I can't say I understand some of these complaints about the little wheel.
The dialogue in Bioware games is not 'yours', never was. All of it was written beforehand. Your character is still reading what the devs want them to read, no matter if the lists of dialogue options are in a circle or in a straight line.
Yes, you
can take a dialogue option and interpret it to be sarcastic - but that doesn't mean the NPC you're talking to is going to pick up on the fact that you, personally, want it to be sarcastic. The implication of the statement is pre-determined by the developer, and it becomes a game of hunting down the "sugar pie" options from the "meany pants" options so you can gain influence to get your stat bonuses, rather than you role playing a character with a thousand different layers like you could do with pen and paper games. Computers are restrictive in that way.
Adding icons to show the intent nullifies that game of hunting down the intention of statements completely. I quite like it. The dialogue options being formed in a little circle doesn't change anything. It really doesn't.
And it's even better than what Mass Effect had, because sometimes I would choose a simple "No", and Shepshep would start roid raging and throw a jackhammer into someone's frontal lobe. Now at least we clearly know the dev's intention and can avoid situations like that all together.
What I
hope for are dialogue options to be purposely, I dunno, smarmy and teasing and rude, instead of just purely SUPER GOOD and SUPER MEAN. Alpha Protocol did have some good ideas and that was basically one of them, as much of a mess as that game was.
Modifié par pixieface, 15 juillet 2010 - 03:01 .