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The (Un)Official Concerns with Dragon Age 2 thread


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#251
Talof

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otis0310 wrote...

I've read a good chunk of this post, several pages of it, but not all of it. Most of my concerns are reflected here, but I'll try to surmise it all, and some of what I read here in to pros/cons and what I and some others were hoping to see.

Pros: Hawke is fully voiced, good, makes the game better, more emotionally satisfying.
       : Ten year span, makes it quite epic huh?
       :  New graphics, can't go wrong there.
       :  Get to choose male/female, at least there is some choice.
      
To be honest, there were few pros.

Cons:
       : Lack of ability to choose race.  Despite what I read here, the game treats you very differently if you were human or elven.Would it matter to you, maybe not, to everyone you meet, yes, a lot. From a role playing perspective, this has massive consequences.
      
        : Probable inability to play a mage: Given Hawke's history and Thedas lore, it is highly improbable that can happen. But the mage is a support character. Playing a mage I almost never saw a genlock get skewered or beheaded, Alistair did that while I was in the back tossing fireballs and healing people. This may be a decision to dumb it down, by elimating the most "intellectual" of the classes, and focus on those who DO behead the genlock. (This is speculation, but there is a REASON that most official gameplay videos show the warrior class, and not the healer in the back casting spells)
       
       : No origins - The main selling point, the one thing they focussed on throughout a good chunk of DA:O's advertising campaign is gone?  This means the inability to personalize your character, make them feel that they are YOUR character, and get attached to them. Which I believe, is the one of the greatest things of the franchise.
        
       : Hakwe is fully voiced: I know it is a pro, but the downside is that Bioware once said that if the pc had a voice in DA:O, the game would be less than half its size due to the resources required, so this also a con.

        :Combat is better: Uh oh, combat is better? It is selling that is it? We all know what sort of games emphasize that sort of thing. Is it selling story? Unforgettable characters? A mesmorizing world to explore? No, it is selling combat, this doth not a good omen make. 

        : A new dialogue system:  If you prefer the Origins way of doing it, or the slight variation in Awakening, no one can deny that the system works, and if it ain't broke . . .  .don't fix it.

        :Choices do not carry over: From a marketing or simply a budgetary perspective I doubted they would. You make too many choices.  If Anora is on the throne instead of Alistair, you must hire a second person just for that choice, same for the dwarven king.  From a gameplay perspective, we all love it. From the money hungary accountants, all they see is dollars going in the toilet. (Please don't get me started on what I think of THOSE guys)

        :Art. I have heard this complaint a few times, personally I discard it since we have not seen enough to be able to see anything. But it had to be added.

       :Too Soon. Yes, it was known that at the time DA:O was out, the sequel had begun construction.  Still, that is about 1 and a half for 2 years tops. Which basically is too soon, when most game can take twice that time.  The concern that it will flood the market with DA merchandise from the DLC will also be mentioned here.

Well that is about the list: Here;s what I think I and other people here hoped for.
    
        :New races.  I personnally don't see that coming, you can't just have fairy creatures with wings who live in the mountains and have the developers say "Oops, we forgot they existed, they do now" and have it fit in to the lore.

        :New classes.  This one was more likey, split the mages up into two different classes.  Both mages, but specialized to the point that they are an entirely different class.   That could work.

        :More Warden stories:  There are lots more stories to be told about that character. We would all like to see more. We all knew that the Warden was not the focus of the franchise, but we all would like to see more of them regardless.

        :Orgins: One of the main selling points of DA:O were the origin stories, it what we all liked, as it defined our character and how they viewed the world.

        :Choices carry over:  There is great concern they will not, that good chunks of the decisions that were made will be waved away. Bioware will say, Alistair is King now and Morrigan did have child, and just ignore your decisions to the contrary.  We all beleived it would probably happen.  If it did, the very backbone of the franchise, that the decisions you make have a consequence in the game, is ripped out. Who cares how Alistair being King in Origins effects that game, it doesn't, it makes no impact at all. We care about how that decision will impact the events to come, and how future games may be affected by it. If THAT is gone, the very essence of Dragon Age goes with it.   While we have no evidence to support this, the facts we are given so far do suggest that to be the truth.

To sum it up, I heard people say they trust Bioware, and so do I. That said, there is a great reason for concern that the Dragon Age franchise might be destroyed before it really started.  But let's hope that the few facts we know, do not lead to the broader implications they bring with them.


Agree with everything except the races.  There were at least two they could have added. I can only remember the name of one of them and thats the Qunari there was another that was referenced quite often and you even see a few of them arguing in lothering about something.

#252
Bryy_Miller

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Talof wrote...

Mecha Tengu wrote...

whats the point

Bioware doesn't listen to you nerds, they listen to the biggest community offering the most potential profit.

You can't honestly expect a company to listen to each and every one of it's customers and appeal to their own individual tastes. you can't blame them for picking the easy path out, after all its just a business.

If you want your own adventure that you would enjoy, just go make your own video games,but if you are lazy like me, just use toolset and a couple voice actors to make your own fantasy.


Look what happened to the last developer that did that!  Infinity Ward anyone!?  Initially they made tons of money off hype then everyone saw how terrible their game really was and now they aren't even a studio anymore.  It utterly destroyed them.


Wow, that is not what happened at all.

#253
tbsking

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Bryy_Miller wrote...

Talof wrote...

Mecha Tengu wrote...

whats the point

Bioware doesn't listen to you nerds, they listen to the biggest community offering the most potential profit.

You can't honestly expect a company to listen to each and every one of it's customers and appeal to their own individual tastes. you can't blame them for picking the easy path out, after all its just a business.

If you want your own adventure that you would enjoy, just go make your own video games,but if you are lazy like me, just use toolset and a couple voice actors to make your own fantasy.


Look what happened to the last developer that did that!  Infinity Ward anyone!?  Initially they made tons of money off hype then everyone saw how terrible their game really was and now they aren't even a studio anymore.  It utterly destroyed them.


Wow, that is not what happened at all.


As I recall, Infinity Ward made tons of cash (record setting?) off of their game. They fell apart from internal strife.

EDIT: To add to that: I wonder why BioWare/EA didn't follow Infinity Ward's approach and alter very little about the formula of DAO, despite it being a blockbuster hit. I mean nothing that was altered from MW to MW2 created such a vocal dissent (however small that group might be). It just seems like a solid business strategy to keep as much the same as you can, especially if what you had was considered by many to be awesome.

Modifié par tbsking, 13 juillet 2010 - 12:30 .


#254
Lord_Saulot

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otis0310 wrote...

I've read a good chunk of this post, several pages of it, but not all of it. Most of my concerns are reflected here, but I'll try to surmise it all, and some of what I read here in to pros/cons and what I and some others were hoping to see.

Pros: Hawke is fully voiced, good, makes the game better, more emotionally satisfying.
       : Ten year span, makes it quite epic huh?
       :  New graphics, can't go wrong there.
       :  Get to choose male/female, at least there is some choice.
      
To be honest, there were few pros.

Cons:
       : Lack of ability to choose race.  Despite what I read here, the game treats you very differently if you were human or elven.Would it matter to you, maybe not, to everyone you meet, yes, a lot. From a role playing perspective, this has massive consequences.
      
        : Probable inability to play a mage: Given Hawke's history and Thedas lore, it is highly improbable that can happen. But the mage is a support character. Playing a mage I almost never saw a genlock get skewered or beheaded, Alistair did that while I was in the back tossing fireballs and healing people. This may be a decision to dumb it down, by elimating the most "intellectual" of the classes, and focus on those who DO behead the genlock. (This is speculation, but there is a REASON that most official gameplay videos show the warrior class, and not the healer in the back casting spells)
       
       : No origins - The main selling point, the one thing they focussed on throughout a good chunk of DA:O's advertising campaign is gone?  This means the inability to personalize your character, make them feel that they are YOUR character, and get attached to them. Which I believe, is the one of the greatest things of the franchise.
        
       : Hakwe is fully voiced: I know it is a pro, but the downside is that Bioware once said that if the pc had a voice in DA:O, the game would be less than half its size due to the resources required, so this also a con.

        :Combat is better: Uh oh, combat is better? It is selling that is it? We all know what sort of games emphasize that sort of thing. Is it selling story? Unforgettable characters? A mesmorizing world to explore? No, it is selling combat, this doth not a good omen make. 

        : A new dialogue system:  If you prefer the Origins way of doing it, or the slight variation in Awakening, no one can deny that the system works, and if it ain't broke . . .  .don't fix it.

        :Choices do not carry over: From a marketing or simply a budgetary perspective I doubted they would. You make too many choices.  If Anora is on the throne instead of Alistair, you must hire a second person just for that choice, same for the dwarven king.  From a gameplay perspective, we all love it. From the money hungary accountants, all they see is dollars going in the toilet. (Please don't get me started on what I think of THOSE guys)

        :Art. I have heard this complaint a few times, personally I discard it since we have not seen enough to be able to see anything. But it had to be added.

       :Too Soon. Yes, it was known that at the time DA:O was out, the sequel had begun construction.  Still, that is about 1 and a half for 2 years tops. Which basically is too soon, when most game can take twice that time.  The concern that it will flood the market with DA merchandise from the DLC will also be mentioned here.

Well that is about the list: Here;s what I think I and other people here hoped for.
    
        :New races.  I personnally don't see that coming, you can't just have fairy creatures with wings who live in the mountains and have the developers say "Oops, we forgot they existed, they do now" and have it fit in to the lore.

        :New classes.  This one was more likey, split the mages up into two different classes.  Both mages, but specialized to the point that they are an entirely different class.   That could work.

        :More Warden stories:  There are lots more stories to be told about that character. We would all like to see more. We all knew that the Warden was not the focus of the franchise, but we all would like to see more of them regardless.

        :Orgins: One of the main selling points of DA:O were the origin stories, it what we all liked, as it defined our character and how they viewed the world.

        :Choices carry over:  There is great concern they will not, that good chunks of the decisions that were made will be waved away. Bioware will say, Alistair is King now and Morrigan did have child, and just ignore your decisions to the contrary.  We all beleived it would probably happen.  If it did, the very backbone of the franchise, that the decisions you make have a consequence in the game, is ripped out. Who cares how Alistair being King in Origins effects that game, it doesn't, it makes no impact at all. We care about how that decision will impact the events to come, and how future games may be affected by it. If THAT is gone, the very essence of Dragon Age goes with it.   While we have no evidence to support this, the facts we are given so far do suggest that to be the truth.

To sum it up, I heard people say they trust Bioware, and so do I. That said, there is a great reason for concern that the Dragon Age franchise might be destroyed before it really started.  But let's hope that the few facts we know, do not lead to the broader implications they bring with them.



A few things:  We know you can play a Mage.  We know that at least some choices will carry over.  We know that on PC the combat will be in the same system, though we know less about what changes will be made in the console version.  Also, the DAO marketing (and the design video in the collector's edition) put a lot of emphasis in combat, and a lot of what they are saying about the new game is similar or the same as what they said last year.

#255
Akizora

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I do not understand people who are saying that Dragon Age: Origins doesn't matter anymore, that it was a pointless game and all this because Dragon Age 2 features a new protagonist with a changed design. In Dragon Age : Origins you changed the world, you saved the world and you impacted the citizens of Ferelden and all the threads that stretch from there. With the confirmed import-feature of DA:O into DA2, we can be pretty sure that many of the things you did in DA:O will in fact weigh on some of the things you experience in DA2.

So in other words, it was not pointless, you as the Grey Warden made an impact on the world and left your footprint for Hawke to see. Not to mention that a game is a game and is played to be enjoyed, not as a prelude to future enjoyment in Dragon Age 2. I do understand the desire to continue to play as the Grey Warden, I would like to continue that story myself - however I am not about to dismiss a potentially awesome story over that.

Now over to my concern and probably my only concern is that once again I will have to travel from place to place and get armies or people to sign up for a "mission" to "save X". I realize this is a repeated formula and plot device, but it gets old really fast. Even if the formula is in Dragon Age 2 I am not about to dismiss the game, I'll play it and I'll probably love it. However I hope that it is more refreshing than that and the companions will join you in a way that makes sense, rather than you just "seeking them out" to recruit them into an army.

One thing I liked about Awakening was that I was in charge, I wasn't someones **** being ordered by a questlog and told to do this and do that.Of course the questlog always gives you orders since the game is written like that, but being given the illusion that _I_ am in charge was great. Being the Lord Commander and being able to make executive decissions over the bannorn and all the lords and ladies, it felt good...Yes I like power...AND IT SHALL BE MINE! GAIDER BEWARE FOR YOU HAVE NOT SEEN MY TRUE POWER, THE TRUE POWER OF ANUBIS.....Forget that last part.

#256
tbsking

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Akizora wrote...

I do not understand people who are saying that Dragon Age: Origins doesn't matter anymore, that it was a pointless game and all this because Dragon Age 2 features a new protagonist with a changed design. In Dragon Age : Origins you changed the world, you saved the world and you impacted the citizens of Ferelden and all the threads that stretch from there. With the confirmed import-feature of DA:O into DA2, we can be pretty sure that many of the things you did in DA:O will in fact weigh on some of the things you experience in DA2.

So in other words, it was not pointless, you as the Grey Warden made an impact on the world and left your footprint for Hawke to see. Not to mention that a game is a game and is played to be enjoyed, not as a prelude to future enjoyment in Dragon Age 2. I do understand the desire to continue to play as the Grey Warden, I would like to continue that story myself - however I am not about to dismiss a potentially awesome story over that.

Now over to my concern and probably my only concern is that once again I will have to travel from place to place and get armies or people to sign up for a "mission" to "save X". I realize this is a repeated formula and plot device, but it gets old really fast. Even if the formula is in Dragon Age 2 I am not about to dismiss the game, I'll play it and I'll probably love it. However I hope that it is more refreshing than that and the companions will join you in a way that makes sense, rather than you just "seeking them out" to recruit them into an army.

One thing I liked about Awakening was that I was in charge, I wasn't someones **** being ordered by a questlog and told to do this and do that.Of course the questlog always gives you orders since the game is written like that, but being given the illusion that _I_ am in charge was great. Being the Lord Commander and being able to make executive decissions over the bannorn and all the lords and ladies, it felt good...Yes I like power...AND IT SHALL BE MINE! GAIDER BEWARE FOR YOU HAVE NOT SEEN MY TRUE POWER, THE TRUE POWER OF ANUBIS.....Forget that last part.


Well, any way you cut it, DA:O and DA:A ended implying that your character would go on another adventure and that the decisions you made would have far-reaching consequences for you in the future. Certainly Hawke can see these effects, but it seems that their consequences will be muted thanks to him being in a completely different country, and some of the choices that had far more personal affects (such as Morrigan for a male PC that followed the romance) would/will be substantially cheapened if it is dealt with by a character who really has no connection to the personal aspect of the plot.

I spent an entire game forging the story of my Warden, and all implications were that his story was not over, and then we have Hawke and the comments to the effect that yes, his tale ended. So that's why it feels like all the major decisions, and the not-so-major ones, and the plot of the Warden and such will be invalidated by DA2.

#257
sage_viper

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What if... what if all of this is just a sham. They've been completely lying to us, and Hawke, and all of this stuff is just something to get our hopes DOWN, to which they announce on February 1st, 2011, that the sequel actually continues with your Warden? :P

#258
tbsking

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sage_viper wrote...

What if... what if all of this is just a sham. They've been completely lying to us, and Hawke, and all of this stuff is just something to get our hopes DOWN, to which they announce on February 1st, 2011, that the sequel actually continues with your Warden? :P


You know one of my first thoughts when I heard about some of the more drastic shifts, and about the Warden not returning to finish his plot-hook laden story was that they were laying down some sort of smoke screen. I do get the feeling that there's just something... off about all this. It just seems so drastic and complete a shift, and as we've seen, it was quite polarizing for some, myself included. I wouldn't be too terribly surprised if they did do that.

#259
ZMJ10

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tbsking wrote...

sage_viper wrote...

What if... what if all of this is just a sham. They've been completely lying to us, and Hawke, and all of this stuff is just something to get our hopes DOWN, to which they announce on February 1st, 2011, that the sequel actually continues with your Warden? :P


You know one of my first thoughts when I heard about some of the more drastic shifts, and about the Warden not returning to finish his plot-hook laden story was that they were laying down some sort of smoke screen. I do get the feeling that there's just something... off about all this. It just seems so drastic and complete a shift, and as we've seen, it was quite polarizing for some, myself included. I wouldn't be too terribly surprised if they did do that.

that is just wishfull thinking. Posted Image

#260
Bryy_Miller

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tbsking wrote...

Bryy_Miller wrote...

Talof wrote...

Mecha Tengu wrote...

whats the point

Bioware doesn't listen to you nerds, they listen to the biggest community offering the most potential profit.

You can't honestly expect a company to listen to each and every one of it's customers and appeal to their own individual tastes. you can't blame them for picking the easy path out, after all its just a business.

If you want your own adventure that you would enjoy, just go make your own video games,but if you are lazy like me, just use toolset and a couple voice actors to make your own fantasy.


Look what happened to the last developer that did that!  Infinity Ward anyone!?  Initially they made tons of money off hype then everyone saw how terrible their game really was and now they aren't even a studio anymore.  It utterly destroyed them.


Wow, that is not what happened at all.


As I recall, Infinity Ward made tons of cash (record setting?) off of their game. They fell apart from internal strife.


IW wanted the money they were entitled to. Activision did not want to give it to them. Cue a ridiculously long ordeal involving court orders and counter-court orders.

#261
tbsking

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Well, either way a literal ton of money was made.

#262
Ghost Lightning

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tbsking wrote...

Well, either way a literal ton of money was made.


But if that ton was all pennies then it wouldn't be a lot.

#263
sage_viper

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Ghost Lightning wrote...

tbsking wrote...

Well, either way a literal ton of money was made.


But if that ton was all pennies then it wouldn't be a lot.


That's how I buy all my games...


Oh, yeah, uh, on topic guys. New screenies discussion? Who digs the new Albino Hurlocks, and the Henna'd ogres?

#264
tbsking

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I dunno, the graphics looked a little less than... better. The character was far more detailed, but the Ogre looking thing looked like it came straight out of World of Warcraft.

#265
sage_viper

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Well they're alpha images, definitely far from final product. The concepts seem to be final enough, though, to talk about. Though I hope they aren't final... pale Hurlocks? Nein, danke.

#266
tbsking

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All those hurlocks seemed to have the same designs as the Disciplees from DA:A, and I don't know about that. I guess I'm used to way they looked in DA:O. Although them being pale sort of makes them "lightspawn".

#267
kittong

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Kinthalis ThornBlade wrote...

I'll repost my reply from elsewhere.

The marketing right now is vague (as is all marketing) and it's hard to draw any conclusions based on what has been released so far. The only real thing we know in any concrete way is that we won't have options for race. We are not playing "our" character. We are playing Hawke the human. Just as we did Shepherd the space marine.

And that sucks. Truly sucks.

DA was harped as the "spiritual successor" to Baldur's Gate. That means certain things to me that DA:O (mostly) delivered on. Mainly: a tactical combat system, detailed stats and loot, a complex storyline that I can shape and mold by my actions and a lot of freedom in choosing who my character is what characteristics define him/her, etc. So far the marketing has chopped off that last bit significantly since (and specially in the DA universe) race colors so much of how the player interacts with and is affected by the world.

Hell, before today one of the things I had assumed to be a safe bet was that we'd get MORE race choices to choose from (Q'nari anyone?) in a sequel of this game, not less. Not just one!

The other aspects of a Baldur's Gate "spiritual successor" have not been touched (yet), only time will tell as to how those aspects fare, but I'm not as hopeful as I once was.

So although change can often times be good, and fear of all change is a silly attitude to have, change that does not bring with it something interesting to play (change for the sake of change), or change the game so much that it's not what the fans signed up for in the first place, is not something I would be terribly happy about.

Undoubtedly the number 1 complain of console gamers for DA played a role in this decision: No voice over for the main character.

So I'm guessing we will be seeing a fully voiced over character coming in DA2, and I'm sure that will make a lot of people happy. Not me though. Compare the length of BG2 to Dragon Age. Now compare the length of Dragon Age to Mass Effect. Expect a 15-30 hour game tops, and not the epic game that DA:O is.


Exactly my thoughts and concerns. Bioware, possibly under the order of EA, wants to sell more games to console players. And Since most console players want good looking, more action, less tactics kind of game on their consoles, They want to dumb down DA2 to appeal to more console players. 

console gamers reactions on DAO:

- stiff animation
- not good looking
- difficult
- no character voice
.

Modifié par kittong, 13 juillet 2010 - 03:48 .


#268
tbsking

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As someone who played DA:O on the PS3, I am a bit offended that it's termed "dumbing down". I wasn't especially opposed to the combat system but it was a bit unresponsive (you press a button to activate a talent, of which only six are at your immediate command at a time). Perhaps instead of "dumbing down" we could use the more neutral term "console-curious"?

I do wonder, as I've stated before, how much influence from EA has led to these changes, changes that I again note are fairly polarizing.

For that matter, it was less tactical on the consoles because you couldn't pause it and issue orders. The closest it came was tapping "L2" to bring up the radial menu and switching between characters to tell them to use a talent, and hitting "L2" again to cue up another talent quick enough to react to the last given command. It was disappointing.

Modifié par tbsking, 13 juillet 2010 - 03:52 .


#269
kittong

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Indeed. Controls on the console are difficult for a game like DA especially with the tactics to consider. Also considering that alot of console players are not core rpg fans. PC gamers especially the core rpg fans are very much happy with DAO. With the upcoming DA2 naturally core rpg gamers want to have the same control and tactical game play as they had with the first game. But since console gamers are mostly not satisfied with DAO for alot of reasons - Bioware, who may be under EAs orders, may make the sequel "easier", less tactical, less "pause to analyze for battle scenarios", less core rpg-like to appeal to target demographic (console gamers, casual players).

Modifié par kittong, 13 juillet 2010 - 04:25 .


#270
Guest_werwulf222_*

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Has anyone considered that Bioware might be thinking longer term than we are?



I just got the ME2 demo, but haven't played much of it yet, but no doubt I will buy both ME1 and ME2 eventually. I intend to get Awakening and the rest of the DLC next week as well, even though I am still deeply immersed in DA:O.



If DA2 is an ME2 + Awakenings merge, nothing at all is stopping Bioware from releasing DA3 or DA4, 3 or 4 years down the road which could be a true DA:O sequel.



Bioware may already have a true DA:O sequel on the planning boards, how are any of us to know?



For me DA:O was all about the story the first 3 or 4 times through, now it is about the melee combat. I game on a PC and I want more combat control; I'll buy the game even if combat stays the same as Origins, but I am hoping for more, actually, much more in the new game.



Dragon Age: Origins is only the second game I have ever played that I would call a "classic", and I have been gaming for 30 years now. I think maybe Bioware might feel the same way, and I think they simply want to give themselves enough time and resources to do an Origins sequel properly.



I would, if I were in their shoes.



I think that DA2 might just be intended as a moneymaker to garner enough funds to make DA3 or DA4 a true successor to Origins and finish up the plotlines started in that game.



Even if I'm wrong, Origins isn't going to get old for a very long time.


#271
tbsking

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Well, from where I stand I would much rather have a true DA:O sequel than what is currently announced. I might skip this. If DA3 or 4 is more like Origins, I will be the first to pre-order. As it is, if saw DA2 at the gamestop, without having played DA:O, I would read the bullets on the back of the case and put it right back on the shelf.



It just isn't the sort of game I want.

#272
Guest_werwulf222_*

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Making games these days takes big bucks.

Maybe Bioware needs to add to the kitty a little, who knows? One way to do that is to make a mass appeal game, though if history is any indicator, such intentions often fail as the original fanbase becomes disenchanted with the followups and seeks entertainment in other games more true to the original spirit.

Personally, I would have liked DA2 to be an Origins sequel as well, but my point is that none of us can really know the real reasoning behind Bioware's decisions. They've got a business to run as well as making great games, and I am sure that that fact plays some part in their decision making process.

EDIT: I'm sure Bioware has heard the saying "Don't fix it if it ain't broken".

Modifié par werwulf222, 13 juillet 2010 - 04:50 .


#273
tbsking

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Well, I feel the need to point out that between Modern Warfare 1 and Modern Warfare 2, incredibly little was changed. The result was that Modern Warfare 2 was one of (if not the) most successful games in history. I need to stress that very little in the terms of actual gameplay was changed.



Mass Effect 2 was altered significantly from Mass Effect 1, and the fans didn't like it. Sure the game was good, but fans of ME1 decried the changes made to ME2. The result was that BioWare announced that ME3 would have more of the RPG elements that were removed.



Here you have DA:O much loved for its "classic" feel. No voice, Origins, and character creation from the ground up. That's being changed to a named human with a voice, with Origins removed. And there's a vocal group of dissenters (whatever its size).



I can't help but see this leading to a return to DA:O features in future installments.



It would just seem to me that if you have a game that's selling even half of what DA:O sold, you wouldn't alter the exact features that gave it critical acclaim.

#274
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tbsking wrote...

Here you have DA:O much loved for its "classic" feel. No voice, Origins, and character creation from the ground up. That's being changed to a named human with a voice, with Origins removed. And there's a vocal group of dissenters (whatever its size).

I can't help but see this leading to a return to DA:O features in future installments.

It would just seem to me that if you have a game that's selling even half of what DA:O sold, you wouldn't alter the exact features that gave it critical acclaim.


My thoughts exactly, except for 1 thing.  I would do what was necessary to ensure the future prosperity of the company, even if that meant deviating from a proven formula for awhile.  

I'm not saying Bioware needs money, it's simply a possibility that might be factoring into their decisions.  I'm sure there are many other things that they must take into consideration that none of us know anything about.

I can't believe that people who are capable enough to make Origins suddenly turned stupid and abandoned a winning formula just to be capricious.

Modifié par werwulf222, 13 juillet 2010 - 05:17 .


#275
tbsking

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Right, money is a motivator. But DA:O made heaps of cash. It outsold Mass Effect. It would seem that the best move would be to update the graphics and engine, make the proposed changes for the consoles (or at least make the tactical combat closer to the computer, for crying out loud) and give it an new plot. It would sell the same, if not more, just because there isn't this sort of controversy over it becoming like ME.

I mean just consider the fact that the announcement site made me change my mind about the game altogether. I really don't plan on getting it unless they announce some things that are gonna attract me. As it is, they changed all the stuff about it that I liked, directly into stuff I don't like.

Modifié par tbsking, 13 juillet 2010 - 05:29 .