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Game Informer Dragon Age 2 Issue coming soon!


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#151
Aetheria

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The Elite Elite wrote...

Alright, just finished reading the DA2 article in my GI mag. WARNING! I am going to be posting some of the things that really stand out. (To me anyway) So if you don't want to know, skip my post.

1) We will be able to import our DA:O games into DA2.

2) We will see Flemeth at some point.

3) Pissing off party members won't always be a bad thing. "They won't necessarily leave. They may still join you, but they're going to try to show you up, and that may influence battle in a different way."

4) We're getting the ME2 conversation wheel, but this time instead of having some dialogue be a particular color the center of the wheel will show a symbol to show what kind of reply it is. (The article uses the examples of them being something like aggressive or sarcastic)

5) The way the story unfolds will be very different compared to the past Bioware games. "Dragon Age II has a framed narrative structure, which means that the exploits of Hawke occured in the past, but are being retold in the present." "Narrators with unique insights into the events in question tell the tale of his past adventures."

6) We may get to see some of the DA:O events at the start from a different perspective. "Dragon Age II begins as the events of Origins are still taking place, so you may see some familiar events from a different angle."

7) Because of the game spanning a decade, we get to see the consequences of our actions sooner, rather than in a little text at the end of the game.

8) The PC version's combat system remains mostly the same. "The PC version implements the same strategic approach afforded by a mouse-and-keyboard control scheme." "Rather than try to mimic the PC experience on consoles, Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360."


Thanks for posting this!

Hmm... Well, I'm quite happy to hear that PC combat will stay its own awesome self. I never played DA:O for consoles, so I don't know whether the update there will be good or bad. I suspect good, though - playing with a controller really is a different experience.

ME-style dialogue wheel - well, it's kind of a break from tradition. Not sure how I feel about that; I would have preferred a voiced PC with a menu-style conversation system as in the Leliana's Song DLC, I think. Still, not a big deal.

Some very cool-sounding story features. Been wanting to see things like this in a Bioware RPG for a while. I'm really very curious to see how they're going to handle the imported save data from DA:O. Also, yay for Flemeth/Morrigan playing a role! I think they're the characters most suited to be a "bridge" between the games.

#152
okiness

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Ok, now that I know more I'm happy. Yes I suppose I would like to go back to my character but I don't mind so much now that I now know Origins and my PC will hold relevance in comparison to Hawke. Crisis averted. Not happy with many things but I'll definitely buy it now, to form a real opinion.

#153
Blacklash93

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The Elite Elite wrote...

Blacklash93 wrote...

How do the graphics look? Besides the new 'Brutal Legend-esque' art style, does it look look like a step up from origins in terms of quality?


It does look like a step up from Origins' graphics, but they still didn't look that great IMO.

Thanks.

Ugh... it's just one disappointment after another. I'm still holding out hope, but it's getting harder and harder to keep doing so.

#154
Froody42

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Oh god, the dialogue wheel... what possessed them to think this would be a good idea for Dragon Age? Dialogue was always one of the most essential parts of games like this, and not being able to tell whether "No" will have your character respectfully decline or slash his conversation partner's throat ruins it completely. Didn't the sale figures of DA prove that people do have the patience to read and consider their options before choosing?



I'm glad about the combat system, though :) And more combos and customizable spells sounds awesome.



Anyways, thanks for sharing the info, much appreciated :)

#155
Hayes1987

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5) The way the story unfolds will be very different compared to the past Bioware games. "Dragon Age II has a framed narrative structure, which means that the exploits of Hawke occured in the past, but are being retold in the present." "Narrators with unique insights into the events in question tell the tale of his past adventures."



So......this game takes place before DA:O?

#156
AmstradHero

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tmp7704 wrote...
It's because that's --like all extreme generalizations-- not really true. On quite a few occasions the first option is (intimidate) check to threaten someone into doing things your way. Other times it can be a "nice" option or it can be request for more information. Similarly, the options toward bottom can be harsher or more manipulative, but just as well it can be requests for info, separate sub-branches or the "i have to go kthxbye" thing.

In every single dialogue option, no. But in the vast majority of cases, that's how it's structured because there needs to be some indicator of how your character is going to respond above and beyond the words written because of the inability of a short sentence to accurate convey emotion.

No, it's not that way on the "gather information" dialogues, but if you're actually making a decision, which is really when the tone of the line matters, then barring any "special" responses, top to bottom is "good" to "bad". That's the way it's been in every single BioWare RPG.

Yes, it's a (small) generalisation, but it's an accurate one. And if you're only going to look at the icons in order to make your decision and not the line itself, then you're meta-gaming anyway, making the whole point moot.

Imagine Dragon Age with exactly the same dialogue options it does now. In addition to that, some lines have icons next to them indicating the tone of the line where it is not necessarily clear. Now I know when I'm making a sarcastic response or a joke. Sounds like a win to me.

#157
The Elite Elite

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Hayes1987 wrote...

5) The way the story unfolds will be very different compared to the past Bioware games. "Dragon Age II has a framed narrative structure, which means that the exploits of Hawke occured in the past, but are being retold in the present." "Narrators with unique insights into the events in question tell the tale of his past adventures."

So......this game takes place before DA:O?


No, it's just that you hear about the events after they have already taken place. The narrative (it sounds like anyway) will start with Hawke fleeing the Darkspawn in Lothering during the events of Origins. Then we'll hear about Hawke's other exploits afterwords, taking place well after the events of DA:O.

#158
Froody42

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AmstradHero wrote...
Imagine Dragon Age with exactly the same dialogue options it does now. In addition to that, some lines have icons next to them indicating the tone of the line where it is not necessarily clear. Now I know when I'm making a sarcastic response or a joke. Sounds like a win to me.

I'd rather know exactly what I'd say than just a one-word paraphrase and general tone, though. I think in most cases it was fairly easy to determine in DA (and all previous Bioware RPGs) whether the chosen phrase would come off as aggressive, kind or sarcastic, and I'd prefer that to the option of "Crack Joke" next to a smiling symbol, not knowing whether it will be a witty response or a fart joke...

#159
epoch_

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Am i missing something, or has he still not provided evidence that this isn't completely fake?

#160
Anathemic

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epoch_ wrote...

Am i missing something, or has he still not provided evidence that this isn't completely fake?

What else can we do, we can't scan the issue in, unless you wanna risk a friggin' ban

#161
Jimmy Fury

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oi! what I wanna know is why I haven't gotten an early issue yet. I'm a subscriber and Gamestop, who is affiliated with Game informer, knows dang well I spent more money on DA than anything else ever. friggin lousy consumer tracking is what that is. jerks.

-endRAGE-



Meh I'll believe it when I read it with my own two eyes.

#162
epoch_

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Anathemic wrote...

epoch_ wrote...

Am i missing something, or has he still not provided evidence that this isn't completely fake?

What else can we do, we can't scan the issue in, unless you wanna risk a friggin' ban


No, but you(?) the other guy can take a picture of the magazine in their hands.

#163
Kinthalis ThornBlade

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Jebus epoch, shut the hell up. No one cares what you have to say. If you want to believe they are both making it up, fine get the heck out of this thread, its for adults only.

Thanks guys for taking the time to share this with us.

Modifié par Kinthalis ThornBlade, 10 juillet 2010 - 03:13 .


#164
epoch_

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Kinthalis ThornBlade wrote...

Jebus epoch, shut the hell up. No one cares what you have to say. If you want to believe they are both making it up, fine get the heck out of this thread, its for adults only.

Thanks guys for taking the time to share this with us.


I just got my issue too and it says Commander Shepard will be a recruitable companion.
Sorry I didn't believe you guys earlier!

Modifié par epoch_, 10 juillet 2010 - 03:15 .


#165
Kinthalis ThornBlade

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I'm not terribly happy with the wheel, but it's not too bad.

But really, what happened? Did the ME2 and DA2 teams switch offices as a gag? Will ME3 allow you to be an Asari or Elcor? I wouldn't be surprised, in fact I can see it now:

Tali: "What are we going to do now Shepherd? The Geth are massing for an attack!"

Alcore Shep: "Poignant assertion - Let them come."

Tali: "We're ready for them!"

Alcore Shep: "For Fereld..... eh embarrasing correction - For the council!"

Modifié par Kinthalis ThornBlade, 10 juillet 2010 - 03:19 .


#166
saMoorai

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epoch_ wrote...

Sirsmirkalot wrote...

A dialogue wheel, great. Now I can guess again what my character will say.

Nothing is wrong with the dialogue system Dragon Age uses. It worked perfect in dozens of games before and simply doesn't need change.


It needs to change because the console gamers can't be bothered to read anything.


thanks for giving us mere Console gamers some insight on the average PC gamer. if theres something a PC gamer doesnt like Blame the Console Gamers!

#167
saMoorai

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epoch_ wrote...

Sirsmirkalot wrote...

A dialogue wheel, great. Now I can guess again what my character will say.

Nothing is wrong with the dialogue system Dragon Age uses. It worked perfect in dozens of games before and simply doesn't need change.


It needs to change because the console gamers can't be bothered to read anything.


thanks for giving us mere Console gamers some insight on the average PC gamer. if theres something a PC gamer doesnt like Blame the Console Gamers!

#168
epoch_

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saMOOrai182 wrote...

epoch_ wrote...

Sirsmirkalot wrote...

A dialogue wheel, great. Now I can guess again what my character will say.

Nothing is wrong with the dialogue system Dragon Age uses. It worked perfect in dozens of games before and simply doesn't need change.


It needs to change because the console gamers can't be bothered to read anything.


thanks for giving us mere Console gamers some insight on the average PC gamer. if theres something a PC gamer doesnt like Blame the Console Gamers!


Talking averages here. Obviously.

#169
tmacairjordan87

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Froody42 wrote...

Oh god, the dialogue wheel... what possessed them to think this would be a good idea for Dragon Age? Dialogue was always one of the most essential parts of games like this, and not being able to tell whether "No" will have your character respectfully decline or slash his conversation partner's throat ruins it completely. Didn't the sale figures of DA prove that people do have the patience to read and consider their options before choosing?


All the sales figures told me was that DA was on 3 platforms compared to 2 for ME2, not that it was better (it wasn't).  Some people may not think that's a big deal, but cutting off a 35 million base is a pretty big deal.

#170
tmacairjordan87

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saMOOrai182 wrote...

epoch_ wrote...

Sirsmirkalot wrote...

A dialogue wheel, great. Now I can guess again what my character will say.

Nothing is wrong with the dialogue system Dragon Age uses. It worked perfect in dozens of games before and simply doesn't need change.


It needs to change because the console gamers can't be bothered to read anything.


thanks for giving us mere Console gamers some insight on the average PC gamer. if theres something a PC gamer doesnt like Blame the Console Gamers!


Through all the changes the PC gaming landscape has gone through the last decade, the one thing that hasn't changed or evolved is their fanbase.  They're still the heavily elitist jerks they always have been.

But what makes me laugh is that some of the things they look down on console games are just completely backwards.  Yes, having full control over combat and relying on your own skill is casual and "dumbing down", but PAUSING the combat while you take your time, selecting choices, then WATCHING your character fight isn't.  A voiced character is dumbing down, while everything you can say is written down word for word on a choice screen and then automatically said without your character saying anything...isn't dumbing down.

It's so laughable and makes absolutely no sense.

#171
Kinthalis ThornBlade

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The logical faculties of your average console gamer. I'm not surprised. "relying on your own skill"? What skill? The skill of tapping buttons on a controller? Are you kidding me? You know the girls prefer nun chuck skills and ninja star skills and bow skills. So i hear.

Pausing combat is about tactics. It's about using more than a couple of brain cells to figure out a plan of attack.

Dense much?

Modifié par Kinthalis ThornBlade, 10 juillet 2010 - 04:28 .


#172
Special_Agent_Goodwrench

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Now, now kids, play nice.

#173
Kinthalis ThornBlade

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No! ::Smashes lamp::

#174
saMoorai

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Kinthalis ThornBlade wrote...

The logical faculties of your average console gamer. I'm not surprised. "relying on your own skill"? What sill? The sill of tapping buttons on a controller? Are you kidding me? You know the girls prefer nun chuck skills and ninja star skills and bow skills. So i hear.

Pausing combat is about tactics. It's about using more than a couple of brain cells to figure out a plan of attack.

Dense much?


i have no problems with Pause and Play but dont blame us because of something you dont like
and actually at times we are forced into P&P as you guys have alot more hot keys then us we only have 6 and one is taken up by potions so to use many of are ablities we do have to use tactics.

#175
Jackitsu

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Though I'm not completely enthused about the changes they are making between DA:O and DA2 (all Bioware games are essentially similar anyway, may as well add more fuel to that fire by trying to make DA2 more like ME2) I am glad that it sounds like it will be way better than Awakening.



Awakening and the fact that DA2 is likely to be out and patched before they bother fixing any of the DLC or original game are the reasons I am waiting for reviews before I buy DA2.



If you must change a perfectly ok system, change it to something new... not something you've done more than once.