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Game Informer Dragon Age 2 Issue coming soon!


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#176
tmacairjordan87

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Kinthalis ThornBlade wrote...

The logical faculties of your average console gamer. I'm not surprised. "relying on your own skill"? What skill? The skill of tapping buttons on a controller? Are you kidding me? You know the girls prefer nun chuck skills and ninja star skills and bow skills. So i hear.

Pausing combat is about tactics. It's about using more than a couple of brain cells to figure out a plan of attack.

Dense much?


Yes...tactics.  cast fire on this guy, go swing your sword aimlessly on that guy.  You could easily do that without pausing the game, if the combat system wasn't so poorly designed where you literally CAN'T do it without pausing.

But to call playing on your own dumbing down, while defending a pause and play system where you can sit forever and choose what to do...it literally makes no sense.

#177
Kinthalis ThornBlade

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Well who are we to blame when publishers and deveLopers decide to have one platform dictate how all the others play?



How would you feel if mass effect 3 is announced to have been designed only with the wii controller in mind, mow with more waggle!



Pc gamers feel that their games are catering to a VERY different type of player. I must say though, it doest look like combat is changing on the pc, just on the consoles, which suits me just fine.

#178
Kinthalis ThornBlade

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Correction, you cannot do it easily WITH a gamepad. It's simplicity with mouse and keyboard.



The tactics ar all about flanking, choosing who to target, when and where and by whom. What ability to use and how to time all of those thing just right.



I wouldn't expect you to understand. It's well known that the console version of dao is much easier on the consoles. For a reason.

#179
Nayt Navare

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Personally, I prefer the controller of a console, as opposed to the point/click of a mouse- It just feels like a more personal interface. I feel that with almost any RTS/RPG on the PC, I am just sitting there clicking on things unless the gameplay is in a fashion similar to a FPS or what have you on the PC. It just doesn't get my attention.

#180
saMoorai

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Kinthalis ThornBlade wrote...

Well who are we to blame when publishers and deveLopers decide to have one platform dictate how all the others play?

How would you feel if mass effect 3 is announced to have been designed only with the wii controller in mind, mow with more waggle!

Pc gamers feel that their games are catering to a VERY different type of player. I must say though, it doest look like combat is changing on the pc, just on the consoles, which suits me just fine.


then i will challenge the Reapers to Fisticufffs!:devil:

but i see where you are coming from. my older Brother is a huge PC gamer and grew envious of him as The PC gets many benefits when it comes to games (class updates for TF2, mods for many games, etc...) however i just get annoyed how on every game that is on the pc and console PC gamers blame The console gamers for something they had nothing to do with, or whine that they dont get a feature in a sequel that the console version never got.

Modifié par saMOOrai182, 10 juillet 2010 - 04:50 .


#181
tmacairjordan87

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I'm sure the PC version of DA is really tough, so tough you probably have to pause the game all the time and choose who to attack.



That's not casual at all. I just wish the PC gamers who act all elitist would actually take a look at what they say before hopping up on the high horse, because some of the things they claim are super hardcore are really not.

#182
Kinthalis ThornBlade

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Ok mr skills whatever you say.

#183
Phazor58

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Kinthalis ThornBlade wrote...

Well who are we to blame when publishers and deveLopers decide to have one platform dictate how all the others play?

How would you feel if mass effect 3 is announced to have been designed only with the wii controller in mind, mow with more waggle!

Pc gamers feel that their games are catering to a VERY different type of player. I must say though, it doest look like combat is changing on the pc, just on the consoles, which suits me just fine.


The unfortunate thing for me as a PS3 DA player is that if they truly are changing the gameplay style, I'll have to go buy DA:O for the PC and finish it before DA2 comes out (if we can transfer save files).  I was a big fan of the PC-style RPG experience.  To make it completely different for me as a console player will be extremely dissapointing.

#184
Barrett M82A1

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cool! waiting for the new issue, tic-tock, tick-tock, tick-tock, tick-tock, tick-tock,tick-tock

#185
Hulk Hsieh

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That's very bad. So I'll need to buy two copies of the game to enjoy both combat systems.



EA is guilty!

#186
Maniac600

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Hulk Hsieh wrote...

That's very bad. So I'll need to buy two copies of the game to enjoy both combat systems.

EA is guilty!


I always blame EA. Gets me through the day...

#187
Hulk Hsieh

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Maniac600 wrote...

Hulk Hsieh wrote...

That's very bad. So I'll need to buy two copies of the game to enjoy both combat systems.
EA is guilty!


I always blame EA. Gets me through the day...


I'll forgive them is there's a discount if I buy PC version + PS3 version together.

#188
Maniac600

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Hulk Hsieh wrote...

Maniac600 wrote...

Hulk Hsieh wrote...

That's very bad. So I'll need to buy two copies of the game to enjoy both combat systems.
EA is guilty!


I always blame EA. Gets me through the day...


I'll forgive them is there's a discount if I buy PC version + PS3 version together.


Keep praying buddy. But I wouldn't trust EA to ever do such a thing.Image IPB

#189
Giubba

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PoliteAssasin wrote...

Giubba1985 wrote...

Tezzajh wrote...

so everything about our warden will be
done by dlc and expansion to finish his/her story? just seems a bit lazy
instead of making a game based on our choices they just make a new
game. I woudnt call this a sequal I'd call this a new game


well why?

Why dragon age 2 cannot be of use with dragon age 1 for create the foundation for dragon age 3 where the plot of morrigan's god child reach its end?

Raven_26 wrote...

I am really looking forward to the game,
yet am a little disapointed if Hawke is a male and you get no other
options. That said, can't wait for more info. :)


http://social.biowar...64634/1#3064634

Hawke can be male or female [David Gaider], [Mary Kirby], [Chris Priestly]


You have to realize that Morrigan doesn't get the child in every playthrough. So they can't make a game about that, or treat that as a significant part of the plot. 

Besides, this is a standalone game. It has nothing to do with DA:O.

 -Polite


You should realize that every game in the dragon age franchise will be bound to each other as the devs stated months ago.

You have to realize that there is already a canon lore and you have to realize that a plotline that involve a god reborn into a mortal world, it isn't something you can dismiss with a "who cares it's only one of the possible ends"

:wizard:

Btw thanks elite for the info

Modifié par Giubba1985, 10 juillet 2010 - 08:18 .


#190
Cerberus Operative

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epoch_ wrote...

Sirsmirkalot wrote...

A dialogue wheel, great. Now I can guess again what my character will say.

Nothing is wrong with the dialogue system Dragon Age uses. It worked perfect in dozens of games before and simply doesn't need change.


It needs to change because the console gamers can't be bothered to read anything.


This is simply not true. Console gamers should not have to bear the rage of PC gamers as many of us desire the same RPG experience that PC gamers do. This is the 4th or 5th time I've felt the need to defend console gamers. Please stop all the antagonism against those who might simply not have a powerful enough system to run games like DA.

#191
Rurik948

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And what about romances? Is it mentioned in the article?

#192
Behindyounow

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I'm not too fond of the whole "The game is set in the past as someone tells a story", but I'll wait until I see it until I pass judgement.

#193
Lord Gremlin

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BanditGR wrote...

The Elite Elite wrote...

4) We're getting the ME2 conversation wheel, but this time instead of having some dialogue be a particular color the center of the wheel will show a symbol to show what kind of reply it is. (The article uses the examples of them being something like aggressive or sarcastic).


Image IPB

I sincerely hope that's a fake. That's the worst outcome I can imagine. Well, it's one step away from being GoW3, Conan or some other action game.

#194
Lord Gremlin

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Cerberus Operative wrote...

epoch_ wrote...

Sirsmirkalot wrote...

A dialogue wheel, great. Now I can guess again what my character will say.

Nothing is wrong with the dialogue system Dragon Age uses. It worked perfect in dozens of games before and simply doesn't need change.


It needs to change because the console gamers can't be bothered to read anything.


This is simply not true. Console gamers should not have to bear the rage of PC gamers as many of us desire the same RPG experience that PC gamers do. This is the 4th or 5th time I've felt the need to defend console gamers. Please stop all the antagonism against those who might simply not have a powerful enough system to run games like DA.



I'm with you. As a gamer who plays on both PC and PS3 I must say that once you really get used to controls it doesn't really matter what you use - dualshock or mouse and keyboard. But I must say it took more time to get used to dualshock and master it.
I like to read in-game books and stuff. What I really want is more optimized codex on PS3. Let us switch between left and right windows, and scroll through them separately. I didn't like that scrolling through codex entries in left window automatically switches them in right window.

#195
ThomasAndrew

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tmacairjordan87 wrote...

I'm sure the PC version of DA is really tough, so tough you probably have to pause the game all the time and choose who to attack.

That's not casual at all. I just wish the PC gamers who act all elitist would actually take a look at what they say before hopping up on the high horse, because some of the things they claim are super hardcore are really not.


I did a run on nightmare last week. My second run and barely had to stop to pause. The only time I would was when needing to cc a particular target rather than my tactics ccing. You don't have to pause often, you just have to make intelligent use of the tactics system.

#196
Froody42

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tmacairjordan87 wrote...

Froody42 wrote...

Oh god, the dialogue wheel... what possessed them to think this would be a good idea for Dragon Age? Dialogue was always one of the most essential parts of games like this, and not being able to tell whether "No" will have your character respectfully decline or slash his conversation partner's throat ruins it completely. Didn't the sale figures of DA prove that people do have the patience to read and consider their options before choosing?


All the sales figures told me was that DA was on 3 platforms compared to 2 for ME2, not that it was better (it wasn't).  Some people may not think that's a big deal, but cutting off a 35 million base is a pretty big deal.


My point wasn't whether it sold better than Mass Effect, but simply that it sold very well on all three platforms. This shows that there exists a large market, both on consoles and the PC, for games with a more text-heavy dialogue system than just selecting colored symbols on a wheel. I think it's a fallacy to blame the console gamers for a less sophisticated dialogue system when apparently there has been a large number of console gamers who have enjoyed the DA:O dialogues.

Of course, that then leaves me completely at a loss for a reason to change it so radically...

#197
Stalky24

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Btw anyone noticed that Hawke looks a lot like Wolverine at the cover art?

#198
Sirsmirkalot

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This is simply not true. Console gamers should not have to bear the rage of PC gamers as many of us desire the same RPG experience that PC gamers do. This is the 4th or 5th time I've felt the need to defend console gamers. Please stop all the antagonism against those who might simply not have a powerful enough system to run games like DA.

The dialogue wheel has little do to with consoles. It's a different approach to the dialogue system, that yields 0 benefits more or less for consoles compared to PC's. Many other games on the consoles use simple text options for their dialogue. Epoch might claim it's to appease console users, but that's not true, your claim that it's needed it for consoles is also untrue.

It's simply a different system. It doesn't really speed things up since you either listen to your character, to hear what he says, or read the subtitles. But what it does do, is make things less accurate. If you say it's to skip things easier, you can skip things just as easy with full text. Like I said, the only real difference is that you don't know what your character will say, and you will often have different results from what you actually want. It's actually un-RPG like, since it lessens control over your character, and should stay with Mass Effect.

That said, if the horrible dialogue wheel is indeed confirmed for Dragon Age, then I hope that there is an option to switch it off.

Modifié par Sirsmirkalot, 10 juillet 2010 - 11:51 .


#199
Cerberus Operative

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Sirsmirkalot wrote...

This is simply not true. Console gamers should not have to bear the rage of PC gamers as many of us desire the same RPG experience that PC gamers do. This is the 4th or 5th time I've felt the need to defend console gamers. Please stop all the antagonism against those who might simply not have a powerful enough system to run games like DA.

The dialogue wheel has little do to with consoles. It's a different approach to the dialogue system, that yields 0 benefits more or less for consoles compared to PC's. Many other games on the consoles use simple text options for their dialogue. Epoch might claim it's to appease console users, but that's not true, your claim that it's needed it for consoles is also untrue.

It's simply a different system. It doesn't really speed things up since you either listen to your character, to hear what he says, or read the subtitles. But what it does do, is make things less accurate. If you say it's to skip things easier, you can skip things just as easy with full text. Like I said, the only real difference is that you don't know what your character will say, and you will often have different results from what you actually want. It's actually un-RPG like, since it lessens control over your character, and should stay with Mass Effect.

That said, if the horrible dialogue wheel is indeed confirmed for Dragon Age, then I hope that there is an option to switch it off.


My post had nothing to do with the dialogue system in DA2, I was merely trying to defend the much-maligned console users who have been ripped to shreds by many on these forums, blamed for the changes Bioware has decided to make. 

PS: I do not like the wheel dialogue system anymore than anybody else posting on the subject.

#200
Sirsmirkalot

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Cerberus Operative wrote...

My post had nothing to do with the dialogue system in DA2, I was merely trying to defend the much-maligned console users who have been ripped to shreds by many on these forums, blamed for the changes Bioware has decided to make. 

PS: I do not like the wheel dialogue system anymore than anybody else posting on the subject.

I appologise for the missunderstanding. I do still stand with what I said about the dialogue wheel, ofcourse.