Kalcalan wrote...
Last but not least, I know it's all about the hype but this is just bad:
"Think like a general and fight like a Spartan."
That is just ridiculous...

I now want this as an armor set IG
Kalcalan wrote...
Last but not least, I know it's all about the hype but this is just bad:
"Think like a general and fight like a Spartan."
That is just ridiculous...

ROD525 wrote...
Just how are consoles to blame exactly? Just wondering.
MKDAWUSS wrote...
I now want this as an armor set IG
Dave of Canada wrote...
Who says the character will have a voice? I'm pretty sure most players will prefer to have no voice at all.
And don't blame console gamers, now you're just stereotyping and looking like a fool for doing it.
This.Dr Nilsson wrote...
I am so dissapointed. Now i dont even want to finish Awakening or even buy Lelianas Song or any Bioware game at all.![]()
Krytheos wrote...
Kalcalan wrote...
I loved playing Elves and Dwarves so I'm a bit disappointed, variety is good (but that's not something a mod won't be able to fix as there will be non human NPCs).
Now regarding the "Hawke" thing that seems to me to be a major step in the direction of Mass Effect and I can't say that it is a move that I find appealling.
Last but not least, I know it's all about the hype but this is just bad:
"Think like a general and fight like a Spartan."
That is just ridiculous...
It isn't as ridiculous as it may sound. Fighting like a Spartan tends to be a *good* idea. You know why? They were some of the fiercest warriors this side of the planet; possibly even the best warriors known. The ferocity is known, and it can make for some very exciting battles. As well, thinking like a General; ever heard of Hannibal, or Scipio Africanus? Two of the smartest generals in history.
I don't know about you, but that sounds fairly appealing to me, from the get-go. Kind of like that 5th Avenue Candy bar. Dangit, now I'm hungry. > <
MKDAWUSS wrote...
Kalcalan wrote...
Last but not least, I know it's all about the hype but this is just bad:
"Think like a general and fight like a Spartan."
That is just ridiculous...
Er.. it's not a spartan, it's a roman centurion
I now want this as an armor set IG
Krytheos wrote...
Honestly, I find it silly that people complain about the most intrinsic details when very little actual information aside from what was shown and what will be shown in Game Informer is released, you know? It's like everything comes crashing down when they release a small sliver of information then some people just instantly go 'it's going to be horrible' or 'it's going to suck.'
As for voiced protagonists; I like them just as fine as I like my silent protagonists, but..sadly, as I (not fondly) remember one reviewer on Suikoden IV said, 'the day of the silent protagonist is gone.'
Which makes me sad, because people cannot seem to look PAST something simple like that. I was fine whether it was voiced, like in Mass Effect, or not, like in DA:O. Either way, I imagine it will be a good game, irregardless. Probably going to pre-order it myself asap.
Rocambole4 wrote...
Dave of Canada wrote...
Who says the character will have a voice? I'm pretty sure most players will prefer to have no voice at all.
And don't blame console gamers, now you're just stereotyping and looking like a fool for doing it.
I'm pretty sure ANYONE who played ME1 and 2 would prefer full voice. And I'm also sure, because the countless interviews about SWTOR say so, that Bioware ALSO prefer full voice.
I'm crossing my fingers fro full voiceover. It gave such a deeper feel of immersion in ME it made me feel a little disappointed when I first played DaO the first time.
Of course, you'll end up gettin used to it, but really, full voice is a real treat Bioware is puttin in their games, I'd be sad if DA2 skipped that part.
Modifié par term8, 08 juillet 2010 - 08:18 .
Modifié par Sirsmirkalot, 08 juillet 2010 - 08:24 .
haberman13 wrote...
My real concern is that they dumb this down ala ME2 (you may disagree that this happened, but its how I see it)
DA:O was an awesome game, it didn't cut corners and didn't assume the person playing the game was a moron... I felt like ME2 implied that I was a moron based on the game design decisions they made.
haberman13 wrote...
My real concern is that they dumb this down ala ME2 (you may disagree that this happened, but its how I see it)
DA:O was an awesome game, it didn't cut corners and didn't assume the person playing the game was a moron... I felt like ME2 implied that I was a moron based on the game design decisions they made.
term8 wrote...
haberman13 wrote...
My real concern is that they dumb this down ala ME2 (you may disagree that this happened, but its how I see it)
DA:O was an awesome game, it didn't cut corners and didn't assume the person playing the game was a moron... I felt like ME2 implied that I was a moron based on the game design decisions they made.
I know what you mean
Onyx Jaguar wrote...
haberman13 wrote...
My real concern is that they dumb this down ala ME2 (you may disagree that this happened, but its how I see it)
DA:O was an awesome game, it didn't cut corners and didn't assume the person playing the game was a moron... I felt like ME2 implied that I was a moron based on the game design decisions they made.
But sir, what do you in fact mean by this assertion?
Modifié par haberman13, 08 juillet 2010 - 08:33 .
Guest_Darth Jayder_*
Modifié par Darth Jayder, 08 juillet 2010 - 08:43 .
For example in ME2: mission complete -> loading screen -> warped back to ship
Implication: you are too dumb, or lazy, to find your way out of this level; you need a summary of the "mission" and then an intro into your next mission.
Effect: kills immersion, gets you back to "action" sooner
haberman13 wrote...
Onyx Jaguar wrote...
haberman13 wrote...
My real concern is that they dumb this down ala ME2 (you may disagree that this happened, but its how I see it)
DA:O was an awesome game, it didn't cut corners and didn't assume the person playing the game was a moron... I felt like ME2 implied that I was a moron based on the game design decisions they made.
But sir, what do you in fact mean by this assertion?
For example in ME2: mission complete -> loading screen -> warped back to ship
Implication: you are too dumb, or lazy, to find your way out of this level; you need a summary of the "mission" and then an intro into your next mission.
Effect: kills immersion, gets you back to "action" sooner
Analysis: I don't like COD games, I'm not an "action-junky" and I don't use the term "brah" ... ME2 seems to be trying to bridge the gap between those type of gamers and fans of previous Bioware/RPG games.
Nothing wrong with liking COD etc, its just not me... I like reading, dialogue, immersion... action is nice too, but not in a "Gears of War style push you through to the next explosion" style
Think Michael Bay vs James Cameron
Cameron has explosions, action, etc ... but its done with style.
Think T2 vs Transformers
Guest_Darth Jayder_*
Well no one is happy unless they are complaining about something.hjarg wrote...
For example in ME2: mission complete -> loading screen -> warped back to ship
Implication: you are too dumb, or lazy, to find your way out of this level; you need a summary of the "mission" and then an intro into your next mission.
Effect: kills immersion, gets you back to "action" sooner
Effect: saves you from useless backtracking, sometimes from quite a long distance. That is a good decision... and if Bioware would have implemented that "walk back to the entrance" thingie, you most likely would have been the first person to shout "timesinks" and "articifial extention of gametime".
To me, it's Bioware tellking: your time is quite valuable, so please, enjoy the story, don't walk. Nothing moronic about it. Though... it surprised what ticks people off these days.
Kalcalan wrote...
Krytheos wrote...
Kalcalan wrote...
I loved playing Elves and Dwarves so I'm a bit disappointed, variety is good (but that's not something a mod won't be able to fix as there will be non human NPCs).
Now regarding the "Hawke" thing that seems to me to be a major step in the direction of Mass Effect and I can't say that it is a move that I find appealling.
Last but not least, I know it's all about the hype but this is just bad:
"Think like a general and fight like a Spartan."
That is just ridiculous...
It isn't as ridiculous as it may sound. Fighting like a Spartan tends to be a *good* idea. You know why? They were some of the fiercest warriors this side of the planet; possibly even the best warriors known. The ferocity is known, and it can make for some very exciting battles. As well, thinking like a General; ever heard of Hannibal, or Scipio Africanus? Two of the smartest generals in history.
I don't know about you, but that sounds fairly appealing to me, from the get-go. Kind of like that 5th Avenue Candy bar. Dangit, now I'm hungry. > <
You're completely idealizing 300... Don't believe that everything in 300 is true.
That whole Spartan line is just corny as hell:
This is madness? Madness? No, this is Ferelden! [loud cheering as Duncan kicks darspawn down the pit]
It doesn't make the hype any good nor does it make 300 a documentary on Ancient Greece.
What does it tell you? It states the fact that the audience Bioware have in mind for DA2 is the same audience that raved about 300.
Ecael wrote...
So let's focus only on gameplay unt-Jestina wrote...
It's like a movie...you're going to have to pay fifty plus bucks to see. And occasionally you might actually be arsed to press buttons on your keyboard/control pad thingie.
"STOP WITH THE ACTION GAME PEW PEW BUTTONS"
Ok, let's make it more cinema-
"STOP WITH THE ACTION MOVIE FAST FORWARD PEW PEW BUTTONS"
Ok, forget gameplay or cinem-
"STOP WITH THE INACTION NOVELS WITHOUT PEW PEW BUTTONS"
Ok, forget the writing, gameplay, cinematics and remove all romanc-
""