The Elite Elite wrote...
Alright, just finished reading the DA2 article in my GI mag. WARNING! I am going to be posting some of the things that really stand out. (To me anyway) So if you don't want to know, skip my post.
1) We will be able to import our DA:O games into DA2.
2) We will see Flemeth at some point.
3) Pissing off party members won't always be a bad thing. "They won't necessarily leave. They may still join you, but they're going to try to show you up, and that may influence battle in a different way."
4) We're getting the ME2 conversation wheel, but this time instead of having some dialogue be a particular color the center of the wheel will show a symbol to show what kind of reply it is. (The article uses the examples of them being something like aggressive or sarcastic)
5) The way the story unfolds will be very different compared to the past Bioware games. "Dragon Age II has a framed narrative structure, which means that the exploits of Hawke occured in the past, but are being retold in the present." "Narrators with unique insights into the events in question tell the tale of his past adventures."
6) We may get to see some of the DA:O events at the start from a different perspective. "Dragon Age II begins as the events of Origins are still taking place, so you may see some familiar events from a different angle."
7) Because of the game spanning a decade, we get to see the consequences of our actions sooner, rather than in a little text at the end of the game.
8) The PC version's combat system remains mostly the same. "The PC version implements the same strategic approach afforded by a mouse-and-keyboard control scheme." "Rather than try to mimic the PC experience on consoles, Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360."
Nice summery. Only thing I read a bit differently is that they didn't exactly say that you can import your DA:O game, just that your decisions would carry over, even if you play on a different system. Only thing that I would add is this:
They seem to be wanting to add more specilizations.
They also want to make the different classes feel different.
They want to have more combos, like the spells in DA:O only with powers to. Example they gave: Warrior uses sunder armor followed by a rouges backstab will cause a greater effect.
They said they want to add more depth to the spells, like being able to customize them somewhat.
Because they are using the Narritive story thing they stated that they may jump around between key points. So after Big battle a the story jumps forward a bit. Kind of reminds me of how Assass in's Creed did it.





Retour en haut




