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Game sounds like it's going to be horrible


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#76
MKDAWUSS

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Kalcalan wrote...
Last but not least, I know it's all about the hype but this is just bad:

"Think like a general and fight like a Spartan."

That is just ridiculous... :lol:


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I now want this as an armor set IG

#77
haberman13

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ROD525 wrote...

Just how are consoles to blame exactly? Just wondering.


Old hardware, which caused DA:O to run like junk on the consoles. (so I hear)

Ergo - strip out what caused problems on the consoles.

#78
Loc'n'lol

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MKDAWUSS wrote...
I now want this as an armor set IG


Use about any light armor set ?

#79
Rocambole4

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Dave of Canada wrote...

Who says the character will have a voice? I'm pretty sure most players will prefer to have no voice at all.

And don't blame console gamers, now you're just stereotyping and looking like a fool for doing it.


I'm pretty sure ANYONE who played ME1 and 2 would prefer full voice. And I'm also sure, because the countless interviews about SWTOR say so, that Bioware ALSO prefer full voice.

I'm crossing my fingers fro full voiceover. It gave such a deeper feel of immersion in ME it made me feel a little disappointed when I first played DaO the first time.

Of course, you'll end up gettin used to it, but really, full voice is a real treat Bioware is puttin in their games, I'd be sad if DA2 skipped that part.

#80
odiedragon

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Dr Nilsson wrote...

I am so dissapointed. Now i dont even want to finish Awakening or even buy Lelianas Song or any Bioware game at all. :(

This.

The only good thing to come out of today was that I bought the new Monkey Island game this week instead of Leliana's Song.  I was going to wait until payday to buy the latter, but no longer.

#81
Kalcalan

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Krytheos wrote...

Kalcalan wrote...

I loved playing Elves and Dwarves so I'm a bit disappointed, variety is good (but that's not something a mod won't be able to fix as there will be non human NPCs).

Now regarding the "Hawke" thing that seems to me to be a major step in the direction of Mass Effect and I can't say that it is a move that I find appealling.

Last but not least, I know it's all about the hype but this is just bad:

"Think like a general and fight like a Spartan."

That is just ridiculous... :lol:


It isn't as ridiculous as it may sound. Fighting like a Spartan tends to be a *good* idea. You know why? They were some of the fiercest warriors this side of the planet; possibly even the best warriors known. The ferocity is known, and it can make for some very exciting battles. As well, thinking like a General; ever heard of Hannibal, or Scipio Africanus? Two of the smartest generals in history. 

I don't know about you, but that sounds fairly appealing to me, from the get-go. Kind of like that 5th Avenue Candy bar. Dangit, now I'm hungry. > <


You're completely idealizing 300... Don't believe that everything in 300 is true. :pinched:

That whole Spartan line is just corny as hell:

This is madness? Madness? No, this is Ferelden! [loud cheering as Duncan kicks darspawn down the pit]

It doesn't make the hype any good nor does it make 300 a documentary on Ancient Greece.

What does it tell you? It states the fact that the audience Bioware have in mind for DA2 is the same audience that raved about 300.

#82
Rocambole4

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MKDAWUSS wrote...

Kalcalan wrote...
Last but not least, I know it's all about the hype but this is just bad:

"Think like a general and fight like a Spartan."

That is just ridiculous... :lol:


Er.. it's not a spartan, it's a roman centurion :P



Image IPB

I now want this as an armor set IG



#83
almasy919

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Krytheos wrote...

Honestly, I find it silly that people complain about the most intrinsic details when very little actual information aside from what was shown and what will be shown in Game Informer is released, you know? It's like everything comes crashing down when they release a small sliver of information then some people just instantly go 'it's going to be horrible' or 'it's going to suck.'

As for voiced protagonists; I like them just as fine as I like my silent protagonists, but..sadly, as I (not fondly) remember one reviewer on Suikoden IV said, 'the day of the silent protagonist is gone.'

Which makes me sad, because people cannot seem to look PAST something simple like that. I was fine whether it was voiced, like in Mass Effect, or not, like in DA:O. Either way, I imagine it will be a good game, irregardless. Probably going to pre-order it myself asap.


Overinflated sense of entitlement I'm guessing. 

#84
term8

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Rocambole4 wrote...

Dave of Canada wrote...

Who says the character will have a voice? I'm pretty sure most players will prefer to have no voice at all.

And don't blame console gamers, now you're just stereotyping and looking like a fool for doing it.


I'm pretty sure ANYONE who played ME1 and 2 would prefer full voice. And I'm also sure, because the countless interviews about SWTOR say so, that Bioware ALSO prefer full voice.

I'm crossing my fingers fro full voiceover. It gave such a deeper feel of immersion in ME it made me feel a little disappointed when I first played DaO the first time.

Of course, you'll end up gettin used to it, but really, full voice is a real treat Bioware is puttin in their games, I'd be sad if DA2 skipped that part.


I played me, and half of me 2, and although i'm not opposed to voice acting... it is literally the reason i can't, and will never, finish me2. male commander shepard is just awful... it's hard to get attached to a character when you hate the way he talks.. i just wanted to end his life, and then stopped caring... so i say to avoid this: don't have voice acting for main character, unless it is brilliant!!!

Modifié par term8, 08 juillet 2010 - 08:18 .


#85
haberman13

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My real concern is that they dumb this down ala ME2 (you may disagree that this happened, but its how I see it)



DA:O was an awesome game, it didn't cut corners and didn't assume the person playing the game was a moron... I felt like ME2 implied that I was a moron based on the game design decisions they made.

#86
Sirsmirkalot

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From what it sounds so far, they're making it into a Mass Effect 2 with swords.

Great...just...great. :(

Modifié par Sirsmirkalot, 08 juillet 2010 - 08:24 .


#87
term8

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haberman13 wrote...

My real concern is that they dumb this down ala ME2 (you may disagree that this happened, but its how I see it)

DA:O was an awesome game, it didn't cut corners and didn't assume the person playing the game was a moron... I felt like ME2 implied that I was a moron based on the game design decisions they made.


I know what you mean

#88
Onyx Jaguar

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haberman13 wrote...

My real concern is that they dumb this down ala ME2 (you may disagree that this happened, but its how I see it)

DA:O was an awesome game, it didn't cut corners and didn't assume the person playing the game was a moron... I felt like ME2 implied that I was a moron based on the game design decisions they made.


But sir, what do you in fact mean by this assertion?

#89
Kalcalan

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term8 wrote...

haberman13 wrote...

My real concern is that they dumb this down ala ME2 (you may disagree that this happened, but its how I see it)

DA:O was an awesome game, it didn't cut corners and didn't assume the person playing the game was a moron... I felt like ME2 implied that I was a moron based on the game design decisions they made.


I know what you mean


If it turns out that DA2 will indeed be like ME with a sword then I for one will play another game (probably DAO, hopefully it will be fully patched by then). :)

#90
Onyx Jaguar

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"Spartan Like Combat?"



What like chopping off peoples heads?



Wait that was in Origins never mind

#91
Trixsy

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Two artworks shown. The homepage has a single image of our, likely, protagonist. Some details such as the fact we're playing a human only, but we can still pick from rogue/warrior/mage. Some slight details regarding what the game will deal with.



WE KNOW SO MUCH. Of course we can pass judgement on how badly this game will suck XD!



I love you Internet. <3

#92
haberman13

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Onyx Jaguar wrote...

haberman13 wrote...

My real concern is that they dumb this down ala ME2 (you may disagree that this happened, but its how I see it)

DA:O was an awesome game, it didn't cut corners and didn't assume the person playing the game was a moron... I felt like ME2 implied that I was a moron based on the game design decisions they made.


But sir, what do you in fact mean by this assertion?


For example in ME2: mission complete -> loading screen -> warped back to ship

Implication: you are too dumb, or lazy, to find your way out of this level; you need a summary of the "mission" and then an intro into your next mission.

Effect: kills immersion, gets you back to "action" sooner

Analysis: I don't like COD games, I'm not an "action-junky" and I don't use the term "brah" ... ME2 seems to be trying to bridge the gap between those type of gamers and fans of previous Bioware/RPG games.

Nothing wrong with liking COD etc, its just not me... I like reading, dialogue, immersion... action is nice too, but not in a "Gears of War style push you through to the next explosion" style


Think Michael Bay vs James Cameron

Cameron has explosions, action, etc ... but its done with style.

Think T2 vs Transformers

Modifié par haberman13, 08 juillet 2010 - 08:33 .


#93
Guest_Darth Jayder_*

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Modifié par Darth Jayder, 08 juillet 2010 - 08:43 .


#94
Onyx Jaguar

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Yeah COD games don't have a mission screen at the end. They are seemless, well not really but it doesn't have a mission screen at least.



Also you should try out Marathon or Metroid Prime, as you'd probably like that better than the Mass Effect setup anyway

#95
hjarg

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For example in ME2: mission complete -> loading screen -> warped back to ship

Implication: you are too dumb, or lazy, to find your way out of this level; you need a summary of the "mission" and then an intro into your next mission.

Effect: kills immersion, gets you back to "action" sooner


Effect: saves you from useless backtracking, sometimes from quite a long distance. That is a good decision... and if Bioware would have implemented that "walk back to the entrance" thingie, you most likely would have been the first person to shout "timesinks" and "articifial extention of gametime". 
To me, it's Bioware tellking: your time is quite valuable, so please, enjoy the story, don't walk. Nothing moronic about it. Though... it surprised what ticks people off these days.

#96
sanadawarrior

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haberman13 wrote...

Onyx Jaguar wrote...

haberman13 wrote...

My real concern is that they dumb this down ala ME2 (you may disagree that this happened, but its how I see it)

DA:O was an awesome game, it didn't cut corners and didn't assume the person playing the game was a moron... I felt like ME2 implied that I was a moron based on the game design decisions they made.


But sir, what do you in fact mean by this assertion?


For example in ME2: mission complete -> loading screen -> warped back to ship

Implication: you are too dumb, or lazy, to find your way out of this level; you need a summary of the "mission" and then an intro into your next mission.

Effect: kills immersion, gets you back to "action" sooner

Analysis: I don't like COD games, I'm not an "action-junky" and I don't use the term "brah" ... ME2 seems to be trying to bridge the gap between those type of gamers and fans of previous Bioware/RPG games.

Nothing wrong with liking COD etc, its just not me... I like reading, dialogue, immersion... action is nice too, but not in a "Gears of War style push you through to the next explosion" style


Think Michael Bay vs James Cameron

Cameron has explosions, action, etc ... but its done with style.

Think T2 vs Transformers



I think you are reading far too much into the purpose of the mission complete screens, which by the way I hated as well.

#97
Guest_Darth Jayder_*

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hjarg wrote...


For example in ME2: mission complete -> loading screen -> warped back to ship

Implication: you are too dumb, or lazy, to find your way out of this level; you need a summary of the "mission" and then an intro into your next mission.

Effect: kills immersion, gets you back to "action" sooner


Effect: saves you from useless backtracking, sometimes from quite a long distance. That is a good decision... and if Bioware would have implemented that "walk back to the entrance" thingie, you most likely would have been the first person to shout "timesinks" and "articifial extention of gametime". 
To me, it's Bioware tellking: your time is quite valuable, so please, enjoy the story, don't walk. Nothing moronic about it. Though... it surprised what ticks people off these days.

Well no one is happy unless they are complaining about something.Image IPB

#98
Solidbebe

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Why do people hate walking so much? People always want vehicles or they want no backtracking whatsoever. What does it matter? I love walking a free roaming game. Old rpg's like sacred and baldur's gate (forgive me if I'm wrong there, I haven't played baldur's gate) used to be full of backtracking or simply walking and I never heard people about it. So is it the old-rpg-loving community or is it the console-fps-I want action only-community, that doesn't want any walking.

#99
Krytheos

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Kalcalan wrote...

Krytheos wrote...

Kalcalan wrote...

I loved playing Elves and Dwarves so I'm a bit disappointed, variety is good (but that's not something a mod won't be able to fix as there will be non human NPCs).

Now regarding the "Hawke" thing that seems to me to be a major step in the direction of Mass Effect and I can't say that it is a move that I find appealling.

Last but not least, I know it's all about the hype but this is just bad:

"Think like a general and fight like a Spartan."

That is just ridiculous... :lol:


It isn't as ridiculous as it may sound. Fighting like a Spartan tends to be a *good* idea. You know why? They were some of the fiercest warriors this side of the planet; possibly even the best warriors known. The ferocity is known, and it can make for some very exciting battles. As well, thinking like a General; ever heard of Hannibal, or Scipio Africanus? Two of the smartest generals in history. 

I don't know about you, but that sounds fairly appealing to me, from the get-go. Kind of like that 5th Avenue Candy bar. Dangit, now I'm hungry. > <


You're completely idealizing 300... Don't believe that everything in 300 is true. :pinched:

That whole Spartan line is just corny as hell:

This is madness? Madness? No, this is Ferelden! [loud cheering as Duncan kicks darspawn down the pit]

It doesn't make the hype any good nor does it make 300 a documentary on Ancient Greece.

What does it tell you? It states the fact that the audience Bioware have in mind for DA2 is the same audience that raved about 300.


Uh, no, I'm not. Where did I ever reference 300? Not even once did I reference that movie. SPARTANS were, and -are- historically, the fiercest warriors that were ever gotten out of that time period. Period. They bathed their children in red wine to harden their bodies, and yes, they -really- did throw newborn babies off of a cliff if they cried. I am not idealising 300, I am telling what is known to be a true fact.

During the Battle of Thermopaylae, 300 Spartans and 1000 Greeks stood to defend the Gates, unto the very last man. Everyone of those soldiers were hardened warriors, especially the Spartans. They may have lost, but it does not change the fact; SPARTANS are one of the fiercest warriors there ever was. Weakness was, more-or-less not allowed. When someone says 'SPARTAN' it says and means power, ferocity, strength. Most of all, it invokes emotion.

There is no 'idealistic views' in 300, nor will I cite it as a fact, or true. What I am speaking of is historical documents over the centuries of the Spartans. There is no 'idealism' in these documentaries, and not full truth, because you would have to have been there FOR the full truth, but there is no doubt left by many, that the Spartans are, realistically speaking, still some of the fiercest warriors. Perhaps they did not kick someone down a pit of death, or anything, but that doesn't matter. Whatm atters is truth, and the truth is just that; that the Spartans WERE  and still ARE regarded highly. 

If it tells you anything, they considered themselves to be the descendants of Heracles, and they based themselves around -his- image, whether real or not, and grew to become what they are. Do NOT think someone is idealising 300 just because they say spartans are fierce warriors. It is because they ARE. Not because of some 2007 movie.

Oh, and by the way; where is it that they mentioned they were going for the 300 vibe? By just saying Spartans? If that's your reasoning, then it's QUITE faulty.

#100
allothernamesweretaken

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Ecael wrote...

Jestina wrote...

It's like a movie...you're going to have to pay fifty plus bucks to see. And occasionally you might actually be arsed to press buttons on your keyboard/control pad thingie.

So let's focus only on gameplay unt-

"STOP WITH THE ACTION GAME PEW PEW BUTTONS"

Ok, let's make it more cinema-

"STOP WITH THE ACTION MOVIE FAST FORWARD PEW PEW BUTTONS"

Ok, forget gameplay or cinem-

"STOP WITH THE INACTION NOVELS WITHOUT PEW PEW BUTTONS"

Ok, forget the writing, gameplay, cinematics and remove all romanc-

""


You can't please all the people all the time. Bioware's problem is they're trying to please on group of people, with another group of peoples toy.