I'm a long a time supporter of Bioware, and a piece of me died when they merged with EA. I was happy for the company and for the people who worked hard to gain such a great financial partner, but I'm beginning to fear that the addenda "EA" splash logo is an anterograde scar signaling a change in Bioware's direction... Less cerebral RPG developer and more Hollywood action script spin-off of otherwise great ideas.
I enjoyed Mass Effect 2, and in many ways it was a cleaner experience than ME: 1 but I have a hard time calling it a RPG. The item range was limited and large environments were switched out for concise zoned areas... Decisions had little real bearing on the game as a whole, other than affecting dialogue at present. For the first time I found myself not really caring about how I made my choices in a Bioware game. This title also makes the first Bioware title that I've not felt compelled to replay or make a new character upon completion.
That's all fine, there's a forum for those complaints. I held onto to DA: O as it was an RPG for a RPG player - vast, deep, complex: an entirely player dependent experience. The moment I finished my first DA: O character I started another and went almost entirely through the story again from a totally different origin. I was glad to see a true next gen RPG, even if the graphics weren't stellar (a total non-issue for an RPG of this magnitude).
From what I've read so far the marketing pitch sounds disconcertingly similar to how ME 2 was pitched, with improved combat and "intense action." Action is great, it sells movies and games but it becomes very monotonous and superficial to a point when that becomes your selling folcrum upon which you wedge your developers.
The talk of a single character origin worries me even more, given the light of the current circumstances. What I fear is an increase in linearity such that the replay value is vitiated and the game becomes a castrated RPG; I feel like ME 2 is a shiny catamite to ME 1 on an RPG level, although ME 1 itself skirted on the action genre.
My fear is Bioware and EA sat down to discuss the "don't likes" about Dragon Age, although is was already a successful game. Inevitably the complaints for those who haven't played it enough are "The mechanics are too complex", "the graphics are lackluster", "the game has a high learning curve." The fix? One storyline, more obvious choices, polished combat mechanics, less looting, and a visual facelift...
I'm sure it will have a "deep story", but if the story is cut so deep that I can't climb the walls or affect my end then I scarcely consider the character to be anything more than a bowling ball hitting bumpers so that it can knock down the pins +/- a few total.
Modifié par MaVel2iCk, 08 juillet 2010 - 06:45 .





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