. but I would like them to be there fro those of us that like to level our guys a bit.

Probably because ME2 did do pretty much everything worse in terms of RPG gameplay. They made it into an Action/adventure shooter with light rpg elements.

#456
Riona45

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TheSeeker2654 wrote...


Perhaps that was a bad example. I guess my main thing was I didnt want them to cut down ont he quests at all. If you dont want to do sidequests you dont have to. 


That's such a lame argument, and presumptuous.  I do want to do sidequests--discussing what I want improved doesn't mean I don't want them there at all (duh).  What I want is quests that are more interesting than ones like the one I mentioned.  You don't want the quests to be improved on, even though you complained about fetch-deliver quests when they were in ME2 (even though there weren't even that many)?

Modifié par Riona45, 16 juillet 2010 - 05:10 .


#457
TheSeeker2654

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Riona45 wrote...

TheSeeker2654 wrote...


Perhaps that was a bad example. I guess my main thing was I didnt want them to cut down ont he quests at all. If you dont want to do sidequests you dont have to. 


That's such a lame argument, and presumptuous.  I do want to do sidequests--discussing what I want improved doesn't mean I don't want them there at all (duh).  What I want is quests that are more interesting than ones like the one I mentioned.  You don't want the quests to be improved on, even though you complained about fetch-deliver quests when they were in ME2 (even though there weren't even that many)?


Ha, now its you who is being presumptuous. Did I say anything about not wanting the quests to be "improved"? No, I didnt. But Im realistic. I'd rather have a ton of quests and have a good sprinkling of the fetch quests. Because the alternative is to have it go the way of ME2 and have most of that stuff cut out in favor of a more "cinematic" approach.

What I never understood about these devs saying they want to make the game more cinematic is this. You can have a cinematic experience and still have a ton of side quests. Because the fact is that they are optional. if a cinematic experience is what you crave then you can just skip the optional stuff. But at least give us the choice.

#458
Riona45

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TheSeeker2654 wrote...

Ha, now its you who is being presumptuous. Did I say anything about not wanting the quests to be "improved"? No, I didnt. But Im realistic. I'd rather have a ton of quests and have a good sprinkling of the fetch quests. Because the alternative is to have it go the way of ME2 and have most of that stuff cut out in favor of a more "cinematic" approach.

No, that is a false dilemma.

#459
TheSeeker2654

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Riona45 wrote...

TheSeeker2654 wrote...

Ha, now its you who is being presumptuous. Did I say anything about not wanting the quests to be "improved"? No, I didnt. But Im realistic. I'd rather have a ton of quests and have a good sprinkling of the fetch quests. Because the alternative is to have it go the way of ME2 and have most of that stuff cut out in favor of a more "cinematic" approach.

No, that is a false dilemma.


Ok, your reasoning behind that statement?

#460
Riona45

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TheSeeker2654 wrote...


Ok, your reasoning behind that statement?


You're saying that DA:O must remain basically as it was before, because the only alternative is that it has to be like ME2.  That is not necessarily the case.

Modifié par Riona45, 16 juillet 2010 - 06:28 .


#461
TheSeeker2654

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Riona45 wrote...

TheSeeker2654 wrote...


Ok, your reasoning behind that statement?


You're basically saying that DA:O must either be basically as it was before, or it has to be like ME2.  That is not necessarily the case.


Yea, you're right. There are an infinate amount of ways that it COULD go. But only a couple of ways that it will most likely go. I mean, most of the possiblities can be thrown out as they are either poor from a design perspective, or they dont fit in with what is obviously EA's and Bioware's desire to make RPG's more accessbile to non rpg players. 

Thats another thing that bugs me. Why are they soo keen on getting people who dont like RPG's to play an RPG? I mean, if getting people to play rpg's requires that we sacrifice what made rpg's appealing to me in teh first place then is it really worth it. By the way I am not talking specifically about DA2 in this instance. Just ranting.

#462
Sidney

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TheSeeker2654 wrote...
Thats another thing that bugs me. Why are they soo keen on getting people who dont like RPG's to play an RPG? I mean, if getting people to play rpg's requires that we sacrifice what made rpg's appealing to me in teh first place then is it really worth it. By the way I am not talking specifically about DA2 in this instance. Just ranting.


Other than a handful of zealots who are all worked up about voiced characters and random loot drops there's nothing being talked about that does take away from the RPG experience.

People act like the game mechanics of an RPG are what makes it fun as opposed to the ability to interact with an affect the world in a way you can't in most games.

#463
filetemo

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one thing is for sure: "find ten healing potions" type-quests have to go. forever. in all games, bioware or not.

#464
TheSeeker2654

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Sidney wrote...

TheSeeker2654 wrote... Thats another thing that bugs me. Why are they soo keen on getting people who dont like RPG's to play an RPG? I mean, if getting people to play rpg's requires that we sacrifice what made rpg's appealing to me in teh first place then is it really worth it. By the way I am not talking specifically about DA2 in this instance. Just ranting.

Other than a handful of zealots who are all worked up about voiced characters and random loot drops there's nothing being talked about that does take away from the RPG experience. People act like the game mechanics of an RPG are what makes it fun as opposed to the ability to interact with an affect the world in a way you can't in most games.

While I would agree with you that being able to affect the world in a meaningful way is rather important in an RPG as we know them now. That is far from a long time staple of the genre. That is a fairly new construction of western RPG's. So yea actually. If you have been playing RPG's for 20 years like I have the mechanics are very important. Especially the leveling and character progression. Also, varied skills/spells/abilities that allow you to approach any given situation in a manner that you choose. Not the manner that the dev chooses. I LIKE to micrmanage every aspect of each one of my chars to give them the most beneficial setup for any given situation. And if the situation changes, I like to have the ability to change my guys as well. 

But since it sounds like that sort of customization will be remaining in DA2. Thats not really something I am worried about anymore with this game. At least from the sound of that GI article its not changing from the first too much.



#465
Kalfear

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So against my better judgement I bought the GImag ($5.99 rather then normal $15.00-$20.00 price tag for computer game mags) and read its 10 pages of "information" and first thing that was readily appearent is ME2 is getting mentioned ALOT and thats NOT a good thing if you ask me.

Screen shots also dont look great to me. I really hope the art will be smoothed out cause these shots look very 1980ish to me with sharo corners and angles rather then todays norm of smoothed out corners. Ive said before, looks very Dark Sunish to me. I liked Dark Sun 30 years ago but time has moved on and grown/advanced and the art should as well IMO!

Over all, GI really didnt say much or tell us much. Definately need more information before I decide if ill buy this game, early reveiws have me more on the no side of the equation.

Modifié par Kalfear, 16 juillet 2010 - 08:43 .


#466
Lyna357

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With all due respect to the art team, I do not care for the direction they are taking with DA2. The GI mag said that they were trying not to look like Lord of the Rings and have an unique visual style. Well, it certainly looks different. Maybe it's just me, but I don't care for the new stylized art look.
80-ish is what it reminds me of as well, Kalfear.
To me all of those sharp lines and angles are not aesthetically pleasing. The landscape is brown and grey and desolate looking, at least in these screens. I hope all of the game world doesn't look so bland.
Finally, the enemies look so different. These screens show events in Lothering. How could the darkspawn, if that's what they are, have changed so much in appearance?

edit: I do like the new hair for the Bethany character. I hope players will have new prettier hairstyles in DA2.

Modifié par Lyna357, 17 juillet 2010 - 03:21 .