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The (Un)Official Concerns with Dragon Age 2 thread


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#326
DarkwanderStorm

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MFCell wrote...

Kami102 wrote...

DarkwanderStorm wrote...

OMG THE CHOICE WHEEL DIFFERENT WAY TO ORGANIZE TEXT

PARADOX!!!!!!!!!!!!!!!!!!!!

-head explodes-




:lol:


Yeah guys, I mean seriously

How is this:


<_<  Calm down people, jeez


Sigh. Ok.

If that wheel said NOTHING, absolutely nothing, and still had pickable options, you could play a char based on what sides of the wheel you pick.  If your good, pick the top right, evil, bottom right.  If your good and want to explore conversations, pick top left.  If your evil and want to explore conversations, pick bottom left. Want to move the convo along without problems? Pick the Middle right.

With pure dialogue options, you have to actually read and read INTO the comment to see what your saying.  It means that dialogue not only seems more realistic because you actually say what you picked, but you feel more connected to the charachter because your picking the option you think is best, not the option in the top right because your a good guy.

In short, dialogue wheel runs dialogue completely.


yeah it works like that for now but that doesn't mean they can't change it so you have no idea. They have the power to do that .

#327
MFCell

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tbsking wrote...

I have no problem with a wheel, per se. It's not something that strikes me as too much different from a list. But I hate a voiced PC. It feels like you're giving me the illusion of a completely blank-slate character that I get to design from the ground up only for him to have a set sort of personality. If you're going to give me a voiced PC, then don't bother allowing me to think I have some control over him, just go ahead and write the cutscene so I can watch.


I also think that voicing the main charachter is a mistake, a mistake that, coupled with the dialogue wheel, is set to drive the role playing aspect of this game right into the dirt.

I do not consider Mass Effect a proper role playing game, it is a an action shooter with levels to gain and some options for dialogue, but these share a relatively limited impact on the actual game.  Mass Effect 2 is, at best, a Shooter/RPG hybrid, and does not encompass the ideals of choice or player freedom at all.  The only real impact you ever have is whethor or not you save your companions at the end.  I do not hope for a Dragon Age sequel which reflects Mass Effect, in any way.  I do not like Mass Effect even half as much as Dragon Age.

#328
FedericoV

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tbsking wrote...
As I recall correctly, the marketing for DA:O was just horrible. The trailers when the game was finally nearing release were very much attrocious (and if you don't believe me Youtube the sex and violence trailer). The early CGI trailers and TV spots were okay, but misleading for some. From the video game magazine point of view, the major hyped point was the Origins.


That was the general consensus in the forum, but are you sure that the board was right? Maybe Bioware's marketing knows the job better than us. I'm pretty sure that if Bioware have continued with the old marketing style, with the yellow D&Dish logo and lotrish trailers... I mean the marketing policy used before the violence trailer... thay would have sold way less. Mind, that's only my point of view. What I'm saying is that players in those boards are fans, and fans rarely rapresents the majority of the player base.

Everyone have an opinion and that's right of course. But for example, I could not care less about dilaogue trees and origins and I play Bioware games since BG I.

And the reviews were all positive across the board, except for some that wanted the graphics to be James Cameron worthy. Here, the developers are changing some serious things about the game. Things that really defined the style of the first.


Bull**** :P. The board was filled with complaints of any kind. Ask the developers :happy:.

I'm not saying this game won't sell well, but I am saying it's a pretty dumb move to make such drastic changes when all signs point to the first one being good enough. I point again to the example of Modern Warfare and Modern Warfare 2. Very little was changed between the two, boats of cash and critical praise were made.


The only drastic change I see is the removal of origins and dearves/elves. From what I've read so far, it seems to me that we will have less choice at the beginning of the game, to have more meaningfull choices and direct consequences in the rest of the game (DA:O missed such direct consequences during the game, mostly). It's a trade off, I do not know if it will work, but I do not think that it's a game breaker.

Modifié par FedericoV, 13 juillet 2010 - 09:13 .


#329
tbsking

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FedericoV wrote...

tbsking wrote...
As I recall correctly, the marketing for DA:O was just horrible. The trailers when the game was finally nearing release were very much attrocious (and if you don't believe me Youtube the sex and violence trailer). The early CGI trailers and TV spots were okay, but misleading for some. From the video game magazine point of view, the major hyped point was the Origins.


That's was the general consensus in the forum, but are you sure that the board was right? Maybe Bioware's marketing knows the job better than us. I'm pretty sure that if Bioware have continued with the old marketing style, with the yellow D&Dish logo and lotrish trailers... I mean the marketing policy used before the violence trailer... thay would have sold way less. Mind, that's only my point of view. What I'm saying is that players in those boards are fans, and fans rarely rapresents the majority of the player base.

Everyone have an opinion and that's right of course. But for example, I could not care less about dilaogue trees and origins and I play Bioware games since BG I.

And the reviews were all positive across the board, except for some that wanted the graphics to be James Cameron worthy. Here, the developers are changing some serious things about the game. Things that really defined the style of the first.


Bull**** :P. The board was filled with complaints of any kind. Ask the developers :happy:.

I'm not saying this game won't sell well, but I am saying it's a pretty dumb move to make such drastic changes when all signs point to the first one being good enough. I point again to the example of Modern Warfare and Modern Warfare 2. Very little was changed between the two, boats of cash and critical praise were made.


The only drastic change I see is the removal of origins. From what I've read so far, it seems to me that we will have less choice at the beginning of the game, to have more meaningfull choices and direct consequences in the rest of the game (DA:O missed such direct consequences during the game, mostly). It's a trade off, I do not know if it will work, but I do not think that it's a game breaker.



The forums were filled with more vitriol, but the professional reviews and the majority of players were pleased with the game. The removal of playable Origins is a major blow to the game because the one thing, the one single thing, that made DA:O different from any other fantasy RPG was the fact that you could play through your characters backstory. Is it a game breaker? No. But it greatly reduces the "charm" of Dragon Age. Besides that, it did make quite a bit of sense for decisions in DA:O to not have too many direct consequences because the game takes place over the course of less than a year. What are the chances that a given choice will come back to bite you that soon, given the medieval setting and your characters nomadic nature throughout the game.

And as a corallary to the above, I did care a lot about the trees and origins because that enhanced my ability to get immersed and to care about the outcome of the game, something that did a lot for my ability to enjoy the game. The removal of many levels of customization like that does make me want the game less.

The bottom line is this: There are games that I, and you, just wouldn't get because we aren't "in" to those games. I don't like fighting games and I don't like platformers so I would never buy one. I would buy DA:O because it has a lot of features that I love in games. DA2 is announced to have replaced those features with features that I don't like. So, until the assuage my concerns with more information, I won't be getting DA2, because it's not the sort of game that I would get.

#330
mrmike_1949

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Ledunedain wrote...

It seems like we will still be playing Baldur's gate for a very long time.


I played thru Icewind Dale a few months ago, with the Heart of Winter add-on - still a great game

#331
sage_viper

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I don't know if you guys have noticed, but Origins also had good/bad/neutral replied that were always in the same spot.



1. Good

2.Bad/Neutral

3. Bad/Goodbye



So yeah, it's hardly different. The format of how you choose what your character says doesn't change what your character actually says.

#332
MFCell

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[/quote]

yeah it works like that for now but that doesn't mean they can't change it so you have no idea. They have the power to do that .

[/quote]

They will not do that.  The dialogue wheel EXISTS so that you can have a vague idea of what you are doing.  Furthermore, it is CONFIRMED that every dialogue choice will be immediately obvious what type of choice it is, as the center of the wheel will show an icon that changes depending what type of comment you are slecting.

So, even if they randomized the wheel, which they will not do, they icon in the middle of the wheel still means that you never, ever , ever, have to think about what type of comment you are making.  You will always knows the outcome before you say it.

To me, that is immersion destroying.

#333
mrmike_1949

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Talof wrote...

otis0310 wrote...

I've read a good chunk of this post, several pages of it, but not all of it. Most of my concerns are reflected here, but I'll try to surmise it all, and some of what I read here in to pros/cons and what I and some others were hoping to see.

Pros: Hawke is fully voiced, good, makes the game better, more emotionally satisfying.
       : Ten year span, makes it quite epic huh?
       :  New graphics, can't go wrong there.
       :  Get to choose male/female, at least there is some choice.
      
To be honest, there were few pros.

Cons:
       : Lack of ability to choose race.  Despite what I read here, the game treats you very differently if you were human or elven.Would it matter to you, maybe not, to everyone you meet, yes, a lot. From a role playing perspective, this has massive consequences.
      
        : Probable inability to play a mage: Given Hawke's history and Thedas lore, it is highly improbable that can happen. But the mage is a support character. Playing a mage I almost never saw a genlock get skewered or beheaded, Alistair did that while I was in the back tossing fireballs and healing people. This may be a decision to dumb it down, by elimating the most "intellectual" of the classes, and focus on those who DO behead the genlock. (This is speculation, but there is a REASON that most official gameplay videos show the warrior class, and not the healer in the back casting spells)
       
       : No origins - The main selling point, the one thing they focussed on throughout a good chunk of DA:O's advertising campaign is gone?  This means the inability to personalize your character, make them feel that they are YOUR character, and get attached to them. Which I believe, is the one of the greatest things of the franchise.
        
       : Hakwe is fully voiced: I know it is a pro, but the downside is that Bioware once said that if the pc had a voice in DA:O, the game would be less than half its size due to the resources required, so this also a con.

        :Combat is better: Uh oh, combat is better? It is selling that is it? We all know what sort of games emphasize that sort of thing. Is it selling story? Unforgettable characters? A mesmorizing world to explore? No, it is selling combat, this doth not a good omen make. 

        : A new dialogue system:  If you prefer the Origins way of doing it, or the slight variation in Awakening, no one can deny that the system works, and if it ain't broke . . .  .don't fix it.

        :Choices do not carry over: From a marketing or simply a budgetary perspective I doubted they would. You make too many choices.  If Anora is on the throne instead of Alistair, you must hire a second person just for that choice, same for the dwarven king.  From a gameplay perspective, we all love it. From the money hungary accountants, all they see is dollars going in the toilet. (Please don't get me started on what I think of THOSE guys)

        :Art. I have heard this complaint a few times, personally I discard it since we have not seen enough to be able to see anything. But it had to be added.

       :Too Soon. Yes, it was known that at the time DA:O was out, the sequel had begun construction.  Still, that is about 1 and a half for 2 years tops. Which basically is too soon, when most game can take twice that time.  The concern that it will flood the market with DA merchandise from the DLC will also be mentioned here.

Well that is about the list: Here;s what I think I and other people here hoped for.
    
        :New races.  I personnally don't see that coming, you can't just have fairy creatures with wings who live in the mountains and have the developers say "Oops, we forgot they existed, they do now" and have it fit in to the lore.

        :New classes.  This one was more likey, split the mages up into two different classes.  Both mages, but specialized to the point that they are an entirely different class.   That could work.

        :More Warden stories:  There are lots more stories to be told about that character. We would all like to see more. We all knew that the Warden was not the focus of the franchise, but we all would like to see more of them regardless.

        :Orgins: One of the main selling points of DA:O were the origin stories, it what we all liked, as it defined our character and how they viewed the world.

        :Choices carry over:  There is great concern they will not, that good chunks of the decisions that were made will be waved away. Bioware will say, Alistair is King now and Morrigan did have child, and just ignore your decisions to the contrary.  We all beleived it would probably happen.  If it did, the very backbone of the franchise, that the decisions you make have a consequence in the game, is ripped out. Who cares how Alistair being King in Origins effects that game, it doesn't, it makes no impact at all. We care about how that decision will impact the events to come, and how future games may be affected by it. If THAT is gone, the very essence of Dragon Age goes with it.   While we have no evidence to support this, the facts we are given so far do suggest that to be the truth.

To sum it up, I heard people say they trust Bioware, and so do I. That said, there is a great reason for concern that the Dragon Age franchise might be destroyed before it really started.  But let's hope that the few facts we know, do not lead to the broader implications they bring with them.


Agree with everything except the races.  There were at least two they could have added. I can only remember the name of one of them and thats the Qunari there was another that was referenced quite often and you even see a few of them arguing in lothering about something.


Good, no, excellent. summation!

#334
FedericoV

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The forums were filled with more vitriol, but the professional reviews and the majority of players were pleased with the game.


It's happening the same thing now.

Fortunately I've read many interesting and thought out criticism like yours, but even a lot of hysteric posts...

The removal of playable Origins is a major blow to the game because the one thing, the one single thing, that made DA:O different from any other fantasy RPG was the fact that you could play through your characters backstory.


You will play Hawke prologue too and there is not any difference with your Cousland human warrior/rogue. Btw, are we sure that Hawke will be the same characther if we choose to be a Warrior, a Mage or a Rogue? Female or Male? Yep, we all start from Lothering, but are we sure that the prologue will be the same for each class/sex? We do not know, so I'm saying that it's very soon to talk about that. Maybe there will be 6 different prologue too, even if those prologue will be different from origins in concept and scope (and marketing :lol:).

Is it a game breaker? No. But it greatly reduces the "charm" of Dragon Age.


I think that Origins are overrated (because at the end they do not make any difference in the course of the game...) but I respect your opinion.


Besides that, it did make quite a bit of sense for decisions in DA:O to not have too many direct consequences because the game takes place over the course of less than a year. What are the chances that a given choice will come back to bite you that soon, given the medieval setting and your characters nomadic nature throughout the game.


I agree but the result is that all my interesting choices makes no difference if not for the king/queen affair and the morrigain ritual. Ah, and the text in the epilogue... I prefer a game were I can taste the effects of my choices directly in term of design.

And as a corallary to the above, I did care a lot about the trees and origins because that enhanced my ability to get immersed and to care about the outcome of the game, something that did a lot for my ability to enjoy the game. The removal of many levels of customization like that does make me want the game less.


I agree with Mr. Gaider about immersion :lol:. Personally, I think that wall of text are boring and outdated. And I prefer VO since the mute charachter feels odd. To me it seemed that our charachter were less alive than our companions.
For me it's the story, the storytelling and the ability to interact with the party that get me hooked to DA:O. Yep, even loot and leveling, I must admit :lol:. About origin, see above: just smoke and mirror.

The bottom line is this: There are games that I, and you, just wouldn't get because we aren't "in" to those games. I don't like fighting games and I don't like platformers so I would never buy one. I would buy DA:O because it has a lot of features that I love in games. DA2 is announced to have replaced those features with features that I don't like. So, until the assuage my concerns with more information, I won't be getting DA2, because it's not the sort of game that I would get.


I respect that, but that's what I'm trying to say. We still do not know. So it seems to me that all the concers are not justified if not for the love of the game. Then, if we find out that DA2 is an action game without strategy at all (for example) I would be worried like you. But we should be more patient and have more faith in Bioware, imho, since the information we have got are so thin. 

#335
MFCell

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sage_viper wrote...

I don't know if you guys have noticed, but Origins also had good/bad/neutral replied that were always in the same spot.

1. Good
2.Bad/Neutral
3. Bad/Goodbye

So yeah, it's hardly different. The format of how you choose what your character says doesn't change what your character actually says.


I disagree, the options were *generally* non-evil at the top, and worse as you moved down the line.  It was far from "the top is good, the bottom is evil", however.

Often, you would have different types of decisions that would only make slight differences, but were important to you as a role player.  I feel like seeing the "this is a mean comment" icon floating in my dialogue wheel is going to deride the role playing experience quite a bit, because even if I was making a mean comment in DA:O, it was because its the one I thought was best situationally, not because this is the icon I was looking for beacause this Hawke is a mean Hawke.

#336
tbsking

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17thknight wrote...



The fault does not lie with us for judging the scant details, the fault lies
with Bioware for releasing only scant details. Of course the fans are
going to react to details about the game, especially when they specifically
suggest a drastic departure from the original game, which they loved.We are
responding to what wea are shown. If the picture is incomplete, that is the
fault of those releasing incomplete information.



Since Dragon Age was billed as "The Spiritual Successor to Baldur's
Gate" (can we all count the 10,000 times we heard that
phrase?) and it is being moved in a direction away from Baldur's Gate, why
should we, the fans who purchased this game specifically for this reason, not
be grossly disappointed with what we have learned about DA2 so far?



Yes, ME and DA2 are different games, but the similarities that we dislike
between Mass Effect and Dragon Age are the similarities that we already know
exist.  This is not information we are inferring, nor is it information
that you have implied, this is information that Bioware has confirmed. 
The problem is that Dragon Age was meant to take us back to old-school rpg's,
not emulate modern rpgs.



Baldur's Gate 2 did not drastically deviate from Baldur's Gate, it merely
improved on it. More options, better writing, a stronger plot. Yes, the
storytelling grew exponentially from BG1 to BG2 but so did the
customization.
No race, name, character class, etc. was forced upon the
player by the sequel. Expanding one element of the game does not mean that you
must necessarily shrink the other.



The single most unique element of Dragon Age was the Origin stories. It
immersed you into the character in a way that very very few RPG's have ever
come close to realizing. Of course we're going to be disappointed when that is
not only not expanded upon, but completely eliminated.  I'm sure anyone
could forgive the lack of customization if they were playing as their original
character,  it would even be understandable.  As that is obviously
not the case, we are understandably upset that we have lost  both our
original character and story as well as the ability to create a new character
and story.  Instead, we are shackled to Bioware's  character
"Hawke", whether we like it or not.



Yes, we are only reacting to some information about the game, not the game as a
whole, but that is wholly irrelevant. The bits of info we have are  what
we do not like. If there is an extensive amount of character customization,
then we aren't being told about it, and we aren't seeing it. You absolutely cannot
fault us for reacting negatively to the information you have given us. It
paints a specific picture that has yet to be empirically refuted.



We want to customize our character. It is really that simple.






This is really a good summation of my concerns, and I tire of having to repeat myself. But:

I liked DA:O for all the things that will be different in the sequel. Therefore, this just doesn't sound like a good way to go to me.

#337
svino

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I am really sorry that Bioware decided to choose my main character for the next game that i'm looking forward to play. I realise that Bioware has already made their decision about wether we get to choose or not. Personally, i was really hoping to see DA move towards Baldurs Gate, to me that is truly one of the best games i have ever played. DA:O is without a doubt on the same shelf as BG. I love DA:O and the additions, and especially the options and consequences, and what i was hoping for when there was talk about DA2, was that i could choose more than 3 races and 3 classes. The origins of each race and herritage was really enjoyable, but not at all neccessary to a game, and i hope this is not the reason why you are moving towards ME. The small things about your choice of class, race and gender gives a feeling of a vast amount of unexplored content after playing through the game, especially if NPC's have different reactions to these variables.

I loved Baldurs Gate especially because of the huge amount of classes and races. Even with a party of 6, you had to choose what classes you would bring. In DA:O you have to have at least two of the same class in a party of 4.

I realise theres much more work to it, to create a class/race in DA:O compared to what it took to create one in BG, in terms of animation and visualization, and this would have been a perfect oppotunity to expand your game into an honorable successor for BG, by expanding the possibilities for races and classes, not only to the characters you meet along the way, but also to the player of the game.

I hope you know what you're doing Bioware, i would hate to be dissappointed with this game, especially with such a lovely game you presented to me last year.

#338
AlanC9

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MFCell wrote...
So, even if they randomized the wheel, which they will not do, they icon in the middle of the wheel still means that you never, ever , ever, have to think about what type of comment you are making.  You will always knows the outcome before you say it.


Huh? Why would I want to work at guessing how the writer intended a line to be read? That failed a few times in DAO where I thought I was bantering with companions but the game thought I was insulting them.

#339
Deathstyk85

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svino wrote...

I am really sorry that Bioware decided to choose my main character for the next game that i'm looking forward to play. I realise that Bioware has already made their decision about wether we get to choose or not. Personally, i was really hoping to see DA move towards Baldurs Gate, to me that is truly one of the best games i have ever played. DA:O is without a doubt on the same shelf as BG. I love DA:O and the additions, and especially the options and consequences, and what i was hoping for when there was talk about DA2, was that i could choose more than 3 races and 3 classes. The origins of each race and herritage was really enjoyable, but not at all neccessary to a game, and i hope this is not the reason why you are moving towards ME. The small things about your choice of class, race and gender gives a feeling of a vast amount of unexplored content after playing through the game, especially if NPC's have different reactions to these variables.

I loved Baldurs Gate especially because of the huge amount of classes and races. Even with a party of 6, you had to choose what classes you would bring. In DA:O you have to have at least two of the same class in a party of 4.

I realise theres much more work to it, to create a class/race in DA:O compared to what it took to create one in BG, in terms of animation and visualization, and this would have been a perfect oppotunity to expand your game into an honorable successor for BG, by expanding the possibilities for races and classes, not only to the characters you meet along the way, but also to the player of the game.

I hope you know what you're doing Bioware, i would hate to be dissappointed with this game, especially with such a lovely game you presented to me last year.





you do realise, baldurs gate chose your character for you, unlike origins, you WERE one guy andyou HAD one backstory. the only real difference there, is that you cant change your race.

#340
Guest_werwulf222_*

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After reading the last 5 pages I just realized what disappoints me most about DA2.



It'll probably sound silly to most of you, but I was hoping that I would be able to take my original Origins character and play him through all the major sequels.



To the best of my knowledge that hasn't really been done yet, but I might be wrong. As I say, I'm not really a hardcore RPG type.



In other words, every time I wanted to enter the Dragon Age universe, start with Origins and playthrough. Do Awakenings and playthrough. Do DA2 and playthrough. Do DA3 and playthrough. Continue until the character dies, or the entire series is finished. Now that is my idea of replayability.



Because of the choices Bioware seems to be making it doesn't appear that that's going to be possible now. That disappoints me.



I invested a lot of thought, time, reading, experimentation and virtual death learning to make my guy/girl just right for my playstyle.



From what I understand, it is possible to import your PC into Awakenings. That is good. The problem seems to be that by the end of that game the PC is so seriously overpowered that most of the levelling up fun is lost.



That's not really much of a problem in my opinion, he/she could always have an accident or be affected by some spell that reduces spells/talents/attributes to a more manageable level or something in the next game/chapter/installment, I'm sure the creative types at Bioware could come up with some idea much better than that.



When I got hooked into Origins, I was hoping I was buying into a virtual world where I would be able to play my guy with each new game being another chapter in a series of new adventures.



I don't know if that's an unrealistic hope or not, but to the best of my knowledge, it's never been done in a series of games. I guess I was hoping that the Dragon Age franchise would be the first.



With this new game, they want me to play someone name Hawke that I have absolutely zero emotional investment in. Perhaps once into the game that might change, but it will not be the same as playing my own character.



I guess that's why I feel disappointed with the stuff I have read about the direction that DA2 appears to be taking.

#341
tbsking

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Well, I don't know that I wanted him to be in all major sequels. I think that would just be too daunting a task. His story was left very open, though, and I would like to have followed him through one sequel to finish his tale.

EDIT: Really, it feels like they just switched characters in the middle of the plot. Not saying that they did, but from where I'm standing, that's what it feels like.

Modifié par tbsking, 14 juillet 2010 - 12:04 .


#342
Guest_werwulf222_*

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I guess I'm thinking in terms of a soap opera for the franchise, while they appear to be doing something else.

#343
Eldragon

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Dragon Age Origins = Fantasy Role Playing Adventure Game
Dragon Age 2 = Fantasy Role Playing Adventure Game.

ME and ME2 never clicked with me because I never felt I was playing MY character, just directing someone else's character around the screen.

Will DA2 be lots of fun? probably. Will it sell a gazillion copies? probably. But it won't be an RPG.

#344
Echinsu_Ocha

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I echo most everyone else's statements.



While there are things I *want* (or, more likely, *wanted* after what has been said so far...), I can certainly do without and understand that Ill never get everything I want in a game.



There does, however, appear to be quite a bit I DO NOT want. My main concern such limited character generation--ie one option (regardless of how much you can customize the beard) with one background and, worst of all, a voice supplied by a single voice actor--instead of a traditional, RPG character generation the likes of DA:O, or any other game DnD inspired. I do not like Mass Effect, nor do I care for Final Fantasy which, in my opinion, is the direction all the RPGs seem to be headed. Regardless of how many options our character is given I fear he might never feel like my character.



It is still earlier, and not much has been said as yet. I will wait until there is more information before declaring this game not for me, but already it seems a departure from the 'spiritual successor to BG2' that was touted of the first.



Who knows? They could wow us all with another PS:T, but I wouldnt hold my breathe....




#345
Winzzy

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David Gaider wrote...

Jallard wrote...
Gosh, it looks like DAO will be the very last RPG game I ever play--especially if Bioware drastically changes things in DA2. Well, just think of the money I will save. I say, go fot it Bioware, because I will save a few bucks by not buying it. Thanks. I hope you lose your shorts on your new DA2.

You're quite welcome. We appreciate the well-wishes for our success.


Love your sense of Humor David, you guys have always created great games..  Why would I expect something different now.  Thanks for all the hard work.

Just consider this post a counter to one "perposterous melodramatic you are going to lose my business and I hope you all die" post :D

#346
Malanek

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My biggest concern is with the dialogue wheel as that is my biggest dislike in ME2 (ME1 had other equally bad problems). I understand what it is there for. It helps speed up conversations allowing your character to say interesting things without making the player read through multiple long sentences.

In theory I feel it could work. My main issues with it in ME revolved around a restriction of choices for the writers (and players) and also being mislead by what is actually said which is quite different from the shorter option you picked.

In terms of restrictions, the writers in general had to come up with a Paragon response, a Renegade response and a neutral response along with possibly charm and intimidation options. There was almost always (90%+ of the time) no point in ever picking any but one option. If there was a charm or intimidation option you would pick that because it led to a better outcome, while otherwise you would pick the paragon or renegade option because that could lead to getting points you needed to get the charm/intimidation options in the future. I gather DA2 will stay with not associating a morality to game mechanics, please keep it that way. As far as I am concerned conversations in ME, were not real conversations.

The bigger problem is probably making it clear what the character is actually going to say. You want to have meaningful conversations where what the player chooses effects the plot. However it is very difficult to break a 10 (or even more) word sentence down to a 4 word sentence to let the player make an informed choice. In ME this sort of worked because you would choose the good or the bad option and probably be OK with it (although I struggle to see how threatening to break the elcors knees was paragon) but without that it is going to be hard.

I'll try and keep an open mind on the dialogue wheel but I am not optimistc. Of course ME2 was possibly my favourite game of all time in spite of it.

#347
AlanC9

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MFCell wrote...
If that wheel said NOTHING, absolutely nothing, and still had pickable options, you could play a char based on what sides of the wheel you pick.  If your good, pick the top right, evil, bottom right.  If your good and want to explore conversations, pick top left.  If your evil and want to explore conversations, pick bottom left. Want to move the convo along without problems? Pick the Middle right.


That's a problem with the player, not the interface.

Anyone who decides to play an RPG by simply following an alignment without caring what his character is doing or saying isn't trying to roleplay in the first place. If someone wants to do that, I don't give a damn about what happens to his play experience. Why do you?

(And yes, ME2 failed here by encouraging players to do exactly that. Awful design.)

Edit: someone who really wants to play that way can do it in an old-style interface. Bio typically arrange their dialog options in descending morality order, and have done so since BG1. 

Modifié par AlanC9, 14 juillet 2010 - 05:43 .


#348
Dacen315

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Seeing as the DA2 isn't even out yet, and so little information of the game has been released, I will have to give this game the benefit of a doubt, but what information has been released concerns me. Major concerns are:

No Origin/Race choice - One of the many things that made DA so great. How you were introduced to the game in different ways and how the world treated you if you chose a different race. Compare the City Elf playthrough, in where quite a bit of the people you meet have a prejudice against elves, to the Human Noble playthrough, where a lot of people treated you like a regular citizen.

Combat being more action-y - While I think they have said that combat will remain the same on PC, I can't help but feel that the combat will at least get a little more action oriented

Game taking place over 10 years - This isn't really that big a complaint but this is the direction Fable went, and while I do enjoy Fable greatly, it just can't hold a candle to DA, be it story, gameplay, or characters.

Main character having a VO - To me this ruins the immersion of the game. It usually means that we won't have conversations with party members in the wide open world (like in ME) and usually means a shorter game. Honestly, compare the length of Mass Effect with something like KotOR, or BG.

The dreaded "Mass Effect Wheel" - While this worked great in Mass Effect, doesn't necessarily mean that it will work as well in Dragon Age. And even in Mass Effect the system doesn't work all the time. I could pick a basic, three word response and sometimes it would flesh out to something I didn't even mean to say. For Example: A "Status report, now!" Does not equal "What the Hell was that?" (Taken from Mass Effect 2)

The name "Hawke" - Not that big a complaint but to me the name "Hawke" just sounds awful.

EDIT: Pretty much what I am trying to say is, if it ain't broke, don't fix it. Dragon Age had a classic RPG feel with memorable characters and different backstories. A lot of fans like this, and from what I gather, so does the mass market. Don't try to "Mass Effect" Dragon Age because they are both seperate franchises and should stay in their own universes.
An idea of whay they could do for the sequel in terms of story is, possibly make it about 200 years in the future, possibly during the next blight? still midievel-like and your choices from the first game have consequences that last far into the future. And maybe see your "god child" (if you chose Morrigan's Ritual) After all, he has the soul of an old god. 
And tbh it doesn't really bother me about playing a different character, I know the feeling you level up your character, make it feel like your own. But in all honesty I feel like it expands the game even more. Allowing you to play a totally different character in the next installment. (Maybe a dwarf that's drunk all the time.... he he he.....)

Modifié par Dacen315, 14 juillet 2010 - 06:41 .


#349
tbsking

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Dacen315 wrote...

Seeing as the DA2 isn't even out yet, and so little information of the game has been released, I will have to give this game the benefit of a doubt, but what information has been released concerns me. Major concerns are:

No Origin/Race choice - One of the many things that made DA so great. How you were introduced to the game in different ways and how the world treated you if you chose a different race. Compare the City Elf playthrough, in where quite a bit of the people you meet have a prejudice against elves, to the Human Noble playthrough, where a lot of people treated you like a regular citizen.

Combat being more action-y - While I think they have said that combat will remain the same on PC, I can't help but feel that the combat will at least get a little more action oriented

Game taking place over 10 years - This isn't really that big a complaint but this is the direction Fable went, and while I do enjoy Fable greatly, it just can't hold a candle to DA, be it story, gameplay, or characters.

Main character having a VO - To me this ruins the immersion of the game. It usually means that we won't have conversations with party members in the wide open world (like in ME) and usually means a shorter game. Honestly, compare the length of Mass Effect with something like KotOR, or BG.

The dreaded "Mass Effect Wheel" - While this worked great in Mass Effect, doesn't necessarily mean that it will work as well in Dragon Age. And even in Mass Effect the system doesn't work all the time. I could pick a basic, three word response and sometimes it would flesh out to something I didn't even mean to say. For Example: A "Status report, now!" Does not equal "What the Hell was that?" (Taken from Mass Effect 2)

The name "Hawke" - Not that big a complaint but to me the name "Hawke" just sounds awful.


I'd rather just remain as pessimistic as I can. If it all turns out to be awesome and causes the moon to explode with TEH COOLZ then I will be singing a different tune. But if it turns out to be what I'm afraid it could be, then I was right and will have earned myself Ten (+10) Vindication Points.

#350
Pygmali0n

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Bioware - with respect and gratitude for the many hours of enjoyment you have provided... How many times do you have to hear this before you believe it - *We are crying out for a Baldur's Gate*. Mass Effect 2 was good - but it was no Dragon Age - Dragon Age was excellent - but even with some advances in storytelling it was no Baldur's Gate. I'd happily shell out double and for all the the add-ons you can throw at me for good RPG combat and and an engrossing, personal, emotional, epic storyline with real choices with consequences that carry across games.



I would not be personally engrossed with a game that forced an Alistair return as king, in my world he talked himself to the grave. You set yourselves up for a lot of work - but guess what, you shifted a ton of DA:O, you would not have done so if the game wasn't so emotionally involving. Please emulate DA:O and Baldur's Gate, and beyond that classic fantasy - not Awakening and Mass Effect.