Principia76 wrote...
And this is why gaming, especially PC gaming is dying, because people like you don't want real interactivity or be forced to use your imagination, you just want pretty videos with a few QTEs thrown in to make it "interactive".
And where did you get the idea that either of us said that?
You try building a module from a toolset from scratch by yourself. See how long those dialogues with the tons of choices take you. Especially if you want each choice to be different. Then have fun trying to script those choices by yourself, so that the choices aren't simply forgotten.
I love having tons of choices. That's part of why I'm building the module for NWN1 myself. Because I have a story in my head that I want to tell, with a bunch of characters with their own stories occurring along side it. And I prefer being able to use my imagination and make up stories for my characters. That's part of why I loved DA:O so much.
But assuming that something like this is easy, and doesn't take much time is silly. Just because it only takes you a few minutes to play through a conversation doesn't mean that it takes that same amount of time to build it.
When you have several different writers working on a large scale project like this together with a deadline, it's not that simple. They don't have complete control over what gets put into the game. I'm sure about half of what they write for the games gets thrown out, or edited, or god knows what. The point is making a game is expensive and time consuming. It takes a lot of team work, and it's difficult to appreciate until you're on your own trying to build a game entirely by yourself. Even if there is an engine or toolset to use to simplify things, it still takes a very long time.(For example, I've spent over a month working on my module daily. I have maybe 40% of the prologue done. At the absolute most. And back on topic, I'm putting same sex and straight romances in the module. And it's going to take forever.)
Modifié par Nhadalie, 09 juillet 2010 - 09:00 .