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Game Informer Dragon Age 2 Issue coming soon!


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#101
saphirekosmos

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The Elite Elite wrote...

Alright, just finished reading the DA2 article in my GI mag. WARNING! I am going to be posting some of the things that really stand out. (To me anyway) So if you don't want to know, skip my post.

1) We will be able to import our DA:O games into DA2.

2) We will see Flemeth at some point.

3) Pissing off party members won't always be a bad thing. "They won't necessarily leave. They may still join you, but they're going to try to show you up, and that may influence battle in a different way."

4) We're getting the ME2 conversation wheel, but this time instead of having some dialogue be a particular color the center of the wheel will show a symbol to show what kind of reply it is. (The article uses the examples of them being something like aggressive or sarcastic)

5) The way the story unfolds will be very different compared to the past Bioware games. "Dragon Age II has a framed narrative structure, which means that the exploits of Hawke occured in the past, but are being retold in the present." "Narrators with unique insights into the events in question tell the tale of his past adventures."

6) We may get to see some of the DA:O events at the start from a different perspective. "Dragon Age II begins as the events of Origins are still taking place, so you may see some familiar events from a different angle."

7) Because of the game spanning a decade, we get to see the consequences of our actions sooner, rather than in a little text at the end of the game.

8) The PC version's combat system remains mostly the same. "The PC version implements the same strategic approach afforded by a mouse-and-keyboard control scheme." "Rather than try to mimic the PC experience on consoles, Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360."


Nice summery. Only thing I read a bit differently is that they didn't exactly say that you can import your DA:O game, just that your decisions would carry over, even if you play on a different system. Only thing that I would add is this:

They seem to be wanting to add more specilizations.

They also want to make the different classes feel different.

They want to have more combos, like the spells in DA:O only with powers to. Example they gave: Warrior uses sunder armor followed by a rouges backstab will cause a greater effect.

They said they want to add more depth to the spells, like being able to customize them somewhat.

Because they are using the Narritive story thing they stated that they may jump around between key points. So after Big battle a the story jumps forward a bit. Kind of reminds me of how Assass in's Creed did it.

#102
Lord_Saulot

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The Elite Elite wrote...

Alright, just finished reading the DA2 article in my GI mag. WARNING! I am going to be posting some of the things that really stand out. (To me anyway) So if you don't want to know, skip my post.

1) We will be able to import our DA:O games into DA2.

2) We will see Flemeth at some point.

3) Pissing off party members won't always be a bad thing. "They won't necessarily leave. They may still join you, but they're going to try to show you up, and that may influence battle in a different way."

4) We're getting the ME2 conversation wheel, but this time instead of having some dialogue be a particular color the center of the wheel will show a symbol to show what kind of reply it is. (The article uses the examples of them being something like aggressive or sarcastic)

5) The way the story unfolds will be very different compared to the past Bioware games. "Dragon Age II has a framed narrative structure, which means that the exploits of Hawke occured in the past, but are being retold in the present." "Narrators with unique insights into the events in question tell the tale of his past adventures."

6) We may get to see some of the DA:O events at the start from a different perspective. "Dragon Age II begins as the events of Origins are still taking place, so you may see some familiar events from a different angle."

7) Because of the game spanning a decade, we get to see the consequences of our actions sooner, rather than in a little text at the end of the game.

8) The PC version's combat system remains mostly the same. "The PC version implements the same strategic approach afforded by a mouse-and-keyboard control scheme." "Rather than try to mimic the PC experience on consoles, Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360."



Thanks man!!!  You rule Image IPB  (8) is great!  Just wanted I wanted to here.  As long as that is confirmed, I am happy, and the rest sounds interesting too.  You did us all a favor.  By the way, do you subscribe or is the magazine on news stands?  I might like to get a copy myself to read the article.

#103
Tiuwaz

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thanks The Elite Elite and sapphirekosmos its appreciated. any more infos? :D



any mention of game length? compared to DA:O

#104
saphirekosmos

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Well they said that Mages will now get finishing moves, like making an Ogre explode using crushing prison. Also the Darkspawn look way different. They actually kinda look like transformed humans. This could just be the facvt that these are early pics or this could be part of the new art style they are going for.

#105
The Elite Elite

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I have a year subscription to the mag. (Most of the time when the month's mag gets to my house I think "This was just a waste of money subscribing to this thing because I don't care about 99% of these games" but once in a while like this month it is totally worth the subscription) So I believe you'll have to wait a bit before this one hits news stands. @Tiuwaz, no I don't recall seeing anything about the length of DA2 in the article.

Nice summery. Only thing I read a bit differently is that they didn't
exactly say that you can import your DA:O game, just that your
decisions would carry over, even if you play on a different system.


Well, one of the exact quotes is "You may be controlling a different character in Dragon Age II, but the choices your Grey Warden made in Origins are still imported from your save and reflected in the world." So it sounds like, to me anyway, that you'll be able to import saves from Origins like you can import ME1 saves to ME2. Just now you'll also be able to import saves from one platform to another. (Though I'm curious how they'll pull that one off)

Modifié par The Elite Elite, 09 juillet 2010 - 11:21 .


#106
ThomasAndrew

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The Elite Elite wrote...

I have a year subscription to the mag.


Thanks for the info, did it say anything about to combat changes? or that the pc will stay similar and the consoles will be a bit different only?

#107
CybAnt1

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[quote]
1) We will be able to import our DA:O games into DA2.
[/quote]

Well, our choices ... to whatever extent ... not our games, per se. 

[quote]
2) We will see Flemeth at some point.
[/quote]

Guess she's not dead. However, it's strange that there is a statement to that effect, and no statement about Morrigan. Unless .... a widespread theory about Morrigan is ... correct. 

Or ... since the narrative of DA2 overlaps DA1 in time, perhaps we'll simply be "seeing her" from a different (early) perspective. 

[quote]
4) We're getting the ME2 conversation wheel, 
[/quote]

Erg. I've never seen this wheel (cuz I've never played ME2). Intrinsically, this does not sound to me like a good thing.

Does that really mean we'll be choosing dialogue options from a wheel instead of picking 1. 2. 3. etc. from a list? 

[quote]
8) The PC version's combat system remains mostly the same. "The PC version implements the same strategic approach afforded by a mouse-and-keyboard control scheme." "Rather than try to mimic the PC experience on consoles, Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360."[/quote]
[/quote]

I'm sorry. I'm trying to parse that paragraph and it just confuses me. Does that mean:

1. PC combat will still be mouse-and-keyboard based (i.e. a lot like it is already) but now consoles will use a different, "console friendly" system
or
2. PC combat is being "consolized" (Baldur's Gate-Dark Alliance-'Ized') to accomodate the console players. 

2. bothers me a lot more than 1., for certain obvious reasons. 

#108
Tiuwaz

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The Elite Elite wrote...

4) We're getting the ME2 conversation wheel, but this time instead of having some dialogue be a particular color the center of the wheel will show a symbol to show what kind of reply it is. (The article uses the examples of them being something like aggressive or sarcastic).



That confirms some of my biggest fears, can you say anything more about the conversation system?

#109
ThomasAndrew

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Also why the hell do they spoil that we will be seeing Flemeth.

#110
Tiuwaz

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CybAnt1 wrote...

8) The PC version's combat system remains mostly the same. "The PC version implements the same strategic approach afforded by a mouse-and-keyboard control scheme." "Rather than try to mimic the PC experience on consoles, Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360."



I'm sorry. I'm trying to parse that paragraph and it just confuses me. Does that mean:

1. PC combat will still be mouse-and-keyboard based (i.e. a lot like it is already) but now consoles will use a different, "console friendly" system
or
2. PC combat is being "consolized" (Baldur's Gate-Dark Alliance-'Ized') to accomodate the console players. 

2. bothers me a lot more than 1., for certain obvious reasons.



I am pretty sure this means #1. pc stays largely same, consoles get a changed system

Modifié par Tiuwaz, 09 juillet 2010 - 11:33 .


#111
Rhjh20

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Anything on talking to party members, is it like in origins or like awakening

#112
The Elite Elite

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From reading that section of the article they seem to say that the PC version is pretty much the same, while the console versions have been upgraded to have the action feel faster and more responsive than Origins did.

Edit: Woah, lots of posts past what I was replying to. Alright I'll try to answer what I can.

PC combat is going to remain pretty much the way it currently is. It's the console versions that are being upgraded.

It doesn't talk about the conversation system in great detail. Just says "Dragon Age II uses a conversation system similar to Mass Effect's, where players select paraphrased versions of the dialogue from a wheel. An icon in the middle of the wheel even illustrates the line's basic intent (like aggressive or sarcastice), so you can focus more on the interaction rather than reading and analyzing your dialogue choices."

It made no mention of the dialogue system with party members.

Modifié par The Elite Elite, 09 juillet 2010 - 11:40 .


#113
Guest_Acharnae_*

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CybAnt1 wrote...

2) We will see Flemeth at some point.


Guess she's not dead. However, it's strange that there is a statement to that effect, and no statement about Morrigan. Unless .... a widespread theory about Morrigan is ... correct. 

Or ... since the narrative of DA2 overlaps DA1 in time, perhaps we'll simply be "seeing her" from a different (early) perspective. 


Well the way I read it is that where there's flemeth, there's bound to be Morrigan... (if you have the time, could you tell me what that widespread theory is? )

Modifié par Acharnae, 09 juillet 2010 - 11:36 .


#114
saphirekosmos

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[quote]CybAnt1 wrote...

[quote]
1) We will be able to import our DA:O games into DA2.
[/quote]

Well, our choices ... to whatever extent ... not our games, per se. 

[quote]
2) We will see Flemeth at some point.
[/quote]

Guess she's not dead. However, it's strange that there is a statement to that effect, and no statement about Morrigan. Unless .... a widespread theory about Morrigan is ... correct. 

Or ... since the narrative of DA2 overlaps DA1 in time, perhaps we'll simply be "seeing her" from a different (early) perspective. 

[quote]
4) We're getting the ME2 conversation wheel, 
[/quote]

Erg. I've never seen this wheel (cuz I've never played ME2). Intrinsically, this does not sound to me like a good thing.

Does that really mean we'll be choosing dialogue options from a wheel instead of picking 1. 2. 3. etc. from a list? 

[quote]
8) The PC version's combat system remains mostly the same. "The PC version implements the same strategic approach afforded by a mouse-and-keyboard control scheme." "Rather than try to mimic the PC experience on consoles, Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360."[/quote]
[/quote]

I'm sorry. I'm trying to parse that paragraph and it just confuses me. Does that mean:

1. PC combat will still be mouse-and-keyboard based (i.e. a lot like it is already) but now consoles will use a different, "console friendly" system
or
2. PC combat is being "consolized" (Baldur's Gate-Dark Alliance-'Ized') to accomodate the console players. 

2. bothers me a lot more than 1., for certain obvious reasons. 


[/quote]

1- Yea that is what they seem to say.

2- There cas a comment that said they are not done with Morrigin's story yet.

4- yea it isn't numbered, they are arranged around a wheel. It looks like the center of said wheel will show an icon that shows the "feeling" of the statement.

8- Seemed to me like they said the PC combat is basically the same, but the console versions will be made more console freindly.

[quote]Tiuwaz wrote...

[quote]The Elite Elite wrote...

4)
We're getting the ME2 conversation wheel, but this time instead of
having some dialogue be a particular color the center of the wheel will
show a symbol to show what kind of reply it is. (The article uses the
examples of them being something like aggressive or sarcastic).[/quote]


That confirms some of my biggest fears, can you say anything more about the conversation system?

[/quote]

Well from what they said about the icon thing I get the feeling that the types of choices will be more varied from the simple "good, neutral, evil" stes and go more along the lines of "agressive, kind, sarcastic, etc".

#115
Loc'n'lol

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First thanks to both of you.

saphirekosmos wrote...

Nice summery. Only thing I read a bit differently is that they didn't exactly say that you can import your DA:O game, just that your decisions would carry over, even if you play on a different system.



Now this seems to imply something kinda like KotOR2 where you can set the universe in a certain state through a few options or dialogue lines early in the game... Or maybe it could actually go look through a savegame for plot flags ? Well, still I'm surprised they bothered with this at all, but can't complain about it, really.

#116
saphirekosmos

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No prob. ^_^

#117
Guest_Acharnae_*

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Thank you both :)

#118
CybAnt1

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Well the way I read it is that where there's flemeth, there's bound to be Morrigan... (if you have the time, could you tell me what that widespread theory is? )


That Morrigan IS Flemeth ... she somehow jumped bodies into her daughter through whatever magical means, before we killed her (well, if "we" did). 

#119
Guest_Acharnae_*

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But we've seen them together...

But ok, this is for another thread propably...

Thank you for telling me :)

#120
The Elite Elite

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Acharnae wrote...

Thank you both :)


No problem.B)

#121
ThomasAndrew

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The Elite Elite wrote...

From reading that section of the article they seem to say that the PC version is pretty much the same, while the console versions have been upgraded to have the action feel faster and more responsive than Origins did.

Edit: Woah, lots of posts past what I was replying to. Alright I'll try to answer what I can.

PC combat is going to remain pretty much the way it currently is. It's the console versions that are being upgraded.

It doesn't talk about the conversation system in great detail. Just says "Dragon Age II uses a conversation system similar to Mass Effect's, where players select paraphrased versions of the dialogue from a wheel. An icon in the middle of the wheel even illustrates the line's basic intent (like aggressive or sarcastice), so you can focus more on the interaction rather than reading and analyzing your dialogue choices."

It made no mention of the dialogue system with party members. Thanks though, I hope the articale is copy pasted somewhere or there is scans.



So the 10 page artical had nothing about the combat changes. Meh.

Modifié par ThomasAndrew, 09 juillet 2010 - 11:45 .


#122
CybAnt1

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Well from what they said about the icon thing I get the feeling that the types of choices will be more varied from the simple "good, neutral, evil" stes and go more along the lines of "agressive, kind, sarcastic, etc".


OK. Now I've never played ME2, so I can only go on what I've read.

I thought basically Shepard always had two and only two conversational responses to most situations ... a "Paragon" (good) response and a "Renegade" (evil) response. 

This whole picking from a wheel thing kind of bothers me. It's a dumbing down of rpg-conversation. Why not let me decide what I consider a sarcastic, aggressive, or ingratiating response to a person, instead of the wheel giving me some kind of "cue" (whether a color or icon) as to the "nature" of my response on the wheel? IOW, I don't even have to READ the dialogue I'm about to say before just deciding beforehand "who cares, I'll just pick the nice, friendly, ingratiating response" .... erg.  

This also seems to hint to me that Intimidation and Persuasion won't be part of conversation options anymore.

I'm not sure I like this. 

#123
Rhjh20

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Anything on the partymember conversation system in dragon age 2 ?

#124
Gilsa

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CybAnt1 wrote...

Well from what they said about the icon thing I get the feeling that the types of choices will be more varied from the simple "good, neutral, evil" stes and go more along the lines of "agressive, kind, sarcastic, etc".


OK. Now I've never played ME2, so I can only go on what I've read.

I thought basically Shepard always had two and only two conversational responses to most situations ... a "Paragon" (good) response and a "Renegade" (evil) response. 

This whole picking from a wheel thing kind of bothers me. It's a dumbing down of rpg-conversation. Why not let me decide what I consider a sarcastic, aggressive, or ingratiating response to a person, instead of the wheel giving me some kind of "cue" (whether a color or icon) as to the "nature" of my response on the wheel? IOW, I don't even have to READ the dialogue I'm about to say before just deciding beforehand "who cares, I'll just pick the nice, friendly, ingratiating response" .... erg.  

This also seems to hint to me that Intimidation and Persuasion won't be part of conversation options anymore.

I'm not sure I like this. 

It's not that simple. There were usually at least three dialogue responses, if not more, to choose from -- the "nice" response, the neutral response, and the tough response (renegade is not automatic evil). DAO dialogue was the same way, but without the paragon/renegade labels.

#125
Merci357

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The Elite Elite wrote...

1) We will be able to import our DA:O games into DA2.

Great, so there is some continuity. However, Awakening is void, but that was to be expected, since there is no Awakening endgame save.

2) We will see Flemeth at some point.

Interesting, but is it really needed to spoil this?

3) Pissing off party members won't always be a bad thing. "They won't necessarily leave. They may still join you, but they're going to try to show you up, and that may influence battle in a different way."

So if they don't like me, they'll act sometimes on their own?

4) We're getting the ME2 conversation wheel, but this time instead of having some dialogue be a particular color the center of the wheel will show a symbol to show what kind of reply it is. (The article uses the examples of them being something like aggressive or sarcastic)

Ah, yes, someone played Alpha Protocoll I guess.

5) The way the story unfolds will be very different compared to the past Bioware games. "Dragon Age II has a framed narrative structure, which means that the exploits of Hawke occured in the past, but are being retold in the present." "Narrators with unique insights into the events in question tell the tale of his past adventures."

A change from the tried and true BioWare formula sounds refreshing.

6) We may get to see some of the DA:O events at the start from a different perspective. "Dragon Age II begins as the events of Origins are still taking place, so you may see some familiar events from a different angle."

Good, but even better if the imported DA:O save game has any relevance here.

7) Because of the game spanning a decade, we get to see the consequences of our actions sooner, rather than in a little text at the end of the game.

Great, definitely better then some epilogue text.

8) The PC version's combat system remains mostly the same. "The PC version implements the same strategic approach afforded by a mouse-and-keyboard control scheme." "Rather than try to mimic the PC experience on consoles, Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360."

So, for once a game tailored to the strength of each system.

Honestly, I'm looking forward to more info, but I'm hooked.
Thanks for those GI infos!